remove random integer in favor of random int (#10568)

related to
- https://github.com/nushell/nushell/pull/10520

# Description
this PR is a followup to https://github.com/nushell/nushell/pull/10520
and removes the `random integer` command completely, in favor of `random
int`.

# User-Facing Changes
`random integer` has been fully moved to `random int`
```nushell
> random integer 0..1
Error: nu::parser::extra_positional

  × Extra positional argument.
   ╭─[entry #1:1:1]
 1 │ random integer 0..1
   ·        ───┬───
   ·           ╰── extra positional argument
   ╰────
  help: Usage: random
```

# Tests + Formatting
tests have been moved from
`crates/nu-command/tests/commands/random/integer.rs` to
`crates/nu-command/tests/commands/random/int.rs`

# After Submitting
mention in 0.87.0 release notes
This commit is contained in:
Antoine Stevan 2023-10-19 18:42:07 +02:00 committed by GitHub
parent 999f7b229f
commit c5e1b64b40
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 0 additions and 133 deletions

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@ -372,7 +372,6 @@ pub fn add_shell_command_context(mut engine_state: EngineState) -> EngineState {
RandomDice, RandomDice,
RandomFloat, RandomFloat,
RandomInt, RandomInt,
RandomInteger,
RandomUuid, RandomUuid,
}; };

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@ -1,130 +0,0 @@
use nu_engine::CallExt;
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
Category, Example, PipelineData, Range, ShellError, Signature, SyntaxShape, Type, Value,
};
use rand::prelude::{thread_rng, Rng};
use std::cmp::Ordering;
#[derive(Clone)]
pub struct SubCommand;
impl Command for SubCommand {
fn name(&self) -> &str {
"random integer"
}
fn signature(&self) -> Signature {
Signature::build("random integer")
.input_output_types(vec![(Type::Nothing, Type::Int)])
.allow_variants_without_examples(true)
.optional("range", SyntaxShape::Range, "Range of values")
.category(Category::Random)
}
fn usage(&self) -> &str {
"deprecated: Generate a random integer [min..max]."
}
fn extra_usage(&self) -> &str {
"Use `random int` instead"
}
fn search_terms(&self) -> Vec<&str> {
vec!["generate", "natural", "number"]
}
fn run(
&self,
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
_input: PipelineData,
) -> Result<PipelineData, ShellError> {
nu_protocol::report_error_new(
engine_state,
&ShellError::GenericError(
"Deprecated command".into(),
"`random integer` is deprecated and will be removed in 0.87.".into(),
Some(call.head),
Some("Use `random int` instead".into()),
vec![],
),
);
integer(engine_state, stack, call)
}
fn examples(&self) -> Vec<Example> {
vec![
Example {
description: "Generate an unconstrained random integer",
example: "random integer",
result: None,
},
Example {
description: "Generate a random integer less than or equal to 500",
example: "random integer ..500",
result: None,
},
Example {
description: "Generate a random integer greater than or equal to 100000",
example: "random integer 100000..",
result: None,
},
Example {
description: "Generate a random integer between 1 and 10",
example: "random integer 1..10",
result: None,
},
]
}
}
fn integer(
engine_state: &EngineState,
stack: &mut Stack,
call: &Call,
) -> Result<PipelineData, ShellError> {
let span = call.head;
let range: Option<Range> = call.opt(engine_state, stack, 0)?;
let (min, max) = if let Some(r) = range {
if r.is_end_inclusive() {
(r.from.as_int()?, r.to.as_int()?)
} else if r.to.as_int()? > 0 {
(r.from.as_int()?, r.to.as_int()? - 1)
} else {
(0, 0)
}
} else {
(0, i64::MAX)
};
match min.partial_cmp(&max) {
Some(Ordering::Greater) => Err(ShellError::InvalidRange {
left_flank: min.to_string(),
right_flank: max.to_string(),
span,
}),
Some(Ordering::Equal) => Ok(PipelineData::Value(Value::int(min, span), None)),
_ => {
let mut thread_rng = thread_rng();
let result: i64 = thread_rng.gen_range(min..=max);
Ok(PipelineData::Value(Value::int(result, span), None))
}
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_examples() {
use crate::test_examples;
test_examples(SubCommand {})
}
}

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@ -3,7 +3,6 @@ mod chars;
mod dice; mod dice;
mod float; mod float;
mod int; mod int;
mod integer;
mod random_; mod random_;
mod uuid; mod uuid;
@ -12,6 +11,5 @@ pub use self::chars::SubCommand as RandomChars;
pub use self::dice::SubCommand as RandomDice; pub use self::dice::SubCommand as RandomDice;
pub use self::float::SubCommand as RandomFloat; pub use self::float::SubCommand as RandomFloat;
pub use self::int::SubCommand as RandomInt; pub use self::int::SubCommand as RandomInt;
pub use self::integer::SubCommand as RandomInteger;
pub use self::uuid::SubCommand as RandomUuid; pub use self::uuid::SubCommand as RandomUuid;
pub use random_::RandomCommand as Random; pub use random_::RandomCommand as Random;