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remove random integer
in favor of random int
(#10568)
related to - https://github.com/nushell/nushell/pull/10520 # Description this PR is a followup to https://github.com/nushell/nushell/pull/10520 and removes the `random integer` command completely, in favor of `random int`. # User-Facing Changes `random integer` has been fully moved to `random int` ```nushell > random integer 0..1 Error: nu::parser::extra_positional × Extra positional argument. ╭─[entry #1:1:1] 1 │ random integer 0..1 · ───┬─── · ╰── extra positional argument ╰──── help: Usage: random ``` # Tests + Formatting tests have been moved from `crates/nu-command/tests/commands/random/integer.rs` to `crates/nu-command/tests/commands/random/int.rs` # After Submitting mention in 0.87.0 release notes
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@ -372,7 +372,6 @@ pub fn add_shell_command_context(mut engine_state: EngineState) -> EngineState {
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RandomDice,
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RandomFloat,
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RandomInt,
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RandomInteger,
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RandomUuid,
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};
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@ -1,130 +0,0 @@
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use nu_engine::CallExt;
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use nu_protocol::ast::Call;
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use nu_protocol::engine::{Command, EngineState, Stack};
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use nu_protocol::{
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Category, Example, PipelineData, Range, ShellError, Signature, SyntaxShape, Type, Value,
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};
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use rand::prelude::{thread_rng, Rng};
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use std::cmp::Ordering;
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#[derive(Clone)]
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pub struct SubCommand;
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impl Command for SubCommand {
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fn name(&self) -> &str {
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"random integer"
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}
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fn signature(&self) -> Signature {
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Signature::build("random integer")
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.input_output_types(vec![(Type::Nothing, Type::Int)])
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.allow_variants_without_examples(true)
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.optional("range", SyntaxShape::Range, "Range of values")
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.category(Category::Random)
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}
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fn usage(&self) -> &str {
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"deprecated: Generate a random integer [min..max]."
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}
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fn extra_usage(&self) -> &str {
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"Use `random int` instead"
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}
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fn search_terms(&self) -> Vec<&str> {
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vec!["generate", "natural", "number"]
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}
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fn run(
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&self,
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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_input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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nu_protocol::report_error_new(
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engine_state,
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&ShellError::GenericError(
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"Deprecated command".into(),
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"`random integer` is deprecated and will be removed in 0.87.".into(),
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Some(call.head),
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Some("Use `random int` instead".into()),
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vec![],
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),
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);
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integer(engine_state, stack, call)
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}
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fn examples(&self) -> Vec<Example> {
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vec![
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Example {
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description: "Generate an unconstrained random integer",
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example: "random integer",
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result: None,
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},
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Example {
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description: "Generate a random integer less than or equal to 500",
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example: "random integer ..500",
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result: None,
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},
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Example {
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description: "Generate a random integer greater than or equal to 100000",
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example: "random integer 100000..",
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result: None,
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},
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Example {
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description: "Generate a random integer between 1 and 10",
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example: "random integer 1..10",
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result: None,
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},
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]
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}
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}
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fn integer(
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engine_state: &EngineState,
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stack: &mut Stack,
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call: &Call,
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) -> Result<PipelineData, ShellError> {
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let span = call.head;
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let range: Option<Range> = call.opt(engine_state, stack, 0)?;
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let (min, max) = if let Some(r) = range {
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if r.is_end_inclusive() {
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(r.from.as_int()?, r.to.as_int()?)
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} else if r.to.as_int()? > 0 {
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(r.from.as_int()?, r.to.as_int()? - 1)
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} else {
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(0, 0)
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}
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} else {
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(0, i64::MAX)
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};
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match min.partial_cmp(&max) {
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Some(Ordering::Greater) => Err(ShellError::InvalidRange {
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left_flank: min.to_string(),
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right_flank: max.to_string(),
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span,
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}),
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Some(Ordering::Equal) => Ok(PipelineData::Value(Value::int(min, span), None)),
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_ => {
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let mut thread_rng = thread_rng();
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let result: i64 = thread_rng.gen_range(min..=max);
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Ok(PipelineData::Value(Value::int(result, span), None))
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}
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}
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}
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#[cfg(test)]
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mod test {
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use super::*;
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#[test]
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fn test_examples() {
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use crate::test_examples;
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test_examples(SubCommand {})
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}
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}
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@ -3,7 +3,6 @@ mod chars;
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mod dice;
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mod float;
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mod int;
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mod integer;
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mod random_;
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mod uuid;
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@ -12,6 +11,5 @@ pub use self::chars::SubCommand as RandomChars;
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pub use self::dice::SubCommand as RandomDice;
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pub use self::float::SubCommand as RandomFloat;
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pub use self::int::SubCommand as RandomInt;
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pub use self::integer::SubCommand as RandomInteger;
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pub use self::uuid::SubCommand as RandomUuid;
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pub use random_::RandomCommand as Random;
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