feat(random): add random-dice (#428)

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Jae-Heon Ji 2021-12-05 02:14:24 +09:00 committed by GitHub
parent 3e0c5e55b6
commit 82aa84706e
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2 changed files with 100 additions and 0 deletions

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@ -0,0 +1,98 @@
use nu_engine::CallExt;
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
Category, Example, PipelineData, ShellError, Signature, SyntaxShape, Value, ValueStream,
};
use rand::prelude::{thread_rng, Rng};
#[derive(Clone)]
pub struct SubCommand;
impl Command for SubCommand {
fn name(&self) -> &str {
"random dice"
}
fn signature(&self) -> Signature {
Signature::build("random dice")
.named(
"dice",
SyntaxShape::Int,
"The amount of dice being rolled",
Some('d'),
)
.named(
"sides",
SyntaxShape::Int,
"The amount of sides a die has",
Some('s'),
)
.category(Category::Random)
}
fn usage(&self) -> &str {
"Generate a random dice roll"
}
fn run(
&self,
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<nu_protocol::PipelineData, nu_protocol::ShellError> {
dice(engine_state, stack, call)
}
fn examples(&self) -> Vec<Example> {
vec![
Example {
description: "Roll 1 dice with 6 sides each",
example: "random dice",
result: None,
},
Example {
description: "Roll 10 dice with 12 sides each",
example: "random dice -d 10 -s 12",
result: None,
},
]
}
}
fn dice(
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
) -> Result<PipelineData, ShellError> {
let span = call.head;
let dice: usize = call.get_flag(engine_state, stack, "dice")?.unwrap_or(1);
let sides: usize = call.get_flag(engine_state, stack, "sides")?.unwrap_or(6);
let iter = (0..dice).map(move |_| {
let mut thread_rng = thread_rng();
Value::Int {
val: thread_rng.gen_range(1..sides + 1) as i64,
span,
}
});
Ok(PipelineData::Stream(
ValueStream::from_stream(iter, engine_state.ctrlc.clone()),
None,
))
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_examples() {
use crate::test_examples;
test_examples(SubCommand {})
}
}

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@ -2,8 +2,10 @@ mod bool;
mod chars;
mod command;
mod decimal;
mod dice;
pub use self::bool::SubCommand as Bool;
pub use self::chars::SubCommand as Chars;
pub use self::decimal::SubCommand as Decimal;
pub use self::dice::SubCommand as Dice;
pub use command::RandomCommand as Random;