nushell/crates/nu-protocol/src/engine/engine_state.rs
2022-06-24 12:44:22 -05:00

2055 lines
66 KiB
Rust

use super::{Command, EnvVars, OverlayFrame, ScopeFrame, Stack, Visibility, DEFAULT_OVERLAY_NAME};
use crate::Value;
use crate::{
ast::Block, AliasId, BlockId, Config, DeclId, Example, Module, ModuleId, OverlayId, ShellError,
Signature, Span, Type, VarId, Variable,
};
use core::panic;
use std::borrow::Borrow;
use std::collections::HashSet;
use std::path::Path;
#[cfg(feature = "plugin")]
use std::path::PathBuf;
use std::{
collections::HashMap,
sync::{atomic::AtomicBool, Arc},
};
static PWD_ENV: &str = "PWD";
/// The core global engine state. This includes all global definitions as well as any global state that
/// will persist for the whole session.
///
/// Declarations, variables, blocks, and other forms of data are held in the global state and referenced
/// elsewhere using their IDs. These IDs are simply their index into the global state. This allows us to
/// more easily handle creating blocks, binding variables and callsites, and more, because each of these
/// will refer to the corresponding IDs rather than their definitions directly. At runtime, this means
/// less copying and smaller structures.
///
/// Note that the runtime stack is not part of this global state. Runtime stacks are handled differently,
/// but they also rely on using IDs rather than full definitions.
///
/// A note on implementation:
///
/// Much of the global definitions are built on the Bodil's 'im' crate. This gives us a way of working with
/// lists of definitions in a way that is very cheap to access, while also allowing us to update them at
/// key points in time (often, the transition between parsing and evaluation).
///
/// Over the last two years we tried a few different approaches to global state like this. I'll list them
/// here for posterity, so we can more easily know how we got here:
///
/// * `Rc` - Rc is cheap, but not thread-safe. The moment we wanted to work with external processes, we
/// needed a way send to stdin/stdout. In Rust, the current practice is to spawn a thread to handle both.
/// These threads would need access to the global state, as they'll need to process data as it streams out
/// of the data pipeline. Because Rc isn't thread-safe, this breaks.
///
/// * `Arc` - Arc is the thread-safe version of the above. Often Arc is used in combination with a Mutex or
/// RwLock, but you can use Arc by itself. We did this a few places in the original Nushell. This *can* work
/// but because of Arc's nature of not allowing mutation if there's a second copy of the Arc around, this
/// ultimately becomes limiting.
///
/// * `Arc` + `Mutex/RwLock` - the standard practice for thread-safe containers. Unfortunately, this would
/// have meant we would incur a lock penalty every time we needed to access any declaration or block. As we
/// would be reading far more often than writing, it made sense to explore solutions that favor large amounts
/// of reads.
///
/// * `im` - the `im` crate was ultimately chosen because it has some very nice properties: it gives the
/// ability to cheaply clone these structures, which is nice as EngineState may need to be cloned a fair bit
/// to follow ownership rules for closures and iterators. It also is cheap to access. Favoring reads here fits
/// more closely to what we need with Nushell. And, of course, it's still thread-safe, so we get the same
/// benefits as above.
///
#[derive(Clone)]
pub struct EngineState {
files: Vec<(String, usize, usize)>,
file_contents: Vec<(Vec<u8>, usize, usize)>,
vars: Vec<Variable>,
decls: Vec<Box<dyn Command + 'static>>,
aliases: Vec<Vec<Span>>,
blocks: Vec<Block>,
modules: Vec<Module>,
pub scope: ScopeFrame,
pub ctrlc: Option<Arc<AtomicBool>>,
pub env_vars: EnvVars,
pub previous_env_vars: HashMap<String, Value>,
pub config: Config,
#[cfg(feature = "plugin")]
pub plugin_signatures: Option<PathBuf>,
#[cfg(not(windows))]
sig_quit: Option<Arc<AtomicBool>>,
}
pub const NU_VARIABLE_ID: usize = 0;
pub const IN_VARIABLE_ID: usize = 1;
pub const ENV_VARIABLE_ID: usize = 2;
// NOTE: If you add more to this list, make sure to update the > checks based on the last in the list
impl EngineState {
pub fn new() -> Self {
Self {
files: vec![],
file_contents: vec![],
vars: vec![
Variable::new(Span::new(0, 0), Type::Any),
Variable::new(Span::new(0, 0), Type::Any),
Variable::new(Span::new(0, 0), Type::Any),
Variable::new(Span::new(0, 0), Type::Any),
Variable::new(Span::new(0, 0), Type::Any),
],
decls: vec![],
aliases: vec![],
blocks: vec![],
modules: vec![Module::new()],
// make sure we have some default overlay:
scope: ScopeFrame::with_empty_overlay(DEFAULT_OVERLAY_NAME.as_bytes().to_vec(), 0),
ctrlc: None,
env_vars: EnvVars::from([(DEFAULT_OVERLAY_NAME.to_string(), HashMap::new())]),
previous_env_vars: HashMap::new(),
config: Config::default(),
#[cfg(feature = "plugin")]
plugin_signatures: None,
#[cfg(not(windows))]
sig_quit: None,
}
}
/// Merges a `StateDelta` onto the current state. These deltas come from a system, like the parser, that
/// creates a new set of definitions and visible symbols in the current scope. We make this transactional
/// as there are times when we want to run the parser and immediately throw away the results (namely:
/// syntax highlighting and completions).
///
/// When we want to preserve what the parser has created, we can take its output (the `StateDelta`) and
/// use this function to merge it into the global state.
pub fn merge_delta(
&mut self,
mut delta: StateDelta,
stack: Option<&mut Stack>,
cwd: impl AsRef<Path>,
) -> Result<(), ShellError> {
// Take the mutable reference and extend the permanent state from the working set
self.files.extend(delta.files);
self.file_contents.extend(delta.file_contents);
self.decls.extend(delta.decls);
self.aliases.extend(delta.aliases);
self.vars.extend(delta.vars);
self.blocks.extend(delta.blocks);
self.modules.extend(delta.modules);
let first = delta.scope.remove(0);
for (delta_name, delta_overlay) in first.clone().overlays {
if let Some((_, existing_overlay)) = self
.scope
.overlays
.iter_mut()
.find(|(name, _)| name == &delta_name)
{
// Upating existing overlay
for item in delta_overlay.decls.into_iter() {
existing_overlay.decls.insert(item.0, item.1);
}
for item in delta_overlay.vars.into_iter() {
existing_overlay.vars.insert(item.0, item.1);
}
for item in delta_overlay.aliases.into_iter() {
existing_overlay.aliases.insert(item.0, item.1);
}
for item in delta_overlay.modules.into_iter() {
existing_overlay.modules.insert(item.0, item.1);
}
existing_overlay
.visibility
.merge_with(delta_overlay.visibility);
} else {
// New overlay was added to the delta
self.scope.overlays.push((delta_name, delta_overlay));
}
}
let mut activated_ids = self.translate_overlay_ids(&first);
let mut removed_ids = vec![];
for name in &first.removed_overlays {
if let Some(overlay_id) = self.find_overlay(name) {
removed_ids.push(overlay_id);
}
}
// Remove overlays removed in delta
self.scope
.active_overlays
.retain(|id| !removed_ids.contains(id));
// Move overlays activated in the delta to be first
self.scope
.active_overlays
.retain(|id| !activated_ids.contains(id));
self.scope.active_overlays.append(&mut activated_ids);
#[cfg(feature = "plugin")]
if delta.plugins_changed {
let result = self.update_plugin_file();
if result.is_ok() {
delta.plugins_changed = false;
}
return result;
}
if let Some(stack) = stack {
for mut scope in stack.env_vars.drain(..) {
for (overlay_name, mut env) in scope.drain() {
if let Some(env_vars) = self.env_vars.get_mut(&overlay_name) {
// Updating existing overlay
for (k, v) in env.drain() {
if k == "config" {
self.config = v.clone().into_config().unwrap_or_default();
}
env_vars.insert(k, v);
}
} else {
// Pushing a new overlay
self.env_vars.insert(overlay_name, env);
}
}
}
}
// FIXME: permanent state changes like this hopefully in time can be removed
// and be replaced by just passing the cwd in where needed
std::env::set_current_dir(cwd)?;
Ok(())
}
pub fn has_overlay(&self, name: &[u8]) -> bool {
self.scope
.overlays
.iter()
.any(|(overlay_name, _)| name == overlay_name)
}
pub fn active_overlay_ids(&self, removed_overlays: &[Vec<u8>]) -> Vec<OverlayId> {
self.scope
.active_overlays
.iter()
.filter(|id| !removed_overlays.contains(self.get_overlay_name(**id)))
.copied()
.collect()
}
pub fn active_overlays(&self, removed_overlays: &[Vec<u8>]) -> Vec<&OverlayFrame> {
self.active_overlay_ids(removed_overlays)
.iter()
.map(|id| self.get_overlay(*id))
.collect()
}
pub fn active_overlay_names(&self, removed_overlays: &[Vec<u8>]) -> Vec<&Vec<u8>> {
self.active_overlay_ids(removed_overlays)
.iter()
.map(|id| self.get_overlay_name(*id))
.collect()
}
/// Translate overlay IDs from other to IDs in self
pub fn translate_overlay_ids(&self, other: &ScopeFrame) -> Vec<OverlayId> {
let other_names = other.active_overlays.iter().map(|other_id| {
&other
.overlays
.get(*other_id)
.expect("internal error: missing overlay")
.0
});
other_names
.map(|other_name| {
self.find_overlay(other_name)
.expect("internal error: missing overlay")
})
.collect()
}
pub fn last_overlay_name(&self, removed_overlays: &[Vec<u8>]) -> &Vec<u8> {
self.active_overlay_names(removed_overlays)
.last()
.expect("internal error: no active overlays")
}
pub fn last_overlay(&self, removed_overlays: &[Vec<u8>]) -> &OverlayFrame {
self.active_overlay_ids(removed_overlays)
.last()
.map(|id| self.get_overlay(*id))
.expect("internal error: no active overlays")
}
pub fn get_overlay_name(&self, overlay_id: OverlayId) -> &Vec<u8> {
&self
.scope
.overlays
.get(overlay_id)
.expect("internal error: missing overlay")
.0
}
pub fn get_overlay(&self, overlay_id: OverlayId) -> &OverlayFrame {
&self
.scope
.overlays
.get(overlay_id)
.expect("internal error: missing overlay")
.1
}
pub fn render_env_vars(&self) -> HashMap<&String, &Value> {
let mut result = HashMap::new();
for overlay_name in self.active_overlay_names(&[]) {
let name = String::from_utf8_lossy(overlay_name);
if let Some(env_vars) = self.env_vars.get(name.as_ref()) {
result.extend(env_vars);
}
}
result
}
pub fn add_env_var(&mut self, name: String, val: Value) {
let overlay_name = String::from_utf8_lossy(self.last_overlay_name(&[])).to_string();
if let Some(env_vars) = self.env_vars.get_mut(&overlay_name) {
env_vars.insert(name, val);
} else {
self.env_vars
.insert(overlay_name, HashMap::from([(name, val)]));
}
}
pub fn get_env_var(&self, name: &str) -> Option<&Value> {
for overlay_id in self.scope.active_overlays.iter().rev() {
let overlay_name = String::from_utf8_lossy(self.get_overlay_name(*overlay_id));
if let Some(env_vars) = self.env_vars.get(overlay_name.as_ref()) {
if let Some(val) = env_vars.get(name) {
return Some(val);
}
}
}
None
}
#[cfg(feature = "plugin")]
pub fn update_plugin_file(&self) -> Result<(), ShellError> {
use std::io::Write;
// Updating the signatures plugin file with the added signatures
self.plugin_signatures
.as_ref()
.ok_or_else(|| ShellError::PluginFailedToLoad("Plugin file not found".into()))
.and_then(|plugin_path| {
// Always create the file, which will erase previous signatures
std::fs::File::create(plugin_path.as_path())
.map_err(|err| ShellError::PluginFailedToLoad(err.to_string()))
})
.and_then(|mut plugin_file| {
// Plugin definitions with parsed signature
self.plugin_decls().try_for_each(|decl| {
// A successful plugin registration already includes the plugin filename
// No need to check the None option
let (path, encoding, shell) =
decl.is_plugin().expect("plugin should have file name");
let mut file_name = path
.to_str()
.expect("path was checked during registration as a str")
.to_string();
// Fix files or folders with quotes
if file_name.contains('\'')
|| file_name.contains('"')
|| file_name.contains(' ')
{
file_name = format!("`{}`", file_name);
}
serde_json::to_string_pretty(&decl.signature())
.map(|signature| {
// Extracting the possible path to the shell used to load the plugin
let shell_str = match shell {
Some(path) => format!(
"-s {}",
path.to_str().expect(
"shell path was checked during registration as a str"
)
),
None => "".into(),
};
// Each signature is stored in the plugin file with the required
// encoding, shell and signature
// This information will be used when loading the plugin
// information when nushell starts
format!(
"register {} -e {} {} {}\n\n",
file_name, encoding, shell_str, signature
)
})
.map_err(|err| ShellError::PluginFailedToLoad(err.to_string()))
.and_then(|line| {
plugin_file
.write_all(line.as_bytes())
.map_err(|err| ShellError::PluginFailedToLoad(err.to_string()))
})
.and_then(|_| {
plugin_file.flush().map_err(|err| {
ShellError::GenericError(
"Error flushing plugin file".to_string(),
format! {"{}", err},
None,
None,
Vec::new(),
)
})
})
})
})
}
pub fn num_files(&self) -> usize {
self.files.len()
}
pub fn num_vars(&self) -> usize {
self.vars.len()
}
pub fn num_decls(&self) -> usize {
self.decls.len()
}
pub fn num_aliases(&self) -> usize {
self.aliases.len()
}
pub fn num_blocks(&self) -> usize {
self.blocks.len()
}
pub fn num_modules(&self) -> usize {
self.modules.len()
}
pub fn print_vars(&self) {
for var in self.vars.iter().enumerate() {
println!("var{}: {:?}", var.0, var.1);
}
}
pub fn print_decls(&self) {
for decl in self.decls.iter().enumerate() {
println!("decl{}: {:?}", decl.0, decl.1.signature());
}
}
pub fn print_blocks(&self) {
for block in self.blocks.iter().enumerate() {
println!("block{}: {:?}", block.0, block.1);
}
}
pub fn print_contents(&self) {
for (contents, _, _) in self.file_contents.iter() {
let string = String::from_utf8_lossy(contents);
println!("{}", string);
}
}
pub fn find_decl(&self, name: &[u8], removed_overlays: &[Vec<u8>]) -> Option<DeclId> {
let mut visibility: Visibility = Visibility::new();
for overlay_frame in self.active_overlays(removed_overlays).iter().rev() {
visibility.append(&overlay_frame.visibility);
if let Some(decl_id) = overlay_frame.get_decl(name, &Type::Any) {
if visibility.is_decl_id_visible(&decl_id) {
return Some(decl_id);
}
}
}
None
}
pub fn find_alias(&self, name: &[u8], removed_overlays: &[Vec<u8>]) -> Option<AliasId> {
let mut visibility: Visibility = Visibility::new();
for overlay_frame in self.active_overlays(removed_overlays).iter().rev() {
visibility.append(&overlay_frame.visibility);
if let Some(alias_id) = overlay_frame.aliases.get(name) {
if visibility.is_alias_id_visible(alias_id) {
return Some(*alias_id);
}
}
}
None
}
#[cfg(feature = "plugin")]
pub fn plugin_decls(&self) -> impl Iterator<Item = &Box<dyn Command + 'static>> {
let mut unique_plugin_decls = HashMap::new();
// Make sure there are no duplicate decls: Newer one overwrites the older one
for decl in self.decls.iter().filter(|d| d.is_plugin().is_some()) {
unique_plugin_decls.insert(decl.name(), decl);
}
let mut plugin_decls: Vec<(&str, &Box<dyn Command>)> =
unique_plugin_decls.into_iter().collect();
// Sort the plugins by name so we don't end up with a random plugin file each time
plugin_decls.sort_by(|a, b| a.0.cmp(b.0));
plugin_decls.into_iter().map(|(_, decl)| decl)
}
pub fn find_module(&self, name: &[u8], removed_overlays: &[Vec<u8>]) -> Option<ModuleId> {
for overlay_frame in self.active_overlays(removed_overlays).iter().rev() {
if let Some(module_id) = overlay_frame.modules.get(name) {
return Some(*module_id);
}
}
None
}
pub fn find_overlay(&self, name: &[u8]) -> Option<OverlayId> {
self.scope.find_overlay(name)
}
pub fn find_active_overlay(&self, name: &[u8]) -> Option<OverlayId> {
self.scope.find_active_overlay(name)
}
pub fn find_commands_by_predicate(
&self,
predicate: impl Fn(&[u8]) -> bool,
) -> Vec<(Vec<u8>, Option<String>)> {
let mut output = vec![];
for overlay_frame in self.active_overlays(&[]).iter().rev() {
for decl in &overlay_frame.decls {
if overlay_frame.visibility.is_decl_id_visible(decl.1) && predicate(&decl.0 .0) {
let command = self.get_decl(*decl.1);
output.push((decl.0 .0.clone(), Some(command.usage().to_string())));
}
}
}
output
}
pub fn find_aliases_by_predicate(&self, predicate: impl Fn(&[u8]) -> bool) -> Vec<Vec<u8>> {
let mut output = vec![];
for overlay_frame in self.active_overlays(&[]).iter().rev() {
for alias in &overlay_frame.aliases {
if overlay_frame.visibility.is_alias_id_visible(alias.1) && predicate(alias.0) {
output.push(alias.0.clone());
}
}
}
output
}
pub fn get_span_contents(&self, span: &Span) -> &[u8] {
for (contents, start, finish) in &self.file_contents {
if span.start >= *start && span.end <= *finish {
return &contents[(span.start - start)..(span.end - start)];
}
}
panic!("internal error: span missing in file contents cache")
}
pub fn get_config(&self) -> &Config {
&self.config
}
pub fn set_config(&mut self, conf: &Config) {
self.config = conf.clone();
}
pub fn get_var(&self, var_id: VarId) -> &Variable {
self.vars
.get(var_id)
.expect("internal error: missing variable")
}
#[allow(clippy::borrowed_box)]
pub fn get_decl(&self, decl_id: DeclId) -> &Box<dyn Command> {
self.decls
.get(decl_id)
.expect("internal error: missing declaration")
}
pub fn get_alias(&self, alias_id: AliasId) -> &[Span] {
self.aliases
.get(alias_id)
.expect("internal error: missing alias")
.as_ref()
}
/// Get all IDs of all commands within scope, sorted by the commads' names
pub fn get_decl_ids_sorted(&self, include_hidden: bool) -> impl Iterator<Item = DeclId> {
let mut decls_map = HashMap::new();
for overlay_frame in self.active_overlays(&[]) {
let new_decls = if include_hidden {
overlay_frame.decls.clone()
} else {
overlay_frame
.decls
.clone()
.into_iter()
.filter(|(_, id)| overlay_frame.visibility.is_decl_id_visible(id))
.collect()
};
decls_map.extend(new_decls);
}
let mut decls: Vec<(Vec<u8>, DeclId)> =
decls_map.into_iter().map(|(v, k)| (v.0, k)).collect();
decls.sort_by(|a, b| a.0.cmp(&b.0));
decls.into_iter().map(|(_, id)| id)
}
/// Get signatures of all commands within scope.
pub fn get_signatures(&self, include_hidden: bool) -> Vec<Signature> {
self.get_decl_ids_sorted(include_hidden)
.map(|id| {
let decl = self.get_decl(id);
(*decl).signature().update_from_command(decl.borrow())
})
.collect()
}
/// Get signatures of all commands within scope.
///
/// In addition to signatures, it returns whether each command is:
/// a) a plugin
/// b) custom
pub fn get_signatures_with_examples(
&self,
include_hidden: bool,
) -> Vec<(Signature, Vec<Example>, bool, bool)> {
self.get_decl_ids_sorted(include_hidden)
.map(|id| {
let decl = self.get_decl(id);
let signature = (*decl).signature().update_from_command(decl.borrow());
(
signature,
decl.examples(),
decl.is_plugin().is_some(),
decl.get_block_id().is_some(),
)
})
.collect()
}
pub fn get_block(&self, block_id: BlockId) -> &Block {
self.blocks
.get(block_id)
.expect("internal error: missing block")
}
pub fn get_module(&self, module_id: ModuleId) -> &Module {
self.modules
.get(module_id)
.expect("internal error: missing module")
}
pub fn next_span_start(&self) -> usize {
if let Some((_, _, last)) = self.file_contents.last() {
*last
} else {
0
}
}
pub fn files(&self) -> impl Iterator<Item = &(String, usize, usize)> {
self.files.iter()
}
pub fn get_filename(&self, file_id: usize) -> String {
for file in self.files.iter().enumerate() {
if file.0 == file_id {
return file.1 .0.clone();
}
}
"<unknown>".into()
}
pub fn get_file_source(&self, file_id: usize) -> String {
for file in self.files.iter().enumerate() {
if file.0 == file_id {
let contents = self.get_span_contents(&Span {
start: file.1 .1,
end: file.1 .2,
});
let output = String::from_utf8_lossy(contents).to_string();
return output;
}
}
"<unknown>".into()
}
pub fn add_file(&mut self, filename: String, contents: Vec<u8>) -> usize {
let next_span_start = self.next_span_start();
let next_span_end = next_span_start + contents.len();
self.file_contents
.push((contents, next_span_start, next_span_end));
self.files.push((filename, next_span_start, next_span_end));
self.num_files() - 1
}
#[cfg(not(windows))]
pub fn get_sig_quit(&self) -> &Option<Arc<AtomicBool>> {
&self.sig_quit
}
#[cfg(windows)]
pub fn get_sig_quit(&self) -> &Option<Arc<AtomicBool>> {
&None
}
#[cfg(not(windows))]
pub fn set_sig_quit(&mut self, sig_quit: Arc<AtomicBool>) {
self.sig_quit = Some(sig_quit)
}
}
/// A temporary extension to the global state. This handles bridging between the global state and the
/// additional declarations and scope changes that are not yet part of the global scope.
///
/// This working set is created by the parser as a way of handling declarations and scope changes that
/// may later be merged or dropped (and not merged) depending on the needs of the code calling the parser.
pub struct StateWorkingSet<'a> {
pub permanent_state: &'a EngineState,
pub delta: StateDelta,
pub external_commands: Vec<Vec<u8>>,
pub type_scope: TypeScope,
}
/// A temporary placeholder for expression types. It is used to keep track of the input types
/// for each expression in a pipeline
pub struct TypeScope {
/// Layers that map the type inputs that are found in each parsed block
outputs: Vec<Vec<Type>>,
/// The last know output from a parsed block
last_output: Type,
}
impl Default for TypeScope {
fn default() -> Self {
Self {
outputs: Vec::new(),
last_output: Type::Any,
}
}
}
impl TypeScope {
pub fn get_previous(&self) -> &Type {
match self.outputs.last().and_then(|v| v.last()) {
Some(input) => input,
None => &Type::Any,
}
}
pub fn get_last_output(&self) -> Type {
self.last_output.clone()
}
pub fn add_type(&mut self, input: Type) {
match self.outputs.last_mut() {
Some(v) => v.push(input),
None => self.outputs.push(vec![input]),
}
}
pub fn enter_scope(&mut self) {
self.outputs.push(Vec::new())
}
pub fn exit_scope(&mut self) -> Option<Vec<Type>> {
self.last_output = self.get_previous().clone();
self.outputs.pop()
}
}
/// A delta (or change set) between the current global state and a possible future global state. Deltas
/// can be applied to the global state to update it to contain both previous state and the state held
/// within the delta.
pub struct StateDelta {
files: Vec<(String, usize, usize)>,
pub(crate) file_contents: Vec<(Vec<u8>, usize, usize)>,
vars: Vec<Variable>, // indexed by VarId
decls: Vec<Box<dyn Command>>, // indexed by DeclId
aliases: Vec<Vec<Span>>, // indexed by AliasId
pub blocks: Vec<Block>, // indexed by BlockId
modules: Vec<Module>, // indexed by ModuleId
pub scope: Vec<ScopeFrame>,
#[cfg(feature = "plugin")]
plugins_changed: bool, // marks whether plugin file should be updated
}
impl StateDelta {
pub fn new(engine_state: &EngineState) -> Self {
let scope_frame = ScopeFrame::with_empty_overlay(
engine_state.last_overlay_name(&[]).to_owned(),
engine_state.last_overlay(&[]).origin,
);
StateDelta {
files: vec![],
file_contents: vec![],
vars: vec![],
decls: vec![],
aliases: vec![],
blocks: vec![],
modules: vec![],
scope: vec![scope_frame],
#[cfg(feature = "plugin")]
plugins_changed: false,
}
}
pub fn num_files(&self) -> usize {
self.files.len()
}
pub fn num_decls(&self) -> usize {
self.decls.len()
}
pub fn num_aliases(&self) -> usize {
self.aliases.len()
}
pub fn num_blocks(&self) -> usize {
self.blocks.len()
}
pub fn num_modules(&self) -> usize {
self.modules.len()
}
pub fn last_scope_frame_mut(&mut self) -> &mut ScopeFrame {
self.scope
.last_mut()
.expect("internal error: missing required scope frame")
}
pub fn last_scope_frame(&self) -> &ScopeFrame {
self.scope
.last()
.expect("internal error: missing required scope frame")
}
pub fn last_overlay_mut(&mut self) -> Option<&mut OverlayFrame> {
let last_scope = self
.scope
.last_mut()
.expect("internal error: missing required scope frame");
if let Some(last_overlay_id) = last_scope.active_overlays.last() {
Some(
&mut last_scope
.overlays
.get_mut(*last_overlay_id)
.expect("internal error: missing required overlay")
.1,
)
} else {
None
}
}
pub fn last_overlay(&self) -> Option<&OverlayFrame> {
let last_scope = self
.scope
.last()
.expect("internal error: missing required scope frame");
if let Some(last_overlay_id) = last_scope.active_overlays.last() {
Some(
&last_scope
.overlays
.get(*last_overlay_id)
.expect("internal error: missing required overlay")
.1,
)
} else {
None
}
}
pub fn enter_scope(&mut self) {
self.scope.push(ScopeFrame::new());
}
pub fn exit_scope(&mut self) {
self.scope.pop();
}
}
impl<'a> StateWorkingSet<'a> {
pub fn new(permanent_state: &'a EngineState) -> Self {
Self {
delta: StateDelta::new(permanent_state),
permanent_state,
external_commands: vec![],
type_scope: TypeScope::default(),
}
}
pub fn num_files(&self) -> usize {
self.delta.num_files() + self.permanent_state.num_files()
}
pub fn num_decls(&self) -> usize {
self.delta.num_decls() + self.permanent_state.num_decls()
}
pub fn num_aliases(&self) -> usize {
self.delta.num_aliases() + self.permanent_state.num_aliases()
}
pub fn num_blocks(&self) -> usize {
self.delta.num_blocks() + self.permanent_state.num_blocks()
}
pub fn num_modules(&self) -> usize {
self.delta.num_modules() + self.permanent_state.num_modules()
}
pub fn unique_overlay_names(&self) -> HashSet<&Vec<u8>> {
let mut names: HashSet<&Vec<u8>> = self
.permanent_state
.active_overlay_names(&[])
.into_iter()
.collect();
for scope_frame in self.delta.scope.iter().rev() {
for overlay_id in scope_frame.active_overlays.iter().rev() {
let (overlay_name, _) = scope_frame
.overlays
.get(*overlay_id)
.expect("internal error: missing overlay");
names.insert(overlay_name);
names.retain(|n| !scope_frame.removed_overlays.contains(n));
}
}
names
}
pub fn num_overlays(&self) -> usize {
self.unique_overlay_names().len()
}
pub fn add_decl(&mut self, decl: Box<dyn Command>) -> DeclId {
let name = decl.name().as_bytes().to_vec();
let input_type = decl.input_type();
self.delta.decls.push(decl);
let decl_id = self.num_decls() - 1;
self.last_overlay_mut()
.insert_decl(name, input_type, decl_id);
decl_id
}
pub fn use_decls(&mut self, decls: Vec<(Vec<u8>, DeclId)>) {
let overlay_frame = self.last_overlay_mut();
for (name, decl_id) in decls {
overlay_frame.insert_decl(name, Type::Any, decl_id);
overlay_frame.visibility.use_decl_id(&decl_id);
}
}
pub fn use_aliases(&mut self, aliases: Vec<(Vec<u8>, AliasId)>) {
let overlay_frame = self.last_overlay_mut();
for (name, alias_id) in aliases {
overlay_frame.aliases.insert(name, alias_id);
overlay_frame.visibility.use_alias_id(&alias_id);
}
}
pub fn add_predecl(&mut self, decl: Box<dyn Command>) -> Option<DeclId> {
let name = decl.name().as_bytes().to_vec();
self.delta.decls.push(decl);
let decl_id = self.num_decls() - 1;
self.delta
.last_scope_frame_mut()
.predecls
.insert(name, decl_id)
}
#[cfg(feature = "plugin")]
pub fn mark_plugins_file_dirty(&mut self) {
self.delta.plugins_changed = true;
}
pub fn merge_predecl(&mut self, name: &[u8]) -> Option<DeclId> {
self.move_predecls_to_overlay();
let overlay_frame = self.last_overlay_mut();
if let Some(decl_id) = overlay_frame.predecls.remove(name) {
overlay_frame.insert_decl(name.into(), Type::Any, decl_id);
return Some(decl_id);
}
None
}
pub fn move_predecls_to_overlay(&mut self) {
let predecls: HashMap<Vec<u8>, DeclId> =
self.delta.last_scope_frame_mut().predecls.drain().collect();
self.last_overlay_mut().predecls.extend(predecls);
}
pub fn hide_decl(&mut self, name: &[u8]) -> Option<DeclId> {
let mut removed_overlays = vec![];
let mut visibility: Visibility = Visibility::new();
// Since we can mutate scope frames in delta, remove the id directly
for scope_frame in self.delta.scope.iter_mut().rev() {
for overlay_id in scope_frame
.active_overlay_ids(&mut removed_overlays)
.iter_mut()
.rev()
{
let overlay_frame = scope_frame.get_overlay_mut(*overlay_id);
visibility.append(&overlay_frame.visibility);
if let Some(decl_id) = overlay_frame.get_decl(name, &Type::Any) {
if visibility.is_decl_id_visible(&decl_id) {
// Hide decl only if it's not already hidden
overlay_frame.visibility.hide_decl_id(&decl_id);
return Some(decl_id);
}
}
}
}
// We cannot mutate the permanent state => store the information in the current overlay frame
// for scope in self.permanent_state.scope.iter().rev() {
for overlay_frame in self
.permanent_state
.active_overlays(&removed_overlays)
.iter()
.rev()
{
visibility.append(&overlay_frame.visibility);
if let Some(decl_id) = overlay_frame.get_decl(name, &Type::Any) {
if visibility.is_decl_id_visible(&decl_id) {
// Hide decl only if it's not already hidden
self.last_overlay_mut().visibility.hide_decl_id(&decl_id);
return Some(decl_id);
}
}
}
None
}
pub fn use_alias(&mut self, alias_id: &AliasId) {
let mut removed_overlays = vec![];
let mut visibility: Visibility = Visibility::new();
// Since we can mutate scope frames in delta, remove the id directly
for scope_frame in self.delta.scope.iter_mut().rev() {
for overlay_id in scope_frame
.active_overlay_ids(&mut removed_overlays)
.iter()
.rev()
{
let overlay_frame = scope_frame.get_overlay_mut(*overlay_id);
visibility.append(&overlay_frame.visibility);
if !visibility.is_alias_id_visible(alias_id) {
// Use alias only if it's already hidden
overlay_frame.visibility.use_alias_id(alias_id);
return;
}
}
}
// We cannot mutate the permanent state => store the information in the current scope frame
// for scope in self.permanent_state.scope.iter().rev() {
for overlay_frame in self
.permanent_state
.active_overlays(&removed_overlays)
.iter()
.rev()
{
visibility.append(&overlay_frame.visibility);
if !visibility.is_alias_id_visible(alias_id) {
// Hide alias only if it's not already hidden
self.last_overlay_mut().visibility.use_alias_id(alias_id);
return;
}
}
}
pub fn hide_alias(&mut self, name: &[u8]) -> Option<AliasId> {
let mut removed_overlays = vec![];
let mut visibility: Visibility = Visibility::new();
// Since we can mutate scope frames in delta, remove the id directly
for scope_frame in self.delta.scope.iter_mut().rev() {
for overlay_id in scope_frame
.active_overlay_ids(&mut removed_overlays)
.iter()
.rev()
{
let overlay_frame = scope_frame.get_overlay_mut(*overlay_id);
visibility.append(&overlay_frame.visibility);
if let Some(alias_id) = overlay_frame.aliases.get(name) {
if visibility.is_alias_id_visible(alias_id) {
// Hide alias only if it's not already hidden
overlay_frame.visibility.hide_alias_id(alias_id);
return Some(*alias_id);
}
}
}
}
// We cannot mutate the permanent state => store the information in the current scope frame
// for scope in self.permanent_state.scope.iter().rev() {
for overlay_frame in self
.permanent_state
.active_overlays(&removed_overlays)
.iter()
.rev()
{
visibility.append(&overlay_frame.visibility);
if let Some(alias_id) = overlay_frame.aliases.get(name) {
if visibility.is_alias_id_visible(alias_id) {
// Hide alias only if it's not already hidden
self.last_overlay_mut().visibility.hide_alias_id(alias_id);
return Some(*alias_id);
}
}
}
None
}
pub fn hide_decls(&mut self, decls: &[Vec<u8>]) {
for decl in decls.iter() {
self.hide_decl(decl); // let's assume no errors
}
}
pub fn hide_aliases(&mut self, aliases: &[Vec<u8>]) {
for alias in aliases.iter() {
self.hide_alias(alias); // let's assume no errors
}
}
pub fn add_block(&mut self, block: Block) -> BlockId {
self.delta.blocks.push(block);
self.num_blocks() - 1
}
pub fn add_module(&mut self, name: &str, module: Module) -> ModuleId {
let name = name.as_bytes().to_vec();
self.delta.modules.push(module);
let module_id = self.num_modules() - 1;
self.last_overlay_mut().modules.insert(name, module_id);
module_id
}
pub fn next_span_start(&self) -> usize {
let permanent_span_start = self.permanent_state.next_span_start();
if let Some((_, _, last)) = self.delta.file_contents.last() {
*last
} else {
permanent_span_start
}
}
pub fn global_span_offset(&self) -> usize {
self.permanent_state.next_span_start()
}
pub fn files(&'a self) -> impl Iterator<Item = &(String, usize, usize)> {
self.permanent_state.files().chain(self.delta.files.iter())
}
pub fn get_filename(&self, file_id: usize) -> String {
for file in self.files().enumerate() {
if file.0 == file_id {
return file.1 .0.clone();
}
}
"<unknown>".into()
}
pub fn get_file_source(&self, file_id: usize) -> String {
for file in self.files().enumerate() {
if file.0 == file_id {
let output = String::from_utf8_lossy(self.get_span_contents(Span {
start: file.1 .1,
end: file.1 .2,
}))
.to_string();
return output;
}
}
"<unknown>".into()
}
pub fn add_file(&mut self, filename: String, contents: &[u8]) -> usize {
let next_span_start = self.next_span_start();
let next_span_end = next_span_start + contents.len();
self.delta
.file_contents
.push((contents.to_vec(), next_span_start, next_span_end));
self.delta
.files
.push((filename, next_span_start, next_span_end));
self.num_files() - 1
}
pub fn get_span_contents(&self, span: Span) -> &[u8] {
let permanent_end = self.permanent_state.next_span_start();
if permanent_end <= span.start {
for (contents, start, finish) in &self.delta.file_contents {
if (span.start >= *start) && (span.end <= *finish) {
return &contents[(span.start - start)..(span.end - start)];
}
}
} else {
return self.permanent_state.get_span_contents(&span);
}
panic!("internal error: missing span contents in file cache")
}
pub fn enter_scope(&mut self) {
self.delta.enter_scope();
}
pub fn exit_scope(&mut self) {
self.delta.exit_scope();
}
pub fn find_predecl(&self, name: &[u8]) -> Option<DeclId> {
let mut removed_overlays = vec![];
for scope_frame in self.delta.scope.iter().rev() {
if let Some(decl_id) = scope_frame.predecls.get(name) {
return Some(*decl_id);
}
for overlay_frame in scope_frame
.active_overlays(&mut removed_overlays)
.iter()
.rev()
{
if let Some(decl_id) = overlay_frame.predecls.get(name) {
return Some(*decl_id);
}
}
}
None
}
pub fn find_decl(&self, name: &[u8], input: &Type) -> Option<DeclId> {
let mut removed_overlays = vec![];
let mut visibility: Visibility = Visibility::new();
for scope_frame in self.delta.scope.iter().rev() {
if let Some(decl_id) = scope_frame.predecls.get(name) {
if visibility.is_decl_id_visible(decl_id) {
return Some(*decl_id);
}
}
// check overlay in delta
for overlay_frame in scope_frame
.active_overlays(&mut removed_overlays)
.iter()
.rev()
{
visibility.append(&overlay_frame.visibility);
if let Some(decl_id) = overlay_frame.predecls.get(name) {
if visibility.is_decl_id_visible(decl_id) {
return Some(*decl_id);
}
}
if let Some(decl_id) = overlay_frame.get_decl(name, input) {
if visibility.is_decl_id_visible(&decl_id) {
return Some(decl_id);
}
}
}
}
// check overlay in perma
for overlay_frame in self
.permanent_state
.active_overlays(&removed_overlays)
.iter()
.rev()
{
visibility.append(&overlay_frame.visibility);
if let Some(decl_id) = overlay_frame.get_decl(name, input) {
if visibility.is_decl_id_visible(&decl_id) {
return Some(decl_id);
}
}
}
None
}
pub fn find_alias(&self, name: &[u8]) -> Option<AliasId> {
let mut removed_overlays = vec![];
let mut visibility: Visibility = Visibility::new();
for scope_frame in self.delta.scope.iter().rev() {
for overlay_frame in scope_frame
.active_overlays(&mut removed_overlays)
.iter()
.rev()
{
visibility.append(&overlay_frame.visibility);
if let Some(alias_id) = overlay_frame.aliases.get(name) {
if visibility.is_alias_id_visible(alias_id) {
return Some(*alias_id);
}
}
}
}
for overlay_frame in self
.permanent_state
.active_overlays(&removed_overlays)
.iter()
.rev()
{
visibility.append(&overlay_frame.visibility);
if let Some(alias_id) = overlay_frame.aliases.get(name) {
if visibility.is_alias_id_visible(alias_id) {
return Some(*alias_id);
}
}
}
None
}
pub fn find_module(&self, name: &[u8]) -> Option<ModuleId> {
let mut removed_overlays = vec![];
for scope_frame in self.delta.scope.iter().rev() {
for overlay_frame in scope_frame
.active_overlays(&mut removed_overlays)
.iter()
.rev()
{
if let Some(module_id) = overlay_frame.modules.get(name) {
return Some(*module_id);
}
}
}
for overlay_frame in self
.permanent_state
.active_overlays(&removed_overlays)
.iter()
.rev()
{
if let Some(module_id) = overlay_frame.modules.get(name) {
return Some(*module_id);
}
}
None
}
pub fn contains_decl_partial_match(&self, name: &[u8]) -> bool {
let mut removed_overlays = vec![];
for scope_frame in self.delta.scope.iter().rev() {
for overlay_frame in scope_frame
.active_overlays(&mut removed_overlays)
.iter()
.rev()
{
for decl in &overlay_frame.decls {
if decl.0 .0.starts_with(name) {
return true;
}
}
}
}
for overlay_frame in self
.permanent_state
.active_overlays(&removed_overlays)
.iter()
.rev()
{
for decl in &overlay_frame.decls {
if decl.0 .0.starts_with(name) {
return true;
}
}
}
false
}
pub fn next_var_id(&self) -> VarId {
let num_permanent_vars = self.permanent_state.num_vars();
num_permanent_vars + self.delta.vars.len()
}
pub fn find_variable(&self, name: &[u8]) -> Option<VarId> {
let mut removed_overlays = vec![];
for scope_frame in self.delta.scope.iter().rev() {
for overlay_frame in scope_frame
.active_overlays(&mut removed_overlays)
.iter()
.rev()
{
if let Some(var_id) = overlay_frame.vars.get(name) {
return Some(*var_id);
}
}
}
for overlay_frame in self
.permanent_state
.active_overlays(&removed_overlays)
.iter()
.rev()
{
if let Some(var_id) = overlay_frame.vars.get(name) {
return Some(*var_id);
}
}
None
}
pub fn add_variable(&mut self, mut name: Vec<u8>, span: Span, ty: Type) -> VarId {
let next_id = self.next_var_id();
// correct name if necessary
if !name.starts_with(b"$") {
name.insert(0, b'$');
}
self.last_overlay_mut().vars.insert(name, next_id);
self.delta.vars.push(Variable::new(span, ty));
next_id
}
pub fn add_alias(&mut self, name: Vec<u8>, replacement: Vec<Span>) {
self.delta.aliases.push(replacement);
let alias_id = self.num_aliases() - 1;
let last = self.last_overlay_mut();
last.aliases.insert(name, alias_id);
last.visibility.use_alias_id(&alias_id);
}
pub fn get_cwd(&self) -> String {
let pwd = self
.permanent_state
.get_env_var(PWD_ENV)
.expect("internal error: can't find PWD");
pwd.as_string().expect("internal error: PWD not a string")
}
pub fn get_env_var(&self, name: &str) -> Option<&Value> {
self.permanent_state.get_env_var(name)
}
pub fn get_config(&self) -> &Config {
&self.permanent_state.config
}
pub fn list_env(&self) -> Vec<String> {
let mut env_vars = vec![];
for env_var in self.permanent_state.env_vars.clone().into_iter() {
env_vars.push(env_var.0)
}
env_vars
}
pub fn set_variable_type(&mut self, var_id: VarId, ty: Type) {
let num_permanent_vars = self.permanent_state.num_vars();
if var_id < num_permanent_vars {
panic!("Internal error: attempted to set into permanent state from working set")
} else {
self.delta.vars[var_id - num_permanent_vars].ty = ty;
}
}
pub fn get_variable(&self, var_id: VarId) -> &Variable {
let num_permanent_vars = self.permanent_state.num_vars();
if var_id < num_permanent_vars {
self.permanent_state.get_var(var_id)
} else {
self.delta
.vars
.get(var_id - num_permanent_vars)
.expect("internal error: missing variable")
}
}
#[allow(clippy::borrowed_box)]
pub fn get_decl(&self, decl_id: DeclId) -> &Box<dyn Command> {
let num_permanent_decls = self.permanent_state.num_decls();
if decl_id < num_permanent_decls {
self.permanent_state.get_decl(decl_id)
} else {
self.delta
.decls
.get(decl_id - num_permanent_decls)
.expect("internal error: missing declaration")
}
}
pub fn get_decl_mut(&mut self, decl_id: DeclId) -> &mut Box<dyn Command> {
let num_permanent_decls = self.permanent_state.num_decls();
if decl_id < num_permanent_decls {
panic!("internal error: can only mutate declarations in working set")
} else {
self.delta
.decls
.get_mut(decl_id - num_permanent_decls)
.expect("internal error: missing declaration")
}
}
pub fn get_alias(&self, alias_id: AliasId) -> &[Span] {
let num_permanent_aliases = self.permanent_state.num_aliases();
if alias_id < num_permanent_aliases {
self.permanent_state.get_alias(alias_id)
} else {
self.delta
.aliases
.get(alias_id - num_permanent_aliases)
.expect("internal error: missing alias")
.as_ref()
}
}
pub fn find_commands_by_predicate(
&self,
predicate: impl Fn(&[u8]) -> bool,
) -> Vec<(Vec<u8>, Option<String>)> {
let mut output = vec![];
for scope_frame in self.delta.scope.iter().rev() {
for overlay_id in scope_frame.active_overlays.iter().rev() {
let overlay_frame = scope_frame.get_overlay(*overlay_id);
for decl in &overlay_frame.decls {
if overlay_frame.visibility.is_decl_id_visible(decl.1) && predicate(&decl.0 .0)
{
let command = self.get_decl(*decl.1);
output.push((decl.0 .0.clone(), Some(command.usage().to_string())));
}
}
}
}
let mut permanent = self.permanent_state.find_commands_by_predicate(predicate);
output.append(&mut permanent);
output
}
pub fn find_aliases_by_predicate(
&self,
predicate: impl Fn(&[u8]) -> bool + Copy,
) -> Vec<Vec<u8>> {
let mut output = vec![];
for scope_frame in self.delta.scope.iter().rev() {
for overlay_id in scope_frame.active_overlays.iter().rev() {
let overlay_frame = scope_frame.get_overlay(*overlay_id);
for alias in &overlay_frame.aliases {
if overlay_frame.visibility.is_alias_id_visible(alias.1) && predicate(alias.0) {
output.push(alias.0.clone());
}
}
}
}
let mut permanent = self.permanent_state.find_aliases_by_predicate(predicate);
output.append(&mut permanent);
output
}
pub fn get_block(&self, block_id: BlockId) -> &Block {
let num_permanent_blocks = self.permanent_state.num_blocks();
if block_id < num_permanent_blocks {
self.permanent_state.get_block(block_id)
} else {
self.delta
.blocks
.get(block_id - num_permanent_blocks)
.expect("internal error: missing block")
}
}
pub fn get_module(&self, module_id: ModuleId) -> &Module {
let num_permanent_modules = self.permanent_state.num_modules();
if module_id < num_permanent_modules {
self.permanent_state.get_module(module_id)
} else {
self.delta
.modules
.get(module_id - num_permanent_modules)
.expect("internal error: missing module")
}
}
pub fn get_block_mut(&mut self, block_id: BlockId) -> &mut Block {
let num_permanent_blocks = self.permanent_state.num_blocks();
if block_id < num_permanent_blocks {
panic!("Attempt to mutate a block that is in the permanent (immutable) state")
} else {
self.delta
.blocks
.get_mut(block_id - num_permanent_blocks)
.expect("internal error: missing block")
}
}
pub fn has_overlay(&self, name: &[u8]) -> bool {
for scope_frame in self.delta.scope.iter().rev() {
if scope_frame
.overlays
.iter()
.any(|(overlay_name, _)| name == overlay_name)
{
return true;
}
}
self.permanent_state.has_overlay(name)
}
pub fn find_overlay_origin(&self, name: &[u8]) -> Option<ModuleId> {
for scope_frame in self.delta.scope.iter().rev() {
if let Some(overlay_id) = scope_frame.find_overlay(name) {
return Some(scope_frame.get_overlay(overlay_id).origin);
}
}
self.permanent_state
.find_overlay(name)
.map(|id| self.permanent_state.get_overlay(id).origin)
}
pub fn last_overlay_name(&self) -> &Vec<u8> {
let mut removed_overlays = vec![];
for scope_frame in self.delta.scope.iter().rev() {
if let Some(last_name) = scope_frame
.active_overlay_names(&mut removed_overlays)
.iter()
.rev()
.last()
{
return last_name;
}
}
self.permanent_state.last_overlay_name(&removed_overlays)
}
pub fn last_overlay(&self) -> &OverlayFrame {
let mut removed_overlays = vec![];
for scope_frame in self.delta.scope.iter().rev() {
if let Some(last_overlay) = scope_frame
.active_overlays(&mut removed_overlays)
.iter()
.rev()
.last()
{
return last_overlay;
}
}
self.permanent_state.last_overlay(&removed_overlays)
}
pub fn last_overlay_mut(&mut self) -> &mut OverlayFrame {
if self.delta.last_overlay_mut().is_none() {
// If there is no overlay, automatically activate the last one
let name = self.last_overlay_name().to_vec();
let origin = self.last_overlay().origin;
self.add_overlay(name, origin, vec![], vec![]);
}
self.delta
.last_overlay_mut()
.expect("internal error: missing added overlay")
}
/// Collect all decls that belong to an overlay
pub fn decls_of_overlay(&self, name: &[u8]) -> HashMap<Vec<u8>, DeclId> {
let mut result = HashMap::new();
if let Some(overlay_id) = self.permanent_state.find_overlay(name) {
let overlay_frame = self.permanent_state.get_overlay(overlay_id);
for (decl_key, decl_id) in &overlay_frame.decls {
result.insert(decl_key.0.to_owned(), *decl_id);
}
}
for scope_frame in self.delta.scope.iter() {
if let Some(overlay_id) = scope_frame.find_overlay(name) {
let overlay_frame = scope_frame.get_overlay(overlay_id);
for (decl_key, decl_id) in &overlay_frame.decls {
result.insert(decl_key.0.to_owned(), *decl_id);
}
}
}
result
}
/// Collect all aliases that belong to an overlay
pub fn aliases_of_overlay(&self, name: &[u8]) -> HashMap<Vec<u8>, DeclId> {
let mut result = HashMap::new();
if let Some(overlay_id) = self.permanent_state.find_overlay(name) {
let overlay_frame = self.permanent_state.get_overlay(overlay_id);
for (alias_name, alias_id) in &overlay_frame.aliases {
result.insert(alias_name.to_owned(), *alias_id);
}
}
for scope_frame in self.delta.scope.iter() {
if let Some(overlay_id) = scope_frame.find_overlay(name) {
let overlay_frame = scope_frame.get_overlay(overlay_id);
for (alias_name, alias_id) in &overlay_frame.aliases {
result.insert(alias_name.to_owned(), *alias_id);
}
}
}
result
}
pub fn add_overlay(
&mut self,
name: Vec<u8>,
origin: ModuleId,
decls: Vec<(Vec<u8>, DeclId)>,
aliases: Vec<(Vec<u8>, AliasId)>,
) {
let last_scope_frame = self.delta.last_scope_frame_mut();
last_scope_frame
.removed_overlays
.retain(|removed_name| removed_name != &name);
let overlay_id = if let Some(overlay_id) = last_scope_frame.find_overlay(&name) {
last_scope_frame.get_overlay_mut(overlay_id).origin = origin;
overlay_id
} else {
last_scope_frame
.overlays
.push((name, OverlayFrame::from_origin(origin)));
last_scope_frame.overlays.len() - 1
};
last_scope_frame
.active_overlays
.retain(|id| id != &overlay_id);
last_scope_frame.active_overlays.push(overlay_id);
self.move_predecls_to_overlay();
self.use_decls(decls);
self.use_aliases(aliases);
}
pub fn remove_overlay(&mut self, name: &[u8], keep_custom: bool) {
let last_scope_frame = self.delta.last_scope_frame_mut();
let removed_overlay_origin = if let Some(overlay_id) = last_scope_frame.find_overlay(name) {
last_scope_frame
.active_overlays
.retain(|id| id != &overlay_id);
Some(last_scope_frame.get_overlay(overlay_id).origin)
} else {
self.permanent_state
.find_overlay(name)
.map(|id| self.permanent_state.get_overlay(id).origin)
};
if let Some(module_id) = removed_overlay_origin {
last_scope_frame.removed_overlays.push(name.to_owned());
if keep_custom {
let origin_module = self.get_module(module_id);
let decls = self
.decls_of_overlay(name)
.into_iter()
.filter(|(n, _)| !origin_module.has_decl(n))
.collect();
let aliases = self
.aliases_of_overlay(name)
.into_iter()
.filter(|(n, _)| !origin_module.has_alias(n))
.collect();
self.use_decls(decls);
self.use_aliases(aliases);
}
}
}
pub fn render(self) -> StateDelta {
self.delta
}
}
impl Default for Visibility {
fn default() -> Self {
Self::new()
}
}
impl Default for ScopeFrame {
fn default() -> Self {
Self::new()
}
}
// impl Default for OverlayFrame {
// fn default() -> Self {
// Self::new()
// }
// }
impl Default for EngineState {
fn default() -> Self {
Self::new()
}
}
impl<'a> miette::SourceCode for &StateWorkingSet<'a> {
fn read_span<'b>(
&'b self,
span: &miette::SourceSpan,
context_lines_before: usize,
context_lines_after: usize,
) -> Result<Box<dyn miette::SpanContents + 'b>, miette::MietteError> {
let debugging = std::env::var("MIETTE_DEBUG").is_ok();
if debugging {
let finding_span = "Finding span in StateWorkingSet";
dbg!(finding_span, span);
}
for (filename, start, end) in self.files() {
if debugging {
dbg!(&filename, start, end);
}
if span.offset() >= *start && span.offset() + span.len() <= *end {
if debugging {
let found_file = "Found matching file";
dbg!(found_file);
}
let our_span = Span {
start: *start,
end: *end,
};
// We need to move to a local span because we're only reading
// the specific file contents via self.get_span_contents.
let local_span = (span.offset() - *start, span.len()).into();
if debugging {
dbg!(&local_span);
}
let span_contents = self.get_span_contents(our_span);
if debugging {
dbg!(String::from_utf8_lossy(span_contents));
}
let span_contents = span_contents.read_span(
&local_span,
context_lines_before,
context_lines_after,
)?;
let content_span = span_contents.span();
// Back to "global" indexing
let retranslated = (content_span.offset() + start, content_span.len()).into();
if debugging {
dbg!(&retranslated);
}
let data = span_contents.data();
if filename == "<cli>" {
if debugging {
let success_cli = "Successfully read CLI span";
dbg!(success_cli, String::from_utf8_lossy(data));
}
return Ok(Box::new(miette::MietteSpanContents::new(
data,
retranslated,
span_contents.line(),
span_contents.column(),
span_contents.line_count(),
)));
} else {
if debugging {
let success_file = "Successfully read file span";
dbg!(success_file);
}
return Ok(Box::new(miette::MietteSpanContents::new_named(
filename.clone(),
data,
retranslated,
span_contents.line(),
span_contents.column(),
span_contents.line_count(),
)));
}
}
}
Err(miette::MietteError::OutOfBounds)
}
}
#[cfg(test)]
mod engine_state_tests {
use super::*;
#[test]
fn add_file_gives_id() {
let engine_state = EngineState::new();
let mut engine_state = StateWorkingSet::new(&engine_state);
let id = engine_state.add_file("test.nu".into(), &[]);
assert_eq!(id, 0);
}
#[test]
fn add_file_gives_id_including_parent() {
let mut engine_state = EngineState::new();
let parent_id = engine_state.add_file("test.nu".into(), vec![]);
let mut working_set = StateWorkingSet::new(&engine_state);
let working_set_id = working_set.add_file("child.nu".into(), &[]);
assert_eq!(parent_id, 0);
assert_eq!(working_set_id, 1);
}
#[test]
fn merge_states() -> Result<(), ShellError> {
let mut engine_state = EngineState::new();
engine_state.add_file("test.nu".into(), vec![]);
let delta = {
let mut working_set = StateWorkingSet::new(&engine_state);
working_set.add_file("child.nu".into(), &[]);
working_set.render()
};
let cwd = std::env::current_dir().expect("Could not get current working directory.");
engine_state.merge_delta(delta, None, &cwd)?;
assert_eq!(engine_state.num_files(), 2);
assert_eq!(&engine_state.files[0].0, "test.nu");
assert_eq!(&engine_state.files[1].0, "child.nu");
Ok(())
}
}