mirror of
https://github.com/jzillmann/pdf-to-markdown.git
synced 2025-01-09 07:08:37 +01:00
78db114632
- Convert the `example PDFs` with the old `pdf-to-markdown` and write them to text files - Compare the text files with the conversion of the current code - Next: - Improve the current code to match good conversions of the old code - Adapt the text files in case the current conversion is better than the old - Current tests are breaking
12160 lines
444 KiB
Markdown
12160 lines
444 KiB
Markdown
|
||
**ii Made With Creative Commons**
|
||
|
||
|
||
**Made With Creative Commons iii**
|
||
|
||
### MADE
|
||
|
||
### WITH
|
||
|
||
### CRE ATI V E
|
||
|
||
### COMMONS
|
||
|
||
**PAUL STACEY AND SARAH HINCHLIFF PEARSON**
|
||
|
||
|
||
**iv Made With Creative Commons**
|
||
|
||
**Made With Creative Commons**
|
||
by Paul Stacey & Sarah Hinchliff Pearson
|
||
|
||
© 2017, by Creative Commons.
|
||
Published under a Creative Commons Attribution-ShareAlike license (CC BY-SA), version 4.0.
|
||
|
||
ISBN 978-87-998733-3-
|
||
|
||
Cover and interior design by Klaus Nielsen, vinterstille.dk
|
||
Content editing by Grace Yaginuma
|
||
Illustrations by Bryan Mathers, bryanmathers.com
|
||
|
||
Downloadable e-book available at madewith.cc
|
||
|
||
Publisher:
|
||
Ctrl+Alt+Delete Books
|
||
Husumgade 10, 5.
|
||
2200 Copenhagen N
|
||
Denmark
|
||
[http://www.cadb.dk](http://www.cadb.dk)
|
||
hey@cadb.dk
|
||
|
||
Printer:
|
||
Drukarnia POZKAL Spółka z o.o. Spółka komandytowa
|
||
88-100 Inowrocław,
|
||
ul. Cegielna 10/12,
|
||
Poland
|
||
|
||
This book is published under a CC BY-SA license, which means that you can copy, redistribute,
|
||
remix, transform, and build upon the content for any purpose, even commercially, as long as you
|
||
give appropriate credit, provide a link to the license, and indicate if changes were made. If you
|
||
remix, transform, or build upon the material, you must distribute your contributions under the
|
||
same license as the original. License details: creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
Made With Creative Commons is published with the kind support of Creative Commons and
|
||
backers of our crowdfunding-campaign on the Kickstarter.com platform.
|
||
|
||
|
||
**Made With Creative Commons v**
|
||
|
||
“I don’t know a whole lot about non-
|
||
|
||
fiction journalism... The way that I
|
||
|
||
think about these things, and in terms
|
||
|
||
of what I can do is... essays like this are
|
||
|
||
occasions to watch somebody reason-
|
||
|
||
ably bright but also reasonably average
|
||
|
||
pay far closer attention and think at far
|
||
|
||
more length about all sorts of different
|
||
|
||
stuff than most of us have a chance to in
|
||
|
||
our daily lives.”
|
||
|
||
**- DAVID FOSTER WALLACE**
|
||
|
||
|
||
**vi Made With Creative Commons**
|
||
|
||
|
||
## Made With Creative Commons vii
|
||
|
||
### CONTENTS
|
||
|
||
**Foreword xi
|
||
Introduction xv**
|
||
|
||
|
||
- 1 The New World of Digital Commons by Paul Stacey PART 1: THE BIG PICTURE
|
||
- The Commons, the Market, and the State
|
||
- The Four Aspects of a Resource
|
||
- A Short History of the Commons
|
||
- The Digital Revolution.
|
||
- The Birth of Creative Commons
|
||
- The Changing Market
|
||
- Benefits of the Digital Commons
|
||
- Our Case Studies.
|
||
- 2 How to Be Made with Creative Commons by Sarah Hinchliff Pearson
|
||
- Problem Zero: Getting Discovered.
|
||
- Making Money
|
||
- Making Human Connections
|
||
- 3 The Creative Commons Licenses
|
||
- Arduino PART 2: THE CASE STUDIES
|
||
- Ártica
|
||
- Blender Institute.
|
||
- Cards Against Humanity
|
||
- The Conversation
|
||
- Cory Doctorow.
|
||
- Figshare.
|
||
- Figure.nz
|
||
- Knowledge Unlatched.
|
||
- Lumen Learning
|
||
- Jonathan Mann.
|
||
- Noun Project viii Made With Creative Commons
|
||
- Open Data Institute
|
||
- Opendesk.
|
||
- OpenStax
|
||
- Amanda Palmer
|
||
- PLOS (Public Library of Science)
|
||
- Rijksmuseum.
|
||
- Shareable.
|
||
- Siyavula
|
||
- SparkFun
|
||
- TeachAIDS.
|
||
- Tribe of Noise.
|
||
- Wikimedia Foundation
|
||
- Bibliography
|
||
- Acknowledgments.
|
||
|
||
|
||
**Made With Creative Commons ix**
|
||
|
||
|
||
**x Made With Creative Commons**
|
||
|
||
|
||
**Made With Creative Commons xi**
|
||
|
||
### FOREWORD
|
||
|
||
Three years ago, just after I was hired as CEO of
|
||
Creative Commons, I met with Cory Doctorow
|
||
in the hotel bar of Toronto’s Gladstone Hotel.
|
||
As one of CC’s most well-known proponents—
|
||
one who has also had a successful career as
|
||
a writer who shares his work using CC—I told
|
||
him I thought CC had a role in defining and ad-
|
||
vancing open business models. He kindly dis-
|
||
agreed, and called the pursuit of viable busi-
|
||
ness models through CC “a red herring.”
|
||
He was, in a way, completely correct—those
|
||
who make things with Creative Commons have
|
||
ulterior motives, as Paul Stacey explains in this
|
||
book: “Regardless of legal status, they all have
|
||
a social mission. Their primary reason for be-
|
||
ing is to make the world a better place, not to
|
||
profit. Money is a means to a social end, not
|
||
the end itself.”
|
||
In the case study about Cory Doctorow, Sar-
|
||
ah Hinchliff Pearson cites Cory’s words from
|
||
his book _Information Doesn’t Want to Be Free:_
|
||
“Entering the arts because you want to get rich
|
||
is like buying lottery tickets because you want
|
||
to get rich. It might work, but it almost certain-
|
||
ly won’t. Though, of course, someone always
|
||
wins the lottery.”
|
||
Today, copyright is like a lottery ticket—
|
||
everyone has one, and almost nobody wins.
|
||
What they don’t tell you is that if you choose
|
||
to share your work, the returns can be signif-
|
||
icant and long-lasting. This book is filled with
|
||
stories of those who take much greater risks
|
||
than the two dollars we pay for a lottery ticket,
|
||
and instead reap the rewards that come from
|
||
pursuing their passions and living their values.
|
||
So it’s not about the money. Also: it is. Find-
|
||
ing the means to continue to create and share
|
||
often requires some amount of income. Max
|
||
Temkin of Cards Against Humanity says it best
|
||
|
||
```
|
||
in their case study: “We don’t make jokes and
|
||
games to make money—we make money so
|
||
we can make more jokes and games.”
|
||
Creative Commons’ focus is on building a
|
||
vibrant, usable commons, powered by collab-
|
||
oration and gratitude. Enabling communities
|
||
of collaboration is at the heart of our strategy.
|
||
With that in mind, Creative Commons began
|
||
this book project. Led by Paul and Sarah, the
|
||
project set out to define and advance the best
|
||
open business models. Paul and Sarah were
|
||
the ideal authors to write Made with Creative
|
||
Commons.
|
||
Paul dreams of a future where new mod-
|
||
els of creativity and innovation overpower the
|
||
inequality and scarcity that today define the
|
||
worst parts of capitalism. He is driven by the
|
||
power of human connections between com-
|
||
munities of creators. He takes a longer view
|
||
than most, and it’s made him a better educa-
|
||
tor, an insightful researcher, and also a skilled
|
||
gardener. He has a calm, cool voice that con-
|
||
veys a passion that inspires his colleagues and
|
||
community.
|
||
Sarah is the best kind of lawyer—a true
|
||
advocate who believes in the good of people,
|
||
and the power of collective acts to change
|
||
the world. Over the past year I’ve seen Sarah
|
||
struggle with the heartbreak that comes from
|
||
investing so much into a political campaign
|
||
that didn’t end as she’d hoped. Today, she’s
|
||
more determined than ever to live with her
|
||
values right out on her sleeve. I can always
|
||
count on Sarah to push Creative Commons to
|
||
focus on our impact—to make the main thing
|
||
the main thing. She’s practical, detail-oriented,
|
||
and clever. There’s no one on my team that I
|
||
enjoy debating more.
|
||
```
|
||
|
||
**xii Made With Creative Commons**
|
||
|
||
As coauthors, Paul and Sarah complement
|
||
each other perfectly. They researched, ana-
|
||
lyzed, argued, and worked as a team, some-
|
||
times together and sometimes independently.
|
||
They dove into the research and writing with
|
||
passion and curiosity, and a deep respect for
|
||
what goes into building the commons and
|
||
sharing with the world. They remained open
|
||
to new ideas, including the possibility that
|
||
their initial theories would need refinement
|
||
or might be completely wrong. That’s coura-
|
||
geous, and it has made for a better book that
|
||
is insightful, honest, and useful.
|
||
From the beginning, CC wanted to develop
|
||
this project with the principles and values of
|
||
open collaboration. The book was funded, de-
|
||
veloped, researched, and written in the open.
|
||
It is being shared openly under a CC BY-SA li-
|
||
cense for anyone to use, remix, or adapt with
|
||
attribution. It is, in itself, an example of an
|
||
open business model.
|
||
For 31 days in August of 2015, Sarah took
|
||
point to organize and execute a Kickstarter
|
||
campaign to generate the core funding for the
|
||
book. The remainder was provided by CC’s
|
||
generous donors and supporters. In the end,
|
||
it became one of the most successful book
|
||
projects on Kickstarter, smashing through
|
||
two stretch goals and engaging over 1,600 do-
|
||
nors—the majority of them new supporters of
|
||
Creative Commons.
|
||
Paul and Sarah worked openly throughout
|
||
the project, publishing the plans, drafts, case
|
||
studies, and analysis, early and often, and
|
||
they engaged communities all over the world
|
||
to help write this book. As their opinions di-
|
||
verged and their interests came into focus,
|
||
they divided their voices and decided to keep
|
||
them separate in the final product. Working in
|
||
this way requires both humility and self-confi-
|
||
dence, and without question it has made _Made
|
||
with Creative Commons_ a better project.
|
||
Those who work and share in the com-
|
||
mons are not typical creators. They are part of
|
||
something greater than themselves, and what
|
||
they offer us all is a profound gift. What they
|
||
receive in return is gratitude and a community.
|
||
|
||
```
|
||
Jonathan Mann, who is profiled in this book,
|
||
writes a song a day. When I reached out to ask
|
||
him to write a song for our Kickstarter (and to
|
||
offer himself up as a Kickstarter benefit), he
|
||
agreed immediately. Why would he agree to
|
||
do that? Because the commons has collabora-
|
||
tion at its core, and community as a key value,
|
||
and because the CC licenses have helped so
|
||
many to share in the ways that they choose
|
||
with a global audience.
|
||
Sarah writes, “Endeavors that are Made
|
||
with Creative Commons thrive when com-
|
||
munity is built around what they do. This may
|
||
mean a community collaborating together to
|
||
create something new, or it may simply be a
|
||
collection of like-minded people who get to
|
||
know each other and rally around common in-
|
||
terests or beliefs. To a certain extent, simply
|
||
being Made with Creative Commons auto-
|
||
matically brings with it some element of com-
|
||
munity, by helping connect you to like-minded
|
||
others who recognize and are drawn to the val-
|
||
ues symbolized by using CC.” Amanda Palmer,
|
||
the other musician profiled in the book, would
|
||
surely add this from her case study: “There is
|
||
no more satisfying end goal than having some-
|
||
one tell you that what you do is genuinely of
|
||
value to them.”
|
||
```
|
||
```
|
||
This is not a typical business book. For those
|
||
looking for a recipe or a roadmap, you might
|
||
be disappointed. But for those looking to pur-
|
||
sue a social end, to build something great
|
||
through collaboration, or to join a powerful
|
||
and growing global community, they’re sure
|
||
to be satisfied. Made with Creative Commons of-
|
||
fers a world-changing set of clearly articulated
|
||
values and principles, some essential tools for
|
||
exploring your own business opportunities,
|
||
and two dozen doses of pure inspiration.
|
||
In a 1996 Stanford Law Review article “ The
|
||
Zones of Cyberspace” , CC founder Lawrence Les-
|
||
sig wrote, “Cyberspace is a place. People live
|
||
there. They experience all the sorts of things
|
||
that they experience in real space, there. For
|
||
```
|
||
|
||
**Made With Creative Commons xiii**
|
||
|
||
some, they experience more. They experience
|
||
this not as isolated individuals, playing some
|
||
high tech computer game; they experience it
|
||
in groups, in communities, among strangers,
|
||
among people they come to know, and some-
|
||
times like.”
|
||
I’m incredibly proud that Creative Com-
|
||
mons is able to publish this book for the many
|
||
communities that we have come to know and
|
||
like. I’m grateful to Paul and Sarah for their cre-
|
||
ativity and insights, and to the global commu-
|
||
nities that have helped us bring it to you. As CC
|
||
board member Johnathan Nightingale often
|
||
says, “It’s all made of people.”
|
||
That’s the true value of things that are **Made
|
||
with Creative Commons**
|
||
|
||
_Ryan Merkley
|
||
CEO, Creative Commons_
|
||
|
||
|
||
**xiv Made With Creative Commons**
|
||
|
||
|
||
**Made With Creative Commons xv**
|
||
|
||
### INTRODUCTION
|
||
|
||
This book shows the world how sharing can be
|
||
good for business—but with a twist.
|
||
We began the project intending to explore
|
||
how creators, organizations, and businesses
|
||
make money to sustain what they do when
|
||
they share their work using Creative Com-
|
||
mons licenses. Our goal was not to identify a
|
||
formula for business models that use Creative
|
||
Commons but instead gather fresh ideas and
|
||
dynamic examples that spark new, innovative
|
||
models and help others follow suit by build-
|
||
ing on what already works. At the onset, we
|
||
framed our investigation in familiar business
|
||
terms. We created a blank “open business
|
||
model canvas,” an interactive online tool that
|
||
would help people design and analyze their
|
||
business model.
|
||
Through the generous funding of Kickstart-
|
||
er backers, we set about this project first by
|
||
identifying and selecting a diverse group of
|
||
creators, organizations, and businesses who
|
||
use Creative Commons in an integral way—
|
||
what we call being **Made with Creative Com-
|
||
mons** We interviewed them and wrote up
|
||
their stories. We analyzed what we heard and
|
||
dug deep into the literature.
|
||
But as we did our research, something in-
|
||
teresting happened. Our initial way of framing
|
||
the work did not match the stories we were
|
||
hearing.
|
||
Those we interviewed were not typical busi-
|
||
nesses selling to consumers and seeking to
|
||
maximize profits and the bottom line. Instead,
|
||
they were sharing to make the world a better
|
||
place, creating relationships and community
|
||
around the works being shared, and generat-
|
||
ing revenue not for unlimited growth but to
|
||
sustain the operation.
|
||
|
||
```
|
||
They often didn’t like hearing what they do
|
||
described as an open business model. Their
|
||
endeavor was something more than that.
|
||
Something different. Something that gener-
|
||
ates not just economic value but social and
|
||
cultural value. Something that involves human
|
||
connection. Being Made with Creative Com-
|
||
mons is not “business as usual.”
|
||
We had to rethink the way we conceived of
|
||
this project. And it didn’t happen overnight.
|
||
From the fall of 2015 through 2016, we docu-
|
||
mented our thoughts in blog posts on Medium
|
||
and with regular updates to our Kickstarter
|
||
backers. We shared drafts of case studies and
|
||
analysis with our Kickstarter cocreators, who
|
||
provided invaluable edits, feedback, and ad-
|
||
vice. Our thinking changed dramatically over
|
||
the course of a year and a half.
|
||
Throughout the process, the two of us have
|
||
often had very different ways of understand-
|
||
ing and describing what we were learning.
|
||
Learning from each other has been one of the
|
||
great joys of this work, and, we hope, some-
|
||
thing that has made the final product much
|
||
richer than it ever could have been if either of
|
||
us undertook this project alone. We have pre-
|
||
served our voices throughout, and you’ll be
|
||
able to sense our different but complementa-
|
||
ry approaches as you read through our differ-
|
||
ent sections.
|
||
While we recommend that you read the
|
||
book from start to finish, each section reads
|
||
more or less independently. The book is struc-
|
||
tured into two main parts.
|
||
```
|
||
```
|
||
Part one, the overview, begins with a
|
||
big-picture framework written by Paul. He pro-
|
||
vides some historical context for the digital
|
||
commons, describing the three ways society
|
||
```
|
||
|
||
**xvi Made With Creative Commons**
|
||
|
||
has managed resources and shared wealth—
|
||
the commons, the market, and the state. He
|
||
advocates for thinking beyond business and
|
||
market terms and eloquently makes the case
|
||
for sharing and enlarging the digital commons.
|
||
The overview continues with Sarah’s chap-
|
||
ter, as she considers what it means to be suc-
|
||
cessfully **Made with Creative Commons**.
|
||
While making money is one piece of the pie,
|
||
there is also a set of public-minded values and
|
||
the kind of human connections that make
|
||
sharing truly meaningful. This section outlines
|
||
the ways the creators, organizations, and busi-
|
||
nesses we interviewed bring in revenue, how
|
||
they further the public interest and live out
|
||
their values, and how they foster connections
|
||
with the people with whom they share.
|
||
And to end part one, we have a short sec-
|
||
tion that explains the different Creative Com-
|
||
mons licenses. We talk about the misconcep-
|
||
tion that the more restrictive licenses—the
|
||
ones that are closest to the all-rights-reserved
|
||
model of traditional copyright—are the only
|
||
ways to make money.
|
||
Part two of the book is made up of the twen-
|
||
ty-four stories of the creators, businesses, and
|
||
organizations we interviewed. While both of us
|
||
participated in the interviews, we divided up
|
||
the writing of these profiles.
|
||
Of course, we are pleased to make the book
|
||
available using a Creative Commons Attribu-
|
||
tion-ShareAlike license. Please copy, distribute,
|
||
translate, localize, and build upon this work.
|
||
Writing this book has transformed and in-
|
||
spired us. The way we now look at and think
|
||
about what it means to be **Made with Creative
|
||
Commons** has irrevocably changed. We hope
|
||
this book inspires you and your enterprise to
|
||
use Creative Commons and in so doing con-
|
||
tribute to the transformation of our economy
|
||
and world for the better.
|
||
|
||
_Paul and Sarah_
|
||
|
||
|
||
# Part 1
|
||
|
||
## THE BIG PICTURE
|
||
|
||
|
||
|
||
## 1
|
||
|
||
### THE NEW
|
||
|
||
### WORLD OF
|
||
|
||
### DIGITA L
|
||
|
||
### COMMONS
|
||
|
||
**PAUL STACEY**
|
||
|
||
Jonathan Rowe eloquently describes the com-
|
||
mons as “the air and oceans, the web of spe-
|
||
cies, wilderness and flowing water—all are
|
||
parts of the commons. So are language and
|
||
knowledge, sidewalks and public squares,
|
||
the stories of childhood and the processes of
|
||
democracy. Some parts of the commons are
|
||
gifts of nature, others the product of human
|
||
endeavor. Some are new, such as the Internet;
|
||
others are as ancient as soil and calligraphy.”^1
|
||
In **Made with Creative Commons** , we focus
|
||
on our current era of digital commons, a com-
|
||
mons of human-produced works. This com-
|
||
mons cuts across a broad range of areas in-
|
||
cluding cultural heritage, education, research,
|
||
technology, art, design, literature, entertain-
|
||
ment, business, and data. Human-produced
|
||
works in all these areas are increasingly dig-
|
||
ital. The Internet is a kind of global, digital
|
||
commons. The individuals, organizations, and
|
||
businesses we profile in our case studies use
|
||
|
||
```
|
||
Creative Commons to share their resources
|
||
online over the Internet.
|
||
The commons is not just about shared re-
|
||
sources, however. It’s also about the social
|
||
practices and values that manage them. A re-
|
||
source is a noun, but to common —to put the
|
||
resource into the commons—is a verb.^2 The
|
||
creators, organizations, and businesses we
|
||
profile are all engaged with commoning. Their
|
||
use of Creative Commons involves them in the
|
||
social practice of commoning, managing re-
|
||
sources in a collective manner with a commu-
|
||
nity of users.^3 Commoning is guided by a set of
|
||
values and norms that balance the costs and
|
||
benefits of the enterprise with those of the
|
||
community. Special regard is given to equita-
|
||
ble access, use, and sustainability.
|
||
```
|
||
|
||
### The Commons, the Market, and the State
|
||
|
||
```
|
||
Historically, there have been three ways to
|
||
manage resources and share wealth: the com-
|
||
mons (managed collectively), the state (i.e., the
|
||
government), and the market—with the last
|
||
two being the dominant forms today.^4
|
||
The organizations and businesses in our
|
||
case studies are unique in the way they par-
|
||
ticipate in the commons while still engaging
|
||
with the market and/or state. The extent of
|
||
engagement with market or state varies. Some
|
||
operate primarily as a commons with minimal
|
||
or no reliance on the market or state.^5 Others
|
||
are very much a part of the market or state,
|
||
depending on them for financial sustainabili-
|
||
ty. All operate as hybrids, blending the norms
|
||
of the commons with those of the market or
|
||
state.
|
||
Fig. 1. is a depiction of how an enterprise
|
||
can have varying levels of engagement with
|
||
commons, state, and market.
|
||
Some of our case studies are simply com-
|
||
mons and market enterprises with little or no
|
||
engagement with the state. A depiction of those
|
||
case studies would show the state sphere as
|
||
```
|
||
```
|
||
tiny or even absent. Other case studies are pri-
|
||
marily market-based with only a small engage-
|
||
ment with the commons. A depiction of those
|
||
case studies would show the market sphere as
|
||
large and the commons sphere as small. The
|
||
extent to which an enterprise sees itself as be-
|
||
ing primarily of one type or another affects the
|
||
balance of norms by which they operate.
|
||
All our case studies generate money as a
|
||
means of livelihood and sustainability. Money
|
||
is primarily of the market. Finding ways to gen-
|
||
erate revenue while holding true to the core
|
||
values of the commons (usually expressed in
|
||
mission statements) is challenging. To man-
|
||
age interaction and engagement between
|
||
the commons and the market requires a deft
|
||
touch, a strong sense of values, and the ability
|
||
to blend the best of both.
|
||
The state has an important role to play in
|
||
fostering the use and adoption of the com-
|
||
mons. State programs and funding can delib-
|
||
erately contribute to and build the commons.
|
||
Beyond money, laws and regulations regard-
|
||
ing property, copyright, business, and finance
|
||
can all be designed to foster the commons.
|
||
```
|
||
Fig. 1. Enterprise engagement with commons, state, and market.
|
||
|
||
|
||
It’s helpful to understand how the commons,
|
||
market, and state manage resources different-
|
||
ly, and not just for those who consider them-
|
||
selves primarily as a commons. For businesses
|
||
or governmental organizations who want to
|
||
engage in and use the commons, knowing how
|
||
the commons operates will help them under-
|
||
stand how best to do so. Participating in and
|
||
using the commons the same way you do the
|
||
market or state is not a strategy for success.
|
||
|
||
### The Four Aspects of a Resource
|
||
|
||
As part of her Nobel Prize–winning work, Eli-
|
||
nor Ostrom developed a framework for ana-
|
||
lyzing how natural resources are managed in a
|
||
commons.^6 Her framework considered things
|
||
like the biophysical characteristics of common
|
||
resources, the community’s actors and the
|
||
interactions that take place between them,
|
||
rules-in-use, and outcomes. That framework
|
||
has been simplified and generalized to apply
|
||
to the commons, the market, and the state for
|
||
this chapter.
|
||
To compare and contrast the ways in which
|
||
the commons, market, and state work, let’s
|
||
consider four aspects of resource manage-
|
||
|
||
```
|
||
ment: resource characteristics, the people in-
|
||
volved and the process they use, the norms
|
||
and rules they develop to govern use, and fi-
|
||
nally actual resource use along with outcomes
|
||
of that use (see Fig. 2).
|
||
```
|
||
```
|
||
Characteristics
|
||
Resources have particular characteristics or
|
||
attributes that affect the way they can be used.
|
||
Some resources are natural; others are human
|
||
produced. And—significantly for today’s com-
|
||
mons—resources can be physical or digital,
|
||
which affects a resource’s inherent potential.
|
||
Physical resources exist in limited supply. If
|
||
I have a physical resource and give it to you, I
|
||
no longer have it. When a resource is removed
|
||
and used, the supply becomes scarce or de-
|
||
pleted. Scarcity can result in competing rivalry
|
||
for the resource. Made with Creative Com-
|
||
mons enterprises are usually digitally based
|
||
but some of our case studies also produce
|
||
resources in physical form. The costs of pro-
|
||
ducing and distributing a physical good usually
|
||
require them to engage with the market.
|
||
Physical resources are depletable, exclu-
|
||
sive, and rivalrous. Digital resources, on the
|
||
other hand, are nondepletable, nonexclusive,
|
||
and nonrivalrous. If I share a digital resource
|
||
with you, we both have the resource. Giving it
|
||
to you does not mean I no longer have it. Dig-
|
||
ital resources can be infinitely stored, copied,
|
||
and distributed without becoming depleted,
|
||
and at close to zero cost. Abundance rather
|
||
than scarcity is an inherent characteristic of
|
||
digital resources.
|
||
The nondepletable, nonexclusive, and non-
|
||
rivalrous nature of digital resources means
|
||
the rules and norms for managing them can
|
||
(and ought to) be different from how physi-
|
||
cal resources are managed. However, this is
|
||
not always the case. Digital resources are fre-
|
||
quently made artificially scarce. Placing digital
|
||
resources in the commons makes them free
|
||
and abundant.
|
||
Our case studies frequently manage hybrid
|
||
resources, which start out as digital with the
|
||
possibility of being made into a physical re-
|
||
source. The digital file of a book can be print-
|
||
```
|
||
```
|
||
PE
|
||
OP
|
||
L
|
||
E
|
||
DIRECT &
|
||
OR
|
||
```
|
||
(^) IN
|
||
DI
|
||
RE
|
||
CT
|
||
WHO
|
||
HAS
|
||
(^) A
|
||
UT
|
||
HO
|
||
RI
|
||
TY
|
||
WHO (^) C
|
||
AN
|
||
AC
|
||
CE
|
||
SS
|
||
(^) O
|
||
R
|
||
US
|
||
E
|
||
PR
|
||
OC
|
||
E S S E S N O R M S &
|
||
RU
|
||
LES
|
||
GO
|
||
A
|
||
L
|
||
S
|
||
C
|
||
H
|
||
A
|
||
R
|
||
A
|
||
C
|
||
T
|
||
ER
|
||
IS
|
||
TICS
|
||
PH
|
||
YS
|
||
IC
|
||
AL
|
||
O
|
||
R^ D
|
||
IGITAL^
|
||
SC
|
||
AR
|
||
CE
|
||
O
|
||
R^
|
||
ABU
|
||
NDANT
|
||
NA
|
||
TU
|
||
RA
|
||
L^
|
||
OR
|
||
PR
|
||
ODUC
|
||
ED
|
||
IN
|
||
FO
|
||
RM
|
||
AL
|
||
(^) (
|
||
NOR
|
||
MS)
|
||
FO
|
||
RM
|
||
AL
|
||
(^) (
|
||
LA
|
||
WS)
|
||
(^) USE^ O
|
||
UT
|
||
CO
|
||
ME
|
||
ADDITIV
|
||
E^ O
|
||
R^
|
||
EX
|
||
TR
|
||
AC
|
||
TI
|
||
VE
|
||
USE^ O
|
||
UTC
|
||
OM
|
||
E^
|
||
ME
|
||
AS
|
||
UR
|
||
ES
|
||
Fig. 2. Four aspects of resource management.
|
||
|
||
|
||
```
|
||
ed on paper and made into a physical book.
|
||
A computer-rendered design for furniture can
|
||
be physically manufactured in wood. This con-
|
||
version from digital to physical invariably has
|
||
costs. Often the digital resources are managed
|
||
in a free and open way, but money is charged
|
||
to convert a digital resource into a physical one.
|
||
Beyond this idea of physical versus digital,
|
||
the commons, market, and state conceive of
|
||
resources differently (see Fig. 3). The market
|
||
sees resources as private goods—commod-
|
||
ities for sale—from which value is extracted.
|
||
The state sees resources as public goods that
|
||
provide value to state citizens. The commons
|
||
sees resources as common goods, providing
|
||
a common wealth extending beyond state
|
||
boundaries, to be passed on in undiminished
|
||
or enhanced form to future generations.
|
||
```
|
||
```
|
||
People and processes
|
||
In the commons, the market, and the state, dif-
|
||
ferent people and processes are used to man-
|
||
age resources. The processes used define both
|
||
who has a say and how a resource is managed.
|
||
In the state, a government of elected offi-
|
||
cials is responsible for managing resources
|
||
on behalf of the public. The citizens who pro-
|
||
duce and use those resources are not directly
|
||
involved; instead, that responsibility is given
|
||
over to the government. State ministries and
|
||
departments staffed with public servants set
|
||
budgets, implement programs, and manage
|
||
```
|
||
```
|
||
resources based on government priorities and
|
||
procedures.
|
||
In the market, the people involved are pro-
|
||
ducers, buyers, sellers, and consumers. Busi-
|
||
nesses act as intermediaries between those
|
||
who produce resources and those who con-
|
||
sume or use them. Market processes seek
|
||
to extract as much monetary value from re-
|
||
sources as possible. In the market, resourc-
|
||
es are managed as commodities, frequently
|
||
mass-produced, and sold to consumers on the
|
||
basis of a cash transaction.
|
||
In contrast to the state and market, resourc-
|
||
es in a commons are managed more directly
|
||
by the people involved.^7 Creators of human
|
||
produced resources can put them in the com-
|
||
mons by personal choice. No permission from
|
||
state or market is required. Anyone can par-
|
||
ticipate in the commons and determine for
|
||
themselves the extent to which they want to
|
||
be involved—as a contributor, user, or manag-
|
||
er. The people involved include not only those
|
||
who create and use resources but those af-
|
||
fected by outcome of use. Who you are affects
|
||
your say, actions you can take, and extent of
|
||
decision making. In the commons, the com-
|
||
munity as a whole manages the resources. Re-
|
||
sources put into the commons using Creative
|
||
Commons require users to give the original
|
||
creator credit. Knowing the person behind
|
||
a resource makes the commons less anony-
|
||
mous and more personal.
|
||
```
|
||
```
|
||
Fig. 3. How the market, commons, and state conceive of resources.
|
||
```
|
||
```
|
||
PR
|
||
```
|
||
```
|
||
IVA
|
||
TE^ ASS
|
||
ET
|
||
```
|
||
```
|
||
C
|
||
O
|
||
M
|
||
MO
|
||
```
|
||
```
|
||
N^ RESOU
|
||
RC
|
||
E
|
||
```
|
||
```
|
||
PU
|
||
```
|
||
```
|
||
BLIC
|
||
ASS
|
||
ET
|
||
```
|
||
[]
|
||
|
||
|
||
**Norms and rules**
|
||
The social interactions between people, and
|
||
the processes used by the state, market, and
|
||
commons, evolve social norms and rules.
|
||
These norms and rules define permissions, al-
|
||
locate entitlements, and resolve disputes.
|
||
State authority is governed by national con-
|
||
stitutions. Norms related to priorities and de-
|
||
cision making are defined by elected officials
|
||
and parliamentary procedures. State rules are
|
||
expressed through policies, regulations, and
|
||
laws. The state influences the norms and rules
|
||
of the market and commons through the rules
|
||
it passes.
|
||
Market norms are influenced by economics
|
||
and competition for scarce resources. Market
|
||
rules follow property, business, and financial
|
||
laws defined by the state.
|
||
As with the market, a commons can be influ-
|
||
enced by state policies, regulations, and laws.
|
||
But the norms and rules of a commons are
|
||
largely defined by the community. They weigh
|
||
individual costs and benefits against the costs
|
||
and benefits to the whole community. Consid-
|
||
eration is given not just to economic efficiency
|
||
but also to equity and sustainability.^9
|
||
|
||
**Goals**
|
||
The combination of the aspects we’ve dis-
|
||
cussed so far—the resource’s inherent char-
|
||
acteristics, people and processes, and norms
|
||
and rules—shape how resources are used.
|
||
Use is also influenced by the different goals
|
||
the state, market, and commons have.
|
||
In the market, the focus is on maximizing
|
||
the utility of a resource. What we pay for the
|
||
goods we consume is seen as an objective mea-
|
||
sure of the utility they provide. The goal then
|
||
becomes maximizing total monetary value in
|
||
the economy.^10 Units consumed translates to
|
||
sales, revenue, profit, and growth, and these
|
||
are all ways to measure goals of the market.
|
||
The state aims to use and manage resourc-
|
||
es in a way that balances the economy with
|
||
the social and cultural needs of its citizens.
|
||
Health care, education, jobs, the environment,
|
||
transportation, security, heritage, and justice
|
||
are all facets of a healthy society, and the state
|
||
|
||
```
|
||
applies its resources toward these aims. State
|
||
goals are reflected in quality of life measures.
|
||
In the commons, the goal is maximizing ac-
|
||
cess, equity, distribution, participation, inno-
|
||
vation, and sustainability. You can measure
|
||
success by looking at how many people access
|
||
and use a resource; how users are distributed
|
||
across gender, income, and location; if a com-
|
||
munity to extend and enhance the resources
|
||
is being formed; and if the resources are being
|
||
used in innovative ways for personal and so-
|
||
cial good.
|
||
As hybrid combinations of the commons
|
||
with the market or state, the success and sus-
|
||
tainability of all our case study enterprises
|
||
depends on their ability to strategically utilize
|
||
and balance these different aspects of manag-
|
||
ing resources.
|
||
```
|
||
### A Short History of the Commons
|
||
|
||
```
|
||
Using the commons to manage resources is
|
||
part of a long historical continuum. However,
|
||
in contemporary society, the market and the
|
||
state dominate the discourse on how resourc-
|
||
es are best managed. Rarely is the commons
|
||
even considered as an option. The commons
|
||
has largely disappeared from consciousness
|
||
and consideration. There are no news reports
|
||
or speeches about the commons.
|
||
But the more than 1.1 billion resources li-
|
||
censed with Creative Commons around the
|
||
world are indications of a grassroots move
|
||
toward the commons. The commons is mak-
|
||
ing a resurgence. To understand the resilience
|
||
of the commons and its current renewal, it’s
|
||
helpful to know something of its history.
|
||
For centuries, indigenous people and pre-
|
||
industrialized societies managed resources,
|
||
including water, food, firewood, irrigation, fish,
|
||
wild game, and many other things collective-
|
||
ly as a commons.^11 There was no market, no
|
||
global economy. The state in the form of rul-
|
||
ers influenced the commons but by no means
|
||
controlled it. Direct social participation in a
|
||
commons was the primary way in which re-
|
||
sources were managed and needs met. (Fig. 4
|
||
illustrates the commons in relation to the state
|
||
and the market.)
|
||
```
|
||
|
||
This is followed by a long history of the state
|
||
(a monarchy or ruler) taking over the commons
|
||
for their own purposes. This is called enclosure
|
||
of the commons.^12 In olden days, “commoners”
|
||
were evicted from the land, fences and hedg-
|
||
es erected, laws passed, and security set up to
|
||
forbid access.^13 Gradually, resources became
|
||
the property of the state and the state be-
|
||
came the primary means by which resources
|
||
were managed. (See Fig. 5).
|
||
Holdings of land, water, and game were
|
||
distributed to ruling family and political ap-
|
||
pointees. Commoners displaced from the land
|
||
|
||
```
|
||
migrated to cities. With the emergence of the in-
|
||
dustrial revolution, land and resources became
|
||
commodities sold to businesses to support
|
||
production. Monarchies evolved into elected
|
||
parliaments. Commoners became labourers
|
||
earning money operating the machinery of in-
|
||
dustry. Financial, business, and property laws
|
||
were revised by governments to support mar-
|
||
kets, growth, and productivity. Over time ready
|
||
access to market produced goods resulted in a
|
||
rising standard of living, improved health, and
|
||
education. Fig. 6 shows how today the market
|
||
```
|
||
Fig. 4. In preindustrialized society.
|
||
|
||
##### LONG AGO:
|
||
|
||
Fig. 5. The commons is gradually superseded by the state.
|
||
|
||
##### STATE TAKEOVER OF THE COMMONS:
|
||
|
||
|
||
is the primary means by which resources are
|
||
managed.
|
||
However, the world today is going through
|
||
turbulent times. The benefits of the market
|
||
have been offset by unequal distribution and
|
||
overexploitation.
|
||
Overexploitation was the topic of Garrett
|
||
Hardin’s influential essay “The Tragedy of the
|
||
Commons,” published in _Science_ in 1968. Har-
|
||
din argues that everyone in a commons seeks
|
||
to maximize personal gain and will continue to
|
||
do so even when the limits of the commons
|
||
are reached. The commons is then tragically
|
||
depleted to the point where it can no longer
|
||
support anyone. Hardin’s essay became widely
|
||
accepted as an economic truism and a justifi-
|
||
cation for private property and free markets.
|
||
However, there is one serious flaw with Har-
|
||
din’s “The Tragedy of the Commons”—it’s fic-
|
||
tion. Hardin did not actually study how real com-
|
||
mons work. Elinor Ostrom won the 2009 Nobel
|
||
Prize in economics for her work studying differ-
|
||
ent commons all around the world. Ostrom’s
|
||
work shows that natural resource commons
|
||
can be successfully managed by local com-
|
||
munities without any regulation by central au-
|
||
thorities or without privatization. Government
|
||
and privatization are not the only two choices.
|
||
There is a third way: management by the peo-
|
||
ple, where those that are directly impacted are
|
||
|
||
```
|
||
directly involved. With natural resources, there
|
||
is a regional locality. The people in the region
|
||
are the most familiar with the natural resource,
|
||
have the most direct relationship and history
|
||
with it, and are therefore best situated to man-
|
||
age it. Ostrom’s approach to the governance of
|
||
natural resources broke with convention; she
|
||
recognized the importance of the commons as
|
||
an alternative to the market or state for solving
|
||
problems of collective action.^14
|
||
Hardin failed to consider the actual social
|
||
dynamic of the commons. His model assumed
|
||
that people in the commons act autonomous-
|
||
ly, out of pure self-interest, without interac-
|
||
tion or consideration of others. But as Ostrom
|
||
found, in reality, managing common resources
|
||
together forms a community and encourages
|
||
discourse. This naturally generates norms and
|
||
rules that help people work collectively and
|
||
ensure a sustainable commons. Paradoxically,
|
||
while Hardin’s essay is called The Tragedy of
|
||
the Commons it might more accurately be ti-
|
||
tled The Tragedy of the Market.
|
||
Hardin’s story is based on the premise of de-
|
||
pletable resources. Economists have focused
|
||
almost exclusively on scarcity-based markets.
|
||
Very little is known about how abundance
|
||
works.^15 The emergence of information tech-
|
||
nology and the Internet has led to an explosion
|
||
in digital resources and new means of sharing
|
||
```
|
||
Fig. 6. How the market, the state, and the commons look today.
|
||
|
||
##### TODAY:
|
||
|
||
|
||
and distribution. Digital resources can never
|
||
be depleted. An absence of a theory or mod-
|
||
el for how abundance works, however, has led
|
||
the market to make digital resources artificially
|
||
scarce and makes it possible for the usual mar-
|
||
ket norms and rules to be applied.
|
||
When it comes to use of state funds to cre-
|
||
ate digital goods, however, there is really no
|
||
justification for artificial scarcity. The norm for
|
||
state funded digital works should be that they
|
||
are freely and openly available to the public
|
||
that paid for them.
|
||
|
||
### The Digital Revolution.
|
||
|
||
In the early days of computing, programmers
|
||
and developers learned from each other by
|
||
sharing software. In the 1980s, the free-soft-
|
||
ware movement codified this practice of shar-
|
||
ing into a set of principles and freedoms:
|
||
|
||
- The freedom to run a software program as
|
||
you wish, for any purpose.
|
||
- The freedom to study how a software pro-
|
||
gram works (because access to the source
|
||
code has been freely given), and change it
|
||
so it does your computing as you wish.
|
||
- The freedom to redistribute copies.
|
||
- The freedom to distribute copies of your
|
||
modified versions to others.^16
|
||
|
||
These principles and freedoms constitute a set
|
||
of norms and rules that typify a digital com-
|
||
mons.
|
||
In the late 1990s, to make the sharing of
|
||
source code and collaboration more appeal-
|
||
ing to companies, the open-source-software
|
||
initiative converted these principles into li-
|
||
censes and standards for managing access
|
||
to and distribution of software. The benefits
|
||
of open source—such as reliability, scalabil-
|
||
ity, and quality verified by independent peer
|
||
review—became widely recognized and ac-
|
||
cepted. Customers liked the way open source
|
||
gave them control without being locked into
|
||
a closed, proprietary technology. Free and
|
||
|
||
```
|
||
open-source software also generated a net-
|
||
work effect where the value of a product or
|
||
service increases with the number of people
|
||
using it.^17 The dramatic growth of the Internet
|
||
itself owes much to the fact that nobody has
|
||
a proprietary lock on core Internet protocols.
|
||
While open-source software functions as a
|
||
commons, many businesses and markets did
|
||
build up around it. Business models based
|
||
on the licenses and standards of open-source
|
||
software evolved alongside organizations that
|
||
managed software code on principles of abun-
|
||
dance rather than scarcity. Eric Raymond’s es-
|
||
say “The Magic Cauldron” does a great job of
|
||
analyzing the economics and business models
|
||
associated with open-source software.^18 These
|
||
models can provide examples of sustainable
|
||
approaches for those Made with Creative
|
||
Commons.
|
||
It isn’t just about an abundant availability
|
||
of digital assets but also about abundance of
|
||
participation. The growth of personal comput-
|
||
ing, information technology, and the Internet
|
||
made it possible for mass participation in pro-
|
||
ducing creative works and distributing them.
|
||
Photos, books, music, and many other forms
|
||
of digital content could now be readily creat-
|
||
ed and distributed by almost anyone. Despite
|
||
this potential for abundance, by default these
|
||
digital works are governed by copyright laws.
|
||
Under copyright, a digital work is the property
|
||
of the creator, and by law others are excluded
|
||
from accessing and using it without the cre-
|
||
ator’s permission.
|
||
But people like to share. One of the ways we
|
||
define ourselves is by sharing valuable and en-
|
||
tertaining content. Doing so grows and nour-
|
||
ishes relationships, seeks to change opinions,
|
||
encourages action, and informs others about
|
||
who we are and what we care about. Sharing
|
||
lets us feel more involved with the world.^19
|
||
```
|
||
### The Birth of Creative Commons
|
||
|
||
```
|
||
In 2001, Creative Commons was created as a
|
||
nonprofit to support all those who wanted to
|
||
share digital content. A suite of Creative Com-
|
||
mons licenses was modeled on those of open-
|
||
source software but for use with digital con-
|
||
```
|
||
|
||
tent rather than software code. The licenses
|
||
give everyone from individual creators to large
|
||
companies and institutions a simple, stan-
|
||
dardized way to grant copyright permissions
|
||
to their creative work.
|
||
Creative Commons licenses have a three-lay-
|
||
er design. The norms and rules of each license
|
||
are first expressed in full legal language as
|
||
used by lawyers. This layer is called the _legal
|
||
code_. But since most creators and users are
|
||
not lawyers, the licenses also have a _commons
|
||
deed_ , expressing the permissions in plain lan-
|
||
guage, which regular people can read and
|
||
quickly understand. It acts as a user-friend-
|
||
ly interface to the legal-code layer beneath.
|
||
The third layer is the machine-readable one,
|
||
making it easy for the Web to know a work
|
||
is Creative Commons–licensed by expressing
|
||
permissions in a way that software systems,
|
||
search engines, and other kinds of technolo-
|
||
gy can understand.^20 Taken together, these
|
||
three layers ensure creators, users, and even
|
||
the Web itself understand the norms and rules
|
||
associated with digital content in a commons.
|
||
In 2015, there were over one billion Cre-
|
||
ative Commons licensed works in a global
|
||
commons. These works were viewed online
|
||
136 billion times. People are using Creative
|
||
Commons licenses all around the world, in
|
||
thirty-four languages. These resources include
|
||
photos, artwork, research articles in journals,
|
||
educational resources, music and other audio
|
||
tracks, and videos.
|
||
Individual artists, photographers, musi-
|
||
cians, and filmmakers use Creative Commons,
|
||
but so do museums, governments, creative
|
||
industries, manufacturers, and publishers.
|
||
Millions of websites use CC licenses, includ-
|
||
ing major platforms like Wikipedia and Flickr
|
||
and smaller ones like blogs.^21 Users of Creative
|
||
Commons are diverse and cut across many dif-
|
||
ferent sectors. (Our case studies were chosen
|
||
to reflect that diversity.)
|
||
Some see Creative Commons as a way
|
||
to share a gift with others, a way of getting
|
||
known, or a way to provide social benefit. Oth-
|
||
ers are simply committed to the norms asso-
|
||
ciated with a commons. And for some, partic-
|
||
|
||
```
|
||
ipation has been spurred by the free-culture
|
||
movement, a social movement that promotes
|
||
the freedom to distribute and modify cre-
|
||
ative works. The free-culture movement sees
|
||
a commons as providing significant benefits
|
||
compared to restrictive copyright laws. This
|
||
ethos of free exchange in a commons aligns
|
||
the free-culture movement with the free and
|
||
open-source software movement.
|
||
Over time, Creative Commons has spawned
|
||
a range of open movements, including open
|
||
educational resources, open access, open sci-
|
||
ence, and open data. The goal in every case
|
||
has been to democratize participation and
|
||
share digital resources at no cost, with legal
|
||
permissions for anyone to freely access, use,
|
||
and modify.
|
||
The state is increasingly involved in support-
|
||
ing open movements. The Open Government
|
||
Partnership was launched in 2011 to provide
|
||
an international platform for governments to
|
||
become more open, accountable, and respon-
|
||
sive to citizens. Since then, it has grown from
|
||
eight participating countries to seventy.^22 In all
|
||
these countries, government and civil society
|
||
are working together to develop and imple-
|
||
ment ambitious open-government reforms.
|
||
Governments are increasingly adopting Cre-
|
||
ative Commons to ensure works funded with
|
||
taxpayer dollars are open and free to the pub-
|
||
lic that paid for them.
|
||
```
|
||
### The Changing Market
|
||
|
||
```
|
||
Today’s market is largely driven by global cap-
|
||
italism. Law and financial systems are struc-
|
||
tured to support extraction, privatization, and
|
||
corporate growth. A perception that the mar-
|
||
ket is more efficient than the state has led to
|
||
continual privatization of many public natural
|
||
resources, utilities, services, and infrastruc-
|
||
tures.^23 While this system has been highly ef-
|
||
ficient at generating consumerism and the
|
||
growth of gross domestic product, the impact
|
||
on human well-being has been mixed. Offset-
|
||
ting rising living standards and improvements
|
||
to health and education are ever-increasing
|
||
wealth inequality, social inequality, poverty,
|
||
```
|
||
|
||
deterioration of our natural environment, and
|
||
breakdowns of democracy.^24
|
||
In light of these challenges there is a grow-
|
||
ing recognition that GDP growth should not be
|
||
an end in itself, that development needs to be
|
||
socially and economically inclusive, that envi-
|
||
ronmental sustainability is a requirement not
|
||
an option, and that we need to better balance
|
||
the market, state and community.^25
|
||
These realizations have led to a resurgence
|
||
of interest in the commons as a means of en-
|
||
abling that balance. City governments like
|
||
Bologna, Italy, are collaborating with their cit-
|
||
izens to put in place regulations for the care
|
||
and regeneration of urban commons.^26 Seoul
|
||
and Amsterdam call themselves “sharing cit-
|
||
ies,” looking to make sustainable and more
|
||
efficient use of scarce resources. They see
|
||
sharing as a way to improve the use of public
|
||
spaces, mobility, social cohesion, and safety.^27
|
||
The market itself has taken an interest in
|
||
the sharing economy, with businesses like
|
||
Airbnb providing a peer-to-peer marketplace
|
||
for short-term lodging and Uber providing a
|
||
platform for ride sharing. However, Airbnb and
|
||
Uber are still largely operating under the usual
|
||
norms and rules of the market, making them
|
||
less like a commons and more like a tradition-
|
||
al business seeking financial gain. Much of the
|
||
sharing economy is not about the commons
|
||
or building an alternative to a corporate-driv-
|
||
en market economy; it’s about extending the
|
||
deregulated free market into new areas of
|
||
our lives.^28 While none of the people we inter-
|
||
viewed for our case studies would describe
|
||
themselves as part of the sharing economy,
|
||
there are in fact some significant parallels.
|
||
Both the sharing economy and the commons
|
||
make better use of asset capacity. The sharing
|
||
economy sees personal residents and cars as
|
||
having latent spare capacity with rental value.
|
||
The equitable access of the commons broad-
|
||
ens and diversifies the number of people who
|
||
can use and derive value from an asset.
|
||
One way **Made with Creative Commons**
|
||
case studies differ from those of the shar-
|
||
ing economy is their focus on _digital_ resourc-
|
||
es. Digital resources function under different
|
||
|
||
```
|
||
economic rules than physical ones. In a world
|
||
where prices always seem to go up, informa-
|
||
tion technology is an anomaly. Computer-pro-
|
||
cessing power, storage, and bandwidth are all
|
||
rapidly increasing, but rather than costs going
|
||
up, costs are coming down. Digital technolo-
|
||
gies are getting faster, better, and cheaper. The
|
||
cost of anything built on these technologies
|
||
will always go down until it is close to zero.^29
|
||
Those that are Made with Creative Com-
|
||
mons are looking to leverage the unique
|
||
inherent characteristics of digital resourc-
|
||
es, including lowering costs. The use of dig-
|
||
ital-rights-management technologies in the
|
||
form of locks, passwords, and controls to
|
||
prevent digital goods from being accessed,
|
||
changed, replicated, and distributed is minimal
|
||
or nonexistent. Instead, Creative Commons li-
|
||
censes are used to put digital content out in
|
||
the commons, taking advantage of the unique
|
||
economics associated with being digital. The
|
||
aim is to see digital resources used as widely
|
||
and by as many people as possible. Maximiz-
|
||
ing access and participation is a common goal.
|
||
They aim for abundance over scarcity.
|
||
The incremental cost of storing, copying,
|
||
and distributing digital goods is next to zero,
|
||
making abundance possible. But imagining a
|
||
market based on abundance rather than scar-
|
||
city is so alien to the way we conceive of eco-
|
||
nomic theory and practice that we struggle to
|
||
do so.^30 Those that are Made with Creative
|
||
Commons are each pioneering in this new
|
||
landscape, devising their own economic mod-
|
||
els and practice.
|
||
Some are looking to minimize their inter-
|
||
actions with the market and operate as au-
|
||
tonomously as possible. Others are operating
|
||
largely as a business within the existing rules
|
||
and norms of the market. And still others are
|
||
looking to change the norms and rules by
|
||
which the market operates.
|
||
For an ordinary corporation, making social
|
||
benefit a part of its operations is difficult, as
|
||
it’s legally required to make decisions that fi-
|
||
nancially benefit stockholders. But new forms
|
||
of business are emerging. There are benefit
|
||
corporations and social enterprises, which
|
||
```
|
||
|
||
broaden their business goals from making a
|
||
profit to making a positive impact on society,
|
||
workers, the community, and the environ-
|
||
ment.^31 Community-owned businesses, work-
|
||
er-owned businesses, cooperatives, guilds,
|
||
and other organizational forms offer alterna-
|
||
tives to the traditional corporation. Collective-
|
||
ly, these alternative market entities are chang-
|
||
ing the rules and norms of the market.^32
|
||
“A book on open business models” is how
|
||
we described it in this book’s Kickstarter cam-
|
||
paign. We used a handbook called _Business
|
||
Model Generation_ as our reference for defining
|
||
just what a business model is. Developed over
|
||
nine years using an “open process” involving
|
||
470 coauthors from forty-five countries, it is
|
||
useful as a framework for talking about busi-
|
||
ness models.^33
|
||
It contains a “business model canvas,” which
|
||
conceives of a business model as having nine
|
||
building blocks.^34 This blank canvas can serve
|
||
as a tool for anyone to design their own busi-
|
||
ness model. We remixed this business model
|
||
canvas into an _open_ business model canvas,
|
||
adding three more building blocks relevant
|
||
to hybrid market, commons enterprises: _so -
|
||
cial good_ , _Creative Commons license_ , and _“type
|
||
of open environment that the business fits in.”_^35
|
||
This enhanced canvas proved useful when
|
||
we analyzed businesses and helped start-ups
|
||
plan their economic model.
|
||
In our case study interviews, many ex-
|
||
pressed discomfort over describing them-
|
||
selves as an open business model—the term
|
||
_business model_ suggested primarily being
|
||
situated in the market. Where you sit on the
|
||
commons-to-market spectrum affects the ex-
|
||
tent to which you see yourself as a business in
|
||
the market. The more central to the mission
|
||
shared resources and commons values are,
|
||
the less comfort there is in describing your-
|
||
self, or depicting what you do, as a _business_.
|
||
Not all who have endeavors **Made with Cre-
|
||
ative Commons** use business speak; for some
|
||
the process has been experimental, emergent,
|
||
and organic rather than carefully planned us-
|
||
ing a predefined model.
|
||
|
||
```
|
||
The creators, businesses, and organizations
|
||
we profile all engage with the market to gen-
|
||
erate revenue in some way. The ways in which
|
||
this is done vary widely. Donations, pay what
|
||
you can, memberships, “digital for free but
|
||
physical for a fee,” crowdfunding, matchmak-
|
||
ing, value-add services, patrons . . . the list goes
|
||
on and on. (Initial description of how to earn
|
||
revenue available through reference note. For
|
||
latest thinking see How to Bring In Money in
|
||
the next section.)^36 There is no single magic
|
||
bullet, and each endeavor has devised ways
|
||
that work for them. Most make use of more
|
||
than one way. Diversifying revenue streams
|
||
lowers risk and provides multiple paths to sus-
|
||
tainability.
|
||
```
|
||
### Benefits of the Digital Commons
|
||
|
||
```
|
||
While it may be clear why commons-based or-
|
||
ganizations want to interact and engage with
|
||
the market (they need money to survive), it
|
||
may be less obvious why the market would en-
|
||
gage with the commons. The digital commons
|
||
offers many benefits.
|
||
The commons speeds dissemination. The free
|
||
flow of resources in the commons offers tre-
|
||
mendous economies of scale. Distribution is
|
||
decentralized, with all those in the commons
|
||
empowered to share the resources they have
|
||
access to. Those that are Made with Creative
|
||
Commons have a reduced need for sales or
|
||
marketing. Decentralized distribution ampli-
|
||
fies supply and know-how.
|
||
The commons ensures access to all. The mar-
|
||
ket has traditionally operated by putting re-
|
||
sources behind a paywall requiring payment
|
||
first before access. The commons puts re-
|
||
sources in the open, providing access up front
|
||
without payment. Those that are Made with
|
||
Creative Commons make little or no use of
|
||
digital rights management (DRM) to manage
|
||
resources. Not using DRM frees them of the
|
||
costs of acquiring DRM technology and staff
|
||
resources to engage in the punitive practices
|
||
associated with restricting access. The way the
|
||
commons provides access to everyone levels
|
||
the playing field and promotes inclusiveness,
|
||
equity, and fairness.
|
||
```
|
||
|
||
_The commons maximizes participation._ Re-
|
||
sources in the commons can be used and con-
|
||
tributed to by everyone. Using the resources
|
||
of others, contributing your own, and mixing
|
||
yours with others to create new works are all
|
||
dynamic forms of participation made possible
|
||
by the commons. Being **Made with Creative
|
||
Commons** means you’re engaging as many us-
|
||
ers with your resources as possible. Users are
|
||
also authoring, editing, remixing, curating, lo-
|
||
calizing, translating, and distributing. The com-
|
||
mons makes it possible for people to directly
|
||
participate in culture, knowledge building, and
|
||
even democracy, and many other socially ben-
|
||
eficial practices.
|
||
_The commons spurs innovation._ Resources in
|
||
the hands of more people who can use them
|
||
leads to new ideas. The way commons resourc-
|
||
es can be modified, customized, and improved
|
||
results in derivative works never imagined by
|
||
the original creator. Some endeavors that are
|
||
**Made with Creative Commons** deliberately
|
||
encourage users to take the resources being
|
||
shared and innovate them. Doing so moves
|
||
research and development (R&D) from being
|
||
solely inside the organization to being in the
|
||
community.^37 Community-based innovation
|
||
will keep an organization or business on its
|
||
toes. It must continue to contribute new ideas,
|
||
absorb and build on top of the innovations of
|
||
others, and steward the resources and the re-
|
||
lationship with the community.
|
||
_The commons boosts reach and impact._ The
|
||
digital commons is global. Resources may be
|
||
created for a local or regional need, but they go
|
||
far and wide generating a global impact. In the
|
||
digital world, there are no borders between
|
||
countries. When you are **Made with Creative
|
||
Commons** , you are often local and global at
|
||
the same time: Digital designs being globally
|
||
distributed but made and manufactured lo-
|
||
cally. Digital books or music being globally dis-
|
||
tributed but readings and concerts performed
|
||
locally. The digital commons magnifies impact
|
||
by connecting creators to those who use and
|
||
build on their work both locally and globally.
|
||
_The commons is generative._ Instead of ex-
|
||
tracting value, the commons adds value. Dig-
|
||
|
||
```
|
||
itized resources persist without becoming
|
||
depleted, and through use are improved, per-
|
||
sonalized, and localized. Each use adds value.
|
||
The market focuses on generating value for
|
||
the business and the customer. The commons
|
||
generates value for a broader range of bene-
|
||
ficiaries including the business, the custom-
|
||
er, the creator, the public, and the commons
|
||
itself. The generative nature of the commons
|
||
means that it is more cost-effective and pro-
|
||
duces a greater return on investment. Value is
|
||
not just measured in financial terms. Each new
|
||
resource added to the commons provides val-
|
||
ue to the public and contributes to the overall
|
||
value of the commons.
|
||
The commons brings people together for a
|
||
common cause. The commons vests people
|
||
directly with the responsibility to manage the
|
||
resources for the common good. The costs
|
||
and benefits for the individual are balanced
|
||
with the costs and benefits for the communi-
|
||
ty and for future generations. Resources are
|
||
not anonymous or mass produced. Their prov-
|
||
enance is known and acknowledged through
|
||
attribution and other means. Those that are
|
||
Made with Creative Commons generate
|
||
awareness and reputation based on their con-
|
||
tributions to the commons. The reach, impact,
|
||
and sustainability of those contributions rest
|
||
largely on their ability to forge relationships
|
||
and connections with those who use and im-
|
||
prove them. By functioning on the basis of so-
|
||
cial engagement, not monetary exchange, the
|
||
commons unifies people.
|
||
The benefits of the commons are many.
|
||
When these benefits align with the goals of
|
||
individuals, communities, businesses in the
|
||
market, or state enterprises, choosing to man-
|
||
age resources as a commons ought to be the
|
||
option of choice.
|
||
```
|
||
### Our Case Studies.
|
||
|
||
```
|
||
The creators, organizations, and business-
|
||
es in our case studies operate as nonprofits,
|
||
for-profits, and social enterprises. Regardless
|
||
of legal status, they all have a social mission.
|
||
Their primary reason for being is to make the
|
||
world a better place, not to profit. Money is a
|
||
```
|
||
|
||
means to a social end, not the end itself. They
|
||
factor public interest into decisions, behavior,
|
||
and practices. Transparency and trust are re-
|
||
ally important. Impact and success are mea-
|
||
sured against social aims expressed in mission
|
||
statements, and are not just about the finan-
|
||
cial bottom line.
|
||
The case studies are based on the narra-
|
||
tives told to us by founders and key staff. In-
|
||
stead of solely using financials as the measure
|
||
of success and sustainability, they emphasized
|
||
their mission, practices, and means by which
|
||
they measure success. Metrics of success are
|
||
a blend of how social goals are being met and
|
||
how sustainable the enterprise is.
|
||
Our case studies are diverse, ranging from
|
||
publishing to education and manufacturing. All
|
||
of the organizations, businesses, and creators
|
||
in the case studies produce digital resources.
|
||
Those resources exist in many forms including
|
||
books, designs, songs, research, data, cultur-
|
||
al works, education materials, graphic icons,
|
||
and video. Some are digital representations of
|
||
physical resources. Others are born digital but
|
||
can be made into physical resources.
|
||
They are creating new resources, or using
|
||
the resources of others, or mixing existing
|
||
resources together to make something new.
|
||
They, and their audience, all play a direct, par-
|
||
ticipatory role in managing those resources,
|
||
including their preservation, curation, distri-
|
||
bution, and enhancement. Access and partic-
|
||
ipation is open to all regardless of monetary
|
||
means.
|
||
And as users of Creative Commons licenses,
|
||
they are automatically part of a global commu-
|
||
nity. The new digital commons is global. Those
|
||
we profiled come from nearly every continent
|
||
in the world. To build and interact within this
|
||
global community is conducive to success.
|
||
Creative Commons licenses may express le-
|
||
gal rules around the use of resources in a com-
|
||
mons, but success in the commons requires
|
||
more than following the letter of the law and
|
||
acquiring financial means. Over and over we
|
||
heard in our interviews how success and sus-
|
||
tainability are tied to a set of beliefs, values,
|
||
and principles that underlie their actions:
|
||
|
||
```
|
||
Give more than you take. Be open and inclu-
|
||
sive. Add value. Make visible what you are us-
|
||
ing from the commons, what you are adding,
|
||
and what you are monetizing. Maximize abun-
|
||
dance. Give attribution. Express gratitude. De-
|
||
velop trust; don’t exploit. Build relationship
|
||
and community. Be transparent. Defend the
|
||
commons.
|
||
The new digital commons is here to stay.
|
||
Made With Creative Commons case studies
|
||
show how it’s possible to be part of this com-
|
||
mons while still functioning within market and
|
||
state systems. The commons generates ben-
|
||
efits neither the market nor state can achieve
|
||
on their own. Rather than the market or state
|
||
dominating as primary means of resource
|
||
management, a more balanced alternative is
|
||
possible.
|
||
Enterprise use of Creative Commons has
|
||
only just begun. The case studies in this book
|
||
are merely starting points. Each is changing
|
||
and evolving over time. Many more are join-
|
||
ing and inventing new models. This overview
|
||
aims to provide a framework and language
|
||
for thinking and talking about the new digital
|
||
commons. The remaining sections go deeper
|
||
providing further guidance and insights on
|
||
how it works.
|
||
```
|
||
|
||
**Notes**
|
||
1 Jonathan Rowe, _Our Common Wealth_ (San
|
||
Francisco: Berrett-Koehler, 2013), 14.
|
||
|
||
2 David Bollier, _Think Like a Commoner: A
|
||
Short Introduction to the Life of the Com-
|
||
mons_ (Gabriola Island, BC: New Society,
|
||
2014), 176.
|
||
|
||
3 Ibid., 15.
|
||
|
||
4 Ibid., 145.
|
||
|
||
5 Ibid., 175.
|
||
|
||
6 Daniel H. Cole, “Learning from Lin: Les-
|
||
sons and Cautions from the Natural
|
||
Commons for the Knowledge Commons,”
|
||
in _Governing Knowledge Commons_ , eds.
|
||
Brett M. Frischmann, Michael J. Madison,
|
||
and Katherine J. Strandburg (New York:
|
||
Oxford University Press, 2014), 53.
|
||
|
||
7 Max Haiven, _Crises of Imagination, Crises
|
||
of Power: Capitalism, Creativity and the
|
||
Commons_ (New York: Zed Books, 2014),
|
||
93.
|
||
|
||
8 Cole, “Learning from Lin,” in Frischmann,
|
||
Madison, and Strandburg, _Governing
|
||
Knowledge Commons_ , 59.
|
||
|
||
9 Bollier, _Think Like a Commoner_ , 175.
|
||
|
||
10 Joshua Farley and Ida Kubiszewski, “The
|
||
Economics of Information in a Post-Car-
|
||
bon Economy,” in _Free Knowledge: Con-
|
||
fronting the Commodification of Human
|
||
Discovery_ , eds. Patricia W. Elliott and Daryl
|
||
H. Hepting (Regina, SK: University of Regi-
|
||
na Press, 2015), 201–4.
|
||
|
||
11 Rowe, _Our Common Wealth_ , 19; and
|
||
Heather Menzies, _Reclaiming the Com-
|
||
mons for the Common Good: A Memoir
|
||
and Manifesto_ (Gabriola Island, BC: New
|
||
Society, 2014), 42–43.
|
||
|
||
```
|
||
12 Bollier, Think Like a Commoner , 55–78.
|
||
```
|
||
```
|
||
13 Fritjof Capra and Ugo Mattei, The Ecolo -
|
||
gy of Law: Toward a Legal System in Tune
|
||
with Nature and Community (Oakland, CA:
|
||
Berrett-Koehler, 2015), 46–57; and Bollier,
|
||
Think Like a Commoner , 88.
|
||
```
|
||
```
|
||
14 Brett M. Frischmann, Michael J. Madison,
|
||
and Katherine J. Strandburg, “Governing
|
||
Knowledge Commons,” in Frischmann,
|
||
Madison, and Strandburg Governing
|
||
Knowledge Commons , 12.
|
||
```
|
||
```
|
||
15 Farley and Kubiszewski, “Economics of
|
||
Information,” in Elliott and Hepting, Free
|
||
Knowledge , 203.
|
||
```
|
||
```
|
||
16 “What Is Free Software?” GNU Operating
|
||
System, the Free Software Foundation’s
|
||
Licensing and Compliance Lab, accessed
|
||
December 30, 2016, http://www.gnu.org
|
||
/philosophy/free-sw.
|
||
```
|
||
```
|
||
17 Wikipedia, s.v. “Open-source software,”
|
||
last modified November 22, 2016.
|
||
```
|
||
```
|
||
18 Eric S. Raymond, “The Magic Cauldron,”
|
||
in The Cathedral and the Bazaar: Musings
|
||
on Linux and Open Source by an Accidental
|
||
Revolutionary , rev. ed. (Sebastopol, CA:
|
||
O’Reilly Media, 2001), http://www.catb.org/esr
|
||
/writings/cathedral-bazaar/.
|
||
```
|
||
```
|
||
19 New York Times Customer Insight Group,
|
||
The Psychology of Sharing: Why Do People
|
||
Share Online? (New York: New York Times
|
||
Customer Insight Group, 2011), http://www.iab
|
||
.net/media/file/POSWhitePaper.pdf.
|
||
```
|
||
```
|
||
20 “Licensing Considerations,” Creative
|
||
Commons, accessed December 30, 2016,
|
||
creativecommons.org/share-your-work
|
||
/licensing-considerations/.
|
||
```
|
||
```
|
||
21 Creative Commons, 2015 State of the Commons
|
||
(Mountain View, CA: Creative Commons,
|
||
2015), stateof.creativecommons.org/2015/.
|
||
```
|
||
|
||
22 Wikipedia, s.v. “Open Government Part-
|
||
nership,” last modified September 24,
|
||
2016, en.wikipedia.org/wiki
|
||
/Open_Government_Partnership.
|
||
|
||
23 Capra and Mattei, _Ecology of Law_ , 114.
|
||
|
||
24 Ibid., 116.
|
||
|
||
25 The Swedish International Development
|
||
Cooperation Agency, “Stockholm State-
|
||
ment” accessed February 15, 2017, sida.
|
||
se/globalassets/sida/eng/press
|
||
/stockholm-statement.pdf
|
||
|
||
26 City of Bologna, _Regulation on Collabora -
|
||
tion between Citizens and the City for the
|
||
Care and Regeneration of Urban Commons_ ,
|
||
trans. LabGov (LABoratory for the GOVer-
|
||
nance of Commons) (Bologna, Italy: City
|
||
of Bologna, 2014), [http://www.labgov.it](http://www.labgov.it)
|
||
/wp-content/uploads/sites/9
|
||
/Bologna-Regulation-on-collaboration
|
||
-between-citizens-and-the-city-for
|
||
-the-cure-and-regeneration-of
|
||
-urban-commons1.pdf.
|
||
|
||
27 The Seoul Sharing City website is english.
|
||
sharehub.kr; for Amsterdam Sharing City,
|
||
go to [http://www.sharenl.nl/amsterdam](http://www.sharenl.nl/amsterdam)
|
||
-sharing-city/.
|
||
|
||
28 Tom Slee, _What’s Yours Is Mine: Against the
|
||
Sharing Economy_ (New York: OR Books,
|
||
2015), 42.
|
||
|
||
39 Chris Anderson, _Free: How Today’s Smart -
|
||
est Businesses Profit by Giving Something
|
||
for Nothing_ , Reprint with new preface.
|
||
(New York: Hyperion, 2010), 78.
|
||
|
||
30 Jeremy Rifkin, _The Zero Marginal Cost Soci -
|
||
ety: The Internet of Things, the Collaborative
|
||
Commons, and the Eclipse of Capitalism_
|
||
(New York: Palgrave Macmillan, 2014),
|
||
273.
|
||
|
||
31 Gar Alperovitz, _What Then Must We Do?_
|
||
|
||
```
|
||
Straight Talk about the Next American Rev-
|
||
olution: Democratizing Wealth and Building
|
||
a Community-Sustaining Economy from
|
||
the Ground Up (White River Junction, VT:
|
||
Chelsea Green, 2013), 39.
|
||
```
|
||
```
|
||
32 Marjorie Kelly, Owning Our Future: The
|
||
Emerging Ownership Revolution; Journeys
|
||
to a Generative Economy (San Francisco:
|
||
Berrett-Koehler, 2012), 8–9.
|
||
```
|
||
```
|
||
33 Alex Osterwalder and Yves Pigneur, Busi -
|
||
ness Model Generation (Hoboken, NJ: John
|
||
Wiley and Sons, 2010). A preview of the
|
||
book is available at strategyzer.com
|
||
/books/business-model-generation.
|
||
```
|
||
```
|
||
34 This business model canvas is available to
|
||
download at strategyzer.com/canvas
|
||
/business-model-canvas.
|
||
```
|
||
```
|
||
35 We’ve made the “Open Business Model
|
||
Canvas,” designed by the coauthor Paul
|
||
Stacey, available online at docs.google
|
||
.com/drawings/d
|
||
/1QOIDa2qak7wZSSOa4Wv6qVMO77Iwk-
|
||
KHN7CYyq0wHivs/edit. You can also find
|
||
the accompanying Open Business Model
|
||
Canvas Questions at docs.google.com
|
||
/drawings/d/1kACK7TkoJgsM18HUWC-
|
||
bX9xuQ0Byna4plSVZXZGTtays/edit.
|
||
```
|
||
```
|
||
36 A more comprehensive list of revenue
|
||
streams is available in this post I wrote
|
||
on Medium on March 6, 2016. “What Is an
|
||
Open Business Model and How Can You
|
||
Generate Revenue?”, available at
|
||
medium.com/made-with-creative
|
||
-commons/what-is-an-open-business
|
||
-model-and-how-can-you-generate
|
||
-revenue-5854d2659b15.
|
||
```
|
||
```
|
||
37 Henry Chesbrough, Open Innovation: The
|
||
New Imperative for Creating and Profiting
|
||
from Technology (Boston: Harvard Busi-
|
||
ness Review Press, 2006), 31–44.
|
||
```
|
||
|
||
|
||
## 2
|
||
|
||
### HOW
|
||
|
||
### TO BE
|
||
|
||
### MADE WITH
|
||
|
||
### CRE ATI V E
|
||
|
||
### COMMONS
|
||
|
||
**SARAH HINCHLIFF PEARSON**
|
||
|
||
When we began this project in August 2015, we
|
||
set out to write a book about business mod-
|
||
els that involve Creative Commons licenses
|
||
in some significant way—what we call being
|
||
**Made with Creative Commons**. With the help
|
||
of our Kickstarter backers, we chose twen-
|
||
ty-four endeavors from all around the world
|
||
that are **Made with Creative Commons**. The
|
||
mix is diverse, from an individual musician to a
|
||
university-textbook publisher to an electronics
|
||
manufacturer. Some make their own content
|
||
and share under Creative Commons licensing.
|
||
Others are platforms for CC-licensed creative
|
||
work made by others. Many sit somewhere in
|
||
between, both using and contributing creative
|
||
work that’s shared with the public. Like all who
|
||
|
||
```
|
||
use the licenses, these endeavors share their
|
||
work—whether it’s open data or furniture de-
|
||
signs—in a way that enables the public not
|
||
only to access it but also to make use of it.
|
||
We analyzed the revenue models, custom-
|
||
er segments, and value propositions of each
|
||
endeavor. We searched for ways that putting
|
||
their content under Creative Commons licens-
|
||
es helped boost sales or increase reach. Using
|
||
traditional measures of economic success, we
|
||
tried to map these business models in a way
|
||
that meaningfully incorporated the impact of
|
||
Creative Commons. In our interviews, we dug
|
||
into the motivations, the role of CC licenses,
|
||
modes of revenue generation, definitions of
|
||
success.
|
||
```
|
||
|
||
In fairly short order, we realized the book
|
||
we set out to write was quite different from
|
||
the one that was revealing itself in our inter-
|
||
views and research.
|
||
It isn’t that we were wrong to think you
|
||
can make money while using Creative Com-
|
||
mons licenses. In many instances, CC _can_ help
|
||
make you more money. Nor were we wrong
|
||
that there are business models out there that
|
||
others who want to use CC licensing as part
|
||
of their livelihood or business could replicate.
|
||
What we didn’t realize was just how misguided
|
||
it would be to write a book about being **Made
|
||
with Creative Commons** using only a busi-
|
||
ness lens.
|
||
According to the seminal handbook _Business
|
||
Model Generation_ , a business model “describes
|
||
the rationale of how an organization creates,
|
||
delivers, and captures value.”^1 Thinking about
|
||
sharing in terms of creating and capturing
|
||
value always felt inappropriately transaction-
|
||
al and out of place, something we heard time
|
||
and time again in our interviews. And as Cory
|
||
Doctorow told us in our interview with him,
|
||
“ _Business model_ can mean anything you want
|
||
it to mean.”
|
||
Eventually, we got it. Being **Made with Cre-
|
||
ative Commons** is more than a business mod-
|
||
el. While we will talk about specific revenue
|
||
models as one piece of our analysis (and in
|
||
more detail in the case studies), we scrapped
|
||
that as our guiding rubric for the book.
|
||
Admittedly, it took me a long time to get
|
||
there. When Paul and I divided up our writing
|
||
after finishing the research, my charge was
|
||
to distill everything we learned from the case
|
||
studies and write up the practical lessons and
|
||
takeaways. I spent months trying to jam what
|
||
we learned into the business-model box, con-
|
||
vinced there must be some formula for the
|
||
way things interacted. But there is no formu-
|
||
la. You’ll probably have to discard that way of
|
||
thinking before you read any further.
|
||
|
||
In every interview, we started from the same
|
||
simple questions. Amid all the diversity among
|
||
|
||
```
|
||
the creators, organizations, and businesses we
|
||
profiled, there was one constant. Being Made
|
||
with Creative Commons may be good for
|
||
business, but that is not why they do it. Shar-
|
||
ing work with Creative Commons is, at its core,
|
||
a moral decision. The commercial and other
|
||
self-interested benefits are secondary. Most
|
||
decided to use CC licenses first and found a
|
||
revenue model later. This was our first hint
|
||
that writing a book solely about the impact of
|
||
sharing on business might be a little off track.
|
||
But we also started to realize something
|
||
about what it means to be Made with Cre-
|
||
ative Commons. When people talked to us
|
||
about how and why they used CC, it was clear
|
||
that it meant something more than using a
|
||
copyright license. It also represented a set of
|
||
values. There is symbolism behind using CC,
|
||
and that symbolism has many layers.
|
||
At one level, being Made with Creative
|
||
Commons expresses an affinity for the value
|
||
of Creative Commons. While there are many
|
||
different flavors of CC licenses and nearly in-
|
||
finite ways to be Made with Creative Com-
|
||
mons , the basic value system is rooted in a
|
||
fundamental belief that knowledge and cre-
|
||
ativity are building blocks of our culture rather
|
||
than just commodities from which to extract
|
||
market value. These values reflect a belief that
|
||
the common good should always be part of
|
||
the equation when we determine how to reg-
|
||
ulate our cultural outputs. They reflect a belief
|
||
that everyone has something to contribute,
|
||
and that no one can own our shared culture.
|
||
They reflect a belief in the promise of sharing.
|
||
Whether the public makes use of the oppor-
|
||
tunity to copy and adapt your work, sharing
|
||
with a Creative Commons license is a symbol
|
||
of how you want to interact with the people
|
||
who consume your work. Whenever you cre-
|
||
ate something, “all rights reserved” under
|
||
copyright is automatic, so the copyright sym-
|
||
bol (©) on the work does not necessarily come
|
||
across as a marker of distrust or excessive
|
||
protectionism. But using a CC license can be a
|
||
symbol of the opposite—of wanting a real hu-
|
||
man relationship, rather than an impersonal
|
||
```
|
||
|
||
market transaction. It leaves open the possi-
|
||
bility of connection.
|
||
Being **Made with Creative Commons** not
|
||
only demonstrates values connected to CC
|
||
and sharing. It also demonstrates that some-
|
||
thing other than profit drives what you do. In
|
||
our interviews, we always asked what success
|
||
looked like for them. It was stunning how rare-
|
||
ly money was mentioned. Most have a deeper
|
||
purpose and a different vision of success.
|
||
The driving motivation varies depending on
|
||
the type of endeavor. For individual creators,
|
||
it is most often about personal inspiration. In
|
||
some ways, this is nothing new. As Doctorow
|
||
has written, “Creators usually start doing what
|
||
they do for love.”^2 But when you share your
|
||
creative work under a CC license, that dynamic
|
||
is even more pronounced. Similarly, for tech-
|
||
nological innovators, it is often less about cre-
|
||
ating a specific new thing that will make you
|
||
rich and more about solving a specific problem
|
||
you have. The creators of Arduino told us that
|
||
the key question when creating something is
|
||
“Do you as the creator want to use it? It has to
|
||
have personal use and meaning.”
|
||
Many that are **Made with Creative Com-
|
||
mons** have an express social mission that
|
||
underpins everything they do. In many cas-
|
||
es, sharing with Creative Commons expressly
|
||
advances that social mission, and using the
|
||
licenses can be the difference between legiti-
|
||
macy and hypocrisy. Noun Project co-founder
|
||
Edward Boatman told us they could not have
|
||
stated their social mission of sharing with a
|
||
straight face if they weren’t willing to show the
|
||
world that it was OK to share their content us-
|
||
ing a Creative Commons license.
|
||
This dynamic is probably one reason why
|
||
there are so many nonprofit examples of being
|
||
**Made with Creative Commons**. The content
|
||
is the result of a labor of love or a tool to drive
|
||
social change, and money is like gas in the car,
|
||
something that you need to keep going but
|
||
not an end in itself. Being **Made with Creative
|
||
Commons** is a different vision of a business or
|
||
livelihood, where profit is not paramount, and
|
||
producing social good and human connection
|
||
are integral to success.
|
||
|
||
```
|
||
Even if profit isn’t the end goal, you have to
|
||
bring in money to be successfully Made with
|
||
Creative Commons. At a bare minimum, you
|
||
have to make enough money to keep the lights
|
||
on.
|
||
The costs of doing business vary widely for
|
||
those made with CC, but there is generally a
|
||
much lower threshold for sustainability than
|
||
there used to be for any creative endeavor.
|
||
Digital technology has made it easier than ever
|
||
to create, and easier than ever to distribute. As
|
||
Doctorow put it in his book Information Doesn’t
|
||
Want to Be Free , “If analog dollars have turned
|
||
into digital dimes (as the critics of ad-support-
|
||
ed media have it), there is the fact that it’s
|
||
possible to run a business that gets the same
|
||
amount of advertising as its forebears at a
|
||
fraction of the price.”
|
||
Some creation costs are the same as they
|
||
always were. It takes the same amount of time
|
||
and money to write a peer-reviewed journal
|
||
article or paint a painting. Technology can’t
|
||
change that. But other costs are dramati-
|
||
cally reduced by technology, particularly in
|
||
production-heavy domains like filmmaking.^3
|
||
CC-licensed content and content in the public
|
||
domain, as well as the work of volunteer col-
|
||
laborators, can also dramatically reduce costs
|
||
if they’re being used as resources to create
|
||
something new. And, of course, there is the
|
||
reality that some content would be created
|
||
whether or not the creator is paid because it is
|
||
a labor of love.
|
||
Distributing content is almost universally
|
||
cheaper than ever. Once content is created,
|
||
the costs to distribute copies digitally are es-
|
||
sentially zero.^4 The costs to distribute physi-
|
||
cal copies are still significant, but lower than
|
||
they have been historically. And it is now much
|
||
easier to print and distribute physical copies
|
||
on-demand, which also reduces costs. De-
|
||
pending on the endeavor, there can be a whole
|
||
host of other possible expenses like marketing
|
||
and promotion, and even expenses associated
|
||
with the various ways money is being made,
|
||
like touring or custom training.
|
||
```
|
||
|
||
It’s important to recognize that the biggest
|
||
impact of technology on creative endeavors
|
||
is that creators can now foot the costs of cre-
|
||
ation and distribution themselves. People now
|
||
often have a direct route to their potential pub-
|
||
lic without necessarily needing intermediaries
|
||
like record labels and book publishers. Doc-
|
||
torow wrote, “If you’re a creator who never got
|
||
the time of day from one of the great imperial
|
||
powers, this is your time. Where once you had
|
||
no means of reaching an audience without the
|
||
assistance of the industry-dominating mega-
|
||
companies, now you have _hundreds_ of ways to
|
||
do it without them.”^5 Previously, distribution
|
||
of creative work involved the costs associated
|
||
with sustaining a monolithic entity, now cre-
|
||
ators can do the work themselves. That means
|
||
the financial needs of creative endeavors can
|
||
be a lot more modest.
|
||
Whether for an individual creator or a larg-
|
||
er endeavor, it usually isn’t enough to break
|
||
even if you want to make what you’re doing a
|
||
livelihood. You need to build in some support
|
||
for the general operation. This extra bit looks
|
||
different for everyone, but importantly, in
|
||
nearly all cases for those **Made with Creative
|
||
Commons** , the definition of “enough money”
|
||
looks a lot different than it does in the world
|
||
of venture capital and stock options. It is more
|
||
about sustainability and less about unlimited
|
||
growth and profit. SparkFun founder Nathan
|
||
Seidle told us, “ _Business model_ is a really gran-
|
||
diose word for it. It is really just about keeping
|
||
the operation going day to day.”
|
||
|
||
This book is a testament to the notion that it
|
||
is possible to make money while using CC li-
|
||
censes and CC-licensed content, but we are
|
||
still very much at an experimental stage. The
|
||
creators, organizations, and businesses we
|
||
profile in this book are blazing the trail and
|
||
adapting in real time as they pursue this new
|
||
way of operating.
|
||
There are, however, plenty of ways in which
|
||
CC licensing can be good for business in fairly
|
||
|
||
```
|
||
predictable ways. The first is how it helps solve
|
||
“problem zero.”
|
||
```
|
||
### Problem Zero: Getting Discovered.
|
||
|
||
```
|
||
Once you create or collect your content, the
|
||
next step is finding users, customers, fans—in
|
||
other words, your people. As Amanda Palmer
|
||
wrote, “It has to start with the art. The songs
|
||
had to touch people initially, and mean some-
|
||
thing, for anything to work at all.”^6 There isn’t
|
||
any magic to finding your people, and there is
|
||
certainly no formula. Your work has to connect
|
||
with people and offer them some artistic and/
|
||
or utilitarian value. In some ways, this is easier
|
||
than ever. Online we are not limited by shelf
|
||
space, so there is room for every obscure in-
|
||
terest, taste, and need imaginable. This is what
|
||
Chris Anderson dubbed the Long Tail, where
|
||
consumption becomes less about mainstream
|
||
mass “hits” and more about micromarkets for
|
||
every particular niche. As Anderson wrote,
|
||
“We are all different, with different wants and
|
||
needs, and the Internet now has a place for all
|
||
of them in the way that physical markets did
|
||
not.”^7 We are no longer limited to what appeals
|
||
to the masses.
|
||
While finding “your people” online is theo-
|
||
retically easier than in the analog world, as a
|
||
practical matter it can still be difficult to ac-
|
||
tually get noticed. The Internet is a firehose
|
||
of content, one that only grows larger by the
|
||
minute. As a content creator, not only are you
|
||
competing for attention against more content
|
||
creators than ever before, you are competing
|
||
against creativity generated outside the mar-
|
||
ket as well.^8 Anderson wrote, “The greatest
|
||
change of the past decade has been the shift
|
||
in time people spend consuming amateur con-
|
||
tent instead of professional content.”^9 To top
|
||
it all off, you have to compete against the rest
|
||
of their lives, too—“friends, family, music play-
|
||
lists, soccer games, and nights on the town.”^10
|
||
Somehow, some way, you have to get noticed
|
||
by the right people.
|
||
When you come to the Internet armed
|
||
with an all-rights-reserved mentality from the
|
||
start, you are often restricting access to your
|
||
work before there is even any demand for it. In
|
||
```
|
||
|
||
many cases, requiring payment for your work
|
||
is part of the traditional copyright system.
|
||
Even a tiny cost has a big effect on demand.
|
||
It’s called the _penny gap_ —the large difference
|
||
in demand between something that is avail-
|
||
able at the price of one cent versus the price of
|
||
zero.^11 That doesn’t mean it is wrong to charge
|
||
money for your content. It simply means you
|
||
need to recognize the effect that doing so will
|
||
have on demand. The same principle applies
|
||
to restricting access to copy the work. If your
|
||
problem is how to get discovered and find
|
||
“your people,” prohibiting people from copy-
|
||
ing your work and sharing it with others is
|
||
counterproductive.
|
||
Of course, it’s not that being discovered by
|
||
people who like your work will make you rich—
|
||
far from it. But as Cory Doctorow says, “Recog-
|
||
nition is one of many necessary preconditions
|
||
for artistic success.”^12
|
||
Choosing not to spend time and energy re-
|
||
stricting access to your work and policing in-
|
||
fringement also builds goodwill. Lumen Learn-
|
||
ing, a for-profit company that publishes online
|
||
educational materials, made an early decision
|
||
not to prevent students from accessing their
|
||
content, even in the form of a tiny paywall, be-
|
||
cause it would negatively impact student suc-
|
||
cess in a way that would undermine the social
|
||
mission behind what they do. They believe this
|
||
decision has generated an immense amount
|
||
of goodwill within the community.
|
||
It is not just that restricting access to your
|
||
work may undermine your social mission. It
|
||
also may alienate the people who most value
|
||
your creative work. If people like your work,
|
||
their natural instinct will be to share it with
|
||
others. But as David Bollier wrote, “Our natu-
|
||
ral human impulses to imitate and share—the
|
||
essence of culture—have been criminalized.”^13
|
||
The fact that copying can carry criminal
|
||
penalties undoubtedly deters copying it, but
|
||
copying with the click of a button is too easy
|
||
and convenient to ever fully stop it. Try as the
|
||
copyright industry might to persuade us other-
|
||
wise, copying a copyrighted work just doesn’t
|
||
feel like stealing a loaf of bread. And, of course,
|
||
that’s because it isn’t. Sharing a creative work
|
||
|
||
```
|
||
has no impact on anyone else’s ability to make
|
||
use of it.
|
||
If you take some amount of copying and
|
||
sharing your work as a given, you can invest
|
||
your time and resources elsewhere, rather
|
||
than wasting them on playing a cat and mouse
|
||
game with people who want to copy and share
|
||
your work. Lizzy Jongma from the Rijksmu-
|
||
seum said, “We could spend a lot of money
|
||
trying to protect works, but people are going
|
||
to do it anyway. And they will use bad-quali-
|
||
ty versions.” Instead, they started releasing
|
||
high-resolution digital copies of their collec-
|
||
tion into the public domain and making them
|
||
available for free on their website. For them,
|
||
sharing was a form of quality control over the
|
||
copies that were inevitably being shared on-
|
||
line. Doing this meant forgoing the revenue
|
||
they previously got from selling digital images.
|
||
But Lizzy says that was a small price to pay for
|
||
all of the opportunities that sharing unlocked
|
||
for them.
|
||
Being Made with Creative Commons
|
||
means you stop thinking about ways to arti-
|
||
ficially make your content scarce, and instead
|
||
leverage it as the potentially abundant re-
|
||
source it is.^14 When you see information abun-
|
||
dance as a feature, not a bug, you start think-
|
||
ing about the ways to use the idling capacity of
|
||
your content to your advantage. As my friend
|
||
and colleague Eric Steuer once said, “Using CC
|
||
licenses shows you get the Internet.”
|
||
Cory Doctorow says it costs him nothing
|
||
when other people make copies of his work,
|
||
and it opens the possibility that he might get
|
||
something in return.^15 Similarly, the makers of
|
||
the Arduino boards knew it was impossible to
|
||
stop people from copying their hardware, so
|
||
they decided not to even try and instead look
|
||
for the benefits of being open. For them, the
|
||
result is one of the most ubiquitous pieces of
|
||
hardware in the world, with a thriving online
|
||
community of tinkerers and innovators that
|
||
have done things with their work they never
|
||
could have done otherwise.
|
||
There are all kinds of way to leverage the
|
||
power of sharing and remix to your benefit.
|
||
Here are a few.
|
||
```
|
||
|
||
**Use CC to grow a larger audience**
|
||
Putting a Creative Commons license on your
|
||
content won’t make it automatically go viral,
|
||
but eliminating legal barriers to copying the
|
||
work certainly can’t hurt the chances that your
|
||
work will be shared. The CC license symbolizes
|
||
that sharing is welcome. It can act as a little tap
|
||
on the shoulder to those who come across the
|
||
work—a nudge to copy the work if they have
|
||
any inkling of doing so. All things being equal,
|
||
if one piece of content has a sign that says
|
||
Share and the other says Don’t Share (which
|
||
is what “©” means), which do you think people
|
||
are more likely to share?
|
||
The Conversation is an online news site with
|
||
in-depth articles written by academics who are
|
||
experts on particular topics. All of the articles
|
||
are CC-licensed, and they are copied and re-
|
||
shared on other sites by design. This proliferat-
|
||
ing effect, which they track, is a central part of
|
||
the value to their academic authors who want
|
||
to reach as many readers as possible.
|
||
The idea that more eyeballs equates with
|
||
more success is a form of the _max strategy_ ,
|
||
adopted by Google and other technology com-
|
||
panies. According to Google’s Eric Schmidt, the
|
||
idea is simple: “Take whatever it is you are do-
|
||
ing and do it at the max in terms of distribu-
|
||
tion. The other way of saying this is that since
|
||
marginal cost of distribution is free, you might
|
||
as well put things everywhere.”^16 This strate-
|
||
gy is what often motivates companies to make
|
||
their products and services free (i.e., no cost),
|
||
but the same logic applies to making content
|
||
freely shareable. Because CC-licensed content
|
||
is free (as in cost) _and_ can be freely copied, CC
|
||
licensing makes it even more accessible and
|
||
likely to spread.
|
||
If you are successful in reaching more
|
||
users, readers, listeners, or other consumers
|
||
of your work, you can start to benefit from the
|
||
bandwagon effect. The simple fact that there
|
||
are other people consuming or following your
|
||
work spurs others to want to do the same.^17
|
||
This is, in part, because we simply have a ten-
|
||
dency to engage in herd behavior, but it is also
|
||
because a large following is at least a partial
|
||
indicator of quality or usefulness.^18
|
||
|
||
```
|
||
Use CC to get attribution and name
|
||
recognition
|
||
Every Creative Commons license requires that
|
||
credit be given to the author, and that reus-
|
||
ers supply a link back to the original source
|
||
of the material. CC0, not a license but a tool
|
||
used to put work in the public domain, does
|
||
not make attribution a legal requirement, but
|
||
many communities still give credit as a matter
|
||
of best practices and social norms. In fact, it
|
||
is social norms, rather than the threat of legal
|
||
enforcement, that most often motivate peo-
|
||
ple to provide attribution and otherwise com-
|
||
ply with the CC license terms anyway. This is
|
||
the mark of any well-functioning community,
|
||
within both the marketplace and the society at
|
||
large.^19 CC licenses reflect a set of wishes on
|
||
the part of creators, and in the vast majority
|
||
of circumstances, people are naturally inclined
|
||
to follow those wishes. This is particularly the
|
||
case for something as straightforward and
|
||
consistent with basic notions of fairness as
|
||
providing credit.
|
||
The fact that the name of the creator fol-
|
||
lows a CC-licensed work makes the licenses an
|
||
important means to develop a reputation or, in
|
||
corporate speak, a brand. The drive to associ-
|
||
ate your name with your work is not just based
|
||
on commercial motivations, it is fundamental
|
||
to authorship. Knowledge Unlatched is a non-
|
||
profit that helps to subsidize the print produc-
|
||
tion of CC-licensed academic texts by pooling
|
||
contributions from libraries around the United
|
||
States. The CEO, Frances Pinter, says that the
|
||
Creative Commons license on the works has
|
||
a huge value to authors because reputation is
|
||
the most important currency for academics.
|
||
Sharing with CC is a way of having the most
|
||
people see and cite your work.
|
||
Attribution can be about more than just
|
||
receiving credit. It can also be about estab-
|
||
lishing provenance. People naturally want to
|
||
know where content came from—the source
|
||
of a work is sometimes just as interesting as
|
||
the work itself. Opendesk is a platform for fur-
|
||
niture designers to share their designs. Con-
|
||
sumers who like those designs can then get
|
||
matched with local makers who turn the de-
|
||
```
|
||
|
||
signs into real-life furniture. The fact that I, sit-
|
||
ting in the middle of the United States, can pick
|
||
out a design created by a designer in Tokyo
|
||
and then use a maker within my own commu-
|
||
nity to transform the design into something
|
||
tangible is part of the power of their platform.
|
||
The provenance of the design is a special part
|
||
of the product.
|
||
Knowing the source of a work is also critical
|
||
to ensuring its credibility. Just as a trademark
|
||
is designed to give consumers a way to identify
|
||
the source and quality of a particular good and
|
||
service, knowing the author of a work gives the
|
||
public a way to assess its credibility. In a time
|
||
when online discourse is plagued with misin-
|
||
formation, being a trusted information source
|
||
is more valuable than ever.
|
||
|
||
**Use CC-licensed content as a marketing
|
||
tool**
|
||
As we will cover in more detail later, many en-
|
||
deavors that are **Made with Creative Com-
|
||
mons** make money by providing a product
|
||
or service _other_ than the CC-licensed work.
|
||
Sometimes that other product or service is
|
||
completely unrelated to the CC content. Other
|
||
times it’s a physical copy or live performance
|
||
of the CC content. In all cases, the CC content
|
||
can attract people to your other product or
|
||
service.
|
||
Knowledge Unlatched’s Pinter told us she
|
||
has seen time and again how offering CC-li-
|
||
censed content—that is, digitally for free—ac-
|
||
tually increases sales of the printed goods be-
|
||
cause it functions as a marketing tool. We see
|
||
this phenomenon regularly with famous art-
|
||
work. The _Mona Lisa_ is likely the most recog-
|
||
nizable painting on the planet. Its ubiquity
|
||
has the effect of catalyzing interest in seeing
|
||
the painting in person, and in owning physical
|
||
goods with the image. Abundant copies of the
|
||
content often entice more demand, not blunt
|
||
it. Another example came with the advent of
|
||
the radio. Although the music industry did not
|
||
see it coming (and fought it!), free music on the
|
||
radio functioned as advertising for the paid
|
||
version people bought in music stores.^20 Free
|
||
can be a form of promotion.
|
||
|
||
```
|
||
In some cases, endeavors that are Made
|
||
with Creative Commons do not even need
|
||
dedicated marketing teams or marketing bud-
|
||
gets. Cards Against Humanity is a CC-licensed
|
||
card game available as a free download. And
|
||
because of this (thanks to the CC license on
|
||
the game), the creators say it is one of the
|
||
best-marketed games in the world, and they
|
||
have never spent a dime on marketing. The
|
||
textbook publisher OpenStax has also avoid-
|
||
ed hiring a marketing team. Their products are
|
||
free, or cheaper to buy in the case of physical
|
||
copies, which makes them much more attrac-
|
||
tive to students who then demand them from
|
||
their universities. They also partner with ser-
|
||
vice providers who build atop the CC-licensed
|
||
content and, in turn, spend money and re-
|
||
sources marketing those services (and by ex-
|
||
tension, the OpenStax textbooks).
|
||
```
|
||
```
|
||
Use CC to enable hands-on engagement
|
||
with your work
|
||
The great promise of Creative Commons li-
|
||
censing is that it signifies an embrace of remix
|
||
culture. Indeed, this is the great promise of
|
||
digital technology. The Internet opened up a
|
||
whole new world of possibilities for public par-
|
||
ticipation in creative work.
|
||
Four of the six CC licenses enable reusers to
|
||
take apart, build upon, or otherwise adapt the
|
||
work. Depending on the context, adaptation
|
||
can mean wildly different things—translating,
|
||
updating, localizing, improving, transforming.
|
||
It enables a work to be customized for partic-
|
||
ular needs, uses, people, and communities,
|
||
which is another distinct value to offer the
|
||
public.^21 Adaptation is more game changing in
|
||
some contexts than others. With educational
|
||
materials, the ability to customize and update
|
||
the content is critically important for its use-
|
||
fulness. For photography, the ability to adapt a
|
||
photo is less important.
|
||
This is a way to counteract a potential
|
||
downside of the abundance of free and open
|
||
content described above. As Anderson wrote
|
||
in Free , “People often don’t care as much about
|
||
things they don’t pay for, and as a result they
|
||
don’t think as much about how they consume
|
||
```
|
||
|
||
them.”^22 If even the tiny act of volition of pay-
|
||
ing one penny for something changes our
|
||
perception of that thing, then surely the act
|
||
of remixing it enhances our perception expo-
|
||
nentially.^23 We know that people will pay more
|
||
for products they had a part in creating.^24 And
|
||
we know that creating something, no matter
|
||
what quality, brings with it a type of creative
|
||
satisfaction that can never be replaced by con-
|
||
suming something created by someone else.^25
|
||
Actively engaging with the content helps us
|
||
avoid the type of aimless consumption that
|
||
anyone who has absentmindedly scrolled
|
||
through their social-media feeds for an hour
|
||
knows all too well. In his book, _Cognitive Sur-
|
||
plus_ , Clay Shirky says, “To participate is to act
|
||
as if your presence matters, as if, when you see
|
||
something or hear something, your response
|
||
is part of the event.”^26 Opening the door to
|
||
your content can get people more deeply tied
|
||
to your work.
|
||
|
||
**Use CC to differentiate yourself**
|
||
Operating under a traditional copyright regime
|
||
usually means operating under the rules of
|
||
establishment players in the media. Business
|
||
strategies that are embedded in the tradition-
|
||
al copyright system, like using digital rights
|
||
management (DRM) and signing exclusivity
|
||
contracts, can tie the hands of creators, often
|
||
at the expense of the creator’s best interest.^27
|
||
Being **Made with Creative Commons** means
|
||
you can function without those barriers and,
|
||
in many cases, use the increased openness as
|
||
a competitive advantage. David Harris from
|
||
OpenStax said they specifically pursue strate-
|
||
gies they know that traditional publishers can-
|
||
not. “Don’t go into a market and play by the in-
|
||
cumbent rules,” David said. “Change the rules
|
||
of engagement.”
|
||
|
||
### Making Money
|
||
|
||
Like any moneymaking endeavor, those that
|
||
are **Made with Creative Commons** have to
|
||
generate some type of value for their audi-
|
||
ence or customers. Sometimes that value is
|
||
subsidized by funders who are not actually
|
||
beneficiaries of that value. Funders, whether
|
||
|
||
```
|
||
philanthropic institutions, governments, or
|
||
concerned individuals, provide money to the
|
||
organization out of a sense of pure altruism.
|
||
This is the way traditional nonprofit funding
|
||
operates.^28 But in many cases, the revenue
|
||
streams used by endeavors that are Made
|
||
with Creative Commons are directly tied to
|
||
the value they generate, where the recipient
|
||
is paying for the value they receive like any
|
||
standard market transaction. In still other
|
||
cases, rather than the quid pro quo exchange
|
||
of money for value that typically drives market
|
||
transactions, the recipient gives money out of
|
||
a sense of reciprocity.
|
||
Most who are Made with Creative Com-
|
||
mons use a variety of methods to bring in rev-
|
||
enue, some market-based and some not. One
|
||
common strategy is using grant funding for
|
||
content creation when research-and-develop-
|
||
ment costs are particularly high, and then find-
|
||
ing a different revenue stream (or streams) for
|
||
ongoing expenses. As Shirky wrote, “The trick
|
||
is in knowing when markets are an optimal
|
||
way of organizing interactions and when they
|
||
are not.”^29
|
||
Our case studies explore in more detail the
|
||
various revenue-generating mechanisms used
|
||
by the creators, organizations, and businesses
|
||
we interviewed. There is nuance hidden within
|
||
the specific ways each of them makes money,
|
||
so it is a bit dangerous to generalize too much
|
||
about what we learned. Nonetheless, zooming
|
||
out and viewing things from a higher level of
|
||
abstraction can be instructive.
|
||
```
|
||
```
|
||
Market-based revenue streams
|
||
In the market, the central question when de-
|
||
termining how to bring in revenue is what val-
|
||
ue people are willing to pay for.^30 By definition,
|
||
if you are Made with Creative Commons , the
|
||
content you provide is available for free and
|
||
not a market commodity. Like the ubiquitous
|
||
freemium business model, any possible mar-
|
||
ket transaction with a consumer of your con-
|
||
tent has to be based on some added value you
|
||
provide.^31
|
||
In many ways, this is the way of the future
|
||
for all content-driven endeavors. In the market,
|
||
```
|
||
|
||
value lives in things that are scarce. Because
|
||
the Internet makes a universe of content avail-
|
||
able to all of us for free, it is difficult to get peo-
|
||
ple to pay for content online. The struggling
|
||
newspaper industry is a testament to this fact.
|
||
This is compounded by the fact that at least
|
||
some amount of copying is probably inevita-
|
||
ble. That means you may end up competing
|
||
with free versions of your own content, wheth-
|
||
er you condone it or not.^32 If people can easi-
|
||
ly find your content for free, getting people to
|
||
buy it will be difficult, particularly in a context
|
||
where access to content is more important
|
||
than owning it. In _Free_ , Anderson wrote, “Copy-
|
||
right protection schemes, whether coded into
|
||
either law or software, are simply holding up a
|
||
price against the force of gravity.”
|
||
Of course, this doesn’t mean that con-
|
||
tent-driven endeavors have no future in the
|
||
traditional marketplace. In _Free,_ Anderson ex-
|
||
plains how when one product or service be-
|
||
comes free, as information and content largely
|
||
have in the digital age, other things become
|
||
more valuable. “Every abundance creates a
|
||
new scarcity,” he wrote. You just have to find
|
||
some way _other_ than the content to provide
|
||
value to your audience or customers. As An-
|
||
derson says, “It’s easy to compete with Free:
|
||
simply offer something better or at least dif-
|
||
ferent from the free version.”^33
|
||
In light of this reality, in some ways endeav-
|
||
ors that are **Made with Creative Commons**
|
||
are at a level playing field with all content-based
|
||
endeavors in the digital age. In fact, they may
|
||
even have an advantage because they can use
|
||
the abundance of content to derive revenue
|
||
from something scarce. They can also benefit
|
||
from the goodwill that stems from the values
|
||
behind being **Made with Creative Commons**.
|
||
|
||
For content creators and distributors, there
|
||
are nearly infinite ways to provide value to the
|
||
consumers of your work, above and beyond
|
||
the value that lives within your free digital con-
|
||
tent. Often, the CC-licensed content functions
|
||
|
||
```
|
||
as a marketing tool for the paid product or
|
||
service.
|
||
Here are the most common high-level
|
||
categories.
|
||
```
|
||
```
|
||
Providing a custom service to con-
|
||
sumers of your work
|
||
In this age of information abundance, we
|
||
don’t lack for content. The trick is find-
|
||
ing content that matches our needs and
|
||
wants, so customized services are par-
|
||
ticularly valuable. As Anderson wrote,
|
||
“Commodity information (everybody
|
||
gets the same version) wants to be free.
|
||
Customized information (you get some-
|
||
thing unique and meaningful to you)
|
||
wants to be expensive.”^34 This can be
|
||
anything from the artistic and cultural
|
||
consulting services provided by Ártica to
|
||
the custom-song business of Jonathan
|
||
“Song-A-Day” Mann.
|
||
```
|
||
```
|
||
Charging for the physical copy
|
||
In his book about maker culture, An-
|
||
derson characterizes this model as giv-
|
||
ing away the bits and selling the atoms
|
||
(where bits refers to digital content and
|
||
atoms refer to a physical object).^35 This is
|
||
particularly successful in domains where
|
||
the digital version of the content isn’t as
|
||
valuable as the analog version, like book
|
||
publishing where a significant subset of
|
||
people still prefer reading something
|
||
they can hold in their hands. Or in do-
|
||
mains where the content isn’t useful
|
||
until it is in physical form, like furniture
|
||
designs. In those situations, a significant
|
||
portion of consumers will pay for the con-
|
||
venience of having someone else put the
|
||
physical version together for them. Some
|
||
endeavors squeeze even more out of this
|
||
revenue stream by using a Creative Com-
|
||
mons license that only allows noncom-
|
||
mercial uses, which means no one else
|
||
can sell physical copies of their work in
|
||
competition with them. This strategy of
|
||
reserving commercial rights can be par-
|
||
ticularly important for items like books,
|
||
```
|
||
```
|
||
MARKET-BASED
|
||
```
|
||
```
|
||
MARKET-BASED
|
||
```
|
||
|
||
```
|
||
where every printed copy of the same
|
||
work is likely to be the same quality, so it
|
||
is harder to differentiate one publishing
|
||
service from another. On the other hand,
|
||
for items like furniture or electronics, the
|
||
provider of the physical goods can com-
|
||
pete with other providers of the same
|
||
works based on quality, service, or other
|
||
traditional business principles.
|
||
```
|
||
```
|
||
Charging for the in-person version
|
||
As anyone who has ever gone to a con-
|
||
cert will tell you, experiencing creativity
|
||
in person is a completely different expe-
|
||
rience from consuming a digital copy on
|
||
your own. Far from acting as a substitute
|
||
for face-to-face interaction, CC-licensed
|
||
content can actually create demand for
|
||
the in-person version of experience. You
|
||
can see this effect when people go view
|
||
original art in person or pay to attend a
|
||
talk or training course.
|
||
```
|
||
```
|
||
Selling merchandise
|
||
In many cases, people who like your work
|
||
will pay for products demonstrating a
|
||
connection to your work. As a child of
|
||
the 1980s, I can personally attest to the
|
||
power of a good concert T-shirt. This can
|
||
also be an important revenue stream for
|
||
museums and galleries.
|
||
```
|
||
Sometimes the way to find a market-based
|
||
revenue stream is by providing value to peo-
|
||
ple _other_ than those who consume your CC-li-
|
||
censed content. In these revenue streams, the
|
||
free content is being subsidized by an entirely
|
||
different category of people or businesses. Of-
|
||
ten, those people or businesses are paying to
|
||
access your main audience. The fact that the
|
||
content is free increases the size of the audi-
|
||
ence, which in turn makes the offer more valu-
|
||
able to the paying customers. This is a varia-
|
||
tion of a traditional business model built on
|
||
free called _multi-sided platforms_.^36 Access to
|
||
your audience isn’t the only thing people are
|
||
|
||
```
|
||
willing to pay for—there are other services you
|
||
can provide as well.
|
||
```
|
||
```
|
||
Charging advertisers or sponsors
|
||
The traditional model of subsidizing free
|
||
content is advertising. In this version of
|
||
multi-sided platforms, advertisers pay
|
||
for the opportunity to reach the set of
|
||
eyeballs the content creators provide in
|
||
the form of their audience.^37 The Internet
|
||
has made this model more difficult be-
|
||
cause the number of potential channels
|
||
available to reach those eyeballs has be-
|
||
come essentially infinite.^38 Nonetheless,
|
||
it remains a viable revenue stream for
|
||
many content creators, including those
|
||
who are Made with Creative Commons.
|
||
Often, instead of paying to display adver-
|
||
tising, the advertiser pays to be an official
|
||
sponsor of particular content or projects,
|
||
or of the overall endeavor.
|
||
```
|
||
```
|
||
Charging your content creators
|
||
Another type of multisided platform is
|
||
where the content creators themselves
|
||
pay to be featured on the platform. Ob-
|
||
viously, this revenue stream is only avail-
|
||
able to those who rely on work created,
|
||
at least in part, by others. The most well-
|
||
known version of this model is the “au-
|
||
thor-processing charge” of open-access
|
||
journals like those published by the Pub-
|
||
lic Library of Science, but there are other
|
||
variations. The Conversation is primar-
|
||
ily funded by a university-membership
|
||
model, where universities pay to have
|
||
their faculties participate as writers of
|
||
the content on the Conversation website.
|
||
```
|
||
```
|
||
Charging a transaction fee
|
||
This is a version of a traditional business
|
||
model based on brokering transactions
|
||
between parties.^39 Curation is an import-
|
||
ant element of this model. Platforms like
|
||
the Noun Project add value by wading
|
||
through CC-licensed content to curate
|
||
a high-quality set and then derive reve-
|
||
nue when creators of that content make
|
||
```
|
||
```
|
||
MARKET-BASED
|
||
```
|
||
```
|
||
MARKET-BASED
|
||
```
|
||
```
|
||
MARKET-BASED
|
||
```
|
||
```
|
||
MARKET-BASED
|
||
```
|
||
```
|
||
MARKET-BASED
|
||
```
|
||
|
||
```
|
||
transactions with customers. Other plat-
|
||
forms make money when service pro-
|
||
viders transact with their customers; for
|
||
example, Opendesk makes money every
|
||
time someone on their site pays a mak-
|
||
er to make furniture based on one of the
|
||
designs on the platform.
|
||
```
|
||
```
|
||
Providing a service to your creators
|
||
As mentioned above, endeavors can
|
||
make money by providing customized
|
||
services to their users. Platforms can un-
|
||
dertake a variation of this service model
|
||
directed at the creators that provide the
|
||
content they feature. The data platforms
|
||
Figure.NZ and Figshare both capitalize
|
||
on this model by providing paid tools to
|
||
help their users make the data they con-
|
||
tribute to the platform more discover-
|
||
able and reusable.
|
||
```
|
||
```
|
||
Licensing a trademark
|
||
Finally, some that are Made with Cre-
|
||
ative Commons make money by sell-
|
||
ing use of their trademarks. Well known
|
||
brands that consumers associate with
|
||
quality, credibility, or even an ethos can
|
||
license that trademark to companies that
|
||
want to take advantage of that goodwill.
|
||
By definition, trademarks are scarce be-
|
||
cause they represent a particular source
|
||
of a good or service. Charging for the
|
||
ability to use that trademark is a way of
|
||
deriving revenue from something scarce
|
||
while taking advantage of the abundance
|
||
of CC content.
|
||
```
|
||
**Reciprocity-based revenue streams**
|
||
Even if we set aside grant funding, we found
|
||
that the traditional economic framework of
|
||
understanding the market failed to fully cap-
|
||
ture the ways the endeavors we analyzed were
|
||
making money. It was not simply about mone-
|
||
tizing scarcity.
|
||
Rather than devising a scheme to get peo-
|
||
ple to pay money in exchange for some direct
|
||
value provided to them, many of the revenue
|
||
streams were more about providing value,
|
||
|
||
```
|
||
building a relationship, and then eventually
|
||
finding some money that flows back out of a
|
||
sense of reciprocity. While some look like tra-
|
||
ditional nonprofit funding models, they aren’t
|
||
charity. The endeavor exchange value with
|
||
people, just not necessarily synchronous-
|
||
ly or in a way that requires that those values
|
||
be equal. As David Bollier wrote in Think Like
|
||
a Commoner , “There is no self-serving calcula-
|
||
tion of whether the value given and received is
|
||
strictly equal.”
|
||
This should be a familiar dynamic—it is the
|
||
way you deal with your friends and family. We
|
||
give without regard for what and when we will
|
||
get back. David Bollier wrote, “Reciprocal social
|
||
exchange lies at the heart of human identity,
|
||
community and culture. It is a vital brain func-
|
||
tion that helps the human species survive and
|
||
evolve.”
|
||
What is rare is to incorporate this sort of rela-
|
||
tionship into an endeavor that also engages with
|
||
the market.^40 We almost can’t help but think of
|
||
relationships in the market as being centered on
|
||
an even-steven exchange of value.^41
|
||
```
|
||
```
|
||
Memberships and individual
|
||
donations
|
||
While memberships and donations are
|
||
traditional nonprofit funding models, in
|
||
the Made with Creative Commons con-
|
||
text, they are directly tied to the recipro-
|
||
cal relationship that is cultivated with the
|
||
beneficiaries of their work. The bigger
|
||
the pool of those receiving value from
|
||
the content, the more likely this strategy
|
||
will work, given that only a small percent-
|
||
age of people are likely to contribute.
|
||
Since using CC licenses can grease the
|
||
wheels for content to reach more people,
|
||
this strategy can be more effective for
|
||
endeavors that are Made with Creative
|
||
Commons. The greater the argument
|
||
that the content is a public good or that
|
||
the entire endeavor is furthering a social
|
||
mission, the more likely this strategy is to
|
||
succeed.
|
||
```
|
||
```
|
||
MARKET-BASED
|
||
```
|
||
```
|
||
MARKET-BASED
|
||
```
|
||
```
|
||
RECIPROCITY
|
||
```
|
||
```
|
||
-BASED
|
||
```
|
||
|
||
```
|
||
The pay-what-you-want model
|
||
In the pay-what-you-want model, the
|
||
beneficiary of Creative Commons con-
|
||
tent is invited to give—at any amount
|
||
they can and feel is appropriate, based
|
||
on the public and personal value they
|
||
feel is generated by the open content.
|
||
Critically, these models are not touted as
|
||
“buying” something free. They are simi-
|
||
lar to a tip jar. People make financial con-
|
||
tributions as an act of gratitude. These
|
||
models capitalize on the fact that we
|
||
are naturally inclined to give money for
|
||
things we value in the marketplace, even
|
||
in situations where we could find a way
|
||
to get it for free.
|
||
```
|
||
```
|
||
Crowdfunding
|
||
Crowdfunding models are based on re-
|
||
couping the costs of creating and dis-
|
||
tributing content before the content is
|
||
created. If the endeavor is Made with
|
||
Creative Commons, anyone who wants
|
||
the work in question could simply wait
|
||
until it’s created and then access it for
|
||
free. That means, for this model to work,
|
||
people have to care about more than
|
||
just receiving the work. They have to
|
||
want you to succeed. Amanda Palmer
|
||
credits the success of her crowdfunding
|
||
on Kickstarter and Patreon to the years
|
||
she spent building her community and
|
||
creating a connection with her fans. She
|
||
wrote in The Art of Asking , “Good art is
|
||
made, good art is shared, help is offered,
|
||
ears are bent, emotions are exchanged,
|
||
the compost of real, deep connection is
|
||
sprayed all over the fields. Then one day,
|
||
the artist steps up and asks for some-
|
||
thing. And if the ground has been fertil-
|
||
ized enough, the audience says, without
|
||
hesitation: of course.”
|
||
Other types of crowdfunding rely on
|
||
a sense of responsibility that a partic-
|
||
ular community may feel. Knowledge
|
||
Unlatched pools funds from major U.S.
|
||
libraries to subsidize CC-licensed aca-
|
||
demic work that will be, by definition,
|
||
```
|
||
```
|
||
available to everyone for free. Libraries
|
||
with bigger budgets tend to give more
|
||
out of a sense of commitment to the li-
|
||
brary community and to the idea of open
|
||
access generally.
|
||
```
|
||
### Making Human Connections
|
||
|
||
```
|
||
Regardless of how they made money, in our
|
||
interviews, we repeatedly heard language like
|
||
“persuading people to buy” and “inviting peo-
|
||
ple to pay.” We heard it even in connection
|
||
with revenue streams that sit squarely within
|
||
the market. Cory Doctorow told us, “I have to
|
||
convince my readers that the right thing to do
|
||
is to pay me.” The founders of the for-profit
|
||
company Lumen Learning showed us the let-
|
||
ter they send to those who opt not to pay for
|
||
the services they provide in connection with
|
||
their CC-licensed educational content. It isn’t
|
||
a cease-and-desist letter; it’s an invitation to
|
||
pay because it’s the right thing to do. This sort
|
||
of behavior toward what could be considered
|
||
nonpaying customers is largely unheard of in
|
||
the traditional marketplace. But it seems to be
|
||
part of the fabric of being Made with Creative
|
||
Commons.
|
||
Nearly every endeavor we profiled relied, at
|
||
least in part, on people being invested in what
|
||
they do. The closer the Creative Commons
|
||
content is to being “the product,” the more
|
||
pronounced this dynamic has to be. Rather
|
||
than simply selling a product or service, they
|
||
are making ideological, personal, and creative
|
||
connections with the people who value what
|
||
they do.
|
||
It took me a very long time to see how this
|
||
avoidance of thinking about what they do in
|
||
pure market terms was deeply tied to being
|
||
Made with Creative Commons.
|
||
I came to the research with preconceived
|
||
notions about what Creative Commons is and
|
||
what it means to be Made with Creative Com-
|
||
mons. It turned out I was wrong on so many
|
||
counts.
|
||
Obviously, being Made with Creative Com-
|
||
mons means using Creative Commons licens-
|
||
es. That much I knew. But in our interviews,
|
||
people spoke of so much more than copyright
|
||
```
|
||
**RECIPROCITY**
|
||
|
||
**-BASED**
|
||
|
||
**RECIPROCITY**
|
||
|
||
**-BASED**
|
||
|
||
|
||
permissions when they explained how sharing
|
||
fit into what they do. I was thinking about shar-
|
||
ing too narrowly, and as a result, I was missing
|
||
vast swaths of the meaning packed within Cre-
|
||
ative Commons. Rather than parsing the spe-
|
||
cific and narrow role of the copyright license in
|
||
the equation, it is important not to disaggre-
|
||
gate the rest of what comes with sharing. _You
|
||
have to widen the lens._
|
||
Being **Made with Creative Commons** is
|
||
not just about the simple act of licensing a
|
||
copyrighted work under a set of standardized
|
||
terms, but also about community, social good,
|
||
contributing ideas, expressing a value system,
|
||
working together. These components of shar-
|
||
ing are hard to cultivate if you think about what
|
||
you do in purely market terms. Decent social
|
||
behavior isn’t as intuitive when we are doing
|
||
something that involves monetary exchange.
|
||
It takes a conscious effort to foster the context
|
||
for real sharing, based not strictly on imper-
|
||
sonal market exchange, but on connections
|
||
with the people with whom you share—con-
|
||
nections with you, with your work, with your
|
||
values, with each other.
|
||
The rest of this section will explore some of
|
||
the common strategies that creators, compa-
|
||
nies, and organizations use to remind us that
|
||
there are humans behind every creative en-
|
||
deavor. To remind us we have obligations to
|
||
each other. To remind us what sharing really
|
||
looks like.
|
||
|
||
**Be human**
|
||
Humans are social animals, which means we
|
||
are naturally inclined to treat each other well.^42
|
||
But the further removed we are from the per-
|
||
son with whom we are interacting, the less car-
|
||
ing our behavior will be. While the Internet has
|
||
democratized cultural production, increased
|
||
access to knowledge, and connected us in ex-
|
||
traordinary ways, it can also make it easy for-
|
||
get we are dealing with another human.
|
||
To counteract the anonymous and imper-
|
||
sonal tendencies of how we operate online,
|
||
individual creators and corporations who use
|
||
Creative Commons licenses work to demon-
|
||
strate their humanity. For some, this means
|
||
|
||
```
|
||
pouring their lives out on the page. For oth-
|
||
ers, it means showing their creative process,
|
||
giving a glimpse into how they do what they
|
||
do. As writer Austin Kleon wrote, “ Our work
|
||
doesn’t speak for itself. Human beings want to
|
||
know where things came from, how they were
|
||
made, and who made them. The stories you
|
||
tell about the work you do have a huge effect
|
||
on how people feel and what they understand
|
||
about your work, and how people feel and
|
||
what they understand about your work affects
|
||
how they value it.”^43
|
||
A critical component to doing this effec-
|
||
tively is not worrying about being a “brand.”
|
||
That means not being afraid to be vulnerable.
|
||
Amanda Palmer says, “When you’re afraid of
|
||
someone’s judgment, you can’t connect with
|
||
them. You’re too preoccupied with the task of
|
||
impressing them.” Not everyone is suited to
|
||
live life as an open book like Palmer, and that’s
|
||
OK. There are a lot of ways to be human. The
|
||
trick is just avoiding pretense and the tempta-
|
||
tion to artificially craft an image. People don’t
|
||
just want the glossy version of you. They can’t
|
||
relate to it, at least not in a meaningful way.
|
||
This advice is probably even more import-
|
||
ant for businesses and organizations because
|
||
we instinctively conceive of them as nonhu-
|
||
man (though in the United States, corporations
|
||
are people!). When corporations and organiza-
|
||
tions make the people behind them more ap-
|
||
parent, it reminds people that they are dealing
|
||
with something other than an anonymous cor-
|
||
porate entity. In business-speak, this is about
|
||
“humanizing your interactions” with the pub-
|
||
lic.^44 But it can’t be a gimmick. You can’t fake
|
||
being human.
|
||
```
|
||
```
|
||
Be open and accountable
|
||
Transparency helps people understand who
|
||
you are and why you do what you do, but it also
|
||
inspires trust. Max Temkin of Cards Against
|
||
Humanity told us, “One of the most surpris-
|
||
ing things you can do in capitalism is just be
|
||
honest with people.” That means sharing the
|
||
good and the bad. As Amanda Palmer wrote,
|
||
“You can fix almost anything by authentically
|
||
communicating.”^45 It isn’t about trying to satis-
|
||
```
|
||
|
||
```
|
||
fy everyone or trying to sugarcoat mistakes or
|
||
bad news, but instead about explaining your
|
||
rationale and then being prepared to defend it
|
||
when people are critical.^46
|
||
Being accountable does not mean operating
|
||
on consensus. According to James Surowiec-
|
||
ki, consensus-driven groups tend to resort to
|
||
lowest-common-denominator solutions and
|
||
avoid the sort of candid exchange of ideas that
|
||
cultivates healthy collaboration.^47 Instead, it
|
||
can be as simple as asking for input and then
|
||
giving context and explanation about deci-
|
||
sions you make, even if soliciting feedback and
|
||
inviting discourse is time-consuming. If you
|
||
don’t go through the effort to actually respond
|
||
to the input you receive, it can be worse than
|
||
not inviting input in the first place.^48 But when
|
||
you get it right, it can guarantee the type of di-
|
||
versity of thought that helps endeavors excel.
|
||
And it is another way to get people involved
|
||
and invested in what you do.
|
||
```
|
||
**Design for the good actors**
|
||
Traditional economics assumes people make
|
||
decisions based solely on their own econom-
|
||
ic self-interest.^49 Any relatively introspective
|
||
human knows this is a fiction—we are much
|
||
more complicated beings with a whole range
|
||
of needs, emotions, and motivations. In fact,
|
||
we are hardwired to work together and ensure
|
||
fairness.^50 Being **Made with Creative Com-
|
||
mons** requires an assumption that people will
|
||
largely act on those social motivations, motiva-
|
||
tions that would be considered “irrational” in
|
||
an economic sense. As Knowledge Unlatched’s
|
||
Pinter told us, “It is best to ignore people who
|
||
try to scare you about free riding. That fear
|
||
is based on a very shallow view of what mo-
|
||
tivates human behavior.” There will always be
|
||
people who will act in purely selfish ways, but
|
||
endeavors that are **Made with Creative Com-
|
||
mons** design for the good actors.
|
||
The assumption that people will largely do
|
||
the right thing can be a self-fulfilling prophe-
|
||
cy. Shirky wrote in _Cognitive Surplus_ , “Systems
|
||
that assume people will act in ways that create
|
||
public goods, and that give them opportunities
|
||
and rewards for doing so, often let them work
|
||
|
||
```
|
||
together better than neoclassical economics
|
||
would predict.”^51 When we acknowledge that
|
||
people are often motivated by something oth-
|
||
er than financial self-interest, we design our
|
||
endeavors in ways that encourage and accen-
|
||
tuate our social instincts.
|
||
Rather than trying to exert control over
|
||
people’s behavior, this mode of operating re-
|
||
quires a certain level of trust. We might not
|
||
realize it, but our daily lives are already built
|
||
on trust. As Surowiecki wrote in The Wisdom of
|
||
Crowds , “It’s impossible for a society to rely on
|
||
law alone to make sure citizens act honestly
|
||
and responsibly. And it’s impossible for any or-
|
||
ganization to rely on contracts alone to make
|
||
sure that its managers and workers live up to
|
||
their obligation.” Instead, we largely trust that
|
||
people—mostly strangers—will do what they
|
||
are supposed to do.^52 And most often, they do.
|
||
```
|
||
```
|
||
Treat humans like, well, humans
|
||
For creators, treating people as humans
|
||
means not treating them like fans. As Kleon
|
||
says, “If you want fans, you have to be a fan
|
||
first.”^53 Even if you happen to be one of the few
|
||
to reach celebrity levels of fame, you are bet-
|
||
ter off remembering that the people who fol-
|
||
low your work are human, too. Cory Doctorow
|
||
makes a point to answer every single email
|
||
someone sends him. Amanda Palmer spends
|
||
vast quantities of time going online to commu-
|
||
nicate with her public, making a point to listen
|
||
just as much as she talks.^54
|
||
The same idea goes for businesses and or-
|
||
ganizations. Rather than automating its cus-
|
||
tomer service, the music platform Tribe of
|
||
Noise makes a point to ensure its employees
|
||
have personal, one-on-one interaction with
|
||
users.
|
||
When we treat people like humans, they typ-
|
||
ically return the gift in kind. It’s called karma.
|
||
But social relationships are fragile. It is all too
|
||
easy to destroy them if you make the mistake
|
||
of treating people as anonymous customers
|
||
or free labor.^55 Platforms that rely on content
|
||
from contributors are especially at risk of cre-
|
||
ating an exploitative dynamic. It is important
|
||
to find ways to acknowledge and pay back the
|
||
```
|
||
|
||
value that contributors generate. That does not
|
||
mean you can solve this problem by simply pay-
|
||
ing contributors for their time or contributions.
|
||
As soon as we introduce money into a relation-
|
||
ship—at least when it takes a form of paying
|
||
monetary value in exchange for other value—
|
||
it can dramatically change the dynamic.^56
|
||
|
||
**State your principles and stick to them**
|
||
Being **Made with Creative Commons** makes
|
||
a statement about who you are and what you
|
||
do. The symbolism is powerful. Using Creative
|
||
Commons licenses demonstrates adherence
|
||
to a particular belief system, which generates
|
||
goodwill and connects like-minded people to
|
||
your work. Sometimes people will be drawn to
|
||
endeavors that are **Made with Creative Com-
|
||
mons** as a way of demonstrating their own
|
||
commitment to the Creative Commons value
|
||
system, akin to a political statement. Other
|
||
times people will identify and feel connected
|
||
with an endeavor’s separate social mission.
|
||
Often both.
|
||
The expression of your values doesn’t have
|
||
to be implicit. In fact, many of the people we
|
||
interviewed talked about how important it is
|
||
to state your guiding principles up front. Lu-
|
||
men Learning attributes a lot of their success
|
||
to having been outspoken about the funda-
|
||
mental values that guide what they do. As a
|
||
for-profit company, they think their expressed
|
||
commitment to low-income students and
|
||
open licensing has been critical to their cred-
|
||
ibility in the OER (open educational resources)
|
||
community in which they operate.
|
||
When your end goal is not about making a
|
||
profit, people trust that you aren’t just trying
|
||
to extract value for your own gain. People no-
|
||
tice when you have a sense of purpose that
|
||
transcends your own self-interest.^57 It attracts
|
||
committed employees, motivates contribu-
|
||
tors, and builds trust.
|
||
|
||
**Build a community**
|
||
Endeavors that are **Made with Creative Com-
|
||
mons** thrive when community is built around
|
||
what they do. This may mean a community col-
|
||
laborating together to create something new,
|
||
|
||
```
|
||
or it may simply be a collection of like-minded
|
||
people who get to know each other and ral-
|
||
ly around common interests or beliefs.^58 To a
|
||
certain extent, simply being Made with Cre-
|
||
ative Commons automatically brings with it
|
||
some element of community, by helping con-
|
||
nect you to like-minded others who recognize
|
||
and are drawn to the values symbolized by
|
||
using CC.
|
||
To be sustainable, though, you have to work
|
||
to nurture community. People have to care—
|
||
about you and each other. One critical piece to
|
||
this is fostering a sense of belonging. As Jono
|
||
Bacon writes in The Art of Community , “If there
|
||
is no belonging, there is no community.” For
|
||
Amanda Palmer and her band, that meant cre-
|
||
ating an accepting and inclusive environment
|
||
where people felt a part of their “weird little
|
||
family.”^59 For organizations like Red Hat, that
|
||
means connecting around common beliefs
|
||
or goals. As the CEO Jim Whitehurst wrote in
|
||
The Open Organization , “Tapping into passion
|
||
is especially important in building the kinds
|
||
of participative communities that drive open
|
||
organizations.”^60
|
||
Communities that collaborate together
|
||
take deliberate planning. Surowiecki wrote, “It
|
||
takes a lot of work to put the group together.
|
||
It’s difficult to ensure that people are working
|
||
in the group’s interest and not in their own.
|
||
And when there’s a lack of trust between the
|
||
members of the group (which isn’t surprising
|
||
given that they don’t really know each other),
|
||
considerable energy is wasted trying to deter-
|
||
mine each other’s bona fides.”^61 Building true
|
||
community requires giving people within the
|
||
community the power to create or influence
|
||
the rules that govern the community.^62 If the
|
||
rules are created and imposed in a top-down
|
||
manner, people feel like they don’t have a
|
||
voice, which in turn leads to disengagement.
|
||
Community takes work, but working togeth-
|
||
er, or even simply being connected around
|
||
common interests or values, is in many ways
|
||
what sharing is about.
|
||
```
|
||
|
||
**Give more to the commons than you take**
|
||
Conventional wisdom in the marketplace dic-
|
||
tates that people should try to extract as much
|
||
money as possible from resources. This is es-
|
||
sentially what defines so much of the so-called
|
||
sharing economy. In an article on the _Harvard
|
||
Business Review_ website called “The Sharing
|
||
Economy Isn’t about Sharing at All,” authors
|
||
Giana Eckhardt and Fleura Bardhi explained
|
||
how the anonymous market-driven trans-
|
||
actions in most sharing-economy businesses
|
||
are purely about monetizing access.^63 As Lisa
|
||
Gansky put it in her book _The Mesh_ , the prima-
|
||
ry strategy of the sharing economy is to sell the
|
||
same product multiple times, by selling access
|
||
rather than ownership.^64 That is not sharing.
|
||
Sharing requires adding as much or more
|
||
value to the ecosystem than you take. You
|
||
can’t simply treat open content as a free pool
|
||
of resources from which to extract value. Part
|
||
of giving back to the ecosystem is contributing
|
||
content back to the public under CC licenses.
|
||
But it doesn’t have to just be about creating
|
||
content; it can be about adding value in oth-
|
||
er ways. The social blogging platform _Medium_
|
||
provides value to its community by incentiv-
|
||
izing good behavior, and the result is an on-
|
||
line space with remarkably high-quality user-
|
||
generated content and limited trolling.^65
|
||
Opendesk contributes to its community by
|
||
committing to help its designers make money,
|
||
in part by actively curating and displaying their
|
||
work on its platform effectively.
|
||
In all cases, it is important to openly ac-
|
||
knowledge the amount of value you add ver-
|
||
sus that which you draw on that was created
|
||
by others. Being transparent about this builds
|
||
credibility and shows you are a contributing
|
||
player in the commons. When your endeavor
|
||
is making money, that also means apportion-
|
||
ing financial compensation in a way that re-
|
||
flects the value contributed by others, provid-
|
||
ing more to contributors when the value they
|
||
add outweighs the value provided by you.
|
||
|
||
**Involve people in what you do**
|
||
Thanks to the Internet, we can tap into the
|
||
talents and expertise of people around the
|
||
|
||
```
|
||
globe. Chris Anderson calls it the Long Tail
|
||
of talent.^66 But to make collaboration work,
|
||
the group has to be effective at what it is do-
|
||
ing, and the people within the group have to
|
||
find satisfaction from being involved.^67 This
|
||
is easier to facilitate for some types of cre-
|
||
ative work than it is for others. Groups tied
|
||
together online collaborate best when people
|
||
can work independently and asynchronously,
|
||
and particularly for larger groups with loose
|
||
ties, when contributors can make simple im-
|
||
provements without a particularly heavy time
|
||
commitment.^68
|
||
As the success of Wikipedia demonstrates,
|
||
editing an online encyclopedia is exactly the
|
||
sort of activity that is perfect for massive co-
|
||
creation because small, incremental edits
|
||
made by a diverse range of people acting
|
||
on their own are immensely valuable in the
|
||
aggregate. Those same sorts of small contri-
|
||
butions would be less useful for many other
|
||
types of creative work, and people are in-
|
||
herently less motivated to contribute when
|
||
it doesn’t appear that their efforts will make
|
||
much of a difference.^69
|
||
It is easy to romanticize the opportunities
|
||
for global cocreation made possible by the In-
|
||
ternet, and, indeed, the successful examples
|
||
of it are truly incredible and inspiring. But in a
|
||
wide range of circumstances—perhaps more
|
||
often than not—community cocreation is not
|
||
part of the equation, even within endeavors
|
||
built on CC content. Shirky wrote, “Some-
|
||
times the value of professional work trumps
|
||
the value of amateur sharing or a feeling of
|
||
belonging.^70 The textbook publisher Open-
|
||
Stax, which distributes all of its material for
|
||
free under CC licensing, is an example of this
|
||
dynamic. Rather than tapping the communi-
|
||
ty to help cocreate their college textbooks,
|
||
they invest a significant amount of time and
|
||
money to develop professional content. For
|
||
individual creators, where the creative work is
|
||
the basis for what they do, community cocre-
|
||
ation is only rarely a part of the picture. Even
|
||
musician Amanda Palmer, who is famous for
|
||
her openness and involvement with her fans,
|
||
said, “The only department where I wasn’t
|
||
```
|
||
|
||
open to input was the writing, the music it-
|
||
self.”^71
|
||
While we tend to immediately think of co-
|
||
creation and remixing when we hear the word
|
||
_collaboration_ , you can also involve others in
|
||
your creative process in more informal ways,
|
||
by sharing half-baked ideas and early drafts,
|
||
and interacting with the public to incubate
|
||
ideas and get feedback. So-called “making in
|
||
public” opens the door to letting people feel
|
||
more invested in your creative work.^72 And it
|
||
shows a nonterritorial approach to ideas and
|
||
information. Stephen Covey (of _The 7 Hab-
|
||
its of Highly Effective People_ fame) calls this
|
||
the _abundance mentality_ —treating ideas like
|
||
something plentiful—and it can create an en-
|
||
vironment where collaboration flourishes.^73
|
||
There is no one way to involve people in
|
||
what you do. They key is finding a way for peo-
|
||
ple to contribute on their terms, compelled by
|
||
their own motivations.^74 What that looks like
|
||
varies wildly depending on the project. Not
|
||
every endeavor that is **Made with Creative
|
||
Commons** can be _Wikipedia_ , but every en-
|
||
deavor can find ways to invite the public into
|
||
what they do. The goal for any form of collab-
|
||
oration is to move away from thinking of con-
|
||
sumers as passive recipients of your content
|
||
and transition them into active participants.^75
|
||
|
||
|
||
**Notes**
|
||
1 Alex Osterwalder and Yves Pigneur, _Busi-
|
||
ness Model Generation_ (Hoboken, NJ: John
|
||
Wiley and Sons, 2010), 14. A preview of
|
||
the book is available at strategyzer.com
|
||
/books/business-model-generation.
|
||
|
||
2 Cory Doctorow, _Information Doesn’t Want
|
||
to Be Free: Laws for the Internet Age_ (San
|
||
Francisco, CA: McSweeney’s, 2014) 68.
|
||
|
||
3 Ibid., 55.
|
||
|
||
4 Chris Anderson, _Free: How Today’s Smart-
|
||
est Businesses Profit by Giving Something
|
||
for Nothing_ , reprint with new preface
|
||
(New York: Hyperion, 2010), 224.
|
||
|
||
5 Doctorow, _Information Doesn’t Want to Be
|
||
Free_ , 44.
|
||
|
||
6 Amanda Palmer, _The Art of Asking: Or
|
||
How I Learned to Stop Worrying and Let
|
||
People Help_ (New York: Grand Central,
|
||
2014), 121.
|
||
|
||
7 Chris Anderson, _Makers: The New Indus-
|
||
trial Revolution_ (New York: Signal, 2012),
|
||
64.
|
||
|
||
8 David Bollier, _Think Like a Commoner: A
|
||
Short Introduction to the Life of the Com-
|
||
mons_ (Gabriola Island, BC: New Society,
|
||
2014), 70.
|
||
|
||
9 Anderson, _Makers_ , 66.
|
||
|
||
10 Bryan Kramer, _Shareology: How Sharing Is
|
||
Powering the Human Economy_ (New York:
|
||
Morgan James, 2016), 10.
|
||
|
||
11 Anderson, _Free_ , 62.
|
||
|
||
12 Doctorow, _Information Doesn’t Want to Be
|
||
Free_ , 38.
|
||
|
||
13 Bollier, _Think Like a Commoner_ , 68.
|
||
|
||
```
|
||
14 Anderson, Free , 86.
|
||
```
|
||
```
|
||
15 Doctorow, Information Doesn’t Want to Be
|
||
Free , 144.
|
||
```
|
||
```
|
||
16 Anderson, Free , 123.
|
||
```
|
||
```
|
||
17 Ibid., 132.
|
||
```
|
||
```
|
||
18 Ibid., 70.
|
||
```
|
||
```
|
||
19 James Surowiecki, The Wisdom of Crowds
|
||
(New York: Anchor Books, 2005), 124.
|
||
Surowiecki says, “The measure of suc-
|
||
cess of laws and contracts is how rarely
|
||
they are invoked.”
|
||
```
|
||
```
|
||
20 Anderson, Free , 44.
|
||
```
|
||
```
|
||
21 Osterwalder and Pigneur, Business Model
|
||
Generation , 23.
|
||
```
|
||
```
|
||
22 Anderson, Free , 67.
|
||
```
|
||
```
|
||
23 Ibid., 58.
|
||
```
|
||
```
|
||
24 Anderson, Makers , 71.
|
||
```
|
||
```
|
||
25 Clay Shirky, Cognitive Surplus: How Tech-
|
||
nology Makes Consumers into Collabora-
|
||
tors (London: Penguin Books, 2010), 78.
|
||
```
|
||
```
|
||
26 Ibid., 21.
|
||
```
|
||
```
|
||
27 Doctorow, Information Doesn’t Want to Be
|
||
Free , 43.
|
||
```
|
||
```
|
||
28 William Landes Foster, Peter Kim, and
|
||
Barbara Christiansen, “Ten Nonprofit
|
||
Funding Models,” Stanford Social Innova-
|
||
tion Review , Spring 2009, ssir.org/articles
|
||
/entry/ten_nonprofit_funding_models.
|
||
```
|
||
```
|
||
29 Shirky, Cognitive Surplus , 111.
|
||
```
|
||
```
|
||
30 Osterwalder and Pigneur, Business Model
|
||
Generation , 30.
|
||
```
|
||
|
||
31 Jim Whitehurst, _The Open Organization:
|
||
Igniting Passion and Performance_ (Boston:
|
||
Harvard Business Review Press, 2015),
|
||
202.
|
||
|
||
32 Anderson, _Free_ , 71.
|
||
|
||
33 Ibid., 231.
|
||
|
||
34 Ibid., 97.
|
||
|
||
35 Anderson, _Makers_ , 107.
|
||
|
||
36 Osterwalder and Pigneur, _Business Model
|
||
Generation_ , 89.
|
||
|
||
37 Ibid., 92.
|
||
|
||
38 Anderson, _Free_ , 142.
|
||
|
||
39 Osterwalder and Pigneur, _Business Model
|
||
Generation_ , 32.
|
||
|
||
40 Bollier, _Think Like a Commoner_ , 150.
|
||
|
||
41 Ibid., 134.
|
||
|
||
42 Dan Ariely, _Predictably Irrational: The Hid-
|
||
den Forces That Shape Our Decisions_ , rev.
|
||
ed. (New York: Harper Perennial, 2010),
|
||
109.
|
||
|
||
43 Austin Kleon, _Show Your Work: 10 Ways to
|
||
Share Your Creativity and Get Discovered_
|
||
(New York: Workman, 2014), 93.
|
||
|
||
44 Kramer, _Shareology_ , 76.
|
||
|
||
45 Palmer, _Art of Asking_ , 252.
|
||
|
||
46 Whitehurst, _Open Organization_ , 145.
|
||
|
||
47 Surowiecki, _Wisdom of Crowds_ , 203.
|
||
|
||
48 Whitehurst, _Open Organization_ , 80.
|
||
|
||
49 Bollier, _Think Like a Commoner_ , 25.
|
||
|
||
```
|
||
50 Ibid., 31.
|
||
```
|
||
```
|
||
51 Shirky, Cognitive Surplus , 112.
|
||
```
|
||
```
|
||
52 Surowiecki, Wisdom of Crowds , 124.
|
||
```
|
||
```
|
||
53 Kleon, Show Your Work , 127.
|
||
```
|
||
```
|
||
54 Palmer, Art of Asking , 121.
|
||
```
|
||
```
|
||
55 Ariely, Predictably Irrational , 87.
|
||
```
|
||
```
|
||
56 Ibid., 105.
|
||
```
|
||
```
|
||
57 Ibid., 36.
|
||
```
|
||
```
|
||
58 Jono Bacon, The Art of Community, 2nd
|
||
ed. (Sebastopol, CA: O’Reilly Media,
|
||
2012), 36.
|
||
```
|
||
```
|
||
59 Palmer, Art of Asking , 98.
|
||
```
|
||
```
|
||
60 Whitehurst, Open Organization , 34.
|
||
```
|
||
```
|
||
61 Surowiecki, Wisdom of Crowds, 200.
|
||
```
|
||
```
|
||
62 Bollier, Think Like a Commoner , 29.
|
||
```
|
||
```
|
||
63 Giana Eckhardt and Fleura Bardhi, “The
|
||
Sharing Economy Isn’t about Sharing at
|
||
All,” Harvard Business Review (website),
|
||
January 28, 2015, hbr.org/2015/01
|
||
/the-sharing-economy-isnt-about
|
||
-sharing-at-all.
|
||
```
|
||
```
|
||
64 Lisa Gansky, The Mesh: Why the Future
|
||
of Business Is Sharing , reprint with new
|
||
epilogue (New York: Portfolio, 2012).
|
||
```
|
||
```
|
||
65 David Lee, “Inside Medium: An Attempt
|
||
to Bring Civility to the Internet,” BBC
|
||
News , March 3, 2016, http://www.bbc.com
|
||
/news/technology-35709680.
|
||
```
|
||
```
|
||
66 Anderson, Makers , 148.
|
||
```
|
||
```
|
||
67 Shirky, Cognitive Surplus , 164.
|
||
```
|
||
|
||
68 Whitehurst, foreword to _Open
|
||
Organization_.
|
||
|
||
69 Shirky, _Cognitive Surplus_ , 144.
|
||
|
||
70 Ibid., 154.
|
||
|
||
71 Palmer, _Art of Asking_ , 163.
|
||
|
||
72 Anderson, _Makers_ , 173.
|
||
|
||
73 Tom Kelley and David Kelley, _Creative
|
||
Confidence: Unleashing the Potential within
|
||
Us All_ (New York: Crown, 2013), 82.
|
||
|
||
74 Whitehurst, foreword to _Open
|
||
Organization_.
|
||
|
||
75 Rachel Botsman and Roo Rogers, _What’s
|
||
Mine Is Yours: The Rise of Collaborative
|
||
Consumption_ (New York: Harper Busi-
|
||
ness, 2010), 188.
|
||
|
||
|
||
## 3 The Creative Commons Licenses
|
||
|
||
All of the Creative Commons licenses grant a
|
||
basic set of permissions. At a minimum, a CC-
|
||
licensed work can be copied and shared in its
|
||
original form for noncommercial purposes so
|
||
long as attribution is given to the creator. There
|
||
are six licenses in the CC license suite that
|
||
build on that basic set of permissions, ranging
|
||
from the most restrictive (allowing only those
|
||
basic permissions to share unmodified cop-
|
||
ies for noncommercial purposes) to the most
|
||
permissive (reusers can do anything they want
|
||
with the work, even for commercial purposes,
|
||
as long as they give the creator credit). The li-
|
||
censes are built on copyright and do not cover
|
||
other types of rights that creators might have
|
||
in their works, like patents or trademarks.
|
||
Here are the six licenses:
|
||
|
||
The Attribution license
|
||
(CC BY) lets others dis-
|
||
tribute, remix, tweak,
|
||
and build upon your work, even commercial-
|
||
ly, as long as they credit you for the original
|
||
creation. This is the most accommodating of
|
||
|
||
```
|
||
licenses offered. Recommended for maximum
|
||
dissemination and use of licensed materials.
|
||
```
|
||
```
|
||
The Attribution-Share-
|
||
Alike license (CC BY-
|
||
SA) lets others remix,
|
||
tweak, and build upon your work, even for
|
||
commercial purposes, as long as they cred-
|
||
it you and license their new creations under
|
||
identical terms. This license is often compared
|
||
to “copyleft” free and open source software li-
|
||
censes. All new works based on yours will car-
|
||
ry the same license, so any derivatives will also
|
||
allow commercial use.
|
||
```
|
||
```
|
||
The Attribution-NoDerivs
|
||
license (CC BY-ND) al-
|
||
lows for redistribution,
|
||
commercial and noncommercial, as long as it
|
||
is passed along unchanged with credit to you.
|
||
```
|
||
|
||
The Attribution-Non-
|
||
Commercial license (CC
|
||
BY-NC) lets others re-
|
||
mix, tweak, and build upon your work noncom-
|
||
mercially. Although their new works must also
|
||
acknowledge you, they don’t have to license
|
||
their derivative works on the same terms.
|
||
|
||
The Attribution-Non-
|
||
Commercial-ShareAlike
|
||
license (CC BY-NC-SA)
|
||
lets others remix, tweak, and build upon your
|
||
work noncommercially, as long as they credit
|
||
you and license their new creations under the
|
||
same terms.
|
||
|
||
The Attribution-Non-
|
||
Commercial-NoDerivs
|
||
license (CC BY-NC-ND) is
|
||
the most restrictive of our six main licenses,
|
||
only allowing others to download your works
|
||
and share them with others as long as they
|
||
credit you, but they can’t change them or use
|
||
them commercially.
|
||
|
||
In addition to these six licenses, Creative Com-
|
||
mons has two public-domain tools—one for
|
||
creators and the other for those who manage
|
||
collections of existing works by authors whose
|
||
terms of copyright have expired:
|
||
|
||
CC0 enables authors
|
||
and copyright owners
|
||
to dedicate their works
|
||
to the worldwide public domain (“no rights re-
|
||
served”).
|
||
|
||
The Creative Commons
|
||
Public Domain Mark fa-
|
||
cilitates the labeling and
|
||
discovery of works that are already free of
|
||
known copyright restrictions.
|
||
|
||
In our case studies, some use just one Cre-
|
||
ative Commons license, others use several. At-
|
||
tribution (found in thirteen case studies) and
|
||
Attribution-ShareAlike (found in eight stud-
|
||
ies) were the most common, with the other
|
||
|
||
```
|
||
licenses coming up in four or so case studies,
|
||
including the public-domain tool CC0. Some of
|
||
the organizations we profiled offer both digital
|
||
content and software: by using open-source-
|
||
software licenses for the software code and
|
||
Creative Commons licenses for digital content,
|
||
they amplify their involvement with and com-
|
||
mitment to sharing.
|
||
There is a popular misconception that the
|
||
three NonCommercial licenses offered by CC
|
||
are the only options for those who want to
|
||
make money off their work. As we hope this
|
||
book makes clear, there are many ways to
|
||
make endeavors that are Made with Creative
|
||
Commons sustainable. Reserving commercial
|
||
rights is only one of those ways. It is certainly
|
||
true that a license that allows others to make
|
||
commercial use of your work (CC BY, CC BY-SA,
|
||
and CC BY-ND) forecloses some traditional rev-
|
||
enue streams. If you apply an Attribution (CC
|
||
BY) license to your book, you can’t force a film
|
||
company to pay you royalties if they turn your
|
||
book into a feature-length film, or prevent an-
|
||
other company from selling physical copies of
|
||
your work.
|
||
The decision to choose a NonCommercial
|
||
and/or NoDerivs license comes down to how
|
||
much you need to retain control over the cre-
|
||
ative work. The NonCommercial and NoDerivs
|
||
licenses are ways of reserving some significant
|
||
portion of the exclusive bundle of rights that
|
||
copyright grants to creators. In some cases,
|
||
reserving those rights is important to how you
|
||
bring in revenue. In other cases, creators use a
|
||
NonCommercial or NoDerivs license because
|
||
they can’t give up on the dream of hitting the
|
||
creative jackpot. The music platform Tribe of
|
||
Noise told us the NonCommercial licenses
|
||
were popular among their users because peo-
|
||
ple still held out the dream of having a major
|
||
record label discover their work.
|
||
Other times the decision to use a more re-
|
||
strictive license is due to a concern about the
|
||
integrity of the work. For example, the non-
|
||
profit TeachAIDS uses a NoDerivs license for
|
||
its educational materials because the medical
|
||
subject matter is particularly important to get
|
||
right.
|
||
```
|
||
|
||
There is no one right way. The NonCom-
|
||
mercial and NoDerivs restrictions reflect the
|
||
values and preferences of creators about how
|
||
their creative work should be reused, just as
|
||
the ShareAlike license reflects a different set
|
||
of values, one that is less about controlling ac-
|
||
cess to their own work and more about ensur-
|
||
ing that whatever gets created with their work
|
||
is available to all on the same terms. Since the
|
||
beginning of the commons, people have been
|
||
setting up structures that helped regulate the
|
||
way in which shared resources were used.
|
||
The CC licenses are an attempt to standardize
|
||
norms across all domains.
|
||
|
||
**Note**
|
||
For more about the licenses including ex-
|
||
amples and tips on sharing your work in the
|
||
digital commons, start with the Creative
|
||
Commons page called “Share Your Work” at
|
||
creativecommons.org/share-your-work/.
|
||
|
||
|
||
|
||
# Part 2
|
||
|
||
## THE
|
||
|
||
## CASE STUDIES
|
||
|
||
|
||
|
||
The twenty-four case studies in this section
|
||
were chosen from hundreds of nominations
|
||
received from Kickstarter backers, Creative
|
||
Commons staff, and the global Creative Com-
|
||
mons community. We selected eighty poten-
|
||
tial candidates that represented a mix of in-
|
||
dustries, content types, revenue streams, and
|
||
parts of the world. Twelve of the case studies
|
||
were selected from that group based on votes
|
||
cast by Kickstarter backers, and the other
|
||
twelve were selected by us.
|
||
|
||
We did background research and conduct-
|
||
ed interviews for each case study, based on
|
||
the same set of basic questions about the
|
||
endeavor. The idea for each case study is to
|
||
tell the story about the endeavor and the role
|
||
sharing plays within it, largely the way in which
|
||
it was told to us by those we interviewed.
|
||
|
||
|
||
|
||
In 2005, at the Interaction Design Institute
|
||
Ivrea in northern Italy, teachers and students
|
||
needed an easy way to use electronics and pro-
|
||
gramming to quickly prototype design ideas. As
|
||
musicians, artists, and designers, they needed
|
||
a platform that didn’t require engineering ex-
|
||
pertise. A group of teachers and students, in-
|
||
cluding Massimo Banzi, David Cuartielles, Tom
|
||
Igoe, Gianluca Martino, and David Mellis, built
|
||
a platform that combined different open tech-
|
||
nologies. They called it Arduino. The platform
|
||
integrated software, hardware, microcontrol-
|
||
lers, and electronics. All aspects of the platform
|
||
were openly licensed: hardware designs and
|
||
documentation with the Attribution-Share-
|
||
Alike license (CC BY-SA), and software with the
|
||
GNU General Public License.
|
||
Arduino boards are able to read inputs—
|
||
light on a sensor, a finger on a button, or a
|
||
Twitter message—and turn it into outputs—
|
||
activating a motor, turning on an LED, publish-
|
||
|
||
```
|
||
ing something online. You send a set of instruc-
|
||
tions to the microcontroller on the board by
|
||
using the Arduino programming language and
|
||
Arduino software (based on a piece of open-
|
||
source software called Processing, a program-
|
||
ming tool used to make visual art).
|
||
“The reasons for making Arduino open
|
||
source are complicated,” Tom says. Partly it
|
||
was about supporting flexibility. The open-
|
||
source nature of Arduino empowers users
|
||
to modify it and create a lot of different vari-
|
||
ations, adding on top of what the founders
|
||
build. David says this “ended up strengthen-
|
||
ing the platform far beyond what we had even
|
||
thought of building.”
|
||
For Tom another factor was the impend-
|
||
ing closure of the Ivrea design school. He’d
|
||
seen other organizations close their doors
|
||
and all their work and research just disappear.
|
||
Open-sourcing ensured that Arduino would
|
||
outlive the Ivrea closure. Persistence is one
|
||
```
|
||
### ARDUINO
|
||
|
||
Arduino is a for-profit open-source electronics
|
||
platform and computer hardware and soft-
|
||
ware company. Founded in 2005 in Italy.
|
||
|
||
**www arduino cc**
|
||
|
||
```
|
||
Revenue model: charging for physical copies
|
||
(sales of boards, modules, shields, and kits),
|
||
licensing a trademark (fees paid by those
|
||
who want to sell Arduino products using their
|
||
name)
|
||
```
|
||
```
|
||
Interview date: February 4, 2016
|
||
Interviewees: David Cuartielles and Tom Igoe, cofounders
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
thing Tom really likes about open source. If
|
||
key people leave, or a company shuts down,
|
||
an open-source product lives on. In Tom’s
|
||
view, “Open sourcing makes it easier to trust a
|
||
product.”
|
||
|
||
With the school closing, David and some of the
|
||
other Arduino founders started a consulting
|
||
firm and multidisciplinary design studio they
|
||
called Tinker, in London. Tinker designed prod-
|
||
ucts and services that bridged the digital and
|
||
the physical, and they taught people how to
|
||
use new technologies in creative ways. Rev-
|
||
enue from Tinker was invested in sustaining
|
||
and enhancing Arduino.
|
||
For Tom, part of Arduino’s success is be-
|
||
cause the founders made themselves the
|
||
first customer of their product. They made
|
||
products they themselves personally want-
|
||
ed. It was a matter of “I need this thing,” not
|
||
“If we make this, we’ll make a lot of money.”
|
||
Tom notes that being your own first customer
|
||
makes you more confident and convincing at
|
||
selling your product.
|
||
|
||
Arduino’s business model has evolved over
|
||
time—and Tom says _model_ is a grandiose term
|
||
for it. Originally, they just wanted to make a
|
||
few boards and get them out into the world.
|
||
They started out with two hundred boards,
|
||
sold them, and made a little profit. They used
|
||
that to make another thousand, which gener-
|
||
ated enough revenue to make five thousand.
|
||
In the early days, they simply tried to generate
|
||
enough funding to keep the venture going day
|
||
to day. When they hit the ten thousand mark,
|
||
they started to think about Arduino as a com-
|
||
pany. By then it was clear you can open-source
|
||
the design but still manufacture the physical
|
||
product. As long as it’s a quality product and
|
||
sold at a reasonable price, people will buy it.
|
||
Arduino now has a worldwide community
|
||
of makers—students, hobbyists, artists, pro-
|
||
grammers, and professionals. Arduino pro-
|
||
|
||
```
|
||
vides a wiki called Playground (a wiki is where
|
||
all users can edit and add pages, contributing
|
||
to and benefiting from collective research).
|
||
People share code, circuit diagrams, tutorials,
|
||
DIY instructions, and tips and tricks, and show
|
||
off their projects. In addition, there’s a multi-
|
||
language discussion forum where users can
|
||
get help using Arduino, discuss topics like ro-
|
||
botics, and make suggestions for new Arduino
|
||
product designs. As of January 2017, 324,928
|
||
members had made 2,989,489 posts on
|
||
379,044 topics. The worldwide community of
|
||
makers has contributed an incredible amount
|
||
of accessible knowledge helpful to novices and
|
||
experts alike.
|
||
Transitioning Arduino from a project to a
|
||
company was a big step. Other businesses
|
||
who made boards were charging a lot of mon-
|
||
ey for them. Arduino wanted to make theirs
|
||
available at a low price to people across a wide
|
||
range of industries. As with any business, pric-
|
||
ing was key. They wanted prices that would get
|
||
lots of customers but were also high enough
|
||
to sustain the business.
|
||
For a business, getting to the end of the year
|
||
and not being in the red is a success. Arduino
|
||
may have an open-licensing strategy, but they
|
||
are still a business, and all the things needed to
|
||
successfully run one still apply. David says, “If
|
||
you do those other things well, sharing things
|
||
in an open-source way can only help you.”
|
||
While openly licensing the designs, docu-
|
||
mentation, and software ensures longevity,
|
||
it does have risks. There’s a possibility that
|
||
others will create knockoffs, clones, and cop-
|
||
ies. The CC BY-SA license means anyone can
|
||
produce copies of their boards, redesign them,
|
||
and even sell boards that copy the design.
|
||
They don’t have to pay a license fee to Ardu-
|
||
ino or even ask permission. However, if they
|
||
republish the design of the board, they have
|
||
to give attribution to Arduino. If they change
|
||
the design, they must release the new design
|
||
using the same Creative Commons license to
|
||
ensure that the new version is equally free and
|
||
open.
|
||
Tom and David say that a lot of people have
|
||
built companies off of Arduino, with dozens of
|
||
```
|
||
|
||
Arduino derivatives out there. But in contrast
|
||
to closed business models that can wring mon-
|
||
ey out of the system over many years because
|
||
there is no competition, Arduino founders
|
||
saw competition as keeping them honest, and
|
||
aimed for an environment of collaboration. A
|
||
benefit of open over closed is the many new
|
||
ideas and designs others have contributed
|
||
back to the Arduino ecosystem, ideas and de-
|
||
signs that Arduino and the Arduino communi-
|
||
ty use and incorporate into new products.
|
||
Over time, the range of Arduino products
|
||
has diversified, changing and adapting to new
|
||
needs and challenges. In addition to simple
|
||
entry level boards, new products have been
|
||
added ranging from enhanced boards that
|
||
provide advanced functionality and faster per-
|
||
formance, to boards for creating Internet of
|
||
Things applications, wearables, and 3-D print-
|
||
ing. The full range of official Arduino products
|
||
includes boards, modules (a smaller form-fac-
|
||
tor of classic boards), shields (elements that
|
||
can be plugged onto a board to give it extra
|
||
features), and kits.^1
|
||
|
||
Arduino’s focus is on high-quality boards,
|
||
well-designed support materials, and the
|
||
|
||
```
|
||
building of community; this focus is one of the
|
||
keys to their success. And being open lets you
|
||
build a real community. David says Arduino’s
|
||
community is a big strength and something
|
||
that really does matter—in his words, “It’s
|
||
good business.” When they started, the Ardu-
|
||
ino team had almost entirely no idea how to
|
||
build a community. They started by conduct-
|
||
ing numerous workshops, working directly
|
||
with people using the platform to make sure
|
||
the hardware and software worked the way it
|
||
was meant to work and solved people’s prob-
|
||
lems. The community grew organically from
|
||
there.
|
||
```
|
||
```
|
||
A key decision for Arduino was trademark-
|
||
ing the name. The founders needed a way to
|
||
guarantee to people that they were buying a
|
||
quality product from a company committed to
|
||
open-source values and knowledge sharing.
|
||
Trademarking the Arduino name and logo ex-
|
||
presses that guarantee and helps customers
|
||
easily identify their products, and the prod-
|
||
ucts sanctioned by them. If others want to sell
|
||
boards using the Arduino name and logo, they
|
||
have to pay a small fee to Arduino. This allows
|
||
Arduino to scale up manufacturing and dis-
|
||
tribution while at the same time ensuring the
|
||
Arduino brand isn’t hurt by low-quality copies.
|
||
Current official manufacturers are Smart
|
||
Projects in Italy, SparkFun in the United States,
|
||
and Dog Hunter in Taiwan/China. These are
|
||
the only manufacturers that are allowed to use
|
||
the Arduino logo on their boards. Trademark-
|
||
ing their brand provided the founders with a
|
||
way to protect Arduino, build it out further,
|
||
and fund software and tutorial development.
|
||
The trademark-licensing fee for the brand be-
|
||
came Arduino’s revenue-generating model.
|
||
How far to open things up wasn’t always
|
||
something the founders perfectly agreed
|
||
on. David, who was always one to advocate
|
||
for opening things up more, had some fears
|
||
about protecting the Arduino name, think-
|
||
ing people would be mad if they policed their
|
||
brand. There was some early backlash with
|
||
```
|
||
**THE OPEN-SOURCE NATURE OF**
|
||
|
||
**ARDUINO EMPOWERS USERS**
|
||
|
||
**TO MODIFY IT AND CREATE A**
|
||
|
||
**LOT OF DIFFERENT VARIATIONS,**
|
||
|
||
**STRENGTHENING THE**
|
||
|
||
**PLATFORM FAR BEYOND WHAT**
|
||
|
||
**THE FOUNDERS THOUGHT OF**
|
||
|
||
**BUILDING**
|
||
|
||
|
||
a project called Freeduino, but overall, trade-
|
||
marking and branding has been a critical tool
|
||
for Arduino.
|
||
David encourages people and business-
|
||
es to start by sharing everything as a default
|
||
strategy, and then think about whether there
|
||
is anything that really needs to be protected
|
||
and why. There are lots of good reasons to
|
||
not open up certain elements. This strategy
|
||
of sharing everything is certainly the complete
|
||
opposite of how today’s world operates, where
|
||
nothing is shared. Tom suggests a business
|
||
formalize which elements are based on open
|
||
sharing and which are closed. An Arduino blog
|
||
post from 2013 entitled “Send In the Clones,”
|
||
by one of the founders Massimo Banzi, does
|
||
a great job of explaining the full complexities
|
||
of how trademarking their brand has played
|
||
out, distinguishing between official boards
|
||
and those that are clones, derivatives, compat-
|
||
ibles, and counterfeits.^2
|
||
For David, an exciting aspect of Arduino
|
||
is the way lots of people can use it to adapt
|
||
|
||
```
|
||
technology in many different ways. Technolo-
|
||
gy is always making more things possible but
|
||
doesn’t always focus on making it easy to use
|
||
and adapt. This is where Arduino steps in. Ar-
|
||
duino’s goal is “making things that help other
|
||
people make things.”
|
||
Arduino has been hugely successful in mak-
|
||
ing technology and electronics reach a larger
|
||
audience. For Tom, Arduino has been about
|
||
“the democratization of technology.” Tom sees
|
||
Arduino’s open-source strategy as helping the
|
||
world get over the idea that technology has to
|
||
be protected. Tom says, “Technology is a liter-
|
||
acy everyone should learn.”
|
||
Ultimately, for Arduino, going open has
|
||
been good business—good for product devel-
|
||
opment, good for distribution, good for pric-
|
||
ing, and good for manufacturing.
|
||
```
|
||
```
|
||
Web links
|
||
1 http://www.arduino.cc/en/Main/Products
|
||
2 blog.arduino.cc/2013/07/10/send-in-the
|
||
-clones/
|
||
```
|
||
|
||
The story of Mariana Fossatti and Jorge Ge-
|
||
metto’s business, Ártica, is the ultimate ex-
|
||
ample of DIY. Not only are they successful
|
||
entrepreneurs, the niche in which their small
|
||
business operates is essentially one they built
|
||
themselves.
|
||
Their dream jobs didn’t exist, so they creat-
|
||
ed them.
|
||
In 2011, Mariana was a sociologist working
|
||
for an international organization to develop
|
||
research and online education about rural-de-
|
||
velopment issues. Jorge was a psychologist,
|
||
also working in online education. Both were
|
||
bloggers and heavy users of social media, and
|
||
both had a passion for arts and culture. They
|
||
decided to take their skills in digital technol-
|
||
ogy and online learning and apply them to a
|
||
topic area they loved. They launched Ártica, an
|
||
online business that provides education and
|
||
consulting for people and institutions creating
|
||
artistic and cultural projects on the Internet.
|
||
|
||
```
|
||
Ártica feels like a uniquely twenty-first cen-
|
||
tury business. The small company has a global
|
||
online presence with no physical offices. Jorge
|
||
and Mariana live in Uruguay, and the other
|
||
two full-time employees, who Jorge and Mar-
|
||
iana have never actually met in person, live in
|
||
Spain. They started by creating a MOOC (mas-
|
||
sive open online course) about remix culture
|
||
and collaboration in the arts, which gave them
|
||
a direct way to reach an international audience,
|
||
attracting students from across Latin America
|
||
and Spain. In other words, it is the classic Inter-
|
||
net story of being able to directly tap into an
|
||
audience without relying upon gatekeepers or
|
||
intermediaries.
|
||
Ártica offers personalized education and
|
||
consulting services, and helps clients imple-
|
||
ment projects. All of these services are cus-
|
||
tomized. They call it an “artisan” process be-
|
||
cause of the time and effort it takes to adapt
|
||
their work for the particular needs of students
|
||
```
|
||
### Ártica
|
||
|
||
Ártica provides online courses and consulting
|
||
services focused on how to use digital tech-
|
||
nology to share knowledge and enable collab-
|
||
oration in arts and culture. Founded in 2011
|
||
in Uruguay.
|
||
|
||
```
|
||
www articaonline com
|
||
```
|
||
```
|
||
Revenue model: charging for custom
|
||
services
|
||
```
|
||
```
|
||
Interview date: March 9, 2016
|
||
Interviewees: Mariana Fossatti and Jorge Gemetto, cofounders
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
and clients. “Each student or client is paying
|
||
for a specific solution to his or her problems
|
||
and questions,” Mariana said. Rather than sell
|
||
access to their content, they provide it for free
|
||
and charge for the personalized services.
|
||
When they started, they offered a smaller
|
||
number of courses designed to attract large
|
||
audiences. “Over the years, we realized that
|
||
online communities are more specific than we
|
||
thought,” Mariana said. Ártica now provides
|
||
more options for classes and has lower enroll-
|
||
ment in each course. This means they can pro-
|
||
vide more attention to individual students and
|
||
offer classes on more specialized topics.
|
||
Online courses are their biggest revenue
|
||
stream, but they also do more than a dozen
|
||
consulting projects each year, ranging from
|
||
digitization to event planning to marketing
|
||
campaigns. Some are significant in scope, par-
|
||
ticularly when they work with cultural institu-
|
||
tions, and some are smaller projects commis-
|
||
sioned by individual artists.
|
||
Ártica also seeks out public and private
|
||
funding for specific projects. Sometimes, even
|
||
if they are unsuccessful in subsidizing a proj-
|
||
ect like a new course or e-book, they will go
|
||
ahead because they believe in it. They take the
|
||
stance that every new project leads them to
|
||
something new, every new resource they cre-
|
||
ate opens new doors.
|
||
|
||
Ártica relies heavily on their free Creative
|
||
Commons–licensed content to attract new
|
||
|
||
```
|
||
students and clients. Everything they create—
|
||
online education, blog posts, videos—is pub-
|
||
lished under an Attribution-ShareAlike license
|
||
(CC BY-SA). “We use a ShareAlike license be-
|
||
cause we want to give the greatest freedom to
|
||
our students and readers, and we also want
|
||
that freedom to be viral,” Jorge said. For them,
|
||
giving others the right to reuse and remix their
|
||
content is a fundamental value. “How can you
|
||
offer an online educational service without giv-
|
||
ing permission to download, make and keep
|
||
copies, or print the educational resources?”
|
||
Jorge said. “If we want to do the best for our
|
||
students—those who trust in us to the point
|
||
that they are willing to pay online without face-
|
||
to-face contact—we have to offer them a fair
|
||
and ethical agreement.”
|
||
They also believe sharing their ideas and ex-
|
||
pertise openly helps them build their reputa-
|
||
tion and visibility. People often share and cite
|
||
their work. A few years ago, a publisher even
|
||
picked up one of their e-books and distribut-
|
||
ed printed copies. Ártica views reuse of their
|
||
work as a way to open up new opportunities
|
||
for their business.
|
||
This belief that openness creates new op-
|
||
portunities reflects another belief—in ser-
|
||
endipity. When describing their process for
|
||
creating content, they spoke of all of the spon-
|
||
taneous and organic ways they find inspira-
|
||
tion. “Sometimes, the collaborative process
|
||
starts with a conversation between us, or
|
||
with friends from other projects,” Jorge said.
|
||
“That can be the first step for a new blog post
|
||
or another simple piece of content, which can
|
||
evolve to a more complex product in the fu-
|
||
ture, like a course or a book.”
|
||
Rather than planning their work in advance,
|
||
they let their creative process be dynamic.
|
||
“This doesn’t mean that we don’t need to work
|
||
hard in order to get good professional results,
|
||
but the design process is more flexible,” Jorge
|
||
said. They share early and often, and they ad-
|
||
just based on what they learn, always explor-
|
||
ing and testing new ideas and ways of operat-
|
||
ing. In many ways, for them, the process is just
|
||
as important as the final product.
|
||
```
|
||
**IN THE EDUCATIONAL AND**
|
||
|
||
**CULTURAL BUSINESS, IT IS MORE**
|
||
|
||
**IMPORTANT TO PAY ATTENTION**
|
||
|
||
**TO PEOPLE AND PROCESS, RATHER**
|
||
|
||
**THAN CONTENT OR SPECIFIC**
|
||
|
||
**FORMATS OR MATERIALS**
|
||
|
||
|
||
People and relationships are also just as im-
|
||
portant, sometimes more. “In the educational
|
||
and cultural business, it is more important to
|
||
pay attention to people and process, rather
|
||
than content or specific formats or materials,”
|
||
Mariana said. “Materials and content are fluid.
|
||
The important thing is the relationships.”
|
||
Ártica believes in the power of the network.
|
||
They seek to make connections with people
|
||
and institutions across the globe so they can
|
||
learn from them and share their knowledge.
|
||
|
||
At the core of everything Ártica does is a set
|
||
of values. “Good content is not enough,” Jorge
|
||
said. “We also think that it is very important
|
||
to take a stand for some things in the cultural
|
||
sector.” Mariana and Jorge are activists. They
|
||
defend free culture (the movement promoting
|
||
the freedom to modify and distribute creative
|
||
work) and work to demonstrate the intersec-
|
||
tion between free culture and other social-jus-
|
||
tice movements. Their efforts to involve people
|
||
in their work and enable artists and cultural in-
|
||
stitutions to better use technology are all tied
|
||
closely to their belief system. Ultimately, what
|
||
drives their work is a mission to democratize
|
||
art and culture.
|
||
|
||
```
|
||
Of course, Ártica also has to make enough
|
||
money to cover its expenses. Human resourc-
|
||
es are, by far, their biggest expense. They tap
|
||
a network of collaborators on a case-by-case
|
||
basis and hire contractors for specific projects.
|
||
Whenever possible, they draw from artistic
|
||
and cultural resources in the commons, and
|
||
they rely on free software. Their operation is
|
||
small, efficient, and sustainable, and because
|
||
of that, it is a success.
|
||
“There are lots of people offering online
|
||
courses,” Jorge said. “But it is easy to differen-
|
||
tiate us. We have an approach that is very spe-
|
||
cific and personal.” Ártica’s model is rooted in
|
||
the personal at every level. For Mariana and
|
||
Jorge, success means doing what brings them
|
||
personal meaning and purpose, and doing it
|
||
sustainably and collaboratively.
|
||
In their work with younger artists, Mariana
|
||
and Jorge try to emphasize that this model of
|
||
success is just as valuable as the picture of
|
||
success we get from the media. “If they seek
|
||
only the traditional type of success, they will
|
||
get frustrated,” Mariana said. “We try to show
|
||
them another image of what it looks like.”
|
||
```
|
||
|
||
|
||
For Ton Roosendaal, the creator of Blender
|
||
software and its related entities, sharing is
|
||
practical. Making their 3-D content creation
|
||
software available under a free software li-
|
||
cense has been integral to its development
|
||
and popularity. Using that software to make
|
||
movies that were licensed with Creative Com-
|
||
mons pushed that development even further.
|
||
Sharing enables people to participate and to
|
||
interact with and build upon the technology
|
||
and content they create in a way that benefits
|
||
Blender and its community in concrete ways.
|
||
Each open-movie project Blender runs pro-
|
||
duces a host of openly licensed outputs, not
|
||
just the final film itself but all of the source ma-
|
||
terial as well. The creative process also enhanc-
|
||
es the development of the Blender software
|
||
|
||
```
|
||
because the technical team responds directly
|
||
to the needs of the film production team, cre-
|
||
ating tools and features that make their lives
|
||
easier. And, of course, each project involves a
|
||
long, rewarding process for the creative and
|
||
technical community working together.
|
||
Rather than just talking about the theoret-
|
||
ical benefits of sharing and free culture, Ton
|
||
is very much about doing and making free cul-
|
||
ture. Blender’s production coordinator Fran-
|
||
cesco Siddi told us, “Ton believes if you don’t
|
||
make content using your tools, then you’re not
|
||
doing anything.”
|
||
```
|
||
### Blender Institute.
|
||
|
||
The Blender Institute is an animation studio
|
||
that creates 3-D films using Blender software.
|
||
Founded in 2006 in the Netherlands.
|
||
|
||
**www blender org**
|
||
|
||
```
|
||
Revenue model: crowdfunding (subscrip-
|
||
tion-based), charging for physical copies,
|
||
selling merchandise
|
||
```
|
||
```
|
||
Interview date: March 8, 2016
|
||
Interviewee: Francesco Siddi, production coordinator
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
Blender’s history begins in the late 1990s,
|
||
when Ton created the Blender software. Orig-
|
||
inally, the software was an in-house resource
|
||
for his animation studio based in the Nether-
|
||
lands. Investors became interested in the soft-
|
||
ware, so he began marketing the software to
|
||
the public, offering a free version in addition to
|
||
a paid version. Sales were disappointing, and
|
||
his investors gave up on the endeavor in the
|
||
early 2000s. He made a deal with investors—if
|
||
he could raise enough money, he could then
|
||
make the Blender software available under
|
||
the GNU General Public License.
|
||
This was long before Kickstarter and other
|
||
online crowdfunding sites existed, but Ton ran
|
||
his own version of a crowdfunding campaign
|
||
and quickly raised the money he needed. The
|
||
Blender software became freely available for
|
||
anyone to use. Simply applying the General
|
||
Public License to the software, however, was
|
||
not enough to create a thriving community
|
||
around it. Francesco told us, “Software of this
|
||
complexity relies on people and their vision of
|
||
how people work together. Ton is a fantastic
|
||
community builder and manager, and he put
|
||
a lot of work into fostering a community of de-
|
||
velopers so that the project could live.”
|
||
Like any successful free and open-source
|
||
software project, Blender developed quickly
|
||
because the community could make fixes and
|
||
improvements. “Software should be free and
|
||
open to hack,” Francesco said. “Otherwise, ev-
|
||
eryone is doing the same thing in the dark for
|
||
ten years.” Ton set up the Blender Foundation
|
||
to oversee and steward the software develop-
|
||
ment and maintenance.
|
||
After a few years, Ton began looking for new
|
||
ways to push development of the software. He
|
||
came up with the idea of creating CC-licensed
|
||
films using the Blender software. Ton put a
|
||
call online for all interested and skilled artists.
|
||
Francesco said the idea was to get the best
|
||
artists available, put them in a building togeth-
|
||
er with the best developers, and have them
|
||
work together. They would not only produce
|
||
high-quality openly licensed content, they
|
||
would improve the Blender software in the
|
||
process.
|
||
|
||
```
|
||
They turned to crowdfunding to subsidize
|
||
the costs of the project. They had about twenty
|
||
people working full-time for six to ten months,
|
||
so the costs were significant. Francesco said
|
||
that when their crowdfunding campaign suc-
|
||
ceeded, people were astounded. “The idea
|
||
that making money was possible by producing
|
||
CC-licensed material was mind-blowing to peo-
|
||
ple,” he said. “They were like, ‘I have to see it to
|
||
believe it.’”
|
||
The first film, which was released in 2006,
|
||
was an experiment. It was so successful that
|
||
Ton decided to set up the Blender Institute,
|
||
an entity dedicated to hosting open-movie
|
||
projects. The Blender Institute’s next project
|
||
was an even bigger success. The film, Big Buck
|
||
Bunny , went viral, and its animated characters
|
||
were picked up by marketers.
|
||
Francesco said that, over time, the Blender
|
||
Institute projects have gotten bigger and more
|
||
prominent. That means the filmmaking pro-
|
||
cess has become more complex, combining
|
||
technical experts and artists who focus on sto-
|
||
rytelling. Francesco says the process is almost
|
||
on an industrial scale because of the number
|
||
of moving parts. This requires a lot of special-
|
||
ized assistance, but the Blender Institute has
|
||
no problem finding the talent it needs to help
|
||
on projects. “Blender hardly does any recruit-
|
||
ing for film projects because the talent emerg-
|
||
es naturally,” Francesco said. “So many people
|
||
want to work with us, and we can’t always hire
|
||
them because of budget constraints.”
|
||
```
|
||
```
|
||
Blender has had a lot of success raising mon-
|
||
ey from its community over the years. In many
|
||
ways, the pitch has gotten easier to make. Not
|
||
only is crowdfunding simply more familiar to
|
||
the public, but people know and trust Blender
|
||
to deliver, and Ton has developed a reputation
|
||
as an effective community leader and vision-
|
||
ary for their work. “There is a whole commu-
|
||
nity who sees and understands the benefit of
|
||
these projects,” Francesco said.
|
||
While these benefits of each open-movie
|
||
project make a compelling pitch for crowd-
|
||
```
|
||
|
||
funding campaigns, Francesco told us the
|
||
Blender Institute has found some limitations in
|
||
the standard crowdfunding model where you
|
||
propose a specific project and ask for funding.
|
||
“Once a project is over, everyone goes home,”
|
||
he said. “It is great fun, but then it ends. That
|
||
is a problem.”
|
||
To make their work more sustainable, they
|
||
needed a way to receive ongoing support rath-
|
||
er than on a project-by-project basis. Their
|
||
solution is Blender Cloud, a subscription-style
|
||
crowdfunding model akin to the online crowd-
|
||
funding platform, Patreon. For about ten euros
|
||
each month, subscribers get access to down-
|
||
load everything the Blender Institute produc-
|
||
es—software, art, training, and more. All of
|
||
the assets are available under an Attribution
|
||
license (CC BY) or placed in the public domain
|
||
(CC0), but they are initially made available only
|
||
to subscribers. Blender Cloud enables sub-
|
||
scribers to follow Blender’s movie projects as
|
||
they develop, sharing detailed information and
|
||
content used in the creative process. Blender
|
||
Cloud also has extensive training materials
|
||
and libraries of characters and other assets
|
||
used in various projects.
|
||
The continuous financial support provided
|
||
by Blender Cloud subsidizes five to six full-time
|
||
employees at the Blender Institute. Francesco
|
||
says their goal is to grow their subscriber base.
|
||
“This is our freedom,” he told us, “and for art-
|
||
ists, freedom is everything.”
|
||
Blender Cloud is the primary revenue
|
||
stream of the Blender Institute. The Blender
|
||
Foundation is funded primarily by donations,
|
||
and that money goes toward software develop-
|
||
ment and maintenance. The revenue streams
|
||
of the Institute and Foundation are deliberate-
|
||
ly kept separate. Blender also has other reve-
|
||
|
||
```
|
||
nue streams, such as the Blender Store, where
|
||
people can purchase DVDs, T-shirts, and other
|
||
Blender products.
|
||
```
|
||
```
|
||
Ton has worked on projects relating to his
|
||
Blender software for nearly twenty years.
|
||
Throughout most of that time, he has been
|
||
committed to making the software and the
|
||
content produced with the software free and
|
||
open. Selling a license has never been part of
|
||
the business model.
|
||
Since 2006, he has been making films avail-
|
||
able along with all of their source material. He
|
||
says he has hardly ever seen people stepping
|
||
into Blender’s shoes and trying to make mon-
|
||
ey off of their content. Ton believes this is be-
|
||
cause the true value of what they do is in the
|
||
creative and production process. “Even when
|
||
you share everything, all your original sources,
|
||
it still takes a lot of talent, skills, time, and bud-
|
||
get to reproduce what you did,” Ton said.
|
||
For Ton and Blender, it all comes back to
|
||
doing.
|
||
```
|
||
**TON BELIEVES IF YOU DON’T**
|
||
|
||
**MAKE CONTENT USING YOUR**
|
||
|
||
**TOOLS, THEN YOU’RE NOT DOING**
|
||
|
||
**ANYTHING**
|
||
|
||
|
||
|
||
If you ask cofounder Max Temkin, there is noth-
|
||
ing particularly interesting about the Cards
|
||
Against Humanity business model. “We make
|
||
a product. We sell it for money. Then we spend
|
||
less money than we make,” Max said.
|
||
He is right. Cards Against Humanity is a
|
||
simple party game, modeled after the game
|
||
Apples to Apples. To play, one player asks a
|
||
question or fill-in-the-blank statement from a
|
||
black card, and the other players submit their
|
||
funniest white card in response. The catch is
|
||
that all of the cards are filled with crude, grue-
|
||
some, and otherwise awful things. For the
|
||
right kind of people (“horrible people,” accord-
|
||
ing to Cards Against Humanity advertising),
|
||
this makes for a hilarious and fun game.
|
||
The revenue model is simple. Physical cop-
|
||
ies of the game are sold for a profit. And it
|
||
works. At the time of this writing, Cards Against
|
||
|
||
```
|
||
Humanity is the number-one best-selling item
|
||
out of all toys and games on Amazon. There
|
||
are official expansion packs available, and sev-
|
||
eral official themed packs and international
|
||
editions as well.
|
||
But Cards Against Humanity is also avail-
|
||
able for free. Anyone can download a digital
|
||
version of the game on the Cards Against Hu-
|
||
manity website. More than one million people
|
||
have downloaded the game since the compa-
|
||
ny began tracking the numbers.
|
||
The game is available under an Attribu-
|
||
tion-NonCommercial-ShareAlike license (CC
|
||
BY-NC-SA). That means, in addition to copying
|
||
the game, anyone can create new versions of
|
||
the game as long as they make it available un-
|
||
der the same noncommercial terms. The abili-
|
||
ty to adapt the game is like an entire new game
|
||
unto itself.
|
||
```
|
||
#### Cards Against Humanity
|
||
|
||
Cards Against Humanity is a private, for-profit
|
||
company that makes a popular party game by
|
||
the same name. Founded in 2011 in the U.S.
|
||
|
||
```
|
||
www cardsagainsthumanity com
|
||
```
|
||
```
|
||
Revenue model: charging for physical copies
|
||
```
|
||
```
|
||
Interview date: February 3, 2016
|
||
Interviewee: Max Temkin, cofounder
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
All together, these factors—the crass tone of
|
||
the game and company, the free download, the
|
||
openness to fans remixing the game—give
|
||
the game a massive cult following.
|
||
|
||
Their success is not the result of a grand plan.
|
||
Instead, Cards Against Humanity was the last
|
||
in a long line of games and comedy projects
|
||
that Max Temkin and his friends put togeth-
|
||
er for their own amusement. As Max tells the
|
||
story, they made the game so they could play
|
||
it themselves on New Year’s Eve because they
|
||
were too nerdy to be invited to other parties.
|
||
The game was a hit, so they decided to put it
|
||
up online as a free PDF. People started ask-
|
||
ing if they could pay to have the game printed
|
||
for them, and eventually they decided to run
|
||
a Kickstarter to fund the printing. They set
|
||
their Kickstarter goal at $4,000—and raised
|
||
$15,000. The game was officially released in
|
||
May 2011.
|
||
The game caught on quickly, and it has only
|
||
grown more popular over time. Max says the
|
||
eight founders never had a meeting where
|
||
they decided to make it an ongoing business.
|
||
“It kind of just happened,” he said.
|
||
But this tale of a “happy accident” belies
|
||
marketing genius. Just like the game, the Cards
|
||
Against Humanity brand is irreverent and
|
||
memorable. It is hard to forget a company
|
||
that calls the FAQ on their website “Your dumb
|
||
questions.”
|
||
Like most quality satire, however, there is
|
||
more to the joke than vulgarity and shock val-
|
||
ue. The company’s marketing efforts around
|
||
Black Friday illustrate this particularly well. For
|
||
those outside the United States, Black Friday is
|
||
the term for the day after the Thanksgiving hol-
|
||
iday, the biggest shopping day of the year. It is
|
||
an incredibly important day for Cards Against
|
||
Humanity, like it is for all U.S. retailers. Max
|
||
said they struggled with what to do on Black
|
||
Friday because they didn’t want to support
|
||
what he called the “orgy of consumerism” the
|
||
day has become, particularly since it follows a
|
||
day that is about being grateful for what you
|
||
|
||
```
|
||
have. In 2013, after deliberating, they decided
|
||
to have an Everything Costs $5 More sale.
|
||
“We sweated it out the night before Black
|
||
Friday, wondering if our fans were going to
|
||
hate us for it,” he said. “But it made us laugh
|
||
so we went with it. People totally caught the
|
||
joke.”
|
||
This sort of bold transparency delights the
|
||
media, but more importantly, it engages their
|
||
fans. “One of the most surprising things you
|
||
can do in capitalism is just be honest with peo-
|
||
ple,” Max said. “It shocks people that there is
|
||
transparency about what you are doing.”
|
||
Max also likened it to a grand improv scene.
|
||
“If we do something a little subversive and un-
|
||
expected, the public wants to be a part of the
|
||
joke.” One year they did a Give Cards Against
|
||
Humanity $5 event, where people literally paid
|
||
them five dollars for no reason. Their fans
|
||
wanted to make the joke funnier by making it
|
||
successful. They made $70,000 in a single day.
|
||
This remarkable trust they have in their
|
||
customers is what inspired their decision
|
||
to apply a Creative Commons license to the
|
||
game. Trusting your customers to reuse and
|
||
remix your work requires a leap of faith. Cards
|
||
Against Humanity obviously isn’t afraid of do-
|
||
ing the unexpected, but there are lines even
|
||
they do not want to cross. Before applying the
|
||
license, Max said they worried that some fans
|
||
would adapt the game to include all of the jokes
|
||
they intentionally never made because they
|
||
crossed that line. “It happened, and the world
|
||
didn’t end,” Max said. “If that is the worst cost
|
||
of using CC, I’d pay that a hundred times over
|
||
because there are so many benefits.”
|
||
```
|
||
```
|
||
Any successful product inspires its biggest
|
||
fans to create remixes of it, but unsanctioned
|
||
adaptations are more likely to fly under the ra-
|
||
dar. The Creative Commons license gives fans
|
||
of Cards Against Humanity the freedom to run
|
||
with the game and copy, adapt, and promote
|
||
their creations openly. Today there are thou-
|
||
sands of fan expansions of the game.
|
||
```
|
||
|
||
Max said, “CC was a no-brainer for us because
|
||
it gets the most people involved. Making the
|
||
game free _and_ available under a CC license led
|
||
to the unbelievable situation where we are one
|
||
of the best-marketed games in the world, and
|
||
we have never spent a dime on marketing.”
|
||
Of course, there are limits to what the
|
||
company allows its customers to do with the
|
||
game. They chose the Attribution-NonCom-
|
||
mercial-ShareAlike license because it restricts
|
||
people from using the game to make money.
|
||
It also requires that adaptations of the game
|
||
be made available under the same licensing
|
||
terms if they are shared publicly. Cards Against
|
||
Humanity also polices its brand. “We feel like
|
||
we’re the only ones who can use our brand
|
||
and our game and make money off of it,” Max
|
||
said. About 99.9 percent of the time, they just
|
||
send an email to those making commercial use
|
||
of the game, and that is the end of it. There
|
||
have only been a handful of instances where
|
||
they had to get a lawyer involved.
|
||
|
||
Just as there is more than meets the eye to
|
||
the Cards Against Humanity business model,
|
||
the same can be said of the game itself. To be
|
||
playable, every white card has to work syntac-
|
||
tically with enough black cards. The eight cre-
|
||
ators invest an incredible amount of work into
|
||
creating new cards for the game. “We have
|
||
daylong arguments about commas,” Max said.
|
||
“The slacker tone of the cards gives people the
|
||
impression that it is easy to write them, but it
|
||
is actually a lot of work and quibbling.”
|
||
That means cocreation with their fans real-
|
||
ly doesn’t work. The company has a submis-
|
||
sion mechanism on their website, and they get
|
||
thousands of suggestions, but it is very rare
|
||
that a submitted card is adopted. Instead, the
|
||
eight initial creators remain the primary au-
|
||
thors of expansion decks and other new prod-
|
||
ucts released by the company. Interestingly,
|
||
the creativity of their customer base is really
|
||
only an asset to the company once their orig-
|
||
inal work is created and published when peo-
|
||
ple make their own adaptations of the game.
|
||
|
||
```
|
||
For all of their success, the creators of Cards
|
||
Against Humanity are only partially motivated
|
||
by money. Max says they have always been
|
||
interested in the Walt Disney philosophy of
|
||
financial success. “We don’t make jokes and
|
||
games to make money—we make money so
|
||
we can make more jokes and games,” he said.
|
||
In fact, the company has given more than $4
|
||
million to various charities and causes. “Cards
|
||
is not our life plan,” Max said. “We all have
|
||
other interests and hobbies. We are passion-
|
||
ate about other things going on in our lives. A
|
||
lot of the activism we have done comes out of
|
||
us taking things from the rest of our lives and
|
||
channeling some of the excitement from the
|
||
game into it.”
|
||
Seeing money as fuel rather than the ulti-
|
||
mate goal is what has enabled them to em-
|
||
brace Creative Commons licensing without
|
||
reservation. CC licensing ended up being a
|
||
savvy marketing move for the company, but
|
||
nonetheless, giving up exclusive control of
|
||
your work necessarily means giving up some
|
||
opportunities to extract more money from
|
||
customers.
|
||
```
|
||
**CC WAS A NO-BRAINER FOR**
|
||
|
||
**US BECAUSE IT GETS THE MOST**
|
||
|
||
**PEOPLE INVOLVED MAKING**
|
||
|
||
**THE GAME FREE AND AVAILABLE**
|
||
|
||
**UNDER A CC LICENSE LED TO**
|
||
|
||
**THE UNBELIEVABLE SITUATION**
|
||
|
||
**WHERE WE ARE ONE OF THE**
|
||
|
||
**BEST-MARKETED GAMES IN THE**
|
||
|
||
**WORLD, AND WE HAVE NEVER**
|
||
|
||
**SPENT A DIME ON MARKETING**
|
||
|
||
|
||
“It’s not right for everyone to release every-
|
||
thing under CC licensing,” Max said. “If your
|
||
only goal is to make a lot of money, then CC is
|
||
not best strategy. _This_ kind of business model,
|
||
though, speaks to your values, and who you
|
||
are and why you’re making things.”
|
||
|
||
|
||
#### The Conversation
|
||
|
||
The Conversation is an independent source of
|
||
news, sourced from the academic and re-
|
||
search community and delivered direct to the
|
||
public over the Internet. Founded in 2011 in
|
||
Australia.
|
||
|
||
```
|
||
theconversation com
|
||
```
|
||
```
|
||
Revenue model: charging content creators
|
||
(universities pay membership fees to have
|
||
their faculties serve as writers), grant funding
|
||
```
|
||
Andrew Jaspan spent years as an editor of ma-
|
||
jor newspapers including the _Observer_ in Lon-
|
||
don, the _Sunday Herald_ in Glasgow, and the _Age_
|
||
in Melbourne, Australia. He experienced first-
|
||
hand the decline of newspapers, including the
|
||
collapse of revenues, layoffs, and the constant
|
||
pressure to reduce costs. After he left the _Age_
|
||
in 2005, his concern for the future journalism
|
||
didn’t go away. Andrew made a commitment
|
||
to come up with an alternative model.
|
||
|
||
Around the time he left his job as editor of the
|
||
Melbourne _Age_ , Andrew wondered where citi-
|
||
zens would get news grounded in fact and ev-
|
||
idence rather than opinion or ideology. He be-
|
||
lieved there was still an appetite for journalism
|
||
|
||
```
|
||
with depth and substance but was concerned
|
||
about the increasing focus on the sensational
|
||
and sexy.
|
||
While at the Age , he’d become friends with
|
||
a vice-chancellor of a university in Melbourne
|
||
who encouraged him to talk to smart people
|
||
across campus—an astrophysicist, a Nobel
|
||
laureate, earth scientists, economists . . . These
|
||
were the kind of smart people he wished were
|
||
more involved in informing the world about
|
||
what is going on and correcting the errors that
|
||
appear in media. However, they were reluctant
|
||
to engage with mass media. Often, journalists
|
||
didn’t understand what they said, or unilater-
|
||
ally chose what aspect of a story to tell, putting
|
||
out a version that these people felt was wrong
|
||
or mischaracterized. Newspapers want to at-
|
||
tract a mass audience. Scholars want to com-
|
||
```
|
||
```
|
||
Interview date: February 4, 2016
|
||
Interviewee: Andrew Jaspan, founder
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
municate serious news, findings, and insights.
|
||
It’s not a perfect match.
|
||
Universities are massive repositories of
|
||
knowledge, research, wisdom, and expertise.
|
||
But a lot of that stays behind a wall of their
|
||
own making—there are the walled garden and
|
||
ivory tower metaphors, and in more literal
|
||
terms, the paywall. Broadly speaking, universi-
|
||
ties are part of society but disconnected from
|
||
it. They are an enormous public resource but
|
||
not that good at presenting their expertise to
|
||
the wider public.
|
||
Andrew believed he could to help connect
|
||
academics back into the public arena, and
|
||
maybe help society find solutions to big prob-
|
||
lems. He thought about pairing professional
|
||
editors with university and research experts,
|
||
working one-on-one to refine everything from
|
||
story structure to headline, captions, and
|
||
quotes. The editors could help turn something
|
||
that is academic into something understand-
|
||
able and readable. And this would be a key dif-
|
||
ference from traditional journalism—the sub-
|
||
ject matter expert would get a chance to check
|
||
the article and give final approval before it is
|
||
published. Compare this with reporters just
|
||
picking and choosing the quotes and writing
|
||
whatever they want.
|
||
The people he spoke to liked this idea, and
|
||
Andrew embarked on raising money and sup-
|
||
port with the help of the Commonwealth Sci-
|
||
entific and Industrial Research Organisation
|
||
(CSIRO), the University of Melbourne, Monash
|
||
University, the University of Technology Syd-
|
||
ney, and the University of Western Australia.
|
||
These founding partners saw the value of an
|
||
independent information channel that would
|
||
also showcase the talent and knowledge of the
|
||
university and research sector. With their help,
|
||
in 2011, the Conversation, was launched as
|
||
an independent news site in Australia. Every-
|
||
thing published in the Conversation is openly
|
||
licensed with Creative Commons.
|
||
|
||
The Conversation is founded on the belief
|
||
that underpinning a functioning democracy is
|
||
|
||
```
|
||
access to independent, high-quality, informa-
|
||
tive journalism. The Conversation’s aim is for
|
||
people to have a better understanding of cur-
|
||
rent affairs and complex issues—and hope-
|
||
fully a better quality of public discourse. The
|
||
Conversation sees itself as a source of trust-
|
||
ed information dedicated to the public good.
|
||
Their core mission is simple: to provide read-
|
||
ers with a reliable source of evidence-based
|
||
information.
|
||
Andrew worked hard to reinvent a meth-
|
||
odology for creating reliable, credible content.
|
||
He introduced strict new working practices, a
|
||
charter, and codes of conduct.^1 These include
|
||
fully disclosing who every author is (with their
|
||
relevant expertise); who is funding their re-
|
||
search; and if there are any potential or real
|
||
conflicts of interest. Also important is where
|
||
```
|
||
```
|
||
the content originates, and even though it
|
||
comes from the university and research com-
|
||
munity, it still needs to be fully disclosed.
|
||
The Conversation does not sit behind a pay-
|
||
wall. Andrew believes access to information is
|
||
an issue of equality—everyone should have
|
||
access, like access to clean water. The Conver-
|
||
sation is committed to an open and free Inter-
|
||
net. Everyone should have free access to their
|
||
content, and be able to share it or republish it.
|
||
Creative Commons help with these goals;
|
||
articles are published with the Attribution-
|
||
NoDerivs license (CC BY-ND). They’re freely
|
||
available for others to republish elsewhere
|
||
as long as attribution is given and the con-
|
||
tent is not edited. Over five years, more than
|
||
twenty-two thousand sites have republished
|
||
their content. The Conversation website gets
|
||
about 2.9 million unique views per month,
|
||
```
|
||
**ACCESS TO INFORMATION IS AN**
|
||
|
||
**ISSUE OF EQUALITY—EVERYONE**
|
||
|
||
**SHOULD HAVE ACCESS, LIKE**
|
||
|
||
**ACCESS TO CLEAN WATER**
|
||
|
||
|
||
but through republication they have _thirty-five_
|
||
million readers. This couldn’t have been done
|
||
without the Creative Commons license, and in
|
||
Andrew’s view, Creative Commons is central to
|
||
everything the Conversation does.
|
||
When readers come across the Conver-
|
||
sation, they seem to like what they find and
|
||
recommend it to their friends, peers, and
|
||
networks. Readership has grown primarily
|
||
through word of mouth. While they don’t have
|
||
sales and marketing, they do promote their
|
||
work through social media (including Twitter
|
||
and Facebook), and by being an accredited
|
||
supplier to Google News.
|
||
|
||
It’s usual for the founders of any company to
|
||
ask themselves what kind of company it should
|
||
be. It quickly became clear to the founders of
|
||
the Conversation that they wanted to create
|
||
a public good rather than make money off of
|
||
information. Most media companies are work-
|
||
ing to aggregate as many eyeballs as possible
|
||
and sell ads. The Conversation founders didn’t
|
||
want this model. It takes no advertising and is
|
||
a not-for-profit venture.
|
||
There are now different editions of the
|
||
Conversation for Africa, the United King-
|
||
dom, France, and the United States, in addi-
|
||
tion to the one for Australia. All five editions
|
||
have their own editorial mastheads, advisory
|
||
boards, and content. The Conversation’s glob-
|
||
al virtual newsroom has roughly ninety staff
|
||
working with thirty-five thousand academics
|
||
from over sixteen hundred universities around
|
||
the world. The Conversation would like to be
|
||
working with university scholars from even
|
||
more parts of the world.
|
||
Additionally, each edition has its own set
|
||
of founding partners, strategic partners, and
|
||
funders. They’ve received funding from foun-
|
||
dations, corporates, institutions, and individu-
|
||
al donations, but the Conversation is shifting
|
||
toward paid memberships by universities and
|
||
research institutions to sustain operations.
|
||
This would safeguard the current service and
|
||
help improve coverage and features.
|
||
|
||
```
|
||
When professors from member universities
|
||
write an article, there is some branding of the
|
||
university associated with the article. On the
|
||
Conversation website, paying university mem-
|
||
bers are listed as “members and funders.” Early
|
||
participants may be designated as “founding
|
||
members,” with seats on the editorial advisory
|
||
board.
|
||
Academics are not paid for their contribu-
|
||
tions, but they get free editing from a profes-
|
||
sional (four to five hours per piece, on average).
|
||
They also get access to a large audience. Ev-
|
||
ery author and member university has access
|
||
to a special analytics dashboard where they
|
||
can check the reach of an article. The metrics
|
||
include what people are tweeting, the com-
|
||
ments, countries the readership represents,
|
||
where the article is being republished, and the
|
||
number of readers per article.
|
||
The Conversation plans to expand the dash-
|
||
board to show not just reach but impact. This
|
||
tracks activities, behaviors, and events that
|
||
occurred as a result of publication, including
|
||
things like a scholar being asked to go on a
|
||
show to discuss their piece, give a talk at a con-
|
||
ference, collaborate, submit a journal paper,
|
||
and consult a company on a topic.
|
||
These reach and impact metrics show the
|
||
benefits of membership. With the Conversa-
|
||
tion, universities can engage with the public
|
||
and show why they’re of value.
|
||
With its tagline, “Academic Rigor, Journalis-
|
||
tic Flair,” the Conversation represents a new
|
||
form of journalism that contributes to a more
|
||
informed citizenry and improved democracy
|
||
around the world. Its open business model
|
||
and use of Creative Commons show how it’s
|
||
possible to generate both a public good and
|
||
operational revenue at the same time.
|
||
```
|
||
```
|
||
Web link
|
||
1 theconversation.com/us/charter
|
||
```
|
||
|
||
|
||
Cory Doctorow hates the term “business mod-
|
||
el,” and he is adamant that he is not a brand.
|
||
“To me, branding is the idea that you can take
|
||
a thing that has certain qualities, remove the
|
||
qualities, and go on selling it,” he said. “I’m
|
||
not out there trying to figure out how to be a
|
||
brand. I’m doing this thing that animates me to
|
||
work crazy insane hours because it’s the most
|
||
important thing I know how to do.”
|
||
Cory calls himself an entrepreneur. He likes
|
||
to say his success came from making stuff
|
||
people happened to like and then getting out
|
||
of the way of them sharing it.
|
||
He is a science fiction writer, activist, blog-
|
||
ger, and journalist. Beginning with his first nov-
|
||
el, _Down and Out in the Magic Kingdom_ , in 2003,
|
||
his work has been published under a Creative
|
||
Commons license. Cory is coeditor of the pop-
|
||
ular CC-licensed site _Boing Boing_ , where he
|
||
|
||
```
|
||
writes about technology, politics, and intel-
|
||
lectual property. He has also written several
|
||
nonfiction books, including the most recent
|
||
Information Doesn’t Want to Be Free , about the
|
||
ways in which creators can make a living in the
|
||
Internet age.
|
||
Cory primarily makes money by selling phys-
|
||
ical books, but he also takes on paid speaking
|
||
gigs and is experimenting with pay-what-you-
|
||
want models for his work.
|
||
While Cory’s extensive body of fiction work
|
||
has a large following, he is just as well known
|
||
for his activism. He is an outspoken opponent
|
||
of restrictive copyright and digital-rights-man-
|
||
agement (DRM) technology used to lock up
|
||
content because he thinks both undermine
|
||
creators and the public interest. He is current-
|
||
ly a special adviser at the Electronic Frontier
|
||
Foundation, where he is involved in a lawsuit
|
||
```
|
||
#### Cory Doctorow.
|
||
|
||
Cory Doctorow is a science fiction writer, activ-
|
||
ist, blogger, and journalist. Based in the U.S.
|
||
|
||
**craphound com** _and_ **boingboing net**
|
||
|
||
```
|
||
Revenue model: charging for physical copies
|
||
(book sales), pay-what-you-want, selling trans-
|
||
lation rights to books
|
||
```
|
||
```
|
||
Interview date: January 12, 2016
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
challenging the U.S. law that protects DRM.
|
||
Cory says his political work doesn’t directly
|
||
make him money, but if he gave it up, he thinks
|
||
he would lose credibility and, more important-
|
||
ly, lose the drive that propels him to create.
|
||
“My political work is a different expression
|
||
of the same artistic-political urge,” he said. “I
|
||
have this suspicion that if I gave up the things
|
||
that didn’t make me money, the genuineness
|
||
would leach out of what I do, and the quality
|
||
that causes people to like what I do would be
|
||
gone.”
|
||
|
||
Cory has been financially successful, but mon-
|
||
ey is not his primary motivation. At the start
|
||
of his book _Information Doesn’t Want to Be Free,_
|
||
he stresses how important it is not to become
|
||
an artist if your goal is to get rich. “Entering the
|
||
arts because you want to get rich is like buying
|
||
lottery tickets because you want to get rich,”
|
||
he wrote. “It might work, but it almost certain-
|
||
ly won’t. Though, of course, someone always
|
||
wins the lottery.” He acknowledges that he is
|
||
one of the lucky few to “make it,” but he says
|
||
he would be writing no matter what. “I am
|
||
_compelled_ to write,” he wrote. “Long before I
|
||
wrote to keep myself fed and sheltered, I was
|
||
writing to keep myself sane.”
|
||
Just as money is not his primary motivation
|
||
to create, money is not his primary motivation
|
||
to share. For Cory, sharing his work with Cre-
|
||
ative Commons is a moral imperative. “It felt
|
||
morally right,” he said of his decision to adopt
|
||
Creative Commons licenses. “I felt like I wasn’t
|
||
contributing to the culture of surveillance and
|
||
censorship that has been created to try to stop
|
||
copying.” In other words, using CC licenses
|
||
symbolizes his worldview.
|
||
He also feels like there is a solid commercial
|
||
basis for licensing his work with Creative Com-
|
||
mons. While he acknowledges he hasn’t been
|
||
able to do a controlled experiment to compare
|
||
the commercial benefits of licensing with CC
|
||
against reserving all rights, he thinks he has
|
||
sold more books using a CC license than he
|
||
would have without it. Cory says his goal is to
|
||
|
||
```
|
||
convince people they should pay him for his
|
||
work. “I started by not calling them thieves,”
|
||
he said.
|
||
Cory started using CC licenses soon after
|
||
they were first created. At the time his first nov-
|
||
el came out, he says the science fiction genre
|
||
was overrun with people scanning and down-
|
||
loading books without permission. When he
|
||
and his publisher took a closer look at who was
|
||
doing that sort of thing online, they realized it
|
||
looked a lot like book promotion. “I knew there
|
||
was a relationship between having enthusias-
|
||
tic readers and having a successful career as
|
||
a writer,” he said. “At the time, it took eighty
|
||
hours to OCR a book, which is a big effort. I
|
||
decided to spare them the time and energy,
|
||
and give them the book for free in a format
|
||
destined to spread.”
|
||
Cory admits the stakes were pretty low for
|
||
him when he first adopted Creative Commons
|
||
licenses. He only had to sell two thousand cop-
|
||
ies of his book to break even. People often said
|
||
he was only able to use CC licenses success-
|
||
fully at that time because he was just starting
|
||
out. Now they say he can only do it because he
|
||
is an established author.
|
||
The bottom line, Cory says, is that no one
|
||
has found a way to prevent people from copy-
|
||
ing the stuff they like. Rather than fighting the
|
||
tide, Cory makes his work intrinsically share-
|
||
able. “Getting the hell out of the way for peo-
|
||
ple who want to share their love of you with
|
||
other people sounds obvious, but it’s remark-
|
||
able how many people don’t do it,” he said.
|
||
```
|
||
```
|
||
Making his work available under Creative Com-
|
||
mons licenses enables him to view his biggest
|
||
fans as his ambassadors. “Being open to fan
|
||
activity makes you part of the conversation
|
||
about what fans do with your work and how
|
||
they interact with it,” he said. Cory’s own web-
|
||
site routinely highlights cool things his audi-
|
||
ence has done with his work. Unlike corpora-
|
||
tions like Disney that tend to have a hands-off
|
||
relationship with their fan activity, he has a
|
||
symbiotic relationship with his audience. “En-
|
||
```
|
||
|
||
gaging with your audience can’t guarantee you
|
||
success,” he said. “And Disney is an example
|
||
of being able to remain aloof and still being
|
||
the most successful company in the creative
|
||
industry in history. But I figure my likelihood of
|
||
being Disney is pretty slim, so I should take all
|
||
the help I can get.”
|
||
His first book was published under the most
|
||
restrictive Creative Commons license, Attribu-
|
||
tion-NonCommercial-NoDerivs (CC BY-NC-ND).
|
||
It allows only verbatim copying for noncom-
|
||
mercial purposes. His later work is published
|
||
under the Attribution-NonCommercial-Share-
|
||
Alike license (CC BY-NC-SA), which gives people
|
||
the right to adapt his work for noncommercial
|
||
purposes but only if they share it back un-
|
||
der the same license terms. Before releasing
|
||
his work under a CC license that allows adap-
|
||
tations, he always sells the right to translate
|
||
the book to other languages to a commercial
|
||
publisher first. He wants to reach new poten-
|
||
tial buyers in other parts of the world, and he
|
||
thinks it is more difficult to get people to pay
|
||
for translations if there are fan translations al-
|
||
ready available for free.
|
||
In his book _Information Doesn’t Want to Be
|
||
Free_ , Cory likens his philosophy to thinking like
|
||
a dandelion. Dandelions produce thousands
|
||
of seeds each spring, and they are blown into
|
||
the air going in every direction. The strategy is
|
||
to maximize the number of blind chances the
|
||
dandelion has for continuing its genetic line.
|
||
Similarly, he says there are lots of people out
|
||
there who may want to buy creative work or
|
||
compensate authors for it in some other way.
|
||
|
||
```
|
||
“The more places your work can find itself,
|
||
the greater the likelihood that it will find one
|
||
of those would-be customers in some unsus-
|
||
pected crack in the metaphorical pavement,”
|
||
he wrote. “The copies that others make of my
|
||
work cost me nothing, and present the possi-
|
||
bility that I’ll get something.”
|
||
Applying a CC license to his work increas-
|
||
es the chances it will be shared more widely
|
||
around the Web. He avoids DRM—and open-
|
||
ly opposes the practice—for similar reasons.
|
||
DRM has the effect of tying a work to a partic-
|
||
ular platform. This digital lock, in turn, strips
|
||
the authors of control over their own work
|
||
and hands that control over to the platform.
|
||
He calls it Cory’s First Law: “Anytime someone
|
||
puts a lock on something that belongs to you
|
||
and won’t give you the key, that lock isn’t there
|
||
for your benefit.”
|
||
Cory operates under the premise that art-
|
||
ists benefit when there are more, rather than
|
||
fewer, places where people can access their
|
||
work. The Internet has opened up those ave-
|
||
nues, but DRM is designed to limit them. “On
|
||
the one hand, we can credibly make our work
|
||
available to a widely dispersed audience,” he
|
||
said. “On the other hand, the intermediaries
|
||
we historically sold to are making it harder to
|
||
go around them.” Cory continually looks for
|
||
ways to reach his audience without relying
|
||
upon major platforms that will try to take con-
|
||
trol over his work.
|
||
```
|
||
```
|
||
Cory says his e-book sales have been lower
|
||
than those of his competitors, and he attri-
|
||
butes some of that to the CC license making
|
||
the work available for free. But he believes
|
||
people are willing to pay for content they like,
|
||
even when it is available for free, as long as it is
|
||
easy to do. He was extremely successful using
|
||
Humble Bundle, a platform that allows people
|
||
to pay what they want for DRM-free versions
|
||
of a bundle of a particular creator’s work. He
|
||
is planning to try his own pay-what-you-want
|
||
experiment soon.
|
||
```
|
||
**GETTING THE HELL OUT OF THE**
|
||
|
||
**WAY FOR PEOPLE WHO WANT TO**
|
||
|
||
**SHARE THEIR LOVE OF YOU WITH**
|
||
|
||
**OTHER PEOPLE SOUNDS OBVIOUS,**
|
||
|
||
**BUT IT’S REMARKABLE HOW**
|
||
|
||
**MANY PEOPLE DON’T DO IT**
|
||
|
||
|
||
Fans are particularly willing to pay when
|
||
they feel personally connected to the artist.
|
||
Cory works hard to create that personal con-
|
||
nection. One way he does this is by personally
|
||
answering every single email he gets. “If you
|
||
look at the history of artists, most die in pen-
|
||
ury,” he said. “That reality means that for art-
|
||
ists, we have to find ways to support ourselves
|
||
when public tastes shift, when copyright stops
|
||
producing. Future-proofing your artistic ca-
|
||
reer in many ways means figuring out how
|
||
to stay connected to those people who have
|
||
been touched by your work.”
|
||
|
||
```
|
||
Cory’s realism about the difficulty of mak-
|
||
ing a living in the arts does not reflect pessi-
|
||
mism about the Internet age. Instead, he says
|
||
the fact that it is hard to make a living as an
|
||
artist is nothing new. What is new, he writes
|
||
in his book, “is how many ways there are to
|
||
make things, and to get them into other peo-
|
||
ple’s hands and minds.”
|
||
It has never been easier to think like a dan-
|
||
delion.
|
||
```
|
||
|
||
```
|
||
Interview date: January 28, 2016
|
||
Interviewee: Mark Hahnel, founder
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
Figshare’s mission is to change the face of ac-
|
||
ademic publishing through improved dissemi-
|
||
nation, discoverability, and reusability of schol-
|
||
arly research. Figshare is a repository where
|
||
users can make all the output of their research
|
||
available—from posters and presentations to
|
||
data sets and code—in a way that’s easy to
|
||
discover, cite, and share. Users can upload any
|
||
file format, which can then be previewed in a
|
||
Web browser. Research output is disseminat-
|
||
ed in a way that the current scholarly-publish-
|
||
ing model does not allow.
|
||
Figshare founder Mark Hahnel often gets
|
||
asked: How do you make money? How do we
|
||
know you’ll be here in five years? Can you, as
|
||
a for-profit venture, be trusted? Answers have
|
||
evolved over time.
|
||
|
||
Mark traces the origins of Figshare back to
|
||
when he was a graduate student getting his
|
||
PhD in stem cell biology. His research involved
|
||
working with videos of stem cells in motion.
|
||
However, when he went to publish his re-
|
||
|
||
```
|
||
search, there was no way for him to also pub-
|
||
lish the videos, figures, graphs, and data sets.
|
||
This was frustrating. Mark believed publishing
|
||
his complete research would lead to more cita-
|
||
tions and be better for his career.
|
||
Mark does not consider himself an ad-
|
||
vanced software programmer. Fortunately,
|
||
things like cloud-based computing and wikis
|
||
had become mainstream, and he believed
|
||
it ought to be possible to put all his research
|
||
online and share it with anyone. So he began
|
||
working on a solution.
|
||
There were two key needs: licenses to make
|
||
the data citable, and persistent identifiers—
|
||
URL links that always point back to the original
|
||
object ensuring the research is citable for the
|
||
long term.
|
||
Mark chose Digital Object Identifiers (DOIs)
|
||
to meet the need for a persistent identifier. In
|
||
the DOI system, an object’s metadata is stored
|
||
as a series of numbers in the DOI name. Refer-
|
||
ring to an object by its DOI is more stable than
|
||
referring to it by its URL, because the location
|
||
of an object (the web page or URL) can often
|
||
```
|
||
#### Figshare.
|
||
|
||
Figshare is a for-profit company offering an
|
||
online repository where researchers can pre-
|
||
serve and share the output of their research,
|
||
including figures, data sets, images, and vid-
|
||
eos. Founded in 2011 in the UK.
|
||
|
||
```
|
||
figshare.com
|
||
```
|
||
```
|
||
Revenue model: platform providing paid
|
||
services to creators
|
||
```
|
||
|
||
change. Mark partnered with DataCite for the
|
||
provision of DOIs for research data.
|
||
As for licenses, Mark chose Creative Com-
|
||
mons. The open-access and open-science
|
||
communities were already using and recom-
|
||
mending Creative Commons. Based on what
|
||
was happening in those communities and
|
||
Mark’s dialogue with peers, he went with CC0
|
||
(in the public domain) for data sets and CC BY
|
||
(Attribution) for figures, videos, and data sets.
|
||
So Mark began using DOIs and Creative
|
||
Commons for his own research work. He had
|
||
a science blog where he wrote about it and
|
||
made all his data open. People started com-
|
||
menting on his blog that they wanted to do the
|
||
same. So he opened it up for them to use, too.
|
||
People liked the interface and simple up-
|
||
load process. People started asking if they
|
||
could also share theses, grant proposals, and
|
||
code. Inclusion of code raised new licensing
|
||
issues, as Creative Commons licenses are not
|
||
used for software. To allow the sharing of soft-
|
||
ware code, Mark chose the MIT license, but
|
||
GNU and Apache licenses can also be used.
|
||
|
||
Mark sought investment to make this into a
|
||
scalable product. After a few unsuccessful
|
||
funding pitches, UK-based Digital Science ex-
|
||
pressed interest but insisted on a more viable
|
||
business model. They made an initial invest-
|
||
ment, and together they came up with a free-
|
||
mium-like business model.
|
||
|
||
```
|
||
Under the freemium model, academics
|
||
upload their research to Figshare for storage
|
||
and sharing for free. Each research object is
|
||
licensed with Creative Commons and receives
|
||
a DOI link. The premium option charges re-
|
||
searchers a fee for gigabytes of private storage
|
||
space, and for private online space designed
|
||
for a set number of research collaborators,
|
||
which is ideal for larger teams and geograph-
|
||
ically dispersed research groups. Figshare
|
||
sums up its value proposition to researchers
|
||
as “You retain ownership. You license it. You
|
||
get credit. We just make sure it persists.”
|
||
In January 2012, Figshare was launched. (The
|
||
fig in Figshare stands for figures .) Using invest-
|
||
ment funds, Mark made significant improve-
|
||
ments to Figshare. For example, researchers
|
||
could quickly preview their research files with-
|
||
in a browser without having to download them
|
||
first or require third-party software. Journals
|
||
who were still largely publishing articles as
|
||
static noninteractive PDFs became interested
|
||
in having Figshare provide that functionality
|
||
for them.
|
||
Figshare diversified its business model to
|
||
include services for journals. Figshare began
|
||
hosting large amounts of data for the jour-
|
||
nals’ online articles. This additional data im-
|
||
proved the quality of the articles. Outsourcing
|
||
this service to Figshare freed publishers from
|
||
having to develop this functionality as part
|
||
of their own infrastructure. Figshare-hosted
|
||
data also provides a link back to the article,
|
||
generating additional click-through and read-
|
||
ership—a benefit to both journal publish-
|
||
ers and researchers. Figshare now provides
|
||
research-data infrastructure for a wide variety
|
||
of publishers including Wiley, Springer Nature,
|
||
PLOS, and Taylor and Francis, to name a few,
|
||
and has convinced them to use Creative Com-
|
||
mons licenses for the data.
|
||
```
|
||
```
|
||
Governments allocate significant public funds
|
||
to research. In parallel with the launch of
|
||
Figshare, governments around the world be-
|
||
gan requesting the research they fund be open
|
||
```
|
||
**CHANGE THE FACE OF ACADE-**
|
||
|
||
**MIC PUBLISHING THROUGH**
|
||
|
||
**IMPROVED DISSEMINATION,**
|
||
|
||
**DISCOVERABILITY, AND RE-**
|
||
|
||
**USABILITY OF SCHOLARLY**
|
||
|
||
**RESEARCH**
|
||
|
||
|
||
and accessible. They mandated that research-
|
||
ers and academic institutions better manage
|
||
and disseminate their research outputs_._ Insti-
|
||
tutions looking to comply with this new man-
|
||
date became interested in Figshare. Figshare
|
||
once again diversified its business model, add-
|
||
ing services for institutions.
|
||
Figshare now offers a range of fee-based
|
||
services to institutions, including their own
|
||
minibranded Figshare space (called Figshare
|
||
for Institutions) that securely hosts research
|
||
data of institutions in the cloud. Services in-
|
||
clude not just hosting but data metrics, data
|
||
dissemination, and user-group administration.
|
||
Figshare’s workflow, and the services they of-
|
||
fer for institutions, take into account the needs
|
||
of librarians and administrators, as well as of
|
||
the researchers.
|
||
As with researchers and publishers, Fig-
|
||
share encouraged institutions to share
|
||
their research with CC BY (Attribution) and
|
||
their data with CC0 (into the public domain).
|
||
Funders who require researchers and insti-
|
||
tutions to use open licensing believe in the
|
||
social responsibilities and benefits of making
|
||
research accessible to all. Publishing research
|
||
in this open way has come to be called open
|
||
access. But not all funders specify CC BY; some
|
||
institutions want to offer their researchers a
|
||
choice, including less permissive licenses like
|
||
CC BY-NC (Attribution-NonCommercial), CC
|
||
BY-SA (Attribution-ShareAlike), or CC BY-ND
|
||
(Attribution-NoDerivs).
|
||
For Mark this created a conflict. On the one
|
||
hand, the principles and benefits of open sci-
|
||
ence are at the heart of Figshare, and Mark
|
||
believes CC BY is the best license for this.
|
||
On the other hand, institutions were saying
|
||
they wouldn’t use Figshare unless it offered a
|
||
choice in licenses. He initially refused to offer
|
||
anything beyond CC0 and CC BY, but after see-
|
||
ing an open-source CERN project offer all Cre-
|
||
ative Commons licenses without any negative
|
||
repercussions, he decided to follow suit.
|
||
Mark is thinking of doing a Figshare study
|
||
that tracks research dissemination according
|
||
to Creative Commons license, and gathering
|
||
metrics on views, citations, and downloads.
|
||
|
||
```
|
||
You could see which license generates the big-
|
||
gest impact. If the data showed that CC BY is
|
||
more impactful, Mark believes more and more
|
||
researchers and institutions will make it their
|
||
license of choice.
|
||
```
|
||
```
|
||
Figshare has an Application Programming In-
|
||
terface (API) that makes it possible for data
|
||
to be pulled from Figshare and used in other
|
||
applications. As an example, Mark shared a
|
||
Figshare data set showing the journal subscrip-
|
||
tions that higher-education institutions in the
|
||
United Kingdom paid to ten major publishers.^1
|
||
Figshare’s API enables that data to be pulled
|
||
into an app developed by a completely differ-
|
||
ent researcher that converts the data into a vi-
|
||
sually interesting graph, which any viewer can
|
||
alter by changing any of the variables.^2
|
||
The free version of Figshare has built a com-
|
||
munity of academics, who through word of
|
||
mouth and presentations have promoted and
|
||
spread awareness of Figshare. To amplify and
|
||
reward the community, Figshare established
|
||
an Advisor program, providing those who pro-
|
||
moted Figshare with hoodies and T-shirts, ear-
|
||
ly access to new features, and travel expenses
|
||
when they gave presentations outside of their
|
||
area. These Advisors also helped Mark on what
|
||
license to use for software code and whether
|
||
to offer universities an option of using Creative
|
||
Commons licenses.
|
||
Mark says his success is partly about being
|
||
in the right place at the right time. He also be-
|
||
lieves that the diversification of Figshare’s mod-
|
||
el over time has been key to success. Figshare
|
||
now offers a comprehensive set of services to
|
||
researchers, publishers, and institutions.^3 If he
|
||
had relied solely on revenue from premium
|
||
subscriptions, he believes Figshare would have
|
||
struggled. In Figshare’s early days, their pri-
|
||
mary users were early-career and late-career
|
||
academics. It has only been because funders
|
||
mandated open licensing that Figshare is now
|
||
being used by the mainstream.
|
||
```
|
||
|
||
Today Figshare has 26 million–plus page views,
|
||
7.5 million–plus downloads, 800,000–plus
|
||
user uploads, 2 million–plus articles, 500,000-
|
||
plus collections, and 5,000–plus projects. Sixty
|
||
percent of their traffic comes from Google. A
|
||
sister company called Altmetric tracks the use
|
||
of Figshare by others, including Wikipedia and
|
||
news sources.
|
||
Figshare uses the revenue it generates from
|
||
the premium subscribers, journal publishers,
|
||
and institutions to fund and expand what it
|
||
can offer to researchers for free. Figshare has
|
||
publicly stuck to its principles—keeping the
|
||
free service free and requiring the use of CC
|
||
BY and CC0 from the start—and from Mark’s
|
||
perspective, this is why people trust Figshare.
|
||
Mark sees new competitors coming forward
|
||
who are just in it for money. If Figshare was
|
||
only in it for the money, they wouldn’t care
|
||
about offering a free version. Figshare’s princi-
|
||
ples and advocacy for openness are a key dif-
|
||
ferentiator. Going forward, Mark sees Figshare
|
||
not only as supporting open access to research
|
||
but also enabling people to collaborate and
|
||
make new discoveries.
|
||
|
||
**Web links**
|
||
1 figshare.com/articles
|
||
/Journal_subscription_costs_FOIs_to_UK
|
||
_universities/1186832
|
||
2 retr0.shinyapps.io/journal_costs/?year
|
||
=2014&inst=19,22,38,42,59,64,80,95,136
|
||
3 figshare.com/features
|
||
|
||
|
||
In the paper _Harnessing the Economic and So-
|
||
cial Power of Data_ presented at the New Zea-
|
||
land Data Futures Forum in 2014,^1 Figure.NZ
|
||
founder Lillian Grace said there are thousands
|
||
of valuable and relevant data sets freely avail-
|
||
able to us right now, but most people don’t
|
||
use them. She used to think this meant peo-
|
||
ple didn’t care about being informed, but she’s
|
||
come to see that she was wrong. Almost ev-
|
||
eryone wants to be informed about issues that
|
||
matter—not only to them, but also to their
|
||
families, their communities, their businesses,
|
||
and their country. But there’s a big difference
|
||
between availability and accessibility of infor-
|
||
mation. Data is spread across thousands of
|
||
sites and is held within databases and spread-
|
||
sheets that require both time and skill to en-
|
||
gage with. To use data when making a deci-
|
||
sion, you have to know what specific question
|
||
to ask, identify a source that has collected the
|
||
data, and manipulate complex tools to extract
|
||
and visualize the information within the data
|
||
set. Lillian established Figure.NZ to make data
|
||
|
||
```
|
||
truly accessible to all, with a specific focus on
|
||
New Zealand.
|
||
```
|
||
```
|
||
Lillian had the idea for Figure.NZ in February
|
||
2012 while working for the New Zealand In-
|
||
stitute, a think tank concerned with improv-
|
||
ing economic prosperity, social well-being,
|
||
environmental quality, and environmental
|
||
productivity for New Zealand and New Zea-
|
||
landers. While giving talks to community and
|
||
business groups, Lillian realized “every single
|
||
issue we addressed would have been easier to
|
||
deal with if more people understood the ba-
|
||
sic facts.” But understanding the basic facts
|
||
sometimes requires data and research that
|
||
you often have to pay for.
|
||
Lillian began to imagine a website that lift-
|
||
ed data up to a visual form that could be eas-
|
||
ily understood and freely accessed. Initially
|
||
launched as Wiki New Zealand, the original
|
||
idea was that people could contribute their
|
||
```
|
||
#### Figure.nz
|
||
|
||
Figure.NZ is a nonprofit charity that makes an
|
||
online data platform designed to make data
|
||
reusable and easy to understand. Founded in
|
||
2012 in New Zealand.
|
||
|
||
```
|
||
figure.nz
|
||
```
|
||
```
|
||
Revenue model: platform providing paid ser-
|
||
vices to creators, donations, sponsorships
|
||
```
|
||
```
|
||
Interview date: May 3, 2016
|
||
Interviewee: Lillian Grace, founder
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
data and visuals via a wiki. However, few peo-
|
||
ple had graphs that could be used and shared,
|
||
and there were no standards or consistency
|
||
around the data and the visuals. Realizing the
|
||
wiki model wasn’t working, Lillian brought the
|
||
process of data aggregation, curation, and vi-
|
||
sual presentation in-house, and invested in
|
||
the technology to help automate some of it.
|
||
Wiki New Zealand became Figure.NZ, and ef-
|
||
forts were reoriented toward providing ser-
|
||
vices to those wanting to open their data and
|
||
present it visually.
|
||
Here’s how it works. Figure.NZ sources data
|
||
from other organizations, including corpo-
|
||
rations, public repositories, government de-
|
||
partments, and academics. Figure.NZ imports
|
||
and extracts that data, and then validates and
|
||
standardizes it—all with a strong eye on what
|
||
will be best for users. They then make the data
|
||
available in a series of standardized forms,
|
||
both human- and machine-readable, with
|
||
rich metadata about the sources, the licenses,
|
||
and data types. Figure.NZ has a chart-design-
|
||
ing tool that makes simple bar, line, and area
|
||
graphs from any data source. The graphs are
|
||
posted to the Figure.NZ website, and they can
|
||
also be exported in a variety of formats for
|
||
print or online use. Figure.NZ makes its data
|
||
and graphs available using the Attribution (CC
|
||
BY) license. This allows others to reuse, revise,
|
||
remix, and redistribute Figure.NZ data and
|
||
graphs as long as they give attribution to the
|
||
original source and to Figure.NZ.
|
||
Lillian characterizes the initial decision to
|
||
use Creative Commons as naively fortunate. It
|
||
was first recommended to her by a colleague.
|
||
Lillian spent time looking at what Creative Com-
|
||
mons offered and thought it looked good, was
|
||
clear, and made common sense. It was easy to
|
||
use and easy for others to understand. Over
|
||
time, she’s come to realize just how fortunate
|
||
and important that decision turned out to be.
|
||
New Zealand’s government has an open-ac-
|
||
cess and licensing framework called NZGOAL,
|
||
which provides guidance for agencies when
|
||
they release copyrighted and noncopyrighted
|
||
work and material.^2 It aims to standardize the
|
||
licensing of works with government copyright
|
||
|
||
```
|
||
and how they can be reused, and it does this
|
||
with Creative Commons licenses. As a result,
|
||
98 percent of all government-agency data is
|
||
Creative Commons licensed, fitting in nicely
|
||
with Figure.NZ’s decision.
|
||
```
|
||
```
|
||
Lillian thinks current ideas of what a business
|
||
is are relatively new, only a hundred years old
|
||
or so. She’s convinced that twenty years from
|
||
now, we will see new and different models for
|
||
business. Figure.NZ is set up as a nonprofit
|
||
charity. It is purpose-driven but also strives
|
||
to pay people well and thinks like a business.
|
||
Lillian sees the charity-nonprofit status as an
|
||
essential element for the mission and purpose
|
||
of Figure.NZ. She believes Wikipedia would
|
||
not work if it were for profit, and similarly, Fig-
|
||
ure.NZ’s nonprofit status assures people who
|
||
have data and people who want to use it that
|
||
they can rely on Figure.NZ’s motives. People
|
||
see them as a trusted wrangler and source.
|
||
Although Figure.NZ is a social enterprise
|
||
that openly licenses their data and graphs for
|
||
everyone to use for free, they have taken care
|
||
not to be perceived as a free service all around
|
||
the table. Lillian believes hundreds of millions
|
||
of dollars are spent by the government and or-
|
||
ganizations to collect data. However, very little
|
||
money is spent on taking that data and making
|
||
it accessible, understandable, and useful for
|
||
decision making. Government uses some of
|
||
the data for policy, but Lillian believes that it is
|
||
underutilized and the potential value is much
|
||
larger. Figure.NZ is focused on solving that
|
||
problem. They believe a portion of money allo-
|
||
cated to collecting data should go into making
|
||
sure that data is useful and generates value. If
|
||
the government wants citizens to understand
|
||
why certain decisions are being made and to
|
||
be more aware about what the government is
|
||
doing, why not transform the data it collects
|
||
into easily understood visuals? It could even
|
||
become a way for a government or any orga-
|
||
nization to differentiate, market, and brand
|
||
itself.
|
||
```
|
||
|
||
Figure.NZ spends a lot of time seeking to
|
||
understand the motivations of data collectors
|
||
and to identify the channels where it can pro-
|
||
vide value. Every part of their business model
|
||
has been focused on who is going to get value
|
||
from the data and visuals.
|
||
Figure.NZ has multiple lines of business.
|
||
They provide commercial services to organi-
|
||
zations that want their data publicly available
|
||
and want to use Figure.NZ as their publishing
|
||
platform. People who want to publish open
|
||
data appreciate Figure.NZ’s ability to do it
|
||
faster, more easily, and better than they can.
|
||
Customers are encouraged to help their us-
|
||
ers find, use, and make things from the data
|
||
they make available on Figure.NZ’s website.
|
||
Customers control what is released and the
|
||
license terms (although Figure.NZ encourages
|
||
Creative Commons licensing). Figure.NZ also
|
||
serves customers who want a specific collec-
|
||
tion of charts created—for example, for their
|
||
website or annual report. Charging the organi-
|
||
zations that want to make their data available
|
||
enables Figure.NZ to provide their site free to
|
||
all users, to truly democratize data.
|
||
Lillian notes that the current state of most
|
||
data is terrible and often not well understood
|
||
by the people who have it. This sometimes
|
||
makes it difficult for customers and Figure.NZ
|
||
to figure out what it would cost to import, stan-
|
||
dardize, and display that data in a useful way.
|
||
To deal with this, Figure.NZ uses “high-trust
|
||
contracts,” where customers allocate a certain
|
||
budget to the task that Figure.NZ is then free
|
||
to draw from, as long as Figure.NZ frequently
|
||
reports on what they’ve produced so the cus-
|
||
tomer can determine the value for money. This
|
||
strategy has helped build trust and transpar-
|
||
ency about the level of effort associated with
|
||
doing work that has never been done before.
|
||
A second line of business is what Figure.
|
||
NZ calls _partners_. ASB Bank and Statistics
|
||
New Zealand are partners who back Figure.
|
||
NZ’s efforts. As one example, with their sup-
|
||
port Figure.NZ has been able to create Busi-
|
||
ness Figures, a special way for businesses to
|
||
find useful data without having to know what
|
||
questions to ask.^3
|
||
|
||
```
|
||
Figure.NZ also has patrons.^4 Patrons donate
|
||
to topic areas they care about, directly en-
|
||
abling Figure.NZ to get data together to flesh
|
||
out those areas. Patrons do not direct what
|
||
data is included or excluded.
|
||
Figure.NZ also accepts philanthropic dona-
|
||
tions, which are used to provide more content,
|
||
extend technology, and improve services, or
|
||
are targeted to fund a specific effort or pro-
|
||
vide in-kind support. As a charity, donations
|
||
are tax deductible.
|
||
```
|
||
```
|
||
Figure.NZ has morphed and grown over time.
|
||
With data aggregation, curation, and visualiz-
|
||
ing services all in-house, Figure.NZ has devel-
|
||
oped a deep expertise in taking random styles
|
||
of data, standardizing it, and making it useful.
|
||
Lillian realized that Figure.NZ could easily be-
|
||
come a warehouse of seventy people doing
|
||
data. But for Lillian, growth isn’t always good.
|
||
In her view, bigger often means less effective.
|
||
Lillian set artificial constraints on growth, forc-
|
||
ing the organization to think differently and be
|
||
more efficient. Rather than in-house growth,
|
||
they are growing and building external rela-
|
||
tionships.
|
||
```
|
||
```
|
||
Figure.NZ’s website displays visuals and
|
||
data associated with a wide range of cate-
|
||
gories including crime, economy, education,
|
||
employment, energy, environment, health,
|
||
information and communications technology,
|
||
industry, tourism, and many others. A search
|
||
function helps users find tables and graphs.
|
||
Figure.NZ does not provide analysis or inter-
|
||
pretation of the data or visuals. Their goal is to
|
||
```
|
||
**IN THE WORLD WE LIVE IN NOW,**
|
||
|
||
**THE BEST FUTURE IS THE ONE**
|
||
|
||
**WHERE EVERYONE CAN MAKE**
|
||
|
||
**WELL-INFORMED DECISIONS**
|
||
|
||
|
||
teach people how to think, not think for them.
|
||
Figure.NZ wants to create intuitive experienc-
|
||
es, not user manuals.
|
||
Figure.NZ believes data and visuals should
|
||
be useful. They provide their customers with a
|
||
data collection template and teach them why
|
||
it’s important and how to use it. They’ve begun
|
||
putting more emphasis on tracking what users
|
||
of their website want. They also get requests
|
||
from social media and through email for them
|
||
to share data for a specific topic—for example,
|
||
can you share data for water quality? If they
|
||
have the data, they respond quickly; if they
|
||
don’t, they try and identify the organizations
|
||
that would have that data and forge a relation-
|
||
ship so they can be included on Figure.NZ’s
|
||
site. Overall, Figure.NZ is seeking to provide a
|
||
place for people to be curious about, access,
|
||
and interpret data on topics they are interest-
|
||
ed in.
|
||
|
||
Lillian has a deep and profound vision for Fig-
|
||
ure.NZ that goes well beyond simply providing
|
||
open-data services. She says things are differ-
|
||
ent now. “We used to live in a world where it
|
||
was really hard to share information widely.
|
||
And in that world, the best future was created
|
||
by having a few great leaders who essentially
|
||
had access to the information and made de-
|
||
cisions on behalf of others, whether it was on
|
||
behalf of a country or companies.
|
||
“But now we live in a world where it’s real-
|
||
ly easy to share information widely and also
|
||
to communicate widely. In the world we live in
|
||
now, the best future is the one where every-
|
||
one can make well-informed decisions.
|
||
“The use of numbers and data as a way of
|
||
making well-informed decisions is one of the
|
||
areas where there is the biggest gaps. We don’t
|
||
really use numbers as a part of our thinking
|
||
and part of our understanding yet.
|
||
“Part of the reason is the way data is spread
|
||
across hundreds of sites. In addition, for the
|
||
most part, deep thinking based on data is
|
||
constrained to experts because most people
|
||
don’t have data literacy. There once was a time
|
||
|
||
```
|
||
when many citizens in society couldn’t read or
|
||
write. However, as a society, we’ve now come
|
||
to believe that reading and writing skills should
|
||
be something all citizens have. We haven’t yet
|
||
adopted a similar belief around numbers and
|
||
data literacy. We largely still believe that only
|
||
a few specially trained people can analyze and
|
||
think with numbers.
|
||
“Figure.NZ may be the first organization to
|
||
assert that everyone can use numbers in their
|
||
thinking, and it’s built a technological platform
|
||
along with trust and a network of relation-
|
||
ships to make that possible. What you can see
|
||
on Figure.NZ are tens of thousands of graphs,
|
||
maps, and data.
|
||
“Figure.NZ sees this as a new kind of alpha-
|
||
bet that can help people analyze what they
|
||
see around them. A way to be thoughtful and
|
||
informed about society. A means of engaging
|
||
in conversation and shaping decision mak-
|
||
ing that transcends personal experience. The
|
||
long-term value and impact is almost impos-
|
||
sible to measure, but the goal is to help citi-
|
||
zens gain understanding and work together in
|
||
more informed ways to shape the future.”
|
||
Lillian sees Figure.NZ’s model as having
|
||
global potential. But for now, their focus is
|
||
completely on making Figure.NZ work in New
|
||
Zealand and to get the “network effect”—
|
||
users dramatically increasing value for them-
|
||
selves and for others through use of their ser-
|
||
vice. Creative Commons is core to making the
|
||
network effect possible.
|
||
```
|
||
```
|
||
Web links
|
||
1 http://www.nzdatafutures.org.nz/sites/default
|
||
/files/NZDFF_harness-the-power.pdf
|
||
2 http://www.ict.govt.nz/guidance-and-resources
|
||
/open-government/new-zealand
|
||
-government-open-access-and
|
||
-licensing-nzgoal-framework/
|
||
3 figure.nz/business/
|
||
4 figure.nz/patrons/
|
||
```
|
||
|
||
The serial entrepreneur Dr. Frances Pinter
|
||
has been at the forefront of innovation in the
|
||
publishing industry for nearly forty years. She
|
||
founded the UK-based Knowledge Unlatched
|
||
with a mission to enable open access to schol-
|
||
arly books. For Frances, the current scholarly-
|
||
book-publishing system is not working for any-
|
||
one, and especially not for monographs in the
|
||
humanities and social sciences. Knowledge Un-
|
||
latched is committed to changing this and has
|
||
been working with libraries to create a sustain-
|
||
able alternative model for publishing scholarly
|
||
books, sharing the cost of making monographs
|
||
(released under a Creative Commons license)
|
||
and savings costs over the long term. Since
|
||
its launch, Knowledge Unlatched has received
|
||
several awards, including the IFLA/Brill Open
|
||
Access award in 2014 and a Curtin University
|
||
|
||
```
|
||
Commercial Innovation Award for Innovation
|
||
in Education in 2015.
|
||
```
|
||
```
|
||
Dr. Pinter has been in academic publishing
|
||
most of her career. About ten years ago, she
|
||
became acquainted with the Creative Com-
|
||
mons founder Lawrence Lessig and got inter-
|
||
ested in Creative Commons as a tool for both
|
||
protecting content online and distributing it
|
||
free to users.
|
||
Not long after, she ran a project in Africa
|
||
convincing publishers in Uganda and South
|
||
Africa to put some of their content online for
|
||
free using a Creative Commons license and to
|
||
see what happened to print sales. Sales went
|
||
up, not down.
|
||
```
|
||
#### Knowledge Unlatched.
|
||
|
||
Knowledge Unlatched is a not-for-profit com-
|
||
munity interest company that brings libraries
|
||
together to pool funds to publish open-access
|
||
books. Founded in 2012 in the UK.
|
||
|
||
```
|
||
knowledgeunlatched org
|
||
```
|
||
```
|
||
Revenue model: crowdfunding (specialized)
|
||
```
|
||
```
|
||
Interview date: February 26, 2016
|
||
Interviewee: Frances Pinter, founder
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
In 2008, Bloomsbury Academic, a new im-
|
||
print of Bloomsbury Publishing in the United
|
||
Kingdom, appointed her its founding publish-
|
||
er in London. As part of the launch, Frances
|
||
convinced Bloomsbury to differentiate them-
|
||
selves by putting out monographs for free on-
|
||
line under a Creative Commons license (BY-NC
|
||
or BY-NC-ND, i.e., Attribution-NonCommercial
|
||
or Attribution-NonCommercial-NoDerivs).
|
||
This was seen as risky, as the biggest cost for
|
||
publishers is getting a book to the stage where
|
||
it can be printed. If everyone read the online
|
||
book for free, there would be no print-book
|
||
sales at all, and the costs associated with get-
|
||
ting the book to print would be lost. Surpris-
|
||
ingly, Bloomsbury found that sales of the print
|
||
versions of these books were 10 to 20 percent
|
||
higher than normal. Frances found it intrigu-
|
||
ing that the Creative Commons–licensed free
|
||
online book acts as a marketing vehicle for the
|
||
print format.
|
||
Frances began to look at customer interest
|
||
in the three forms of the book: 1) the Creative
|
||
Commons–licensed free online book in PDF
|
||
form, 2) the printed book, and 3) a digital ver-
|
||
sion of the book on an aggregator platform
|
||
with enhanced features. She thought of this as
|
||
the “ice cream model”: the free PDF was vanilla
|
||
ice cream, the printed book was an ice cream
|
||
cone, and the enhanced e-book was an ice
|
||
cream sundae.
|
||
After a while, Frances had an epiphany—
|
||
what if there was a way to get libraries to un-
|
||
derwrite the costs of making these books up
|
||
until they’re ready be printed, in other words,
|
||
cover the fixed costs of getting to the first digi-
|
||
tal copy? Then you could either bring down the
|
||
cost of the printed book, or do a whole bunch
|
||
of interesting things with the printed book and
|
||
e-book—the ice cream cone or sundae part of
|
||
the model.
|
||
This idea is similar to the article-processing
|
||
charge some open-access journals charge re-
|
||
searchers to cover publishing costs. Frances
|
||
began to imagine a coalition of libraries pay-
|
||
ing for the prepress costs—a “book-processing
|
||
charge”—and providing everyone in the world
|
||
|
||
```
|
||
with an open-access version of the books re-
|
||
leased under a Creative Commons license.
|
||
This idea really took hold in her mind. She
|
||
didn’t really have a name for it but began
|
||
talking about it and making presentations to
|
||
see if there was interest. The more she talked
|
||
about it, the more people agreed it had appeal.
|
||
She offered a bottle of champagne to anyone
|
||
who could come up with a good name for the
|
||
idea. Her husband came up with Knowledge
|
||
Unlatched, and after two years of generating
|
||
interest, she decided to move forward and
|
||
launch a community interest company (a UK
|
||
term for not-for-profit social enterprises) in
|
||
2012.
|
||
```
|
||
```
|
||
She describes the business model in a paper
|
||
called Knowledge Unlatched: Toward an Open
|
||
and Networked Future for Academic Publishing :
|
||
```
|
||
```
|
||
1 Publishers offer titles for sale reflecting
|
||
origination costs only via Knowledge Un-
|
||
latched.
|
||
```
|
||
```
|
||
2 Individual libraries select titles either as in-
|
||
dividual titles or as collections (as they do
|
||
from library suppliers now).
|
||
```
|
||
```
|
||
3 Their selections are sent to Knowledge
|
||
Unlatched specifying the titles to be pur-
|
||
chased at the stated price(s).
|
||
```
|
||
```
|
||
4 The price, called a Title Fee (set by publish-
|
||
ers and negotiated by Knowledge Un-
|
||
latched), is paid to publishers to cover the
|
||
fixed costs of publishing each of the titles
|
||
that were selected by a minimum number
|
||
of libraries to cover the Title Fee.
|
||
```
|
||
```
|
||
5 Publishers make the selected titles avail-
|
||
able Open Access (on a Creative Commons
|
||
or similar open license) and are then paid
|
||
the Title Fee which is the total collected
|
||
from the libraries.
|
||
```
|
||
|
||
6 Publishers make print copies, e-Pub, and
|
||
other digital versions of selected titles
|
||
available to member libraries at a discount
|
||
that reflects their contribution to the Title
|
||
Fee and incentivizes membership.^1
|
||
|
||
The first round of this model resulted in a
|
||
collection of twenty-eight current titles from
|
||
thirteen recognized scholarly publishers being
|
||
unlatched. The target was to have two hun-
|
||
dred libraries participate. The cost of the pack-
|
||
age per library was capped at $1,680, which
|
||
was an average price of sixty dollars per book,
|
||
but in the end they had nearly three hundred
|
||
libraries sharing the costs, and the price per
|
||
book came in at just under forty-three dollars.
|
||
The open-access, Creative Commons ver-
|
||
sions of these twenty-eight books are still
|
||
available online.^4 Most books have been li-
|
||
censed with CC BY-NC or CC BY-NC-ND. Au-
|
||
thors are the copyright holder, not the publish-
|
||
er, and negotiate choice of license as part of
|
||
the publishing agreement. Frances has found
|
||
that most authors want to retain control over
|
||
the commercial and remix use of their work.
|
||
Publishers list the book in their catalogs, and
|
||
the noncommercial restriction in the Creative
|
||
Commons license ensures authors continue to
|
||
get royalties on sales of physical copies.
|
||
There are three cost variables to consider
|
||
for each round: the overall cost incurred by
|
||
the publishers, total cost for each library to
|
||
acquire all the books, and the individual price
|
||
per book. The fee publishers charge for each
|
||
title is a fixed charge, and Knowledge Un-
|
||
latched calculates the total amount for all the
|
||
books being unlatched at a time. The cost of
|
||
an order for each library is capped at a maxi-
|
||
mum based on a minimum number of libraries
|
||
participating. If the number of participating li-
|
||
braries exceeds the minimum, then the cost of
|
||
the order and the price per book go down for
|
||
each library.
|
||
The second round, recently completed, un-
|
||
latched seventy-eight books from twenty-six
|
||
publishers. For this round, Frances was ex-
|
||
perimenting with the size and shape of the of-
|
||
|
||
```
|
||
ferings. Books were being bundled into eight
|
||
small packages separated by subject (including
|
||
Anthropology, History, Literature, Media and
|
||
Communications, and Politics), of around ten
|
||
books per package. Three hundred libraries
|
||
around the world have to commit to at least
|
||
six of the eight packages to enable unlatching.
|
||
The average cost per book was just under fifty
|
||
dollars. The unlatching process took roughly
|
||
ten months. It started with a call to publish-
|
||
ers for titles, followed by having a library task
|
||
force select the titles, getting authors’ permis-
|
||
sions, getting the libraries to pledge, billing the
|
||
libraries, and finally, unlatching.
|
||
```
|
||
```
|
||
The longest part of the whole process is get-
|
||
ting libraries to pledge and commit funds. It
|
||
takes about five months, as library buy-in has
|
||
to fit within acquisition cycles, budget cycles,
|
||
and library-committee meetings.
|
||
Knowledge Unlatched informs and recruits
|
||
libraries through social media, mailing lists,
|
||
listservs, and library associations. Of the three
|
||
hundred libraries that participated in the first
|
||
round, 80 percent are also participating in the
|
||
second round, and there are an additional
|
||
eighty new libraries taking part. Knowledge
|
||
Unlatched is also working not just with individ-
|
||
ual libraries but also library consortia, which
|
||
has been getting even more libraries involved.
|
||
Knowledge Unlatched is scaling up, offering
|
||
150 new titles in the second half of 2016. It will
|
||
also offer backlist titles, and in 2017 will start
|
||
to make journals open access too.
|
||
```
|
||
```
|
||
Knowledge Unlatched deliberately chose
|
||
monographs as the initial type of book to un-
|
||
latch. Monographs are foundational and im-
|
||
portant, but also problematic to keep going in
|
||
the standard closed publishing model.
|
||
The cost for the publisher to get to a first dig-
|
||
ital copy of a monograph is $5,000 to $50,000.
|
||
A good one costs in the $10,000 to $15,000
|
||
range. Monographs typically don’t sell a lot of
|
||
```
|
||
|
||
copies. A publisher who in the past sold three
|
||
thousand copies now typically sells only three
|
||
hundred. That makes unlatching monographs
|
||
a low risk for publishers. For the first round,
|
||
it took five months to get thirteen publishers.
|
||
For the second round, it took one month to get
|
||
twenty-six.
|
||
Authors don’t generally make a lot of roy-
|
||
alties from monographs. Royalties range from
|
||
zero dollars to 5 to 10 percent of receipts. The
|
||
value to the author is the awareness it brings
|
||
to them; when their book is being read, it in-
|
||
creases their reputation. Open access through
|
||
unlatching generates many more downloads
|
||
and therefore awareness. (On the Knowledge
|
||
Unlatched website, you can find interviews
|
||
with the twenty-eight round-one authors de-
|
||
scribing their experience and the benefits of
|
||
taking part.)^5
|
||
Library budgets are constantly being
|
||
squeezed, partly due to the inflation of journal
|
||
subscriptions. But even without budget con-
|
||
straints, academic libraries are moving away
|
||
from buying physical copies. An academic li-
|
||
brary catalog entry is typically a URL to wher-
|
||
ever the book is hosted. Or if they have enough
|
||
electronic storage space, they may download
|
||
the digital file into their digital repository. Only
|
||
secondarily do they consider getting a print
|
||
book, and if they do, they buy it separately
|
||
from the digital version.
|
||
Knowledge Unlatched offers libraries a
|
||
compelling economic argument. Many of the
|
||
participating libraries would have bought a
|
||
copy of the monograph anyway, but instead of
|
||
paying $95 for a print copy or $150 for a digital
|
||
multiple-use copy, they pay $50 to unlatch. It
|
||
costs them less, and it opens the book to not
|
||
just the participating libraries, but to the world.
|
||
Not only do the economics make sense,
|
||
but there is very strong alignment with library
|
||
mandates. The participating libraries pay less
|
||
than they would have in the closed model, and
|
||
the open-access book is available to all librar-
|
||
ies. While this means nonparticipating librar-
|
||
ies could be seen as free riders, in the library
|
||
world, wealthy libraries are used to paying
|
||
more than poor libraries and accept that part
|
||
|
||
```
|
||
of their money should be spent to support
|
||
open access. “Free ride” is more like commu-
|
||
nity responsibility. By the end of March 2016,
|
||
the round-one books had been downloaded
|
||
nearly eighty thousand times in 175 countries.
|
||
For publishers, authors, and librarians, the
|
||
Knowledge Unlatched model for monographs
|
||
is a win-win-win.
|
||
```
|
||
```
|
||
In the first round, Knowledge Unlatched’s over-
|
||
heads were covered by grants. In the second
|
||
round, they aim to demonstrate the model is
|
||
sustainable. Libraries and publishers will each
|
||
pay a 7.5 percent service charge that will go
|
||
toward Knowledge Unlatched’s running costs.
|
||
With plans to scale up in future rounds, Fran-
|
||
ces figures they can fully recover costs when
|
||
they are unlatching two hundred books at a
|
||
time. Moving forward, Knowledge Unlatched
|
||
is making investments in technology and pro-
|
||
cesses. Future plans include unlatching jour-
|
||
nals and older books.
|
||
Frances believes that Knowledge Unlatched
|
||
is tapping into new ways of valuing academ-
|
||
ic content. It’s about considering how many
|
||
people can find, access, and use your content
|
||
without pay barriers. Knowledge Unlatched
|
||
taps into the new possibilities and behaviors of
|
||
the digital world. In the Knowledge Unlatched
|
||
model, the content-creation process is exactly
|
||
the same as it always has been, but the eco-
|
||
nomics are different. For Frances, Knowledge
|
||
Unlatched is connected to the past but moving
|
||
into the future, an evolution rather than a rev-
|
||
olution.
|
||
```
|
||
```
|
||
Web links
|
||
1 http://www.pinter.org.uk/pdfs/Toward_an
|
||
_Open.pdf
|
||
2 http://www.oapen.org
|
||
3 http://www.hathitrust.org
|
||
4 collections.knowledgeunlatched.org
|
||
/collection-availability-1/
|
||
5 http://www.knowledgeunlatched.org
|
||
/featured-authors-section/
|
||
```
|
||
|
||
Cofounded by open education visionary Dr.
|
||
David Wiley and education-technology strat-
|
||
egist Kim Thanos, Lumen Learning is dedi-
|
||
cated to improving student success, bringing
|
||
new ideas to pedagogy, and making educa-
|
||
tion more affordable by facilitating adoption
|
||
of open educational resources. In 2012, David
|
||
and Kim partnered on a grant-funded project
|
||
called the Kaleidoscope Open Course Initia-
|
||
tive.^1 It involved a set of fully open general-ed-
|
||
ucation courses across eight colleges predom-
|
||
inantly serving at-risk students, with goals to
|
||
dramatically reduce textbook costs and collab-
|
||
orate to improve the courses to help students
|
||
succeed. David and Kim exceeded those goals:
|
||
the cost of the required textbooks, replaced
|
||
with OER, decreased to zero dollars, and aver-
|
||
age student-success rates improved by 5 to 10
|
||
percent when compared with previous years.
|
||
|
||
```
|
||
After a second round of funding, a total of
|
||
more than twenty-five institutions participat-
|
||
ed in and benefited from this project. It was
|
||
career changing for David and Kim to see the
|
||
impact this initiative had on low-income stu-
|
||
dents. David and Kim sought further funding
|
||
from the Bill and Melinda Gates Foundation,
|
||
who asked them to define a plan to scale their
|
||
work in a financially sustainable way. That is
|
||
when they decided to create Lumen Learning.
|
||
David and Kim went back and forth on
|
||
whether it should be a nonprofit or for-
|
||
profit. A nonprofit would make it a more com-
|
||
fortable fit with the education sector but meant
|
||
they’d be constantly fund-raising and seeking
|
||
grants from philanthropies. Also, grants usual-
|
||
ly require money to be used in certain ways for
|
||
specific deliverables. If you learn things along
|
||
the way that change how you think the grant
|
||
```
|
||
#### Lumen Learning
|
||
|
||
Lumen Learning is a for-profit company help-
|
||
ing educational institutions use open educa-
|
||
tional resources (OER). Founded in 2013 in
|
||
the U.S.
|
||
|
||
```
|
||
lumenlearning com
|
||
```
|
||
```
|
||
Revenue model: charging for custom ser-
|
||
vices, grant funding
|
||
```
|
||
```
|
||
Interview date: December 21, 2015
|
||
Interviewees: David Wiley and Kim Thanos, cofounders
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
money should be used, there often isn’t a lot
|
||
of flexibility to do so.
|
||
But as a for-profit, they’d have to convince
|
||
educational institutions to pay for what Lumen
|
||
had to offer. On the positive side, they’d have
|
||
more control over what to do with the revenue
|
||
and investment money; they could make deci-
|
||
sions to invest the funds or use them different-
|
||
ly based on the situation and shifting oppor-
|
||
tunities. In the end, they chose the for-profit
|
||
status, with its different model for and ap-
|
||
proach to sustainability.
|
||
Right from the start, David and Kim posi-
|
||
tioned Lumen Learning as a way to help insti-
|
||
tutions engage in open educational resourc-
|
||
es, or OER. OER are teaching, learning, and
|
||
research materials, in all different media, that
|
||
reside in the public domain or are released un-
|
||
der an open license that permits free use and
|
||
repurposing by others.
|
||
|
||
Originally, Lumen did custom contracts for
|
||
each institution. This was complicated and
|
||
challenging to manage. However, through
|
||
that process patterns emerged which al-
|
||
lowed them to generalize a set of approaches
|
||
and offerings. Today they don’t customize as
|
||
much as they used to, and instead they tend
|
||
to work with customers who can use their
|
||
off-the-shelf options. Lumen finds that insti-
|
||
tutions and faculty are generally very good at
|
||
seeing the value Lumen brings and are willing
|
||
to pay for it. Serving disadvantaged learner
|
||
populations has led Lumen to be very prag-
|
||
matic; they describe what they offer in quan-
|
||
titative terms—with facts and figures—and
|
||
in a way that is very student-focused. Lumen
|
||
Learning helps colleges and universities—
|
||
|
||
- replace expensive textbooks in high-enroll-
|
||
ment courses with OER;
|
||
- provide enrolled students day one access
|
||
to Lumen’s fully customizable OER course
|
||
materials through the institution’s learn-
|
||
ing-management system;
|
||
- measure improvements in student success
|
||
with metrics like passing rates, persistence,
|
||
and course completion; and
|
||
- collaborate with faculty to make ongoing
|
||
improvements to OER based on student
|
||
success research.
|
||
|
||
```
|
||
Lumen has developed a suite of open, Cre-
|
||
ative Commons–licensed courseware in more
|
||
than sixty-five subjects. All courses are freely
|
||
and publicly available right off their website.
|
||
They can be copied and used by others as long
|
||
as they provide attribution to Lumen Learning
|
||
following the terms of the Creative Commons
|
||
license.
|
||
Then there are three types of bundled
|
||
services that cost money. One option, which
|
||
Lumen calls Candela courseware, offers inte-
|
||
gration with the institution’s learning-manage-
|
||
ment system, technical and pedagogical sup-
|
||
port, and tracking of effectiveness. Candela
|
||
courseware costs institutions ten dollars per
|
||
enrolled student.
|
||
A second option is Waymaker, which offers
|
||
the services of Candela but adds personalized
|
||
learning technologies, such as study plans,
|
||
automated messages, and assessments, and
|
||
helps instructors find and support the stu-
|
||
dents who need it most. Waymaker courses
|
||
cost twenty-five dollars per enrolled student.
|
||
The third and emerging line of business for
|
||
Lumen is providing guidance and support for
|
||
institutions and state systems that are pursu-
|
||
ing the development of complete OER degrees.
|
||
Often called Z-Degrees, these programs elimi-
|
||
nate textbook costs for students in all courses
|
||
that make up the degree (both required and
|
||
elective) by replacing commercial textbooks
|
||
and other expensive resources with OER.
|
||
Lumen generates revenue by charging for
|
||
their value-added tools and services on top of
|
||
their free courses, just as solar-power compa-
|
||
nies provide the tools and services that help
|
||
people use a free resource—sunlight. And Lu-
|
||
men’s business model focuses on getting the
|
||
institutions to pay, not the students. With proj-
|
||
ects they did prior to Lumen, David and Kim
|
||
```
|
||
|
||
learned that students who have access to all
|
||
course materials from day one have greater
|
||
success. If students had to pay, Lumen would
|
||
have to restrict access to those who paid. Right
|
||
from the start, their stance was that they would
|
||
not put their content behind a paywall. Lumen
|
||
invests zero dollars in technologies and pro-
|
||
cesses for restricting access—no digital rights
|
||
management, no time bombs. While this has
|
||
been a challenge from a business-model per-
|
||
spective, from an open-access perspective, it
|
||
has generated immense goodwill in the com-
|
||
munity.
|
||
|
||
In most cases, development of their courses
|
||
is funded by the institution Lumen has a con-
|
||
tract with. When creating new courses, Lu-
|
||
men typically works with the faculty who are
|
||
teaching the new course. They’re often part of
|
||
the institution paying Lumen, but sometimes
|
||
Lumen has to expand the team and contract
|
||
faculty from other institutions. First, the fac-
|
||
ulty identifies all of the course’s learning out-
|
||
comes. Lumen then searches for, aggregates,
|
||
and curates the best OER they can find that
|
||
addresses those learning needs, which the fac-
|
||
ulty reviews.
|
||
Sometimes faculty like the existing OER but
|
||
not the way it is presented. The open licens-
|
||
ing of existing OER allows Lumen to pick and
|
||
choose from images, videos, and other media
|
||
to adapt and customize the course. Lumen
|
||
creates new content as they discover gaps in
|
||
existing OER. Test-bank items and feedback
|
||
for students on their progress are areas where
|
||
new content is frequently needed. Once a
|
||
course is created, Lumen puts it on their plat-
|
||
form with all the attributions and links to the
|
||
original sources intact, and any of Lumen’s
|
||
new content is given an Attribution (CC BY)
|
||
license.
|
||
Using only OER made them experience first-
|
||
hand how complex it could be to mix different-
|
||
ly licensed work together. A common strategy
|
||
with OER is to place the Creative Commons
|
||
license and attribution information in the
|
||
|
||
```
|
||
website’s footer, which stays the same for all
|
||
pages. This doesn’t quite work, however, when
|
||
mixing different OER together.
|
||
Remixing OER often results in multiple at-
|
||
tributions on every page of every course—text
|
||
from one place, images from another, and
|
||
videos from yet another. Some are licensed
|
||
as Attribution (CC BY), others as Attribution-
|
||
ShareAlike (CC BY-SA). If this information is put
|
||
within the text of the course, faculty members
|
||
sometimes try to edit it and students find it a
|
||
distraction. Lumen dealt with this challenge by
|
||
capturing the license and attribution informa-
|
||
tion as metadata, and getting it to show up at
|
||
the end of each page.
|
||
```
|
||
```
|
||
Lumen’s commitment to open licensing and
|
||
helping low-income students has led to strong
|
||
relationships with institutions, open-educa-
|
||
tion enthusiasts, and grant funders. People
|
||
in their network generously increase the vis-
|
||
ibility of Lumen through presentations, word
|
||
of mouth, and referrals. Sometimes the num-
|
||
ber of general inquiries exceed Lumen’s sales
|
||
capacity.
|
||
To manage demand and ensure the success
|
||
of projects, their strategy is to be proactive
|
||
and focus on what’s going on in higher educa-
|
||
tion in different regions of the United States,
|
||
watching out for things happening at the sys-
|
||
tem level in a way that fits with what Lumen
|
||
offers. A great example is the Virginia com-
|
||
munity college system, which is building out
|
||
Z-Degrees. David and Kim say there are nine
|
||
other U.S. states with similar system-level ac-
|
||
tivity where Lumen is strategically focusing its
|
||
efforts. Where there are projects that would
|
||
require a lot of resources on Lumen’s part,
|
||
they prioritize the ones that would impact the
|
||
largest number of students.
|
||
```
|
||
```
|
||
As a business, Lumen is committed to open-
|
||
ness. There are two core nonnegotiables: Lu-
|
||
men’s use of CC BY, the most permissive of the
|
||
```
|
||
|
||
Creative Commons licenses, for all the materi-
|
||
als it creates; and day-one access for students.
|
||
Having clear nonnegotiables allows them to
|
||
then engage with the education community to
|
||
solve for other challenges and work with insti-
|
||
tutions to identify new business models that
|
||
achieve institution goals, while keeping Lumen
|
||
healthy.
|
||
Openness also means that Lumen’s OER
|
||
must necessarily be nonexclusive and nonri-
|
||
valrous. This represents several big challenges
|
||
for the business model: Why should you invest
|
||
in creating something that people will be re-
|
||
luctant to pay for? How do you ensure that the
|
||
investment the diverse education community
|
||
makes in OER is not exploited? Lumen thinks
|
||
we all need to be clear about how we are
|
||
benefiting from and contributing to the open
|
||
community.
|
||
In the OER sector, there are examples of
|
||
corporations, and even institutions, acting as
|
||
free riders. Some simply take and use open
|
||
resources without paying anything or contrib-
|
||
uting anything back. Others give back the min-
|
||
imum amount so they can save face. Sustain-
|
||
ability will require those using open resources
|
||
to give back an amount that seems fair or even
|
||
give back something that is generous.
|
||
Lumen does track institutions accessing
|
||
and using their free content. They proactively
|
||
contact those institutions, with an estimate of
|
||
how much their students are saving and en-
|
||
couraging them to switch to a paid model. Lu-
|
||
men explains the advantages of the paid mod-
|
||
el: a more interactive relationship with Lumen;
|
||
integration with the institution’s learning-man-
|
||
agement system; a guarantee of support for
|
||
faculty and students; and future sustainability
|
||
with funding supporting the evolution and im-
|
||
provement of the OER they are using.
|
||
Lumen works hard to be a good corporate
|
||
citizen in the OER community. For David and
|
||
Kim, a good corporate citizen gives more than
|
||
they take, adds unique value, and is very trans-
|
||
parent about what they are taking from com-
|
||
munity, what they are giving back, and what
|
||
they are monetizing. Lumen believes these
|
||
are the building blocks of a sustainable model
|
||
|
||
```
|
||
and strives for a correct balance of all these
|
||
factors.
|
||
Licensing all the content they produce with
|
||
CC BY is a key part of giving more value than
|
||
they take. They’ve also worked hard at finding
|
||
the right structure for their value-add and how
|
||
to package it in a way that is understandable
|
||
and repeatable.
|
||
```
|
||
```
|
||
As of the fall 2016 term, Lumen had eighty-six
|
||
different open courses, working relationships
|
||
with ninety-two institutions, and more than
|
||
seventy-five thousand student enrollments.
|
||
Lumen received early start-up funding from
|
||
the Bill and Melinda Gates Foundation, the
|
||
Hewlett Foundation, and the Shuttleworth
|
||
Foundation. Since then, Lumen has also at-
|
||
tracted investment funding. Over the last
|
||
three years, Lumen has been roughly 60 per-
|
||
cent grant funded, 20 percent revenue earned,
|
||
and 20 percent funded with angel capital. Go-
|
||
ing forward, their strategy is to replace grant
|
||
funding with revenue.
|
||
In creating Lumen Learning, David and Kim
|
||
say they’ve landed on solutions they never
|
||
imagined, and there is still a lot of learning
|
||
taking place. For them, open business models
|
||
are an emerging field where we are all learn-
|
||
ing through sharing. Their biggest recommen-
|
||
dations for others wanting to pursue the open
|
||
model are to make your commitment to open
|
||
resources public, let people know where you
|
||
stand, and don’t back away from it. It really is
|
||
about trust.
|
||
```
|
||
```
|
||
Web link
|
||
1 lumenlearning.com/innovative-projects/
|
||
```
|
||
|
||
Jonathan Mann thinks of his business model as
|
||
“hustling”—seizing nearly every opportunity
|
||
he sees to make money. The bulk of his income
|
||
comes from writing songs under commission
|
||
for people and companies, but he has a wide
|
||
variety of income sources. He has supporters
|
||
on the crowdfunding site Patreon. He gets
|
||
advertising revenue from YouTube and Band-
|
||
camp, where he posts all of his music. He gives
|
||
paid speaking engagements about creativity
|
||
and motivation. He has been hired by major
|
||
conferences to write songs summarizing what
|
||
speakers have said in the conference sessions.
|
||
His entrepreneurial spirit is coupled with a
|
||
willingness to take action quickly. A perfect il-
|
||
lustration of his ability to act fast happened in
|
||
|
||
```
|
||
2010, when he read that Apple was having a
|
||
conference the following day to address a sna-
|
||
fu related to the iPhone 4. He decided to write
|
||
and post a song about the iPhone 4 that day,
|
||
and the next day he got a call from the public
|
||
relations people at Apple wanting to use and
|
||
promote his video at the Apple conference.
|
||
The song then went viral, and the experience
|
||
landed him in Time magazine.
|
||
Jonathan’s successful “hustling” is also
|
||
about old-fashioned persistence. He is cur-
|
||
rently in his eighth straight year of writing one
|
||
song each day. He holds the Guinness World
|
||
Record for consecutive daily songwriting, and
|
||
he is widely known as the “song-a-day guy.”
|
||
```
|
||
#### Jonathan Mann.
|
||
|
||
Jonathan Mann is a singer and songwriter
|
||
who is most well known as the “Song A Day”
|
||
guy. Based in the U.S.
|
||
|
||
**jonathanmann net** and
|
||
**jonathanmann bandcamp com**
|
||
|
||
```
|
||
Revenue model: charging for custom ser-
|
||
vices, pay-what-you-want, crowdfunding
|
||
(subscription-based), charging for in-person
|
||
version (speaking engagements and musical
|
||
performances)
|
||
```
|
||
```
|
||
Interview date: February 22, 2016
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
He fell into this role by, naturally, seizing a
|
||
random opportunity a friend alerted him to
|
||
seven years ago—an event called Fun-A-Day,
|
||
where people are supposed to create a piece
|
||
of art every day for thirty-one days straight.
|
||
He was in need of a new project, so he decided
|
||
to give it a try by writing and posting a song
|
||
each day. He added a video component to the
|
||
songs because he knew people were more
|
||
likely to watch video online than simply listen-
|
||
ing to audio files.
|
||
He had a really good time doing the thirty-
|
||
one-day challenge, so he decided to see if
|
||
he could continue it for one year. He never
|
||
stopped. He has written and posted a new
|
||
song literally every day, seven days a week,
|
||
since he began the project in 2009. When he
|
||
isn’t writing songs that he is hired to write by
|
||
clients, he writes songs about whatever is on
|
||
his mind that day. His songs are catchy and
|
||
mostly lighthearted, but they often contain
|
||
at least an undercurrent of a deeper theme
|
||
or meaning. Occasionally, they are extreme-
|
||
ly personal, like the song he cowrote with his
|
||
exgirlfriend announcing their breakup. Rain
|
||
or shine, in sickness or health, Jonathan posts
|
||
and writes a song every day. If he is on a flight
|
||
or otherwise incapable of getting Internet ac-
|
||
cess in time to meet the deadline, he will pre-
|
||
pare ahead and have someone else post the
|
||
song for him.
|
||
Over time, the song-a-day gig became the
|
||
basis of his livelihood. In the beginning, he
|
||
made money one of two ways. The first was
|
||
by entering a wide variety of contests and win-
|
||
ning a handful. The second was by having the
|
||
occasional song and video go some varying
|
||
degree of viral, which would bring more eye-
|
||
balls and mean that there were more people
|
||
wanting him to write songs for them. Today he
|
||
earns most of his money this way.
|
||
His website explains his gig as “taking any
|
||
message, from the super simple to the total-
|
||
ly complicated, and conveying that message
|
||
through a heartfelt, fun and quirky song.” He
|
||
charges $500 to create a produced song and
|
||
$300 for an acoustic song. He has been hired
|
||
for product launches, weddings, conferences,
|
||
|
||
```
|
||
and even Kickstarter campaigns like the one
|
||
that funded the production of this book.
|
||
```
|
||
```
|
||
Jonathan can’t recall when exactly he first
|
||
learned about Creative Commons, but he be-
|
||
gan applying CC licenses to his songs and vid-
|
||
eos as soon as he discovered the option. “CC
|
||
seems like such a no-brainer,” Jonathan said.
|
||
“I don’t understand how anything else would
|
||
make sense. It seems like such an obvious
|
||
thing that you would want your work to be
|
||
able to be shared.”
|
||
His songs are essentially marketing for his
|
||
services, so obviously the further his songs
|
||
spread, the better. Using CC licenses helps
|
||
grease the wheels, letting people know that
|
||
Jonathan allows and encourages them to copy,
|
||
interact with, and remix his music. “If you let
|
||
someone cover your song or remix it or use
|
||
parts of it, that’s how music is supposed to
|
||
work,” Jonathan said. “That is how music has
|
||
worked since the beginning of time. Our me-
|
||
me, mine-mine culture has undermined that.”
|
||
There are some people who cover his songs
|
||
fairly regularly, and he would never shut that
|
||
down. But he acknowledges there is a lot more
|
||
he could do to build community. “There is all of
|
||
this conventional wisdom about how to build
|
||
an audience online, and I generally think I don’t
|
||
do any of that,” Jonathan said.
|
||
He does have a fan community he cultivates
|
||
on Bandcamp, but it isn’t his major focus. “I do
|
||
have a core audience that has stuck around for
|
||
a really long time, some even longer than I’ve
|
||
been doing song-a-day,” he said. “There is also
|
||
a transitional aspect that drop in and get what
|
||
they need and then move on.” Focusing less on
|
||
community building than other artists makes
|
||
sense given Jonathan’s primary income source
|
||
of writing custom songs for clients.
|
||
Jonathan recognizes what comes naturally
|
||
to him and leverages those skills. Through the
|
||
practice of daily songwriting, he realized he has
|
||
a gift for distilling complicated subjects into
|
||
simple concepts and putting them to music. In
|
||
his song “How to Choose a Master Password,”
|
||
```
|
||
|
||
Jonathan explained the process of creating a
|
||
secure password in a silly, simple song. He was
|
||
hired to write the song by a client who handed
|
||
him a long technical blog post from which to
|
||
draw the information. Like a good (and rare)
|
||
journalist, he translated the technical concepts
|
||
into something understandable.
|
||
When he is hired by a client to write a song,
|
||
he first asks them to send a list of talking
|
||
points and other information they want to
|
||
include in the song. He puts all of that into a
|
||
text file and starts moving things around, cut-
|
||
ting and pasting until the message starts to
|
||
come together. The first thing he tries to do is
|
||
grok the core message and develop the cho-
|
||
rus. Then he looks for connections or parts
|
||
he can make rhyme. The entire process really
|
||
does resemble good journalism, but of course
|
||
the final product of his work is a song rather
|
||
than news. “There is something about being
|
||
challenged and forced to take information
|
||
that doesn’t seem like it should be sung about
|
||
or doesn’t seem like it lends itself to a song,”
|
||
he said. “I find that creative challenge really
|
||
satisfying. I enjoy getting lost in that process.”
|
||
Jonathan admits that in an ideal world, he
|
||
would exclusively write the music he wanted
|
||
to write, rather than what clients hire him to
|
||
write. But his business model is about capi-
|
||
talizing on his strengths as a songwriter, and
|
||
he has found a way to keep it interesting for
|
||
himself.
|
||
Jonathan uses nearly every tool possible to
|
||
make money from his art, but he does have
|
||
lines he won’t cross. He won’t write songs
|
||
about things he fundamentally does not be-
|
||
lieve in, and there are times he has turned
|
||
down jobs on principle. He also won’t stray
|
||
|
||
```
|
||
too much from his natural style. “My style is
|
||
silly, so I can’t really accommodate people who
|
||
want something super serious,” Jonathan said.
|
||
“I do what I do very easily, and it’s part of who
|
||
I am.” Jonathan hasn’t gotten into writing com-
|
||
mercials for the same reasons; he is best at us-
|
||
ing his own unique style rather than mimicking
|
||
others.
|
||
```
|
||
```
|
||
Jonathan’s song-a-day commitment exempli-
|
||
fies the power of habit and grit. Conventional
|
||
wisdom about creative productivity, including
|
||
advice in books like the best-seller The Creative
|
||
Habit by Twyla Tharp, routinely emphasizes the
|
||
importance of ritual and action. No amount of
|
||
planning can replace the value of simple prac-
|
||
tice and just doing. Jonathan Mann’s work is a
|
||
living embodiment of these principles.
|
||
When he speaks about his work, he talks
|
||
about how much the song-a-day process has
|
||
changed him. Rather than seeing any given
|
||
piece of work as precious and getting stuck
|
||
on trying to make it perfect, he has become
|
||
comfortable with just doing. If today’s song is a
|
||
bust, tomorrow’s song might be better.
|
||
Jonathan seems to have this mentality about
|
||
his career more generally. He is constantly ex-
|
||
perimenting with ways to make a living while
|
||
sharing his work as widely as possible, seeing
|
||
what sticks. While he has major accomplish-
|
||
ments he is proud of, like being in the Guinness
|
||
World Records or having his song used by Steve
|
||
Jobs, he says he never truly feels successful.
|
||
“Success feels like it’s over,” he said. “To a
|
||
certain extent, a creative person is not ever
|
||
going to feel completely satisfied because then
|
||
so much of what drives you would be gone.”
|
||
```
|
||
**IT SEEMS LIKE SUCH AN OBVIOUS**
|
||
|
||
**THING THAT YOU WOULD WANT**
|
||
|
||
**YOUR WORK TO BE ABLE TO BE**
|
||
|
||
**SHARED**
|
||
|
||
|
||
|
||
The Noun Project creates and shares visual
|
||
language. There are millions who use Noun
|
||
Project symbols to simplify communication
|
||
across borders, languages, and cultures.
|
||
The original idea for the Noun Project came
|
||
to cofounder Edward Boatman while he was
|
||
a student in architecture design school. He’d
|
||
always done a lot of sketches and started to
|
||
draw what used to fascinate him as a child,
|
||
like trains, sequoias, and bulldozers. He began
|
||
thinking how great it would be if he had a sim-
|
||
ple image or small icon of every single object
|
||
or concept on the planet.
|
||
When Edward went on to work at an archi-
|
||
tecture firm, he had to make a lot of presenta-
|
||
tion boards for clients. But finding high-quality
|
||
sources for symbols and icons was difficult. He
|
||
|
||
```
|
||
couldn’t find any website that could provide
|
||
them. Perhaps his idea for creating a library
|
||
of icons could actually help people in similar
|
||
situations.
|
||
With his partner, Sofya Polyakov, he began
|
||
collecting symbols for a website and writing a
|
||
business plan. Inspiration came from the book
|
||
Professor and the Madman , which chronicles
|
||
the use of crowdsourcing to create the Ox-
|
||
ford English Dictionary in 1870. Edward began
|
||
to imagine crowdsourcing icons and symbols
|
||
from volunteer designers around the world.
|
||
Then Edward got laid off during the reces-
|
||
sion, which turned out to be a huge catalyst.
|
||
He decided to give his idea a go, and in 2010
|
||
Edward and Sofya launched the Noun Proj-
|
||
ect with a Kickstarter campaign, back when
|
||
```
|
||
### NOUN
|
||
|
||
### PROJECT
|
||
|
||
The Noun Project is a for-profit company
|
||
offering an online platform to display visual
|
||
icons from a global network of designers.
|
||
Founded in 2010 in the U.S.
|
||
|
||
```
|
||
thenounproject com
|
||
```
|
||
```
|
||
Revenue model: charging a transaction fee,
|
||
charging for custom services
|
||
```
|
||
```
|
||
Interview date: October 6, 2015
|
||
Interviewee: Edward Boatman, cofounder
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
Kickstarter was in its infancy.^1 They thought
|
||
it’d be a good way to introduce the global web
|
||
community to their idea. Their goal was to
|
||
raise $1,500, but in twenty days they got over
|
||
$14,000. They realized their idea had the po-
|
||
tential to be something much bigger.
|
||
They created a platform where symbols
|
||
and icons could be uploaded, and Edward be-
|
||
gan recruiting talented designers to contrib-
|
||
ute their designs, a process he describes as a
|
||
relatively easy sell. Lots of designers have old
|
||
drawings just gathering “digital dust” on their
|
||
hard drives. It’s easy to convince them to final-
|
||
ly share them with the world.
|
||
The Noun Project currently has about seven
|
||
thousand designers from around the world.
|
||
But not all submissions are accepted. The
|
||
Noun Project’s quality-review process means
|
||
that only the best works become part of its
|
||
collection. They make sure to provide encour-
|
||
aging, constructive feedback whenever they
|
||
reject a piece of work, which maintains and
|
||
builds the relationship they have with their
|
||
global community of designers.
|
||
|
||
Creative Commons is an integral part of the
|
||
Noun Project’s business model; this decision
|
||
was inspired by Chris Anderson’s book _Free:
|
||
The Future of Radical Price_ , which introduced
|
||
Edward to the idea that you could build a busi-
|
||
ness model around free content.
|
||
Edward knew he wanted to offer a _free_ visual
|
||
language while still providing some protection
|
||
and reward for its contributors. There is a ten-
|
||
sion between those two goals, but for Edward,
|
||
Creative Commons licenses bring this idealism
|
||
and business opportunity together elegantly.
|
||
He chose the Attribution (CC BY) license, which
|
||
means people can download the icons for free
|
||
and modify them and even use them commer-
|
||
cially. The requirement to give attribution to
|
||
the original creator ensures that the creator
|
||
can build a reputation and get global recogni-
|
||
tion for their work. And if they simply want to
|
||
offer an icon that people can use without hav-
|
||
|
||
```
|
||
ing to give credit, they can use CC0 to put the
|
||
work into the public domain.
|
||
```
|
||
```
|
||
Noun Project’s business model and means of
|
||
generating revenue have evolved significantly
|
||
over time. Their initial plan was to sell T-shirts
|
||
with the icons on it, which in retrospect Edward
|
||
says was a horrible idea. They did get a lot of
|
||
email from people saying they loved the icons
|
||
but asking if they could pay a fee instead of
|
||
giving attribution. Ad agencies (among others)
|
||
wanted to keep marketing and presentation
|
||
materials clean and free of attribution state-
|
||
ments. For Edward, “That’s when our lightbulb
|
||
went off.”
|
||
They asked their global network of design-
|
||
ers whether they’d be open to receiving mod-
|
||
est remuneration instead of attribution. De-
|
||
signers saw it as a win-win. The idea that you
|
||
could offer your designs for free and have a
|
||
global audience and maybe even make some
|
||
money was pretty exciting for most designers.
|
||
The Noun Project first adopted a model
|
||
whereby using an icon without giving attribu-
|
||
tion would cost $1.99 per icon. The model’s
|
||
second iteration added a subscription com-
|
||
ponent, where there would be a monthly fee
|
||
to access a certain number of icons—ten, fif-
|
||
ty, a hundred, or five hundred. However, us-
|
||
ers didn’t like these hard-count options. They
|
||
preferred to try out many similar icons to see
|
||
which worked best before eventually choos-
|
||
ing the one they wanted to use. So the Noun
|
||
Project moved to an unlimited model, where-
|
||
by users have unlimited access to the whole
|
||
library for a flat monthly fee. This service is
|
||
called NounPro and costs $9.99 per month.
|
||
Edward says this model is working well—good
|
||
for customers, good for creators, and good for
|
||
the platform.
|
||
Customers then began asking for an ap-
|
||
plication-programming interface (API), which
|
||
would allow Noun Project icons and symbols
|
||
to be directly accessed from within other ap-
|
||
plications. Edward knew that the icons and
|
||
symbols would be valuable in a lot of different
|
||
```
|
||
|
||
contexts and that they couldn’t possibly know
|
||
all of them in advance, so they built an API with
|
||
a lot of flexibility. Knowing that most API appli-
|
||
cations would want to use the icons without
|
||
giving attribution, the API was built with the
|
||
aim of charging for its use. You can use what’s
|
||
called the “Playground API” for free to test how
|
||
it integrates with your application, but full im-
|
||
plementation will require you to purchase the
|
||
API Pro version.
|
||
|
||
The Noun Project shares revenue with its in-
|
||
ternational designers. For one-off purchases,
|
||
the revenue is split 70 percent to the designer
|
||
and 30 percent to Noun Project.
|
||
|
||
The revenue from premium purchases (the
|
||
subscription and API options) is split a little dif-
|
||
ferently. At the end of each month, the total
|
||
revenue from subscriptions is divided by Noun
|
||
Project’s total number of downloads, resulting
|
||
in a rate per download—for example, it could
|
||
be $0.13 per download for that month. For
|
||
each download, the revenue is split 40 percent
|
||
to the designer and 60 percent to the Noun
|
||
Project. (For API usage, it’s per use instead of
|
||
per download.) Noun Project’s share is higher
|
||
|
||
```
|
||
this time as it’s providing more service to the
|
||
user.
|
||
The Noun Project tries to be completely
|
||
transparent about their royalty structure.^2
|
||
They tend to over communicate with cre-
|
||
ators about it because building trust is the top
|
||
priority.
|
||
For most creators, contributing to the
|
||
Noun Project is not a full-time job but some-
|
||
thing they do on the side. Edward categoriz-
|
||
es monthly earnings for creators into three
|
||
broad categories: enough money to buy beer;
|
||
enough to pay the bills; and most successful of
|
||
all, enough to pay the rent.
|
||
```
|
||
```
|
||
Recently the Noun Project launched a new
|
||
app called Lingo. Designers can use Lingo to
|
||
organize not just their Noun Project icons and
|
||
symbols but also their photos, illustrations, UX
|
||
designs, et cetera. You simply drag any visual
|
||
item directly into Lingo to save it. Lingo also
|
||
works for teams so people can share visuals
|
||
with each other and search across their com-
|
||
bined collections. Lingo is free for personal use.
|
||
A pro version for $9.99 per month lets you add
|
||
guests. A team version for $49.95 per month
|
||
allows up to twenty-five team members to col-
|
||
laborate, and to view, use, edit, and add new
|
||
assets to each other’s collections. And if you
|
||
subscribe to NounPro, you can access Noun
|
||
Project from within Lingo.
|
||
The Noun Project gives a ton of value away
|
||
for free. A very large percentage of their rough-
|
||
ly one million members have a free account,
|
||
but there are still lots of paid accounts coming
|
||
from digital designers, advertising and design
|
||
agencies, educators, and others who need to
|
||
communicate ideas visually.
|
||
```
|
||
```
|
||
For Edward, “creating, sharing, and celebrating
|
||
the world’s visual language” is the most im-
|
||
portant aspect of what they do; it’s their stat-
|
||
ed mission. It differentiates them from others
|
||
who offer graphics, icons, or clip art.
|
||
```
|
||
**THE NOUN PROJECT’S SUCCESS**
|
||
|
||
**LIES IN CREATING SERVICES**
|
||
|
||
**AND CONTENT THAT ARE A**
|
||
|
||
**STRATEGIC MIX OF FREE AND PAID**
|
||
|
||
**WHILE STAYING TRUE TO THEIR**
|
||
|
||
**MISSION—CREATING, SHARING,**
|
||
|
||
**AND CELEBRATING THE WORLD’S**
|
||
|
||
**VISUAL LANGUAGE**
|
||
|
||
|
||
Noun Project creators agree. When sur-
|
||
veyed on why they participate in the Noun
|
||
Project, this is how designers rank their rea-
|
||
sons: 1) to support the Noun Project mission,
|
||
2) to promote their own personal brand, and
|
||
3) to generate money. It’s striking to see that
|
||
money comes third, and mission, first. If you
|
||
want to engage a global network of contribu-
|
||
tors, it’s important to have a mission beyond
|
||
making money.
|
||
In Edward’s view, Creative Commons is cen-
|
||
tral to their mission of sharing and social good.
|
||
Using Creative Commons makes the Noun
|
||
Project’s mission genuine and has generated
|
||
a lot of their initial traction and credibility. CC
|
||
comes with a built-in community of users and
|
||
fans.
|
||
Edward told us, “Don’t underestimate the
|
||
power of a passionate community around
|
||
your product or your business. They are go-
|
||
ing to go to bat for you when you’re getting
|
||
ripped in the media. If you go down the road
|
||
of choosing to work with Creative Commons,
|
||
you’re taking the first step to building a great
|
||
community and tapping into a really awesome
|
||
community that comes with it. But you need
|
||
to continue to foster that community through
|
||
other initiatives and continue to nurture it.”
|
||
The Noun Project nurtures their creators’
|
||
second motivation—promoting a personal
|
||
brand—by connecting every icon and symbol
|
||
to the creator’s name and profile page; each
|
||
profile features their full collection. Users can
|
||
also search the icons by the creator’s name.
|
||
The Noun Project also builds community
|
||
through Iconathons—hackathons for icons.^2
|
||
In partnership with a sponsoring organization,
|
||
the Noun Project comes up with a theme (e.g.,
|
||
sustainable energy, food bank, guerrilla gar-
|
||
dening, human rights) and a list of icons that
|
||
are needed, which designers are invited to
|
||
create at the event. The results are vectorized,
|
||
and added to the Noun Project using CC0 so
|
||
they can be used by anyone for free.
|
||
Providing a free version of their product
|
||
that satisfies a lot of their customers’ needs
|
||
has actually enabled the Noun Project to build
|
||
the paid version, using a service-oriented
|
||
|
||
```
|
||
model. The Noun Project’s success lies in cre-
|
||
ating services and content that are a strategic
|
||
mix of free and paid while staying true to their
|
||
mission—creating, sharing, and celebrating
|
||
the world’s visual language. Integrating Cre-
|
||
ative Commons into their model has been key
|
||
to that goal.
|
||
```
|
||
```
|
||
Web links
|
||
1 http://www.kickstarter.com/projects/tnp
|
||
/building-a-free-collection-of-our-worlds-
|
||
visual-sy/description
|
||
2 thenounproject.com/handbook
|
||
/royalties/#getting_paid
|
||
3 thenounproject.com/iconathon/
|
||
```
|
||
|
||
Cofounded by Sir Tim Berners-Lee and Sir
|
||
Nigel Shadbolt in 2012, the London-based
|
||
Open Data Institute (ODI) offers data-relat-
|
||
ed training, events, consulting services, and
|
||
research. For ODI, Creative Commons licens-
|
||
es are central to making their own business
|
||
model and their customers’ open. CC BY (At-
|
||
tribution), CC BY-SA (Attribution-ShareAlike),
|
||
and CC0 (placed in the public domain) all play
|
||
a critical role in ODI’s mission to help people
|
||
around the world innovate with data.
|
||
Data underpins planning and decision
|
||
making across all aspects of society. Weather
|
||
data helps farmers know when to plant their
|
||
crops, flight time data from airplane compa-
|
||
nies helps us plan our travel, data on local
|
||
housing informs city planning. When this data
|
||
|
||
```
|
||
is not only accurate and timely, but open and
|
||
accessible, it opens up new possibilities. Open
|
||
data can be a resource businesses use to build
|
||
new products and services. It can help govern-
|
||
ments measure progress, improve efficiency,
|
||
and target investments. It can help citizens im-
|
||
prove their lives by better understanding what
|
||
is happening around them.
|
||
The Open Data Institute’s 2012–17 business
|
||
plan starts out by describing its vision to es-
|
||
tablish itself as a world-leading center and to
|
||
research and be innovative with the opportu-
|
||
nities created by the UK government’s open
|
||
data policy. (The government was an early pio-
|
||
neer in open policy and open-data initiatives.)
|
||
It goes on to say that the ODI wants to—
|
||
```
|
||
## Open Data Institute
|
||
|
||
The Open Data Institute is an independent
|
||
nonprofit that connects, equips, and inspires
|
||
people around the world to innovate with
|
||
data. Founded in 2012 in the UK.
|
||
|
||
```
|
||
theodi org
|
||
```
|
||
```
|
||
Revenue model: grant and government fund-
|
||
ing, charging for custom services, donations
|
||
```
|
||
```
|
||
Interview date: November 11, 2015
|
||
Interviewee: Jeni Tennison, technical director
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
- demonstrate the commercial value of open
|
||
government data and how open-data poli-
|
||
cies affect this;
|
||
- develop the economic benefits case and
|
||
business models for open data;
|
||
- help UK businesses use open data; and
|
||
- show how open data can improve public
|
||
services.^1
|
||
|
||
ODI is very explicit about how it wants to
|
||
make _open_ business models, and defining
|
||
what this means. Jeni Tennison, ODI’s techni-
|
||
cal director, puts it this way: “There is a whole
|
||
ecosystem of _open_ —open-source software,
|
||
open government, open-access research—
|
||
and a whole ecosystem of _data_. ODI’s work
|
||
cuts across both, with an emphasis on where
|
||
they overlap—with _open data_ .” ODI’s particu-
|
||
lar focus is to show open data’s potential for
|
||
revenue.
|
||
As an independent nonprofit, ODI secured
|
||
£10 million over five years from the UK gov-
|
||
ernment via Innovate UK, an agency that pro-
|
||
motes innovation in science and technology.
|
||
For this funding, ODI has to secure matching
|
||
funds from other sources, some of which were
|
||
met through a $4.75-million investment from
|
||
the Omidyar Network.
|
||
|
||
Jeni started out as a developer and technical
|
||
architect for data.gov.uk, the UK government’s
|
||
pioneering open-data initiative. She helped
|
||
make data sets from government depart-
|
||
ments available as open data. She joined ODI
|
||
in 2012 when it was just starting up, as one of
|
||
six people. It now has a staff of about sixty.
|
||
ODI strives to have half its annual bud-
|
||
get come from the core UK government and
|
||
Omidyar grants, and the other half from proj-
|
||
ect-based research and commercial work.
|
||
In Jeni’s view, having this balance of revenue
|
||
sources establishes some stability, but also
|
||
keeps them motivated to go out and generate
|
||
|
||
```
|
||
these matching funds in response to market
|
||
needs.
|
||
```
|
||
```
|
||
On the commercial side, ODI generates fund-
|
||
ing through memberships, training, and advi-
|
||
sory services.
|
||
You can join the ODI as an individual or com-
|
||
mercial member. Individual membership is
|
||
pay-what-you-can, with options ranging from
|
||
£1 to £100. Members receive a newsletter and
|
||
related communications and a discount on
|
||
ODI training courses and the annual summit,
|
||
and they can display an ODI-supporter badge
|
||
on their website. Commercial membership is
|
||
divided into two tiers: small to medium size
|
||
enterprises and nonprofits at £720 a year, and
|
||
corporations and government organizations
|
||
at £2,200 a year. Commercial members have
|
||
greater opportunities to connect and collab-
|
||
orate, explore the benefits of open data, and
|
||
unlock new business opportunities. (All mem-
|
||
bers are listed on their website.)^2
|
||
ODI provides standardized open data train-
|
||
ing courses in which anyone can enroll. The
|
||
initial idea was to offer an intensive and aca-
|
||
demically oriented diploma in open data, but
|
||
it quickly became clear there was no market
|
||
for that. Instead, they offered a five-day-long
|
||
public training course, which has subsequent-
|
||
ly been reduced to three days; now the most
|
||
popular course is one day long. The fee, in ad-
|
||
dition to the time commitment, can be a bar-
|
||
rier for participation. Jeni says, “Most of the
|
||
people who would be able to pay don’t know
|
||
they need it. Most who know they need it can’t
|
||
pay.” Public-sector organizations sometimes
|
||
give vouchers to their employees so they can
|
||
attend as a form of professional development.
|
||
ODI customizes training for clients as well,
|
||
for which there is more demand. Custom train-
|
||
ing usually emerges through an established
|
||
relationship with an organization. The training
|
||
program is based on a definition of open-data
|
||
knowledge as applicable to the organization
|
||
and on the skills needed by their high-level
|
||
executives, management, and technical staff.
|
||
```
|
||
|
||
The training tends to generate high interest
|
||
and commitment.
|
||
Education about open data is also a part
|
||
of ODI’s annual summit event, where curat-
|
||
ed presentations and speakers showcase the
|
||
work of ODI and its members across the entire
|
||
ecosystem. Tickets to the summit are available
|
||
to the public, and hundreds of people and or-
|
||
ganizations attend and participate. In 2014,
|
||
there were four thematic tracks and over 750
|
||
attendees.
|
||
In addition to memberships and training,
|
||
ODI provides advisory services to help with
|
||
technical-data support, technology develop-
|
||
ment, change management, policies, and oth-
|
||
er areas. ODI has advised large commercial
|
||
organizations, small businesses, and interna-
|
||
tional governments; the focus at the moment
|
||
is on government, but ODI is working to shift
|
||
more toward commercial organizations.
|
||
On the commercial side, the following value
|
||
propositions seem to resonate:
|
||
|
||
- Data-driven insights. Businesses need data
|
||
from outside their business to get more
|
||
insight. Businesses can generate value and
|
||
more effectively pursue their own goals if
|
||
they open up their own data too. Big data
|
||
is a hot topic.
|
||
- Open innovation. Many large-scale enter-
|
||
prises are aware they don’t innovate very
|
||
well. One way they can innovate is to open
|
||
up their data. ODI encourages them to do
|
||
so even if it exposes problems and chal-
|
||
lenges. The key is to invite other people to
|
||
help while still maintaining organizational
|
||
autonomy.
|
||
- Corporate social responsibility. While this
|
||
resonates with businesses, ODI cautions
|
||
against having it be the sole reason for
|
||
making data open. If a business is just
|
||
thinking about open data as a way to be
|
||
transparent and accountable, they can
|
||
miss out on efficiencies and opportunities.
|
||
|
||
```
|
||
During their early years, ODI wanted to focus
|
||
solely on the United Kingdom. But in their first
|
||
year, large delegations of government visitors
|
||
from over fifty countries wanted to learn more
|
||
about the UK government’s open-data practic-
|
||
es and how ODI saw that translating into eco-
|
||
nomic value. They were contracted as a service
|
||
provider to international governments, which
|
||
prompted a need to set up international ODI
|
||
“nodes.”
|
||
Nodes are franchises of the ODI at a region-
|
||
al or city level. Hosted by existing (for-profit or
|
||
not-for-profit) organizations, they operate lo-
|
||
cally but are part of the global network. Each
|
||
ODI node adopts the charter, a set of guiding
|
||
principles and rules under which ODI oper-
|
||
ates. They develop and deliver training, con-
|
||
nect people and businesses through member-
|
||
ship and events, and communicate open-data
|
||
stories from their part of the world. There are
|
||
twenty-seven different nodes across nineteen
|
||
countries. ODI nodes are charged a small fee
|
||
to be part of the network and to use the brand.
|
||
ODI also runs programs to help start-ups in
|
||
the UK and across Europe develop a sustain-
|
||
able business around open data, offering men-
|
||
toring, advice, training, and even office space.^3
|
||
A big part of ODI’s business model revolves
|
||
around community building. Memberships,
|
||
training, summits, consulting services, nodes,
|
||
and start-up programs create an ever-growing
|
||
network of open-data users and leaders. (In
|
||
fact, ODI even operates something called an
|
||
Open Data Leaders Network.) For ODI, com-
|
||
munity is key to success. They devote signifi-
|
||
cant time and effort to build it, not just online
|
||
but through face-to-face events.
|
||
```
|
||
**IT IS PERFECTLY POSSIBLE**
|
||
|
||
**TO GENERATE SUSTAINABLE**
|
||
|
||
**REVENUE STREAMS THAT DO NOT**
|
||
|
||
**RELY ON RESTRICTIVE LICENSING**
|
||
|
||
**OF CONTENT, DATA, OR CODE**
|
||
|
||
|
||
ODI has created an online tool that organi-
|
||
zations can use to assess the legal, practical,
|
||
technical, and social aspects of their open data.
|
||
If it is of high quality, the organization can earn
|
||
ODI’s Open Data Certificate, a globally recog-
|
||
nized mark that signals that their open data is
|
||
useful, reliable, accessible, discoverable, and
|
||
supported.^4
|
||
Separate from commercial activities, the
|
||
ODI generates funding through research
|
||
grants. Research includes looking at evidence
|
||
on the impact of open data, development of
|
||
open-data tools and standards, and how to
|
||
deploy open data at scale.
|
||
|
||
Creative Commons 4.0 licenses cover database
|
||
rights and ODI recommends CC BY, CC BY-SA,
|
||
and CC0 for data releases. ODI encourages
|
||
publishers of data to use Creative Commons
|
||
licenses rather than creating new “open licens-
|
||
es” of their own.
|
||
For ODI, _open_ is at the heart of what they do.
|
||
They also release any software code they pro-
|
||
duce under open-source-software licenses,
|
||
and publications and reports under CC BY or
|
||
CC BY-SA licenses. ODI’s mission is to connect
|
||
and equip people around the world so they
|
||
can innovate with data. Disseminating stories,
|
||
research, guidance, and code under an open li-
|
||
cense is essential for achieving that mission. It
|
||
also demonstrates that it is perfectly possible
|
||
to generate sustainable revenue streams that
|
||
do not rely on restrictive licensing of content,
|
||
data, or code. People pay to have ODI experts
|
||
provide training to them, not for the content
|
||
of the training; people pay for the advice ODI
|
||
gives them, not for the methodologies they
|
||
use. Producing open content, data, and source
|
||
code helps establish credibility and creates
|
||
leads for the paid services that they offer. Ac-
|
||
cording to Jeni, “The biggest lesson we have
|
||
learned is that it is completely possible to be
|
||
open, get customers, and make money.”
|
||
To serve as evidence of a successful open
|
||
business model and return on investment, ODI
|
||
has a public dashboard of key performance in-
|
||
|
||
```
|
||
dicators. Here are a few metrics as of April 27,
|
||
2016:
|
||
```
|
||
- Total amount of cash investments unlocked
|
||
in direct investments in ODI, competition
|
||
funding, direct contracts, and partner-
|
||
ships, and income that ODI nodes and ODI
|
||
start-ups have generated since joining the
|
||
ODI program: £44.5 million
|
||
- Total number of active members and
|
||
nodes across the globe: 1,350
|
||
- Total sales since ODI began: £7.44 million
|
||
- Total number of unique people reached
|
||
since ODI began, in person and online: 2.2
|
||
million
|
||
- Total Open Data Certificates created:
|
||
151,000
|
||
- Total number of people trained by ODI and
|
||
its nodes since ODI began: 5,0805
|
||
|
||
```
|
||
Web links
|
||
1 e642e8368e3bf8d5526e-464b4b70b-
|
||
4554c1a79566214d402739e.r6.cf3
|
||
.rackcdn.com/odi-business-plan-may
|
||
-release.pdf
|
||
2 directory.theodi.org/members
|
||
3 theodi.org/odi-startup-programme;
|
||
theodi.org/open-data-incubator-for
|
||
-europe
|
||
4 certificates.theodi.org
|
||
5 dashboards.theodi.org/company/all
|
||
```
|
||
|
||
Opendesk is an online platform that connects
|
||
furniture designers around the world not
|
||
just with customers but also with local reg-
|
||
istered makers who bring the designs to life.
|
||
Opendesk and the designer receive a portion
|
||
of every sale that is made by a maker.
|
||
Cofounders Nick Ierodiaconou and Joni
|
||
Steiner studied and worked as architects to-
|
||
gether. They also made goods. Their first client
|
||
was Mint Digital, who had an interest in open
|
||
licensing. Nick and Joni were exploring digital
|
||
fabrication, and Mint’s interest in open licens-
|
||
ing got them to thinking how the open-source
|
||
world may interact and apply to physical
|
||
goods. They sought to design something for
|
||
their client that was also reproducible. As they
|
||
put it, they decided to “ship the recipe, but not
|
||
the goods.” They created the design using soft-
|
||
ware, put it under an open license, and had it
|
||
manufactured locally near the client. This was
|
||
|
||
```
|
||
the start of the idea for Opendesk. The idea
|
||
for Wikihouse—another open project dedicat-
|
||
ed to accessible housing for all—started as dis-
|
||
cussions around the same table. The two proj-
|
||
ects ultimately went on separate paths, with
|
||
Wikihouse becoming a nonprofit foundation
|
||
and Opendesk a for-profit company.
|
||
```
|
||
```
|
||
When Nick and Joni set out to create Opendesk,
|
||
there were a lot of questions about the viabil-
|
||
ity of distributed manufacturing. No one was
|
||
doing it in a way that was even close to realistic
|
||
or competitive. The design community had the
|
||
intent, but fulfilling this vision was still a long
|
||
way away.
|
||
And now this sector is emerging, and Nick
|
||
and Joni are highly interested in the commer-
|
||
cialization aspects of it. As part of coming up
|
||
```
|
||
## Opendesk.
|
||
|
||
Opendesk is a for-profit company offering an
|
||
online platform that connects furniture de-
|
||
signers around the world with customers and
|
||
local makers who bring the designs to life.
|
||
Founded in 2014 in the UK.
|
||
|
||
```
|
||
www opendesk cc
|
||
```
|
||
```
|
||
Revenue model: charging a transaction fee
|
||
```
|
||
```
|
||
Interview date: November 4, 2015
|
||
Interviewees: Nick Ierodiaconou and Joni Steiner, cofounders
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
with a business model, they began investigat-
|
||
ing intellectual property and licensing options.
|
||
It was a thorny space, especially for designs.
|
||
Just what aspect of a design is copyrightable?
|
||
What is patentable? How can allowing for
|
||
digital sharing and distribution be balanced
|
||
against the designer’s desire to still hold own-
|
||
ership? In the end, they decided there was no
|
||
need to reinvent the wheel and settled on us-
|
||
ing Creative Commons.
|
||
When designing the Opendesk system,
|
||
they had two goals. They wanted anyone, any-
|
||
where in the world, to be able to download de-
|
||
signs so that they could be made locally, and
|
||
they wanted a viable model that benefited
|
||
designers when their designs were sold. Com-
|
||
ing up with a business model was going to be
|
||
complex.
|
||
They gave a lot of thought to three an-
|
||
gles—the potential for social sharing, allowing
|
||
designers to choose their license, and the im-
|
||
pact these choices would have on the business
|
||
model.
|
||
In support of social sharing, Opendesk ac-
|
||
tively advocates for (but doesn’t demand) open
|
||
licensing. And Nick and Joni are agnostic about
|
||
which Creative Commons license is used; it’s
|
||
up to the designer. They can be proprietary
|
||
or choose from the full suite of Creative Com-
|
||
mons licenses, deciding for themselves how
|
||
open or closed they want to be.
|
||
For the most part, designers love the idea
|
||
of sharing content. They understand that you
|
||
get positive feedback when you’re attributed,
|
||
what Nick and Joni called “reputational glow.”
|
||
And Opendesk does an awesome job profiling
|
||
the designers.^1
|
||
While designers are largely OK with person-
|
||
al sharing, there is a concern that someone will
|
||
take the design and manufacture the furniture
|
||
in bulk, with the designer not getting any ben-
|
||
efits. So most Opendesk designers choose the
|
||
Attribution-NonCommercial license (CC BY-
|
||
NC).
|
||
Anyone can download a design and make
|
||
it themselves, provided it’s for noncommer-
|
||
cial use — and there have been many, many
|
||
downloads. Or users can buy the product
|
||
|
||
```
|
||
from Opendesk, or from a registered maker in
|
||
Opendesk’s network, for on-demand personal
|
||
fabrication. The network of Opendesk makers
|
||
currently is made up of those who do digital
|
||
fabrication using a computer-controlled CNC
|
||
(Computer Numeric Control) machining device
|
||
that cuts shapes out of wooden sheets accord-
|
||
ing to the specifications in the design file.
|
||
Makers benefit from being part of
|
||
Opendesk’s network. Making furniture for
|
||
local customers is paid work, and Opendesk
|
||
generates business for them. Joni said, “Find-
|
||
ing a whole network and community of makers
|
||
was pretty easy because we built a site where
|
||
people could write in about their capabilities.
|
||
Building the community by learning from the
|
||
maker community is how we have moved for-
|
||
ward.” Opendesk now has relationships with
|
||
hundreds of makers in countries all around
|
||
the world.^2
|
||
```
|
||
```
|
||
The makers are a critical part of the Opendesk
|
||
business model. Their model builds off the
|
||
makers’ quotes. Here’s how it’s expressed on
|
||
Opendesk’s website:
|
||
```
|
||
```
|
||
When customers buy an Opendesk product di-
|
||
rectly from a registered maker, they pay:
|
||
```
|
||
- the manufacturing cost as set by the maker
|
||
(this covers material and labour costs for
|
||
the product to be manufactured and any
|
||
extra assembly costs charged by the mak-
|
||
er)
|
||
- a design fee for the designer (a design fee
|
||
that is paid to the designer every time their
|
||
design is used)
|
||
- a percentage fee to the Opendesk platform
|
||
(this supports the infrastructure and ongo-
|
||
ing development of the platform that helps
|
||
us build out our marketplace)
|
||
|
||
|
||
- a percentage fee to the channel through
|
||
which the sale is made (at the moment this
|
||
is Opendesk, but in the future we aim to
|
||
open this up to third-party sellers who can
|
||
sell Opendesk products through their own
|
||
channels—this covers sales and marketing
|
||
fees for the relevant channel)
|
||
- a local delivery service charge (the delivery
|
||
is typically charged by the maker, but in
|
||
some cases may be paid to a third-party
|
||
delivery partner)
|
||
- charges for any additional services the cus-
|
||
tomer chooses, such as on-site assembly
|
||
(additional services are discretionary—in
|
||
many cases makers will be happy to quote
|
||
for assembly on-site and designers may
|
||
offer bespoke design options)
|
||
- local sales taxes (variable by customer and
|
||
maker location)^3
|
||
|
||
They then go into detail how makers’ quotes
|
||
are created:
|
||
|
||
When a customer wants to buy an Opendesk . . .
|
||
they are provided with a transparent break-
|
||
down of fees including the manufacturing
|
||
cost, design fee, Opendesk platform fee and
|
||
channel fees. If a customer opts to buy by get-
|
||
ting in touch directly with a registered local
|
||
maker using a downloaded Opendesk file, the
|
||
maker is responsible for ensuring the design
|
||
fee, Opendesk platform fee and channel fees
|
||
are included in any quote at the time of sale.
|
||
Percentage fees are always based on the un-
|
||
derlying manufacturing cost and are typically
|
||
apportioned as follows:
|
||
|
||
- manufacturing cost: fabrication, finishing
|
||
and any other costs as set by the maker
|
||
(excluding any services like delivery or on-
|
||
site assembly)
|
||
- design fee: 8 percent of the manufacturing
|
||
cost
|
||
- platform fee: 12 percent of the manufac-
|
||
turing cost
|
||
- channel fee: 18 percent of the manufactur-
|
||
ing cost
|
||
- sales tax: as applicable (depends on prod-
|
||
uct and location)
|
||
|
||
```
|
||
Opendesk shares revenue with their com-
|
||
munity of designers. According to Nick and Joni,
|
||
a typical designer fee is around 2.5 percent, so
|
||
Opendesk’s 8 percent is more generous, and
|
||
providing a higher value to the designer.
|
||
The Opendesk website features stories of
|
||
designers and makers. Denis Fuzii published
|
||
the design for the Valovi Chair from his studio
|
||
in São Paulo. His designs have been down-
|
||
loaded over five thousand times in ninety-five
|
||
countries. I.J. CNC Services is Ian Jinks, a pro-
|
||
fessional maker based in the United Kingdom.
|
||
Opendesk now makes up a large proportion of
|
||
his business.
|
||
```
|
||
```
|
||
To manage resources and remain effective,
|
||
Opendesk has so far focused on a very nar-
|
||
row niche—primarily office furniture of a cer-
|
||
tain simple aesthetic, which uses only one
|
||
type of material and one manufacturing tech-
|
||
nique. This allows them to be more strategic
|
||
and more disruptive in the market, by getting
|
||
things to market quickly with competitive pric-
|
||
es. It also reflects their vision of creating repro-
|
||
ducible and functional pieces.
|
||
On their website, Opendesk describes what
|
||
they do as “open making”: “Designers get a
|
||
global distribution channel. Makers get prof-
|
||
itable jobs and new customers. You get de-
|
||
signer products without the designer price
|
||
tag, a more social, eco-friendly alternative to
|
||
mass-production and an affordable way to
|
||
buy custom-made products.”
|
||
```
|
||
|
||
Nick and Joni say that customers like the
|
||
fact that the furniture has a known prove-
|
||
nance. People really like that their furniture
|
||
was designed by a certain international de-
|
||
signer but was made by a maker in their local
|
||
community; it’s a great story to tell. It certainly
|
||
sets apart Opendesk furniture from the usual
|
||
mass-produced items from a store.
|
||
|
||
Nick and Joni are taking a community-based
|
||
approach to define and evolve Opendesk and
|
||
the “open making” business model. They’re
|
||
engaging thought leaders and practitioners
|
||
to define this new movement. They have a
|
||
separate Open Making site, which includes a
|
||
manifesto, a field guide, and an invitation to
|
||
get involved in the Open Making community.^4
|
||
People can submit ideas and discuss the prin-
|
||
ciples and business practices they’d like to see
|
||
used.
|
||
Nick and Joni talked a lot with us about in-
|
||
tellectual property (IP) and commercializa-
|
||
tion. Many of their designers fear the idea
|
||
that someone could take one of their design
|
||
files and make and sell infinite number of
|
||
pieces of furniture with it. As a consequence,
|
||
most Opendesk designers choose the Attribu-
|
||
tion-NonCommercial license (CC BY-NC).
|
||
|
||
```
|
||
Opendesk established a set of principles for
|
||
what their community considers commercial
|
||
and noncommercial use. Their website states:
|
||
```
|
||
```
|
||
It is unambiguously commercial use when any-
|
||
one:
|
||
```
|
||
- charges a fee or makes a profit when mak-
|
||
ing an Opendesk
|
||
- sells (or bases a commercial service on) an
|
||
Opendesk
|
||
|
||
```
|
||
It follows from this that noncommercial use is
|
||
when you make an Opendesk yourself, with
|
||
no intention to gain commercial advantage or
|
||
monetary compensation. For example, these
|
||
qualify as noncommercial:
|
||
```
|
||
- you are an individual with your own CNC
|
||
machine, or access to a shared CNC ma-
|
||
chine, and will personally cut and make a
|
||
few pieces of furniture yourself
|
||
- you are a student (or teacher) and you use
|
||
the design files for educational purposes
|
||
or training (and do not intend to sell the
|
||
resulting pieces)
|
||
- you work for a charity and get furniture cut
|
||
by volunteers, or by employees at a fab lab
|
||
or maker space
|
||
|
||
```
|
||
Whether or not people technically are doing
|
||
things that implicate IP, Nick and Joni have
|
||
found that people tend to comply with the
|
||
wishes of creators out of a sense of fairness.
|
||
They have found that behavioral economics
|
||
can replace some of the thorny legal issues. In
|
||
their business model, Nick and Joni are trying
|
||
to suspend the focus on IP and build an open
|
||
business model that works for all stakehold-
|
||
ers—designers, channels, manufacturers, and
|
||
customers. For them, the value Opendesk gen-
|
||
erates hangs off “open,” not IP.
|
||
```
|
||
**YOU GET DESIGNER PRODUCTS**
|
||
|
||
**WITHOUT THE DESIGNER PRICE**
|
||
|
||
**TAG, A MORE SOCIAL, ECO-**
|
||
|
||
**FRIENDLY ALTERNATIVE TO**
|
||
|
||
**MASSPRODUCTION, AND AN**
|
||
|
||
**AFFORDABLE WAY TO BUY**
|
||
|
||
**CUSTOM-MADE PRODUCTS**
|
||
|
||
|
||
The mission of Opendesk is about relocaliz-
|
||
ing manufacturing, which changes the way we
|
||
think about how goods are made. Commercial-
|
||
ization is integral to their mission, and they’ve
|
||
begun to focus on success metrics that track
|
||
how many makers and designers are engaged
|
||
through Opendesk in revenue-making work.
|
||
As a global platform for local making,
|
||
Opendesk’s business model has been built on
|
||
honesty, transparency, and inclusivity. As Nick
|
||
and Joni describe it, they put ideas out there
|
||
that get traction and then have faith in people.
|
||
|
||
**Web links**
|
||
1 [http://www.opendesk.cc/designers](http://www.opendesk.cc/designers)
|
||
2 [http://www.opendesk.cc/open-making/makers/](http://www.opendesk.cc/open-making/makers/)
|
||
3 [http://www.opendesk.cc/open-making/join](http://www.opendesk.cc/open-making/join)
|
||
4 openmaking.is
|
||
|
||
|
||
|
||
OpenStax is an extension of a program called
|
||
Connexions, which was started in 1999 by
|
||
Dr. Richard Baraniuk, the Victor E. Cameron
|
||
Professor of Electrical and Computer Engi-
|
||
neering at Rice University in Houston, Texas.
|
||
Frustrated by the limitations of traditional
|
||
textbooks and courses, Dr. Baraniuk wanted
|
||
to provide authors and learners a way to share
|
||
and freely adapt educational materials such
|
||
as courses, books, and reports. Today, Con-
|
||
nexions (now called OpenStax CNX) is one of
|
||
the world’s best libraries of customizable ed-
|
||
ucational materials, all licensed with Creative
|
||
Commons and available to anyone, anywhere,
|
||
anytime—for free.
|
||
In 2008, while in a senior leadership role
|
||
at WebAssign and looking at ways to reduce
|
||
the risk that came with relying on publishers,
|
||
David Harris began investigating open edu-
|
||
cational resources (OER) and discovered Con-
|
||
|
||
```
|
||
nexions. A year and a half later, Connexions
|
||
received a grant to help grow the use of OER
|
||
so that it could meet the needs of students
|
||
who couldn’t afford textbooks. David came
|
||
on board to spearhead this effort. Connexions
|
||
became OpenStax CNX; the program to create
|
||
open textbooks became OpenStax College,
|
||
now simply called OpenStax.
|
||
David brought with him a deep understand-
|
||
ing of the best practices of publishing along
|
||
with where publishers have inefficiencies. In
|
||
David’s view, peer review and high standards
|
||
for quality are critically important if you want
|
||
to scale easily. Books have to have logical scope
|
||
and sequence, they have to exist as a whole
|
||
and not in pieces, and they have to be easy to
|
||
find. The working hypothesis for the launch
|
||
of OpenStax was to professionally produce a
|
||
turnkey textbook by investing effort up front,
|
||
with the expectation that this would lead to
|
||
```
|
||
## OpenStax
|
||
|
||
OpenStax is a nonprofit that provides free,
|
||
openly licensed textbooks for high-enroll-
|
||
ment introductory college courses and Ad-
|
||
vanced Placement courses. Founded in 2012
|
||
in the U.S.
|
||
|
||
```
|
||
www openstaxcollege org
|
||
```
|
||
```
|
||
Revenue model: grant funding, charging for
|
||
custom services, charging for physical copies
|
||
(textbook sales)
|
||
```
|
||
```
|
||
Interview date: December 16, 2015
|
||
Interviewee: David Harris, editor-in-chief
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
rapid growth through easy downstream adop-
|
||
tions by faculty and students.
|
||
In 2012, OpenStax College launched as a
|
||
nonprofit with the aim of producing high-qual-
|
||
ity, peer-reviewed full-color textbooks that
|
||
would be available for free for the twenty-five
|
||
most heavily attended college courses in the
|
||
nation. Today they are fast approaching that
|
||
number. There is data that proves the success
|
||
of their original hypothesis on how many stu-
|
||
dents they could help and how much money
|
||
they could help save.^1 Professionally produced
|
||
content scales rapidly. All with no sales force!
|
||
OpenStax textbooks are all Attribution (CC
|
||
BY) licensed, and each textbook is available as
|
||
a PDF, an e-book, or web pages. Those who
|
||
want a physical copy can buy one for an af-
|
||
fordable price. Given the cost of education and
|
||
student debt in North America, free or very
|
||
low-cost textbooks are very appealing. Open-
|
||
Stax encourages students to talk to their pro-
|
||
fessor and librarians about these textbooks
|
||
and to advocate for their use.
|
||
|
||
Teachers are invited to try out a single chap-
|
||
ter from one of the textbooks with students.
|
||
If that goes well, they’re encouraged to adopt
|
||
the entire book. They can simply paste a URL
|
||
into their course syllabus, for free and unlimit-
|
||
ed access. And with the CC BY license, teachers
|
||
are free to delete chapters, make changes, and
|
||
customize any book to fit their needs.
|
||
Any teacher can post corrections, suggest
|
||
examples for difficult concepts, or volunteer
|
||
as an editor or author. As many teachers also
|
||
want supplemental material to accompany a
|
||
textbook, OpenStax also provides slide pre-
|
||
sentations, test banks, answer keys, and so on.
|
||
Institutions can stand out by offering stu-
|
||
dents a lower-cost education through the use
|
||
of OpenStax textbooks; there’s even a text-
|
||
book-savings calculator they can use to see
|
||
how much students would save. OpenStax
|
||
keeps a running list of institutions that have
|
||
adopted their textbooks.^2
|
||
|
||
```
|
||
Unlike traditional publishers’ monolithic ap-
|
||
proach of controlling intellectual property, dis-
|
||
tribution, and so many other aspects, Open-
|
||
Stax has adopted a model that embraces open
|
||
licensing and relies on an extensive network of
|
||
partners.
|
||
```
|
||
```
|
||
Up-front funding of a professionally produced
|
||
all-color turnkey textbook is expensive. For
|
||
this part of their model, OpenStax relies on
|
||
philanthropy. They have initially been funded
|
||
by the William and Flora Hewlett Foundation,
|
||
the Laura and John Arnold Foundation, the Bill
|
||
and Melinda Gates Foundation, the 20 Million
|
||
Minds Foundation, the Maxfield Foundation,
|
||
the Calvin K. Kazanjian Foundation, and Rice
|
||
University. To develop additional titles and
|
||
supporting technology is probably still going
|
||
to require philanthropic investment.
|
||
However, ongoing operations will not rely
|
||
on foundation grants but instead on funds
|
||
received through an ecosystem of over forty
|
||
partners, whereby a partner takes core con-
|
||
tent from OpenStax and adds features that
|
||
it can create revenue from. For example, We-
|
||
bAssign, an online homework and assessment
|
||
tool, takes the physics book and adds algo-
|
||
rithmically generated physics problems, with
|
||
problem-specific feedback, detailed solutions,
|
||
and tutorial support. WebAssign resources are
|
||
available to students for a fee.
|
||
Another example is Odigia, who has turned
|
||
OpenStax books into interactive learning ex-
|
||
periences and created additional tools to
|
||
measure and promote student engagement.
|
||
Odigia licenses its learning platform to institu-
|
||
tions. Partners like Odigia and WebAssign give
|
||
a percentage of the revenue they earn back to
|
||
OpenStax, as mission-support fees. OpenStax
|
||
has already published revisions of their titles,
|
||
such as Introduction to Sociology 2e , using these
|
||
funds.
|
||
In David’s view, this approach lets the mar-
|
||
ket operate at peak efficiency. OpenStax’s
|
||
partners don’t have to worry about developing
|
||
textbook content, freeing them up from those
|
||
```
|
||
|
||
development costs and letting them focus on
|
||
what they do best. With OpenStax textbooks
|
||
available at no cost, they can provide their
|
||
services at a lower cost—not free, but still sav-
|
||
ing students money. OpenStax benefits not
|
||
only by receiving mission-support fees but
|
||
through free publicity and marketing. Open-
|
||
Stax doesn’t have a sales force; partners are
|
||
out there showcasing their materials.
|
||
OpenStax’s cost of sales to acquire a single
|
||
student is very, very low and is a fraction of
|
||
what traditional players in the market face.
|
||
This year, Tyton Partners is actually evaluating
|
||
the costs of sales for an OER effort like Open-
|
||
Stax in comparison with incumbents. David
|
||
looks forward to sharing these findings with
|
||
the community.
|
||
|
||
While OpenStax books are available online
|
||
for free, many students still want a print copy.
|
||
Through a partnership with a print and courier
|
||
company, OpenStax offers a complete solution
|
||
that scales. OpenStax sells tens of thousands
|
||
of print books. The price of an OpenStax so-
|
||
ciology textbook is about twenty-eight dollars,
|
||
a fraction of what sociology textbooks usually
|
||
cost. OpenStax keeps the prices low but does
|
||
aim to earn a small margin on each book sold,
|
||
which also contributes to ongoing operations.
|
||
Campus-based bookstores are part of the
|
||
OpenStax solution. OpenStax collaborates
|
||
with NACSCORP (the National Association of
|
||
College Stores Corporation) to provide print
|
||
versions of their textbooks in the stores. While
|
||
the overall cost of the textbook is significant-
|
||
ly less than a traditional textbook, bookstores
|
||
can still make a profit on sales. Sometimes stu-
|
||
dents take the savings they have from the low-
|
||
er-priced book and use it to buy other things in
|
||
the bookstore. And OpenStax is trying to break
|
||
|
||
```
|
||
the expensive behavior of excessive returns
|
||
by having a no-returns policy. This is working
|
||
well, since the sell-through of their print titles
|
||
is virtually a hundred percent.
|
||
```
|
||
```
|
||
David thinks of the OpenStax model as “OER
|
||
2.0.” So what is OER 1.0? Historically in the OER
|
||
field, many OER initiatives have been locally
|
||
funded by institutions or government min-
|
||
istries. In David’s view, this results in content
|
||
that has high local value but is infrequently ad-
|
||
opted nationally. It’s therefore difficult to show
|
||
payback over a time scale that is reasonable.
|
||
OER 2.0 is about OER intended to be used
|
||
and adopted on a national level right from the
|
||
start. This requires a bigger investment up
|
||
front but pays off through wide geographic
|
||
adoption. The OER 2.0 process for OpenStax
|
||
involves two development models. The first is
|
||
what David calls the acquisition model, where
|
||
OpenStax purchases the rights from a pub-
|
||
lisher or author for an already published book
|
||
and then extensively revises it. The OpenStax
|
||
physics textbook, for example, was licensed
|
||
from an author after the publisher released
|
||
the rights back to the authors. The second
|
||
model is to develop a book from scratch, a
|
||
good example being their biology book.
|
||
The process is similar for both models. First
|
||
they look at the scope and sequence of exist-
|
||
ing textbooks. They ask questions like what
|
||
does the customer need? Where are students
|
||
having challenges? Then they identify poten-
|
||
tial authors and put them through a rigorous
|
||
evaluation—only one in ten authors make it
|
||
through. OpenStax selects a team of authors
|
||
who come together to develop a template for
|
||
a chapter and collectively write the first draft
|
||
(or revise it, in the acquisitions model). (Open-
|
||
Stax doesn’t do books with just a single author
|
||
as David says it risks the project going longer
|
||
than scheduled.) The draft is peer-reviewed
|
||
with no less than three reviewers per chap-
|
||
ter. A second draft is generated, with artists
|
||
producing illustrations and visuals to go along
|
||
with the text. The book is then copyedited to
|
||
```
|
||
**MAKE IT POSSIBLE FOR EVERY**
|
||
|
||
**STUDENT WHO WANTS ACCESS TO**
|
||
|
||
**EDUCATION TO GET IT**
|
||
|
||
|
||
ensure grammatical correctness and a singu-
|
||
lar voice. Finally, it goes into production and
|
||
through a final proofread. The whole process
|
||
is very time-consuming.
|
||
All the people involved in this process are
|
||
paid. OpenStax does not rely on volunteers.
|
||
Writers, reviewers, illustrators, and editors
|
||
are all paid an up-front fee—OpenStax does
|
||
not use a royalty model. A best-selling author
|
||
might make more money under the tradition-
|
||
al publishing model, but that is only maybe 5
|
||
percent of all authors. From David’s perspec-
|
||
tive, 95 percent of all authors do better under
|
||
the OER 2.0 model, as there is no risk to them
|
||
and they earn all the money up front.
|
||
|
||
David thinks of the Attribution license (CC BY)
|
||
as the “innovation license.” It’s core to the mis-
|
||
sion of OpenStax, letting people use their text-
|
||
books in innovative ways without having to ask
|
||
for permission. It frees up the whole market
|
||
and has been central to OpenStax being able
|
||
to bring on partners. OpenStax sees a lot of
|
||
customization of their materials. By enabling
|
||
frictionless remixing, CC BY gives teachers
|
||
control and academic freedom.
|
||
Using CC BY is also a good example of using
|
||
strategies that traditional publishers can’t. Tra-
|
||
ditional publishers rely on copyright to prevent
|
||
others from making copies and heavily invest
|
||
in digital rights management to ensure their
|
||
books aren’t shared. By using CC BY, OpenStax
|
||
avoids having to deal with digital rights man-
|
||
agement and its costs. OpenStax books can
|
||
be copied and shared over and over again. CC
|
||
BY changes the rules of engagement and takes
|
||
advantage of traditional market inefficiencies.
|
||
As of September 16, 2016, OpenStax has
|
||
achieved some impressive results. From the
|
||
_OpenStax at a Glance_ fact sheet from their re-
|
||
cent press kit:
|
||
|
||
- Books published: 23
|
||
- Students who have used OpenStax: 1.6
|
||
million
|
||
- Money saved for students: $155 million
|
||
- Money saved for students in the 2016/17
|
||
academic year: $77 million
|
||
- Schools that have used OpenStax: 2,668
|
||
(This number reflects all institutions using
|
||
at least one OpenStax textbook. Out of
|
||
2,668 schools, 517 are two-year colleges,
|
||
835 four-year colleges and universities, and
|
||
344 colleges and universities outside the
|
||
U.S.)
|
||
|
||
```
|
||
While OpenStax has to date been focused
|
||
on the United States, there is overseas adop-
|
||
tion especially in the science, technology, en-
|
||
gineering, and math (STEM) fields. Large scale
|
||
adoption in the United States is seen as a nec-
|
||
essary precursor to international interest.
|
||
OpenStax has primarily focused on intro-
|
||
ductory-level college courses where there is
|
||
high enrollment, but they are starting to think
|
||
about verticals —a broad offering for a specific
|
||
group or need. David thinks it would be ter-
|
||
rific if OpenStax could provide access to free
|
||
textbooks through the entire curriculum of a
|
||
nursing degree, for example.
|
||
Finally, for OpenStax success is not just
|
||
about the adoption of their textbooks and stu-
|
||
dent savings. There is a human aspect to the
|
||
work that is hard to quantify but incredibly im-
|
||
portant. They get emails from students saying
|
||
how OpenStax saved them from making dif-
|
||
ficult choices like buying food or a textbook.
|
||
OpenStax would also like to assess the impact
|
||
their books have on learning efficiency, per-
|
||
sistence, and completion. By building an open
|
||
business model based on Creative Commons,
|
||
OpenStax is making it possible for every stu-
|
||
dent who wants access to education to get it.
|
||
```
|
||
```
|
||
Web links
|
||
1 news.rice.edu/files/2016/01/0119
|
||
-OPENSTAX-2016Infographic-lg-1tahxiu.jpg
|
||
2 openstax.org/adopters
|
||
```
|
||
|
||
Since the beginning of her career, Amanda
|
||
Palmer has been on what she calls a “journey
|
||
with no roadmap,” continually experimenting
|
||
to find new ways to sustain her creative work.^1
|
||
In her best-selling book, _The Art of Asking_ ,
|
||
Amanda articulates exactly what she has been
|
||
and continues to strive for—“the ideal sweet
|
||
spot . . . in which the artist can share freely and
|
||
directly feel the reverberations of their artistic
|
||
gifts to the community, and make a living do-
|
||
ing that.”
|
||
While she seems to have successfully found
|
||
that sweet spot for herself, Amanda is the first
|
||
to acknowledge there is no silver bullet. She
|
||
thinks the digital age is both an exciting and
|
||
frustrating time for creators. “On the one hand,
|
||
we have this beautiful shareability,” Amanda
|
||
said. “On the other, you’ve got a bunch of con-
|
||
|
||
```
|
||
fused artists wondering how to make money
|
||
to buy food so we can make more art.”
|
||
```
|
||
```
|
||
Amanda began her artistic career as a street
|
||
performer. She would dress up in an antique
|
||
wedding gown, paint her face white, stand on
|
||
a stack of milk crates, and hand out flowers
|
||
to strangers as part of a silent dramatic per-
|
||
formance. She collected money in a hat. Most
|
||
people walked by her without stopping, but an
|
||
essential few stopped to watch and drop some
|
||
money into her hat to show their appreciation.
|
||
Rather than dwelling on the majority of peo-
|
||
ple who ignored her, she felt thankful for those
|
||
who stopped. “All I needed was . . . some peo -
|
||
ple,” she wrote in her book. “Enough people.
|
||
```
|
||
## Amanda Palmer
|
||
|
||
Amanda Palmer is a musician, artist, and writ-
|
||
er. Based in the U.S.
|
||
|
||
**amandapalmer net**
|
||
|
||
```
|
||
Revenue model: crowdfunding (subscription-
|
||
based), pay-what-you-want, charging for
|
||
physical copies (book and album sales), charg-
|
||
ing for in-person version (performances),
|
||
selling merchandise
|
||
```
|
||
```
|
||
Interview date: December 15, 2015
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
Enough to make it worth coming back the next
|
||
day, enough people to help me make rent and
|
||
put food on the table. Enough so I could keep
|
||
making art.”
|
||
Amanda has come a long way from her
|
||
street-performing days, but her career re-
|
||
mains dominated by that same sentiment—
|
||
finding ways to reach “her crowd” and feeling
|
||
gratitude when she does. With her band the
|
||
Dresden Dolls, Amanda tried the traditional
|
||
path of signing with a record label. It didn’t
|
||
take for a variety of reasons, but one of them
|
||
was that the label had absolutely no interest in
|
||
Amanda’s view of success. They wanted hits,
|
||
but making music for the masses was never
|
||
what Amanda and the Dresden Dolls set out
|
||
to do.
|
||
After leaving the record label in 2008, she
|
||
began experimenting with different ways to
|
||
make a living. She released music directly to
|
||
the public without involving a middle man, re-
|
||
leasing digital files on a “pay what you want”
|
||
basis and selling CDs and vinyl. She also made
|
||
money from live performances and merchan-
|
||
dise sales. Eventually, in 2012 she decided to
|
||
try her hand at the sort of crowdfunding we
|
||
know so well today. Her Kickstarter project
|
||
started with a goal of $100,000, and she made
|
||
$1.2 million. It remains one of the most suc-
|
||
cessful Kickstarter projects of all time.
|
||
Today, Amanda has switched gears away
|
||
from crowdfunding for specific projects to in-
|
||
stead getting consistent financial support from
|
||
her fan base on Patreon, a crowdfunding site
|
||
that allows artists to get recurring donations
|
||
from fans. More than eight thousand people
|
||
have signed up to support her so she can cre-
|
||
ate music, art, and any other creative “thing”
|
||
that she is inspired to make. The recurring
|
||
pledges are made on a “per thing” basis. All of
|
||
the content she makes is made freely available
|
||
under an Attribution-NonCommercial-ShareA-
|
||
like license (CC BY-NC-SA).
|
||
Making her music and art available under
|
||
Creative Commons licensing undoubtedly lim-
|
||
its her options for how she makes a living. But
|
||
sharing her work has been part of her model
|
||
since the beginning of her career, even before
|
||
|
||
```
|
||
she discovered Creative Commons. Amanda
|
||
says the Dresden Dolls used to get ten emails
|
||
per week from fans asking if they could use
|
||
their music for different projects. They said
|
||
yes to all of the requests, as long as it wasn’t
|
||
for a completely for-profit venture. At the time,
|
||
they used a short-form agreement written by
|
||
Amanda herself. “I made everyone sign that
|
||
contract so at least I wouldn’t be leaving the
|
||
band vulnerable to someone later going on
|
||
and putting our music in a Camel cigarette ad,”
|
||
Amanda said. Once she discovered Creative
|
||
Commons, adopting the licenses was an easy
|
||
decision because it gave them a more formal,
|
||
standardized way of doing what they had been
|
||
doing all along. The NonCommercial licenses
|
||
were a natural fit.
|
||
```
|
||
```
|
||
Amanda embraces the way her fans share and
|
||
build upon her music. In The Art of Asking , she
|
||
wrote that some of her fans’ unofficial videos
|
||
using her music surpass the official videos
|
||
in number of views on YouTube. Rather than
|
||
seeing this sort of thing as competition, Aman-
|
||
da celebrates it. “We got into this because we
|
||
wanted to share the joy of music,” she said.
|
||
This is symbolic of how nearly everything
|
||
she does in her career is motivated by a desire
|
||
to connect with her fans. At the start of her ca-
|
||
reer, she and the band would throw concerts
|
||
at house parties. As the gatherings grew, the
|
||
line between fans and friends was complete-
|
||
ly blurred. “Not only did most our early fans
|
||
know where I lived and where we practiced,
|
||
but most of them had also been in my kitch-
|
||
en,” Amanda wrote in The Art of Asking.
|
||
Even though her fan base is now huge and
|
||
global, she continues to seek this sort of hu-
|
||
man connection with her fans. She seeks out
|
||
face-to-face contact with her fans every chance
|
||
she can get. Her hugely successful Kickstart-
|
||
er featured fifty concerts at house parties for
|
||
backers. She spends hours in the signing line
|
||
after shows. It helps that Amanda has the kind
|
||
of dynamic, engaging personality that instant-
|
||
ly draws people to her, but a big component of
|
||
```
|
||
|
||
her ability to connect with people is her will-
|
||
ingness to listen. “Listening fast and caring im-
|
||
mediately is a skill unto itself,” Amanda wrote.
|
||
Another part of the connection fans feel
|
||
with Amanda is how much they know about
|
||
her life. Rather than trying to craft a public per-
|
||
sona or image, she essentially lives her life as
|
||
an open book. She has written openly about
|
||
incredibly personal events in her life, and she
|
||
isn’t afraid to be vulnerable. Having that kind
|
||
of trust in her fans—the trust it takes to be
|
||
truly honest—begets trust from her fans in re-
|
||
turn. When she meets fans for the first time af-
|
||
ter a show, they can legitimately feel like they
|
||
know her.
|
||
“With social media, we’re so concerned with
|
||
the picture looking palatable and consumable
|
||
that we forget that being human and show-
|
||
ing the flaws and exposing the vulnerability
|
||
actually create a deeper connection than just
|
||
looking fantastic,” Amanda said. “Everything in
|
||
our culture is telling us otherwise. But my ex-
|
||
perience has shown me that the risk of making
|
||
yourself vulnerable is almost always worth it.”
|
||
Not only does she disclose intimate details
|
||
of her life to them, she sleeps on their couch-
|
||
es, listens to their stories, cries with them. In
|
||
short, she treats her fans like friends in nearly
|
||
every possible way, even when they are com-
|
||
plete strangers. This mentality—that fans
|
||
are friends—is completely intertwined with
|
||
Amanda’s success as an artist. It is also inter-
|
||
twined with her use of Creative Commons li-
|
||
censes. Because that is what you do with your
|
||
friends—you share.
|
||
|
||
After years of investing time and energy into
|
||
building trust with her fans, she has a strong
|
||
enough relationship with them to ask for sup-
|
||
port—through pay-what-you-want donations,
|
||
Kickstarter, Patreon, or even asking them to
|
||
lend a hand at a concert. As Amanda explains
|
||
it, crowdfunding (which is really what all of
|
||
these different things are) is about asking for
|
||
support from people who know and trust you.
|
||
|
||
```
|
||
People who feel personally invested in your
|
||
success.
|
||
“When you openly, radically trust people,
|
||
they not only take care of you, they become
|
||
your allies, your family,” she wrote. There real-
|
||
ly is a feeling of solidarity within her core fan
|
||
base. From the beginning, Amanda and her
|
||
band encouraged people to dress up for their
|
||
shows. They consciously cultivated a feeling of
|
||
belonging to their “weird little family.”
|
||
This sort of intimacy with fans is not possi-
|
||
ble or even desirable for every creator. “I don’t
|
||
take for granted that I happen to be the type
|
||
of person who loves cavorting with strangers,”
|
||
Amanda said. “I recognize that it’s not neces-
|
||
sarily everyone’s idea of a good time. Every-
|
||
one does it differently. Replicating what I have
|
||
done won’t work for others if it isn’t joyful to
|
||
them. It’s about finding a way to channel ener-
|
||
gy in a way that is joyful to you.”
|
||
```
|
||
**IT SOUNDS SO CORNY, BUT MY**
|
||
|
||
**EXPERIENCE IN FORTY YEARS ON**
|
||
|
||
**THIS PLANET HAS POINTED ME**
|
||
|
||
**TO AN OBVIOUS TRUTH—THAT**
|
||
|
||
**CONNECTION WITH HUMAN**
|
||
|
||
**BEINGS FEELS SO MUCH BETTER**
|
||
|
||
**AND MORE FULFILLING THAN**
|
||
|
||
**APPROACHING ART THROUGH A**
|
||
|
||
**CAPITALIST LENS THERE IS NO**
|
||
|
||
**MORE SATISFYING END GOAL**
|
||
|
||
**THAN HAVING SOMEONE TELL**
|
||
|
||
**YOU THAT WHAT YOU DO IS**
|
||
|
||
**GENUINELY OF VALUE TO THEM**
|
||
|
||
|
||
Yet while Amanda joyfully interacts with her
|
||
fans and involves them in her work as much as
|
||
possible, she does keep one job primarily to
|
||
herself—writing the music. She loves the cre-
|
||
ativity with which her fans use and adapt her
|
||
work, but she intentionally does not involve
|
||
them at the first stage of creating her artistic
|
||
work. And, of course, the songs and music are
|
||
what initially draw people to Amanda Palmer.
|
||
It is only once she has connected to people
|
||
through her music that she can then begin to
|
||
build ties with them on a more personal level,
|
||
both in person and online. In her book, Aman-
|
||
da describes it as casting a net. It starts with
|
||
the art and then the bond strengthens with
|
||
human connection.
|
||
For Amanda, the entire point of being an art-
|
||
ist is to establish and maintain this connection.
|
||
“It sounds so corny,” she said, “but my experi-
|
||
ence in forty years on this planet has pointed
|
||
me to an obvious truth—that connection with
|
||
human beings feels so much better and more
|
||
fulfilling than approaching art through a capi-
|
||
talist lens. There is no more satisfying end goal
|
||
than having someone tell you that what you do
|
||
is genuinely of value to them.”
|
||
As she explains it, when a fan gives her a
|
||
ten-dollar bill, usually what they are saying is
|
||
that the money symbolizes some deeper value
|
||
the music provided them. For Amanda, art is
|
||
not just a product; it’s a relationship. Viewed
|
||
from this lens, what Amanda does today is not
|
||
that different from what she did as a young
|
||
street performer. She shares her music and
|
||
other artistic gifts. She shares herself. And
|
||
then rather than forcing people to help her,
|
||
she lets them.
|
||
|
||
**Web link**
|
||
1 [http://www.forbes.com/sites](http://www.forbes.com/sites)
|
||
/zackomalleygreenburg/2015/04/16
|
||
/amanda-palmer-uncut-the
|
||
-kickstarter-queen-on-spotify
|
||
-patreon-and-taylor-swift
|
||
/#44e20ce46d67
|
||
|
||
|
||
The Public Library of Science (PLOS) began in
|
||
2000 when three leading scientists—Harold E.
|
||
Varmus, Patrick O. Brown, and Michael Eisen—
|
||
started an online petition. They were calling
|
||
for scientists to stop submitting papers to
|
||
journals that didn’t make the full text of their
|
||
papers freely available immediately or within
|
||
six months. Although tens of thousands signed
|
||
the petition, most did not follow through. In
|
||
August 2001, Patrick and Michael announced
|
||
that they would start their own nonprofit pub-
|
||
lishing operation to do just what the petition
|
||
|
||
```
|
||
promised. With start-up grant support from
|
||
the Gordon and Betty Moore Foundation,
|
||
PLOS was launched to provide new open-ac-
|
||
cess journals for biomedicine, with research
|
||
articles being released under Attribution (CC
|
||
BY) licenses.
|
||
Traditionally, academic publishing begins
|
||
with an author submitting a manuscript to a
|
||
publisher. After in-house technical and ethi-
|
||
cal considerations, the article is then peer-re-
|
||
viewed to determine if the quality of the work
|
||
is acceptable for publishing. Once accepted,
|
||
```
|
||
## PLOS (Public Library of Science)
|
||
|
||
PLOS (Public Library of Science) is a nonprofit
|
||
that publishes a library of academic journals
|
||
and other scientific literature. Founded in
|
||
2000 in the U.S.
|
||
|
||
```
|
||
plos org
|
||
```
|
||
```
|
||
Revenue model: charging content creators
|
||
an author processing charge to be featured in
|
||
the journal
|
||
```
|
||
```
|
||
Interview date: March 7, 2016
|
||
Interviewee: Louise Page, publisher
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
the publisher takes the article through the
|
||
process of copyediting, typesetting, and even-
|
||
tual publishing in a print or online publication.
|
||
Traditional journal publishers recover costs
|
||
and earn profit by charging a subscription fee
|
||
to libraries or an access fee to users wanting to
|
||
read the journal or article.
|
||
For Louise Page, the current publisher of
|
||
PLOS, this traditional model results in inequity.
|
||
Access is restricted to those who can pay. Most
|
||
research is funded through government-ap-
|
||
pointed agencies, that is, with public funds. It’s
|
||
unjust that the public who funded the research
|
||
would be required to pay again to access the
|
||
results. Not everyone can afford the ever-es-
|
||
calating subscription fees publishers charge,
|
||
especially when library budgets are being re-
|
||
duced. Restricting access to the results of sci-
|
||
entific research slows the dissemination of this
|
||
research and advancement of the field. It was
|
||
time for a new model.
|
||
|
||
That new model became known as open ac-
|
||
cess. That is, free and open availability on the
|
||
Internet. Open-access research articles are
|
||
not behind a paywall and do not require a log-
|
||
in. A key benefit of open access is that it allows
|
||
people to freely use, copy, and distribute the
|
||
articles, as they are primarily published under
|
||
an Attribution (CC BY) license (which only re-
|
||
quires the user to provide appropriate attri-
|
||
bution). And more importantly, policy makers,
|
||
clinicians, entrepreneurs, educators, and stu-
|
||
dents around the world have free and timely
|
||
access to the latest research immediately on
|
||
publication.
|
||
However, open access requires rethinking
|
||
the business model of research publication.
|
||
Rather than charge a subscription fee to access
|
||
the journal, PLOS decided to turn the model on
|
||
its head and charge a _publication_ fee, known as
|
||
an article-processing charge. This up-front fee,
|
||
generally paid by the funder of the research or
|
||
the author’s institution, covers the expenses
|
||
such as editorial oversight, peer-review man-
|
||
agement, journal production, online hosting,
|
||
|
||
```
|
||
and support for discovery. Fees are per article
|
||
and are billed upon acceptance for publish-
|
||
ing. There are no additional charges based on
|
||
word length, figures, or other elements.
|
||
Calculating the article-processing charge
|
||
involves taking all the costs associated with
|
||
publishing the journal and determining a cost
|
||
per article that collectively recovers costs. For
|
||
PLOS’s journals in biology, medicine, genetics,
|
||
computational biology, neglected tropical dis-
|
||
eases, and pathogens, the article-processing
|
||
charge ranges from $2,250 to $2,900. Arti-
|
||
cle-publication charges for PLOS ONE , a journal
|
||
started in 2006, are just under $1,500.
|
||
PLOS believes that lack of funds should not
|
||
be a barrier to publication. Since its inception,
|
||
PLOS has provided fee support for individuals
|
||
and institutions to help authors who can’t af-
|
||
ford the article-processing charges.
|
||
```
|
||
```
|
||
Louise identifies marketing as one area of
|
||
big difference between PLOS and traditional
|
||
journal publishers. Traditional journals have
|
||
to invest heavily in staff, buildings, and infra-
|
||
structure to market their journal and convince
|
||
customers to subscribe. Restricting access
|
||
to subscribers means that tools for manag-
|
||
ing access control are necessary. They spend
|
||
millions of dollars on access-control systems,
|
||
staff to manage them, and sales staff. With
|
||
PLOS’s open-access publishing, there’s no
|
||
need for these massive expenses; the articles
|
||
are free, open, and accessible to all upon pub-
|
||
lication. Additionally, traditional publishers
|
||
tend to spend more on marketing to libraries,
|
||
who ultimately pay the subscription fees. PLOS
|
||
provides a better service for authors by pro-
|
||
moting their research directly to the research
|
||
community and giving the authors exposure.
|
||
And this encourages other authors to submit
|
||
their work for publication.
|
||
For Louise, PLOS would not exist without
|
||
the Attribution license (CC BY). This makes it
|
||
very clear what rights are associated with the
|
||
content and provides a safe way for research-
|
||
ers to make their work available while ensuring
|
||
```
|
||
|
||
they get recognition (appropriate attribution).
|
||
For PLOS, all of this aligns with how they think
|
||
research content should be published and dis-
|
||
seminated.
|
||
PLOS also has a broad open-data policy. To
|
||
get their research paper published, PLOS au-
|
||
thors must also make their _data_ available in a
|
||
public repository and provide a data-availabil-
|
||
ity statement.
|
||
Business-operation costs associated with
|
||
the open-access model still largely follow the
|
||
existing publishing model. PLOS journals are
|
||
online only, but the editorial, peer-review, pro-
|
||
duction, typesetting, and publishing stages
|
||
are all the same as for a traditional publisher.
|
||
The editorial teams must be top notch. PLOS
|
||
has to function as well as or better than other
|
||
premier journals, as researchers have a choice
|
||
about where to publish.
|
||
Researchers are influenced by journal
|
||
rankings, which reflect the place of a journal
|
||
within its field, the relative difficulty of being
|
||
published in that journal, and the prestige as-
|
||
sociated with it. PLOS journals rank high, even
|
||
though they are relatively new.
|
||
The promotion and tenure of researchers
|
||
are partially based how many times other re-
|
||
searchers cite their articles. Louise says when
|
||
researchers want to discover and read the
|
||
work of others in their field, they go to an on-
|
||
line aggregator or search engine, and not typi-
|
||
cally to a particular journal. The CC BY licensing
|
||
of PLOS research articles ensures easy access
|
||
for readers and generates more discovery and
|
||
citations for authors.
|
||
Louise believes that open access has been
|
||
a huge success, progressing from a movement
|
||
led by a small cadre of researchers to some-
|
||
thing that is now widespread and used in some
|
||
form by every journal publisher. PLOS has had
|
||
a big impact. In 2012 to 2014, they published
|
||
more open-access articles than BioMed Cen-
|
||
tral, the original open-access publisher, or any-
|
||
one else.
|
||
PLOS further disrupted the traditional jour-
|
||
nal-publishing model by pioneering the con-
|
||
cept of a megajournal. The _PLOS ONE_ mega-
|
||
journal, launched in 2006, is an open-access
|
||
|
||
```
|
||
peer-reviewed academic journal that is much
|
||
larger than a traditional journal, publishing
|
||
thousands of articles per year and benefit-
|
||
ing from economies of scale. PLOS ONE has a
|
||
broad scope, covering science and medicine as
|
||
well as social sciences and the humanities. The
|
||
review and editorial process is less subjective.
|
||
Articles are accepted for publication based
|
||
on whether they are technically sound rath-
|
||
er than perceived importance or relevance.
|
||
This is very important in the current debate
|
||
about the integrity and reproducibility of re-
|
||
search because negative or null results can
|
||
then be published as well, which are general-
|
||
ly rejected by traditional journals. PLOS ONE ,
|
||
like all the PLOS journals, is online only with
|
||
no print version. PLOS passes on the financial
|
||
savings accrued through economies of scale
|
||
to researchers and the public by lowering the
|
||
article-processing charges, which are below
|
||
that of other journals. PLOS ONE is the biggest
|
||
journal in the world and has really set the bar
|
||
for publishing academic journal articles on a
|
||
large scale. Other publishers see the value of
|
||
the PLOS ONE model and are now offering their
|
||
own multidisciplinary forums for publishing all
|
||
sound science.
|
||
```
|
||
```
|
||
Louise outlined some other aspects of the
|
||
research-journal business model PLOS is ex-
|
||
perimenting with, describing each as a kind of
|
||
slider that could be adjusted to change current
|
||
practice.
|
||
One slider is time to publication. Time to
|
||
publication may shorten as journals get bet-
|
||
ter at providing quicker decisions to authors.
|
||
However, there is always a trade-off with scale,
|
||
as the bigger the volume of articles, the more
|
||
time the approval process inevitably takes.
|
||
Peer review is another part of the process
|
||
that could change. It’s possible to redefine
|
||
what peer review actually is, when to review,
|
||
and what constitutes the final article for pub-
|
||
lication. Louise talked about the potential to
|
||
shift to an open-review process, placing the
|
||
emphasis on transparency rather than dou-
|
||
```
|
||
|
||
ble-blind reviews. Louise thinks we’re moving
|
||
into a direction where it’s actually beneficial for
|
||
an author to know who is reviewing their paper
|
||
and for the reviewer to know their review will
|
||
be public. An open-review process can also en-
|
||
sure everyone gets credit; right now, credit is
|
||
limited to the publisher and author.
|
||
Louise says research with negative out-
|
||
comes is almost as important as positive re-
|
||
sults. If journals published more research
|
||
with negative outcomes, we’d learn from what
|
||
didn’t work. It could also reduce how much the
|
||
research wheel gets reinvented around the
|
||
world.
|
||
Another adjustable practice is the sharing of
|
||
articles at early preprint stages. Publication of
|
||
research in a peer-reviewed journal can take a
|
||
long time because articles must undergo ex-
|
||
tensive peer review. The need to quickly circu-
|
||
late current results within a scientific communi-
|
||
ty has led to a practice of distributing pre-print
|
||
documents that have not yet undergone peer
|
||
review. Preprints broaden the peer-review pro-
|
||
cess, allowing authors to receive early feedback
|
||
from a wide group of peers, which can help
|
||
revise and prepare the article for submission.
|
||
Offsetting the advantages of preprints are au-
|
||
thor concerns over ensuring their primacy of
|
||
being first to come up with findings based on
|
||
their research. Other researches may see find-
|
||
ings the preprint author has not yet thought of.
|
||
However, preprints help researchers get their
|
||
discoveries out early and establish precedence.
|
||
A big challenge is that researchers don’t have a
|
||
lot of time to comment on preprints.
|
||
What constitutes a journal article could also
|
||
change. The idea of a research article as print-
|
||
ed, bound, and in a library stack is outdated.
|
||
Digital and online open up new possibilities,
|
||
such as a living document evolving over time,
|
||
inclusion of audio and video, and interactivity,
|
||
like discussion and recommendations. Even
|
||
the size of what gets published could change.
|
||
With these changes the current form factor for
|
||
what constitutes a research article would un-
|
||
dergo transformation.
|
||
As journals scale up, and new journals are
|
||
introduced, more and more information is be-
|
||
|
||
```
|
||
ing pushed out to readers, making the experi-
|
||
ence feel like drinking from a fire hose. To help
|
||
mitigate this, PLOS aggregates and curates
|
||
content from PLOS journals and their network
|
||
of blogs.^1 It also offers something called Arti-
|
||
cle-Level Metrics, which helps users assess re-
|
||
search most relevant to the field itself, based
|
||
on indicators like usage, citations, social book-
|
||
marking and dissemination activity, media and
|
||
blog coverage, discussions, and ratings.^2 Louise
|
||
believes that the journal model could evolve to
|
||
provide a more friendly and interactive user
|
||
experience, including a way for readers to com-
|
||
municate with authors.
|
||
The big picture for PLOS going forward is to
|
||
combine and adjust these experimental prac-
|
||
tices in ways that continue to improve acces-
|
||
sibility and dissemination of research, while
|
||
ensuring its integrity and reliability. The ways
|
||
they interlink are complex. The process of
|
||
change and adjustment is not linear. PLOS sees
|
||
itself as a very flexible publisher interested in
|
||
exploring all the permutations research-pub-
|
||
lishing can take, with authors and readers who
|
||
are open to experimentation.
|
||
```
|
||
```
|
||
For PLOS, success is not about revenue. Suc-
|
||
cess is about proving that scientific research
|
||
can be communicated rapidly and economical-
|
||
ly at scale, for the benefit of researchers and
|
||
society. The CC BY license makes it possible
|
||
for PLOS to publish in a way that is unfettered,
|
||
open, and fast, while ensuring that the authors
|
||
get credit for their work. More than two million
|
||
scientists, scholars, and clinicians visit PLOS
|
||
every month, with more than 135,000 quality
|
||
articles to peruse for free.
|
||
Ultimately, for PLOS, its authors, and its
|
||
readers, success is about making research dis-
|
||
coverable, available, and reproducible for the
|
||
advancement of science.
|
||
```
|
||
```
|
||
Web links
|
||
1 collections.plos.org
|
||
2 plos.org/article-level-metrics
|
||
```
|
||
|
||
The Rijksmuseum, a national museum in the
|
||
Netherlands dedicated to art and history, has
|
||
been housed in its current building since 1885.
|
||
The monumental building enjoyed more than
|
||
125 years of intensive use before needing a
|
||
thorough overhaul. In 2003, the museum was
|
||
closed for renovations. Asbestos was found
|
||
in the roof, and although the museum was
|
||
scheduled to be closed for only three to four
|
||
years, renovations ended up taking ten years.
|
||
During this time, the collection was moved to
|
||
a different part of Amsterdam, which created
|
||
a physical distance with the curators. Out of
|
||
necessity, they started digitally photographing
|
||
the collection and creating metadata (informa-
|
||
tion about each object to put into a database).
|
||
With the renovations going on for so long, the
|
||
museum became largely forgotten by the pub-
|
||
lic. Out of these circumstances emerged a new
|
||
and more open model for the museum.
|
||
|
||
```
|
||
By the time Lizzy Jongma joined the Rijksmu-
|
||
seum in 2011 as a data manager, staff were fed
|
||
up with the situation the museum was in. They
|
||
also realized that even with the new and larg-
|
||
er space, it still wouldn’t be able to show very
|
||
much of the whole collection—eight thousand
|
||
of over one million works representing just 1
|
||
percent. Staff began exploring ways to express
|
||
themselves, to have something to show for all
|
||
of the work they had been doing. The Rijksmu-
|
||
seum is primarily funded by Dutch taxpayers,
|
||
so was there a way for the museum provide
|
||
benefit to the public while it was closed? They
|
||
began thinking about sharing Rijksmuseum’s
|
||
collection using information technology. And
|
||
they put up a card-catalog like database of the
|
||
entire collection online.
|
||
It was effective but a bit boring. It was just
|
||
data. A hackathon they were invited to got
|
||
them to start talking about events like that as
|
||
having potential. They liked the idea of inviting
|
||
people to do cool stuff with their collection.
|
||
```
|
||
## Rijksmuseum.
|
||
|
||
The Rijksmuseum is a Dutch national muse-
|
||
um dedicated to art and history. Founded in
|
||
1800 in the Netherlands
|
||
|
||
**www rijksmuseum nl**
|
||
|
||
```
|
||
Revenue model: grants and government
|
||
funding, charging for in-person version
|
||
(museum admission), selling merchandise
|
||
```
|
||
```
|
||
Interview date: December 11, 2015
|
||
Interviewee: Lizzy Jongma, the data manager of the collections information department
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
What about giving online access to digital rep-
|
||
resentations of the one hundred most import-
|
||
ant pieces in the Rijksmuseum collection? That
|
||
eventually led to why not put _the whole collec-
|
||
tion_ online?
|
||
Then, Lizzy says, Europeana came along.
|
||
Europeana is Europe’s digital library, museum,
|
||
and archive for cultural heritage.^1 As an online
|
||
portal to museum collections all across Europe,
|
||
Europeana had become an important online
|
||
platform. In October 2010 Creative Commons
|
||
released CC0 and its public-domain mark as
|
||
tools people could use to identify works as
|
||
free of known copyright. Europeana was the
|
||
first major adopter, using CC0 to release meta-
|
||
data about their collection and the public do-
|
||
main mark for millions of digital works in their
|
||
collection. Lizzy says the Rijksmuseum initial-
|
||
ly found this change in business practice a bit
|
||
scary, but at the same time it stimulated even
|
||
more discussion on whether the Rijksmuseum
|
||
should follow suit.
|
||
They realized that they don’t “own” the col-
|
||
lection and couldn’t realistically monitor and
|
||
enforce compliance with the restrictive licens-
|
||
ing terms they currently had in place. For ex-
|
||
ample, many copies and versions of Vermeer’s
|
||
_Milkmaid_ (part of their collection) were already
|
||
online, many of them of very poor quality. They
|
||
could spend time and money policing its use,
|
||
but it would probably be futile and wouldn’t
|
||
make people stop using their images online.
|
||
They ended up thinking it’s an utter waste
|
||
of time to hunt down people who use the Ri-
|
||
jksmuseum collection. And anyway, restricting
|
||
access meant the people they were frustrating
|
||
the most were schoolkids.
|
||
|
||
In 2011 the Rijksmuseum began making their
|
||
digital photos of works known to be free of
|
||
copyright available online, using Creative
|
||
Commons CC0 to place works in the public
|
||
domain. A medium-resolution image was of-
|
||
fered for free, but a high-resolution version
|
||
cost forty euros. People started paying, but
|
||
Lizzy says getting the money was frequently a
|
||
|
||
```
|
||
nightmare, especially from overseas custom-
|
||
ers. The administrative costs often offset rev-
|
||
enue, and income above costs was relatively
|
||
low. In addition, having to pay for an image of
|
||
a work in the public domain from a collection
|
||
owned by the Dutch government (i.e., paid for
|
||
by the public) was contentious and frustrating
|
||
for some. Lizzy says they had lots of fierce de-
|
||
bates about what to do.
|
||
In 2013 the Rijksmuseum changed its busi-
|
||
ness model. They Creative Commons licensed
|
||
their highest-quality images and released
|
||
them online for free. Digitization still cost mon-
|
||
ey, however; they decided to define discrete
|
||
digitization projects and find sponsors willing
|
||
to fund each project. This turned out to be a
|
||
successful strategy, generating high interest
|
||
from sponsors and lower administrative effort
|
||
for the Rijksmuseum. They started out making
|
||
150,000 high-quality images of their collection
|
||
available, with the goal to eventually have the
|
||
entire collection online.
|
||
Releasing these high-quality images for free
|
||
reduced the number of poor-quality images
|
||
that were proliferating. The high-quality image
|
||
of Vermeer’s Milkmaid , for example, is down-
|
||
loaded two to three thousand times a month.
|
||
On the Internet, images from a source like the
|
||
Rijksmuseum are more trusted, and releasing
|
||
them with a Creative Commons CC0 means
|
||
they can easily be found in other platforms.
|
||
For example, Rijksmuseum images are now
|
||
used in thousands of Wikipedia articles, re-
|
||
ceiving ten to eleven million views per month.
|
||
This extends Rijksmuseum’s reach far beyond
|
||
the scope of its website. Sharing these imag-
|
||
es online creates what Lizzy calls the “Mona
|
||
Lisa effect,” where a work of art becomes so
|
||
famous that people want to see it in real life by
|
||
visiting the actual museum.
|
||
Every museum tends to be driven by the
|
||
number of physical visitors. The Rijksmuseum
|
||
is primarily publicly funded, receiving roughly
|
||
70 percent of its operating budget from the
|
||
government. But like many museums, it must
|
||
generate the rest of the funding through other
|
||
means. The admission fee has long been a way
|
||
```
|
||
|
||
to generate revenue generation, including for
|
||
the Rijksmuseum.
|
||
As museums create a digital presence for
|
||
themselves and put up digital representations
|
||
of their collection online, there’s frequently a
|
||
worry that it will lead to a drop in actual phys-
|
||
ical visits. For the Rijksmuseum, this has not
|
||
turned out to be the case. Lizzy told us the Ri-
|
||
jksmuseum used to get about one million vis-
|
||
itors a year before closing and now gets more
|
||
than two million a year. Making the collection
|
||
available online has generated publicity and
|
||
acts as a form of marketing. The Creative Com-
|
||
mons mark encourages reuse as well. When
|
||
the image is found on protest leaflets, milk
|
||
cartons, and children’s toys, people also see
|
||
what museum the image comes from and this
|
||
increases the museum’s visibility.
|
||
|
||
In 2011 the Rijksmuseum received €1 million
|
||
from the Dutch lottery to create a new web
|
||
presence that would be different from any oth-
|
||
er museum’s. In addition to redesigning their
|
||
main website to be mobile friendly and re-
|
||
sponsive to devices like the iPad, the Rijksmu-
|
||
seum also created the Rijksstudio, where us-
|
||
ers and artists could use and do various things
|
||
with the Rijksmuseum collection.^2
|
||
The Rijksstudio gives users access to over
|
||
two hundred thousand high-quality digital
|
||
representations of masterworks from the col-
|
||
lection. Users can zoom in to any work and
|
||
even clip small parts of images they like. Ri-
|
||
jksstudio is a bit like Pinterest. You can “like”
|
||
works and compile your personal favorites,
|
||
and you can share them with friends or down-
|
||
load them free of charge. All the images in the
|
||
Rijksstudio are copyright and royalty free, and
|
||
users are encouraged to use them as they like,
|
||
for private or even commercial purposes.
|
||
Users have created over 276,000 Rijksstu-
|
||
dios, generating their own themed virtual
|
||
exhibitions on a wide variety of topics rang-
|
||
ing from tapestries to ugly babies and birds.
|
||
Sets of images have also been created for ed-
|
||
|
||
```
|
||
ucational purposes including use for school
|
||
exams.
|
||
Some contemporary artists who have works
|
||
in the Rijksmuseum collection contacted them
|
||
to ask why their works were not included in the
|
||
Rijksstudio. The answer was that contempo-
|
||
rary artists’ works are still bound by copyright.
|
||
The Rijksmuseum does encourage contempo-
|
||
rary artists to use a Creative Commons license
|
||
for their works, usually a CC BY-SA license
|
||
(Attribution-ShareAlike), or a CC BY-NC (Attri-
|
||
bution-NonCommercial) if they want to pre-
|
||
clude commercial use. That way, their works
|
||
can be made available to the public, but within
|
||
limits the artists have specified.
|
||
The Rijksmuseum believes that art stim-
|
||
ulates entrepreneurial activity. The line be-
|
||
tween creative and commercial can be blurry.
|
||
As Lizzy says, even Rembrandt was commer-
|
||
cial, making his livelihood from selling his
|
||
paintings. The Rijksmuseum encourages en-
|
||
trepreneurial commercial use of the images
|
||
in Rijksstudio. They’ve even partnered with
|
||
the DIY marketplace Etsy to inspire people to
|
||
sell their creations. One great example you
|
||
can find on Etsy is a kimono designed by An-
|
||
gie Johnson, who used an image of an elabo-
|
||
rate cabinet along with an oil painting by Jan
|
||
Asselijn called The Threatened Swan.^3
|
||
In 2013 the Rijksmuseum organized their
|
||
first high-profile design competition, known as
|
||
the Rijksstudio Award.^4 With the call to action
|
||
Make Your Own Masterpiece, the competition
|
||
invites the public to use Rijksstudio images to
|
||
```
|
||
**RIJKSMUSEUM IMAGES ARE**
|
||
|
||
**NOW USED IN THOUSANDS OF**
|
||
|
||
**WIKIPEDIA ARTICLES, RECEIVING**
|
||
|
||
**TEN TO ELEVEN MILLION VIEWS**
|
||
|
||
**PER MONTH EXTENDING REACH**
|
||
|
||
**FAR BEYOND THE SCOPE OF THEIR**
|
||
|
||
**OWN WEBSITE**
|
||
|
||
|
||
make new creative designs. A jury of renowned
|
||
designers and curators selects ten finalists
|
||
and three winners. The final award comes with
|
||
a prize of €10,000. The second edition in 2015
|
||
attracted a staggering 892 top-class entries.
|
||
Some award winners end up with their work
|
||
sold through the Rijksmuseum store, such as
|
||
the 2014 entry featuring makeup based on a
|
||
specific color scheme of a work of art.^5 The Ri-
|
||
jksmuseum has been thrilled with the results.
|
||
Entries range from the fun to the weird to the
|
||
inspirational. The third international edition of
|
||
the Rijksstudio Award started in September
|
||
2016.
|
||
For the next iteration of the Rijksstudio, the
|
||
Rijksmuseum is considering an upload tool, for
|
||
people to upload their own works of art, and
|
||
enhanced social elements so users can inter-
|
||
act with each other more.
|
||
|
||
Going with a more open business model gen-
|
||
erated lots of publicity for the Rijksmuseum.
|
||
They were one of the first museums to open
|
||
up their collection (that is, give free access)
|
||
with high-quality images. This strategy, along
|
||
with the many improvements to the Rijksmu-
|
||
seum’s website, dramatically increased visits
|
||
to their website from thirty-five thousand vis-
|
||
its per month to three hundred thousand.
|
||
The Rijksmuseum has been experimenting
|
||
with other ways to invite the public to look at
|
||
and interact with their collection. On an inter-
|
||
national day celebrating animals, they ran a
|
||
successful bird-themed event. The museum
|
||
put together a showing of two thousand works
|
||
that featured birds and invited bird-watchers
|
||
to identify the birds depicted. Lizzy notes that
|
||
while museum curators know a lot about the
|
||
works in their collections, they may not know
|
||
about certain details in the paintings such as
|
||
bird species. Over eight hundred different
|
||
birds were identified, including a specific spe-
|
||
cies of crane bird that was unknown to the sci-
|
||
entific community at the time of the painting.
|
||
|
||
```
|
||
For the Rijksmuseum, adopting an open busi-
|
||
ness model was scary. They came up with
|
||
many worst-case scenarios, imagining all kinds
|
||
of awful things people might do with the mu-
|
||
seum’s works. But Lizzy says those fears did
|
||
not come true because “ninety-nine percent of
|
||
people have respect for great art.” Many mu-
|
||
seums think they can make a lot of money by
|
||
selling things related to their collection. But in
|
||
Lizzy’s experience, museums are usually bad at
|
||
selling things, and sometimes efforts to gener-
|
||
ate a small amount of money block something
|
||
much bigger—the real value that the collection
|
||
has. For Lizzy, clinging to small amounts of rev-
|
||
enue is being penny-wise but pound-foolish.
|
||
For the Rijksmuseum, a key lesson has been to
|
||
never lose sight of its vision for the collection.
|
||
Allowing access to and use of their collection
|
||
has generated great promotional value—far
|
||
more than the previous practice of charging
|
||
fees for access and use. Lizzy sums up their
|
||
experience: “Give away; get something in re-
|
||
turn. Generosity makes people happy to join
|
||
you and help out.”
|
||
```
|
||
```
|
||
Web links
|
||
1 http://www.europeana.eu/portal/en
|
||
2 http://www.rijksmuseum.nl/en/rijksstudio
|
||
3 http://www.etsy.com/ca/listing/175696771
|
||
/fringe-kimono-silk-kimono-kimono-robe
|
||
4 http://www.rijksmuseum.nl/en/rijksstudio-award;
|
||
the 2014 award: http://www.rijksmuseum.nl
|
||
/en/rijksstudio-award-2014;
|
||
the 2015 award: http://www.rijksmuseum.nl
|
||
/en/rijksstudio-award-2015
|
||
5 http://www.rijksmuseum.nl/nl/rijksstudio
|
||
/142328--nominees-rijksstudio-award
|
||
/creaties/ba595afe-452d-46bd-9c8c
|
||
-48dcbdd7f0a4
|
||
```
|
||
|
||
In 2013, Shareable faced an impasse. The non-
|
||
profit online publication had helped start a
|
||
sharing movement four years prior, but over
|
||
time, they watched one part of the movement
|
||
stray from its ideals. As giants like Uber and
|
||
Airbnb gained ground, attention began to cen-
|
||
ter on the “sharing economy” we know now—
|
||
profit-driven, transactional, and loaded with
|
||
venture-capital money. Leaders of corporate
|
||
start-ups in this domain invited Shareable
|
||
to advocate for them. The magazine faced a
|
||
choice: ride the wave or stand on principle.
|
||
As an organization, Shareable decided to
|
||
draw a line in the sand. In 2013, the cofounder
|
||
and executive editor Neal Gorenflo wrote an
|
||
opinion piece in the _PandoDaily_ that charted
|
||
Shareable’s new critical stance on the Silicon
|
||
Valley version of the sharing economy, while
|
||
contrasting it with aspects of the real sharing
|
||
economy like open-source software, partici-
|
||
|
||
```
|
||
patory budgeting (where citizens decide how
|
||
a public budget is spent), cooperatives, and
|
||
more. He wrote, “It’s not so much that collab-
|
||
orative consumption is dead, it’s more that it
|
||
risks dying as it gets absorbed by the ‘Borg.’”
|
||
Neal said their public critique of the corpo-
|
||
rate sharing economy defined what Shareable
|
||
was and is. He does not think the magazine
|
||
would still be around had they chosen differ-
|
||
ently. “We would have gotten another type of
|
||
audience, but it would have spelled the end of
|
||
us,” he said. “We are a small, mission-driven
|
||
organization. We would never have been able
|
||
to weather the criticism that Airbnb and Uber
|
||
are getting now.”
|
||
Interestingly, impassioned supporters are
|
||
only a small sliver of Shareable’s total au-
|
||
dience. Most are casual readers who come
|
||
across a Shareable story because it happens
|
||
to align with a project or interest they have.
|
||
```
|
||
## Shareable.
|
||
|
||
Shareable is an online magazine about
|
||
sharing. Founded in 2009 in the U.S.
|
||
|
||
**www shareable net**
|
||
|
||
```
|
||
Revenue model: grant funding, crowdfunding
|
||
(project-based), donations, sponsorships
|
||
```
|
||
```
|
||
Interview date: February 24, 2016
|
||
Interviewee: Neal Gorenflo, cofounder and executive editor
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
But choosing principles over the possibility
|
||
of riding the coattails of the major corporate
|
||
players in the sharing space saved Shareable’s
|
||
credibility. Although they became detached
|
||
from the corporate sharing economy, the on-
|
||
line magazine became the voice of the “real
|
||
sharing economy” and continued to grow their
|
||
audience.
|
||
|
||
Shareable is a magazine, but the content
|
||
they publish is a means to furthering their role
|
||
as a leader and catalyst of a movement. Share-
|
||
able became a leader in the movement in 2009.
|
||
“At that time, there was a sharing movement
|
||
bubbling beneath the surface, but no one was
|
||
connecting the dots,” Neal said. “We decided
|
||
to step into that space and take on that role.”
|
||
The small team behind the nonprofit publica-
|
||
tion truly believed sharing could be central to
|
||
solving some of the major problems human
|
||
beings face—resource inequality, social isola-
|
||
tion, and global warming.
|
||
They have worked hard to find ways to tell
|
||
stories that show different metrics for success.
|
||
“We wanted to change the notion of what con-
|
||
stitutes the good life,” Neal said. While they
|
||
started out with a very broad focus on sharing
|
||
generally, today they emphasize stories about
|
||
the physical commons like “sharing cities” (i.e.,
|
||
urban areas managed in a sustainable, cooper-
|
||
ative way), as well as digital platforms that are
|
||
run democratically. They particularly focus on
|
||
how-to content that help their readers make
|
||
changes in their own lives and communities.
|
||
More than half of Shareable’s stories are
|
||
written by paid journalists that are contracted
|
||
by the magazine. “Particularly in content areas
|
||
that are a priority for us, we really want to go
|
||
deep and control the quality,” Neal said. The
|
||
rest of the content is either contributed by
|
||
guest writers, often for free, or written by oth-
|
||
er publications from their network of content
|
||
publishers. Shareable is a member of the Post
|
||
Growth Alliance, which facilitates the sharing
|
||
of content and audiences among a large and
|
||
growing group of mostly nonprofits. Each or-
|
||
|
||
```
|
||
ganization gets a chance to present stories to
|
||
the group, and the organizations can use and
|
||
promote each other’s stories. Much of the con-
|
||
tent created by the network is licensed with
|
||
Creative Commons.
|
||
All of Shareable’s original content is pub-
|
||
lished under the Attribution license (CC BY),
|
||
meaning it can be used for any purpose as long
|
||
as credit is given to Shareable. Creative Com-
|
||
mons licensing is aligned with Shareable’s vi-
|
||
sion, mission, and identity. That alone explains
|
||
the organization’s embrace of the licenses for
|
||
their content, but Neal also believes CC licens-
|
||
ing helps them increase their reach. “By using
|
||
CC licensing,” he said, “we realized we could
|
||
reach far more people through a formal and
|
||
informal network of republishers or affiliates.
|
||
That has definitely been the case. It’s hard for
|
||
us to measure the reach of other media prop-
|
||
erties, but most of the outlets who republish
|
||
our work have much bigger audiences than we
|
||
do.”
|
||
In addition to their regular news and com-
|
||
mentary online, Shareable has also experi-
|
||
mented with book publishing. In 2012, they
|
||
worked with a traditional publisher to release
|
||
Share or Die: Voices of the Get Lost Generation
|
||
in an Age of Crisis. The CC-licensed book was
|
||
available in print form for purchase or online
|
||
for free. To this day, the book—along with their
|
||
CC-licensed guide Policies for Shareable Cities —
|
||
are two of the biggest generators of traffic on
|
||
their website.
|
||
In 2016, Shareable self-published a book of
|
||
curated Shareable stories called How to: Share,
|
||
Save Money and Have Fun. The book was avail-
|
||
able for sale, but a PDF version of the book
|
||
was available for free. Shareable plans to offer
|
||
the book in upcoming fund-raising campaigns.
|
||
This recent book is one of many fund-rais-
|
||
ing experiments Shareable has conducted in
|
||
recent years. Currently, Shareable is primarily
|
||
funded by grants from foundations, but they
|
||
are actively moving toward a more diversified
|
||
model. They have organizational sponsors and
|
||
are working to expand their base of individual
|
||
donors. Ideally, they will eventually be a hun-
|
||
dred percent funded by their audience. Neal
|
||
```
|
||
|
||
believes being fully community-supported will
|
||
better represent their vision of the world.
|
||
For Shareable, success is very much about
|
||
their impact on the world. This is true for Neal,
|
||
but also for everyone who works for Share-
|
||
able. “We attract passionate people,” Neal
|
||
said. At times, that means employees work so
|
||
hard they burn out. Neal tries to stress to the
|
||
Shareable team that another part of success
|
||
is having fun and taking care of yourself while
|
||
you do something you love. “A central part of
|
||
human beings is that we long to be on a great
|
||
adventure with people we love,” he said. “We
|
||
are a species who look over the horizon and
|
||
imagine and create new worlds, but we also
|
||
seek the comfort of hearth and home.”
|
||
|
||
In 2013, Shareable ran its first crowdfunding
|
||
campaign to launch their Sharing Cities Net-
|
||
work. Neal said at first they were on pace to
|
||
fail spectacularly. They called in their advisers
|
||
in a panic and asked for help. The advice they
|
||
received was simple—“Sit your ass in a chair
|
||
and start making calls.” That’s exactly what
|
||
they did, and they ended up reaching their
|
||
$50,000 goal. Neal said the campaign helped
|
||
them reach new people, but the vast majority
|
||
of backers were people in their existing base.
|
||
For Neal, this symbolized how so much of
|
||
success comes down to relationships. Over
|
||
time, Shareable has invested time and energy
|
||
into the relationships they have forged with
|
||
their readers and supporters. They have also
|
||
invested resources into building relationships
|
||
_between_ their readers and supporters.
|
||
Shareable began hosting events in 2010.
|
||
These events were designed to bring the shar-
|
||
ing community together. But over time they re-
|
||
alized they could reach far more people if they
|
||
helped their readers to host their own events.
|
||
“If we wanted to go big on a conference, there
|
||
was a huge risk and huge staffing needs, plus
|
||
only a fraction of our community could travel
|
||
to the event,” Neal said. Enabling others to cre-
|
||
ate their own events around the globe allowed
|
||
them to scale up their work more effectively
|
||
|
||
```
|
||
and reach far more people. Shareable has cat-
|
||
alyzed three hundred different events reach-
|
||
ing over twenty thousand people since imple-
|
||
menting this strategy three years ago. Going
|
||
forward, Shareable is focusing the network
|
||
on creating and distributing content meant to
|
||
spur local action. For instance, Shareable will
|
||
publish a new CC-licensed book in 2017 filled
|
||
with ideas for their network to implement.
|
||
Neal says Shareable stumbled upon this
|
||
strategy, but it seems to perfectly encapsu-
|
||
late just how the commons is supposed to
|
||
work. Rather than a one-size-fits-all approach,
|
||
Shareable puts the tools out there for people
|
||
take the ideas and adapt them to their own
|
||
communities.
|
||
```
|
||
|
||
|
||
Openness is a key principle for Siyavula. They
|
||
believe that every learner and teacher should
|
||
have access to high-quality educational re-
|
||
sources, as this forms the basis for long-term
|
||
growth and development. Siyavula has been
|
||
a pioneer in creating high-quality open text-
|
||
books on mathematics and science subjects
|
||
for grades 4 to 12 in South Africa.
|
||
In terms of creating an open business mod-
|
||
el that involves Creative Commons, Siyavu-
|
||
la—and its founder, Mark Horner—have been
|
||
around the block a few times. Siyavula has sig-
|
||
nificantly shifted directions and strategies to
|
||
survive and prosper. Mark says it’s been very
|
||
organic.
|
||
It all started in 2002, when Mark and sever-
|
||
al other colleagues at the University of Cape
|
||
Town in South Africa founded the Free High
|
||
School Science Texts project. Most students in
|
||
South Africa high schools didn’t have access to
|
||
high-quality, comprehensive science and math
|
||
|
||
```
|
||
textbooks, so Mark and his colleagues set out
|
||
to write them and make them freely available.
|
||
As physicists, Mark and his colleagues were
|
||
advocates of open-source software. To make
|
||
the books open and free, they adopted the
|
||
Free Software Foundation’s GNU Free Docu-
|
||
mentation License.^1 They chose LaTeX, a type-
|
||
setting program used to publish scientific doc-
|
||
uments, to author the books. Over a period of
|
||
five years, the Free High School Science Texts
|
||
project produced math and physical-science
|
||
textbooks for grades 10 to 12.
|
||
In 2007, the Shuttleworth Foundation of-
|
||
fered funding support to make the textbooks
|
||
available for trial use at more schools. Surveys
|
||
before and after the textbooks were adopt-
|
||
ed showed there were no substantial criti-
|
||
cisms of the textbooks’ pedagogical content.
|
||
This pleased both the authors and Shuttle-
|
||
worth; Mark remains incredibly proud of this
|
||
accomplishment.
|
||
```
|
||
## Siyavula
|
||
|
||
Siyavula is a for-profit educational-technology
|
||
company that creates textbooks and integrat-
|
||
ed learning experiences. Founded in 2012 in
|
||
South Africa.
|
||
|
||
```
|
||
www siyavula com
|
||
```
|
||
```
|
||
Revenue model: charging for custom
|
||
services, sponsorships
|
||
```
|
||
```
|
||
Interview date: April 5, 2016
|
||
Interviewee: Mark Horner, CEO
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
But the development of new textbooks
|
||
froze at this stage. Mark shifted his focus to
|
||
rural schools, which didn’t have textbooks at
|
||
all, and looked into the printing and distribu-
|
||
tion options. A few sponsors came on board
|
||
but not enough to meet the need.
|
||
|
||
In 2007, Shuttleworth and the Open Society
|
||
Institute convened a group of open-education
|
||
activists for a small but lively meeting in Cape
|
||
Town. One result was the Cape Town Open
|
||
Education Declaration, a statement of princi-
|
||
ples, strategies, and commitment to help the
|
||
open-education movement grow.^2 Shuttle-
|
||
worth also invited Mark to run a project writ-
|
||
ing open content for all subjects for K–12 in En-
|
||
glish. That project became Siyavula.
|
||
They wrote six original textbooks. A small
|
||
publishing company offered Shuttleworth
|
||
the option to buy out the publisher’s existing
|
||
K–9 content for every subject in South African
|
||
schools in both English and Afrikaans. A deal
|
||
was struck, and all the acquired content was
|
||
licensed with Creative Commons, significantly
|
||
expanding the collection beyond the six origi-
|
||
nal books.
|
||
Mark wanted to build out the remaining
|
||
curricula collaboratively through communities
|
||
of practice—that is, with fellow educators and
|
||
writers. Although sharing is fundamental to
|
||
teaching, there can be a few challenges when
|
||
you create educational resources collectively.
|
||
One concern is legal. It is standard practice in
|
||
education to copy diagrams and snippets of
|
||
text, but of course this doesn’t always com-
|
||
ply with copyright law. Another concern is
|
||
transparency. Sharing what you’ve authored
|
||
means everyone can see it and opens you up
|
||
to criticism. To alleviate these concerns, Mark
|
||
adopted a team-based approach to authoring
|
||
and insisted the curricula be based entirely on
|
||
resources with Creative Commons licenses,
|
||
thereby ensuring they were safe to share and
|
||
free from legal repercussions.
|
||
Not only did Mark want the resources to be
|
||
shareable, he wanted all teachers to be able to
|
||
|
||
```
|
||
remix and edit the content. Mark and his team
|
||
had to come up with an open editable format
|
||
and provide tools for editing. They ended up
|
||
putting all the books they’d acquired and au-
|
||
thored on a platform called Connexions.^3 Si-
|
||
yavula trained many teachers to use Connex-
|
||
ions, but it proved to be too complex and the
|
||
textbooks were rarely edited.
|
||
Then the Shuttleworth Foundation decided
|
||
to completely restructure its work as a founda-
|
||
tion into a fellowship model (for reasons com-
|
||
pletely unrelated to Siyavula). As part of that
|
||
transition in 2009–10, Mark inherited Siyavula
|
||
as an independent entity and took ownership
|
||
over it as a Shuttleworth fellow.
|
||
Mark and his team experimented with sev-
|
||
eral different strategies. They tried creating
|
||
an authoring and hosting platform called Full
|
||
Marks so that teachers could share assess-
|
||
ment items. They tried creating a service called
|
||
Open Press, where teachers could ask for open
|
||
educational resources to be aggregated into a
|
||
package and printed for them. These services
|
||
never really panned out.
|
||
```
|
||
```
|
||
Then the South African government ap-
|
||
proached Siyavula with an interest in printing
|
||
out the original six Free High School Science
|
||
Texts (math and physical-science textbooks
|
||
for grades 10 to 12) for all high school students
|
||
in South Africa. Although at this point Siyavu-
|
||
la was a bit discouraged by open educational
|
||
resources, they saw this as a big opportunity.
|
||
They began to conceive of the six books
|
||
as having massive marketing potential for Si-
|
||
yavula. Printing Siyavula books for every kid in
|
||
South Africa would give their brand huge ex-
|
||
posure and could drive vast amounts of traffic
|
||
to their website. In addition to print books, Si-
|
||
```
|
||
**USING SIYAVULA BOOKS**
|
||
|
||
**GENERATED HUGE SAVINGS FOR**
|
||
|
||
**THE GOVERNMENT**
|
||
|
||
|
||
yavula could also make the books available on
|
||
their website, making it possible for learners
|
||
to access them using any device—computer,
|
||
tablet, or mobile phone.
|
||
Mark and his team began imagining what
|
||
they could develop beyond what was in the
|
||
textbooks as a service they charge for. One
|
||
key thing you can’t do well in a printed text-
|
||
book is demonstrate solutions. Typically, a
|
||
one-line answer is given at the end of the book
|
||
but nothing on the process for arriving at that
|
||
solution. Mark and his team developed prac-
|
||
tice items and detailed solutions, giving learn-
|
||
ers plenty of opportunity to test out what
|
||
they’ve learned. Furthermore, an algorithm
|
||
could adapt these practice items to the individ-
|
||
ual needs of each learner. They called this ser-
|
||
vice Intelligent Practice and embedded links to
|
||
it in the open textbooks.
|
||
The costs for using Intelligent Practice were
|
||
set very low, making it accessible even to those
|
||
with limited financial means. Siyavula was go-
|
||
ing for large volumes and wide-scale use rath-
|
||
er than an expensive product targeting only
|
||
the high end of the market.
|
||
The government distributed the books to
|
||
1.5 million students, but there was an unex-
|
||
pected wrinkle: the books were delivered late.
|
||
Rather than wait, schools who could afford it
|
||
provided students with a different textbook.
|
||
The Siyavula books were eventually distribut-
|
||
ed, but with well-off schools mainly using a dif-
|
||
ferent book, the primary market for Siyavula’s
|
||
Intelligent Practice service inadvertently be-
|
||
came low-income learners.
|
||
Siyavula’s site did see a dramatic increase
|
||
in traffic. They got five hundred thousand
|
||
visitors per month to their math site and the
|
||
same number to their science site. Two-fifths
|
||
of the traffic was reading on a “feature phone”
|
||
(a nonsmartphone with no apps). People on
|
||
basic phones were reading math and science
|
||
on a two-inch screen at all hours of the day.
|
||
To Mark, it was quite amazing and spoke to a
|
||
need they were servicing.
|
||
At first, the Intelligent Practice services
|
||
could only be paid using a credit card. This
|
||
proved problematic, especially for those in the
|
||
|
||
```
|
||
low-income demographic, as credit cards were
|
||
not prevalent. Mark says Siyavula got a harsh
|
||
business-model lesson early on. As he de-
|
||
scribes it, it’s not just about product, but how
|
||
you sell it, who the market is, what the price is,
|
||
and what the barriers to entry are.
|
||
Mark describes this as the first version of
|
||
Siyavula’s business model: open textbooks
|
||
serving as marketing material and driving traf-
|
||
fic to your site, where you can offer a related
|
||
service and convert some people into a paid
|
||
customer.
|
||
For Mark a key decision for Siyavula’s busi-
|
||
ness was to focus on how they can add value
|
||
on top of their basic service. They’ll charge
|
||
only if they are adding unique value. The actu-
|
||
al content of the textbook isn’t unique at all, so
|
||
Siyavula sees no value in locking it down and
|
||
charging for it. Mark contrasts this with tra-
|
||
ditional publishers who charge over and over
|
||
again for the same content without adding
|
||
value.
|
||
```
|
||
```
|
||
Version two of Siyavula’s business model was
|
||
a big, ambitious idea—scale up. They also de-
|
||
cided to sell the Intelligent Practice service to
|
||
schools directly. Schools can subscribe on a
|
||
per-student, per-subject basis. A single sub-
|
||
scription gives a learner access to a single
|
||
subject, including practice content from every
|
||
grade available for that subject. Lower sub-
|
||
scription rates are provided when there are
|
||
over two hundred students, and big schools
|
||
have a price cap. A 40 percent discount is of-
|
||
fered to schools where both the science and
|
||
math departments subscribe.
|
||
Teachers get a dashboard that allows them
|
||
to monitor the progress of an entire class or
|
||
view an individual learner’s results. They can
|
||
see the questions that learners are working
|
||
on, identify areas of difficulty, and be more
|
||
strategic in their teaching. Students also have
|
||
their own personalized dashboard, where they
|
||
can view the sections they’ve practiced, how
|
||
many points they’ve earned, and how their
|
||
performance is improving.
|
||
```
|
||
|
||
Based on the success of this effort, Siyavula
|
||
decided to substantially increase the produc-
|
||
tion of open educational resources so they
|
||
could provide the Intelligent Practice service
|
||
for a wider range of books. Grades 10 to 12
|
||
math and science books were reworked each
|
||
year, and new books created for grades 4 to 6
|
||
and later grades 7 to 9.
|
||
In partnership with, and sponsored by, the
|
||
Sasol Inzalo Foundation, Siyavula produced
|
||
a series of natural sciences and technology
|
||
workbooks for grades 4 to 6 called Thunder-
|
||
bolt Kids that uses a fun comic-book style.^4 It’s
|
||
a complete curriculum that also comes with
|
||
teacher’s guides and other resources.
|
||
Through this experience, Siyavula learned
|
||
they could get sponsors to help fund open-
|
||
ly licensed textbooks. It helped that Siyavula
|
||
had by this time nailed the production model.
|
||
It cost roughly $150,000 to produce a book in
|
||
two languages. Sponsors liked the social-ben-
|
||
efit aspect of textbooks unlocked via a Cre-
|
||
ative Commons license. They also liked the ex-
|
||
posure their brand got. For roughly $150,000,
|
||
their logo would be visible on books distribut-
|
||
ed to over one million students.
|
||
The Siyavula books that are reviewed, ap-
|
||
proved, and branded by the government are
|
||
freely and openly available on Siyavula’s web-
|
||
site under an Attribution-NoDerivs license (CC
|
||
BY-ND) —NoDerivs means that these books
|
||
cannot be modified. Non-government-brand-
|
||
ed books are available under an Attribution
|
||
license (CC BY), allowing others to modify and
|
||
redistribute the books.
|
||
Although the South African government
|
||
paid to print and distribute hard copies of the
|
||
books to schoolkids, Siyavula itself received
|
||
no funding from the government. Siyavula
|
||
initially tried to convince the government to
|
||
provide them with five rand per book (about
|
||
US35¢). With those funds, Mark says that Si-
|
||
yavula could have run its entire operation,
|
||
built a community-based model for producing
|
||
more books, and provide Intelligent Practice
|
||
for free to every child in the country. But after
|
||
a lengthy negotiation, the government said no.
|
||
|
||
```
|
||
Using Siyavula books generated huge sav-
|
||
ings for the government. Providing students
|
||
with a traditionally published grade 12 science
|
||
or math textbook costs around 250 rand per
|
||
book (about US$18). Providing the Siyavula
|
||
version cost around 36 rand (about $2.60), a
|
||
savings of over 200 rand per book. But none
|
||
of those savings were passed on to Siyavula. In
|
||
retrospect, Mark thinks this may have turned
|
||
out in their favor as it allowed them to remain
|
||
independent from the government.
|
||
Just as Siyavula was planning to scale up
|
||
the production of open textbooks even more,
|
||
the South African government changed its
|
||
textbook policy. To save costs, the govern-
|
||
ment declared there would be only one autho-
|
||
rized textbook for each grade and each sub-
|
||
ject. There was no guarantee that Siyavula’s
|
||
would be chosen. This scared away potential
|
||
sponsors.
|
||
```
|
||
```
|
||
Rather than producing more textbooks, Si-
|
||
yavula focused on improving its Intelligent
|
||
Practice technology for its existing books.
|
||
Mark calls this version three of Siyavula’s busi-
|
||
ness model—focusing on the technology that
|
||
provides the revenue-generating service and
|
||
generating more users of this service. Version
|
||
three got a significant boost in 2014 with an in-
|
||
vestment by the Omidyar Network (the philan-
|
||
thropic venture started by eBay founder Pierre
|
||
Omidyar and his spouse), and continues to be
|
||
the model Siyavula uses today.
|
||
Mark says sales are way up, and they are
|
||
really nailing Intelligent Practice. Schools con-
|
||
tinue to use their open textbooks. The govern-
|
||
ment-announced policy that there would be
|
||
only one textbook per subject turned out to
|
||
be highly contentious and is in limbo.
|
||
Siyavula is exploring a range of enhance-
|
||
ments to their business model. These include
|
||
charging a small amount for assessment ser-
|
||
vices provided over the phone, diversifying
|
||
their market to all English-speaking countries
|
||
in Africa, and setting up a consortium that
|
||
```
|
||
|
||
makes Intelligent Practice free to all kids by
|
||
selling the nonpersonal data Intelligent Prac-
|
||
tice collects.
|
||
Siyavula is a for-profit business but one with
|
||
a social mission. Their shareholders’ agree-
|
||
ment lists lots of requirements around open-
|
||
ness for Siyavula, including stipulations that
|
||
content always be put under an open license
|
||
and that they can’t charge for something that
|
||
people volunteered to do for them. They be-
|
||
lieve each individual should have access to the
|
||
resources and support they need to achieve
|
||
the education they deserve. Having educa-
|
||
tional resources openly licensed with Creative
|
||
Commons means they can fulfill their social
|
||
mission, on top of which they can build reve-
|
||
nue-generating services to sustain the ongo-
|
||
ing operation of Siyavula. In terms of open
|
||
business models, Mark and Siyavula may have
|
||
been around the block a few times, but both
|
||
he and the company are stronger for it.
|
||
|
||
**Web links**
|
||
1 [http://www.gnu.org/licenses/fdl](http://www.gnu.org/licenses/fdl)
|
||
2 [http://www.capetowndeclaration.org](http://www.capetowndeclaration.org)
|
||
3 cnx.org
|
||
4 [http://www.siyavula.com/products](http://www.siyavula.com/products)
|
||
-primary-school.html
|
||
|
||
|
||
|
||
SparkFun founder and former CEO Nathan Se-
|
||
idle has a picture of himself holding up a clone
|
||
of a SparkFun product in an electronics market
|
||
in China, with a huge grin on his face. He was
|
||
traveling in China when he came across their
|
||
LilyPad wearable technology being made by
|
||
someone else. His reaction was glee.
|
||
“Being copied is the greatest earmark of
|
||
flattery and success,” Nathan said. “I thought
|
||
it was so cool that they were selling to a mar-
|
||
ket we were never going to get access to oth-
|
||
erwise. It was evidence of our impact on the
|
||
world.”
|
||
This worldview runs through everything
|
||
SparkFun does. SparkFun is an electronics
|
||
manufacturer. The company sells its products
|
||
directly to the public online, and it bundles
|
||
them with educational tools to sell to schools
|
||
and teachers. SparkFun applies Creative Com-
|
||
mons licenses to all of its schematics, images,
|
||
tutorial content, and curricula, so anyone can
|
||
|
||
```
|
||
make their products on their own. Being cop-
|
||
ied is part of the design.
|
||
Nathan believes open licensing is good for
|
||
the world. “It touches on our natural human
|
||
instinct to share,” he said. But he also strongly
|
||
believes it makes SparkFun better at what they
|
||
do. They encourage copying, and their prod-
|
||
ucts are copied at a very fast rate, often within
|
||
ten to twelve weeks of release. This forces the
|
||
company to compete on something other than
|
||
product design, or what most commonly con-
|
||
sider their intellectual property.
|
||
“We compete on business principles,” Na-
|
||
than said. “Claiming your territory with intel-
|
||
lectual property allows you to get comfy and
|
||
rest on your laurels. It gives you a safety net.
|
||
We took away that safety net.”
|
||
The result is an intense company-wide fo-
|
||
cus on product development and improve-
|
||
ment. “Our products are so much better than
|
||
they were five years ago,” Nathan said. “We
|
||
```
|
||
## SparkFun
|
||
|
||
SparkFun is an online electronics retailer spe-
|
||
cializing in open hardware. Founded in 2003
|
||
in the U.S.
|
||
|
||
```
|
||
www sparkfun com
|
||
```
|
||
```
|
||
Revenue model: charging for physical copies
|
||
(electronics sales)
|
||
```
|
||
```
|
||
Interview date: February 29, 2016
|
||
Interviewee: Nathan Seidle, founder
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
used to just sell products. Now it’s a product
|
||
plus a video, a seventeen-page hookup guide,
|
||
and example firmware on three different plat-
|
||
forms to get you up and running faster. We
|
||
have gotten better because we had to in order
|
||
to compete. As painful as it is for us, it’s better
|
||
for the customers.”
|
||
SparkFun parts are available on eBay for
|
||
lower prices. But people come directly to
|
||
SparkFun because SparkFun makes their lives
|
||
easier. The example code works; there is a
|
||
service number to call; they ship replacement
|
||
parts the day they get a service call. They in-
|
||
vest heavily in service and support. “I don’t be-
|
||
lieve businesses should be competing with IP
|
||
[intellectual property] barriers,” Nathan said.
|
||
“ _This_ is the stuff they should be competing on.”
|
||
|
||
SparkFun’s company history began in Nathan’s
|
||
college dorm room. He spent a lot of time ex-
|
||
perimenting with and building electronics, and
|
||
he realized there was a void in the market. “If
|
||
you wanted to place an order for something,”
|
||
he said, “you first had to search far and wide
|
||
to find it, and then you had to call or fax some-
|
||
one.” In 2003, during his third year of college,
|
||
he registered sparkfun.com and started re-
|
||
selling products out of his bedroom. After he
|
||
graduated, he started making and selling his
|
||
own products.
|
||
Once he started designing his own prod-
|
||
ucts, he began putting the software and sche-
|
||
matics online to help with technical support.
|
||
After doing some research on licensing op-
|
||
tions, he chose Creative Commons licenses
|
||
because he was drawn to the “human-read-
|
||
able deeds” that explain the licensing terms in
|
||
simple terms. SparkFun still uses CC licenses
|
||
for all of the schematics and firmware for the
|
||
products they create.
|
||
The company has grown from a solo project
|
||
to a corporation with 140 employees. In 2015,
|
||
SparkFun earned $33 million in revenue. Sell-
|
||
ing components and widgets to hobbyists, pro-
|
||
fessionals, and artists remains a major part of
|
||
SparkFun’s business. They sell their own prod-
|
||
|
||
```
|
||
ucts, but they also partner with Arduino (also
|
||
profiled in this book) by manufacturing boards
|
||
for resale using Arduino’s brand.
|
||
SparkFun also has an educational depart-
|
||
ment dedicated to creating a hands-on curric-
|
||
ulum to teach students about electronics us-
|
||
ing prototyping parts. Because SparkFun has
|
||
always been dedicated to enabling others to
|
||
re-create and fix their products on their own,
|
||
the more recent focus on introducing young
|
||
people to technology is a natural extension of
|
||
their core business.
|
||
“We have the burden and opportunity to
|
||
educate the next generation of technical citi-
|
||
zens,” Nathan said. “Our goal is to affect the
|
||
lives of three hundred and fifty thousand high
|
||
school students by 2020.”
|
||
The Creative Commons license underlying
|
||
all of SparkFun’s products is central to this
|
||
mission. The license not only signals a willing-
|
||
ness to share, but it also expresses a desire for
|
||
others to get in and tinker with their products,
|
||
both to learn and to make their products bet-
|
||
ter. SparkFun uses the Attribution-ShareAlike
|
||
license (CC BY-SA), which is a “copyleft” license
|
||
that allows people to do anything with the con-
|
||
tent as long as they provide credit and make
|
||
any adaptations available under the same li-
|
||
censing terms.
|
||
```
|
||
```
|
||
From the beginning, Nathan has tried to create
|
||
a work environment at SparkFun that he him-
|
||
self would want to work in. The result is what
|
||
appears to be a pretty fun workplace. The U.S.
|
||
company is based in Boulder, Colorado. They
|
||
have an eighty-thousand-square-foot facility
|
||
(approximately seventy-four-hundred square
|
||
meters), where they design and manufacture
|
||
their products. They offer public tours of the
|
||
```
|
||
**BEING COPIED IS THE GREATEST**
|
||
|
||
**EARMARK OF FLATTERY AND**
|
||
|
||
**SUCCESS**
|
||
|
||
|
||
space several times a week, and they open
|
||
their doors to the public for a competition
|
||
once a year.
|
||
The public event, called the Autonomous
|
||
Vehicle Competition, brings in a thousand to
|
||
two thousand customers and other technolo-
|
||
gy enthusiasts from around the area to race
|
||
their own self-created bots against each oth-
|
||
er, participate in training workshops, and so-
|
||
cialize. From a business perspective, Nathan
|
||
says it’s a terrible idea. But they don’t hold the
|
||
event for business reasons. “The reason we
|
||
do it is because I get to travel and have inter-
|
||
actions with our customers all the time, but
|
||
most of our employees don’t,” he said. “This
|
||
event gives our employees the opportunity to
|
||
get face-to-face contact with our customers.”
|
||
The event infuses their work with a human el-
|
||
ement, which makes it more meaningful.
|
||
Nathan has worked hard to imbue a deep-
|
||
er meaning into the work SparkFun does. The
|
||
company is, of course, focused on being fiscal-
|
||
ly responsible, but they are ultimately driven
|
||
by something other than money. “Profit is not
|
||
the goal; it is the outcome of a well-executed
|
||
plan,” Nathan said. “We focus on having a big-
|
||
ger impact on the world.” Nathan believes they
|
||
get some of the brightest and most amazing
|
||
employees because they aren’t singularly fo-
|
||
cused on the bottom line.
|
||
The company is committed to transparency
|
||
and shares all of its financials with its employ-
|
||
ees. They also generally strive to avoid being
|
||
another soulless corporation. They actively
|
||
try to reveal the humans behind the compa-
|
||
ny, and they work to ensure people coming to
|
||
their site don’t find only unchanging content.
|
||
|
||
SparkFun’s customer base is largely made up of
|
||
industrious electronics enthusiasts. They have
|
||
customers who are regularly involved in the
|
||
company’s customer support, independently
|
||
responding to questions in forums and prod-
|
||
uct-comment sections. Customers also bring
|
||
product ideas to the company. SparkFun reg-
|
||
ularly sifts through suggestions from custom-
|
||
|
||
```
|
||
ers and tries to build on them where they can.
|
||
“From the beginning, we have been listening
|
||
to the community,” Nathan said. “Customers
|
||
would identify a pain point, and we would de-
|
||
sign something to address it.”
|
||
However, this sort of customer engagement
|
||
does not always translate to people actively
|
||
contributing to SparkFun’s projects. The com-
|
||
pany has a public repository of software code
|
||
for each of its devices online. On a particular-
|
||
ly active project, there will only be about two
|
||
dozen people contributing significant improve-
|
||
ments. The vast majority of projects are rela-
|
||
tively untouched by the public. “There is a the-
|
||
ory that if you open-source it, they will come,”
|
||
Nathan said. “That’s not really true.”
|
||
Rather than focusing on cocreation with
|
||
their customers, SparkFun instead focuses on
|
||
enabling people to copy, tinker, and improve
|
||
products on their own. They heavily invest in
|
||
tutorials and other material designed to help
|
||
people understand how the products work so
|
||
they can fix and improve things independently.
|
||
“What gives me joy is when people take open-
|
||
source layouts and then build their own circuit
|
||
boards from our designs,” Nathan said.
|
||
Obviously, opening up the design of their
|
||
products is a necessary step if their goal is to
|
||
empower the public. Nathan also firmly be-
|
||
lieves it makes them more money because
|
||
it requires them to focus on how to provide
|
||
maximum value. Rather than designing a new
|
||
product and protecting it in order to extract as
|
||
much money as possible from it, they release
|
||
the keys necessary for others to build it them-
|
||
selves and then spend company time and re-
|
||
sources on innovation and service. From a
|
||
short-term perspective, SparkFun may lose a
|
||
few dollars when others copy their products.
|
||
But in the long run, it makes them a more
|
||
nimble, innovative business. In other words, it
|
||
makes them the kind of company they set out
|
||
to be.
|
||
```
|
||
|
||
|
||
TeachAIDS is an unconventional media com-
|
||
pany with a conventional revenue model. Like
|
||
most media companies, they are subsidized
|
||
by advertising. Corporations pay to have their
|
||
logos appear on the educational materials
|
||
TeachAIDS distributes.
|
||
But unlike most media companies, Teach-
|
||
AIDS is a nonprofit organization with a purely
|
||
social mission. TeachAIDS is dedicated to ed-
|
||
ucating the global population about HIV and
|
||
AIDS, particularly in parts of the world where
|
||
education efforts have been historically unsuc-
|
||
cessful. Their educational content is conveyed
|
||
through interactive software, using methods
|
||
based on the latest research about how peo-
|
||
ple learn. TeachAIDS serves content in more
|
||
than eighty countries around the world. In
|
||
each instance, the content is translated to the
|
||
local language and adjusted to conform to lo-
|
||
cal norms and customs. All content is free and
|
||
|
||
```
|
||
made available under a Creative Commons li-
|
||
cense.
|
||
```
|
||
```
|
||
TeachAIDS is a labor of love for founder and
|
||
CEO Piya Sorcar, who earns a salary of one
|
||
dollar per year from the nonprofit. The proj-
|
||
ect grew out of research she was doing while
|
||
pursuing her doctorate at Stanford University.
|
||
She was reading reports about India, noting
|
||
it would be the next hot zone of people living
|
||
with HIV. Despite international and nation-
|
||
al entities pouring in hundreds of millions of
|
||
dollars on HIV-prevention efforts, the reports
|
||
showed knowledge levels were still low. Peo-
|
||
ple were unaware of whether the virus could
|
||
be transmitted through coughing and sneez-
|
||
ing, for instance. Supported by an interdisci-
|
||
plinary team of experts at Stanford, Piya con-
|
||
ducted similar studies, which corroborated
|
||
```
|
||
## TeachAIDS.
|
||
|
||
TeachAIDS is a nonprofit that creates edu-
|
||
cational materials designed to teach people
|
||
around the world about HIV and AIDS. Found-
|
||
ed in 2005 in the U.S.
|
||
|
||
```
|
||
teachaids org
|
||
```
|
||
```
|
||
Revenue model: sponsorships
|
||
```
|
||
```
|
||
Interview date: March 24, 2016
|
||
Interviewees: Piya Sorcar, the CEO, and Shuman Ghosemajumder, the chair
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
the previous research. They found that the pri-
|
||
mary cause of the limited understanding was
|
||
that HIV, and issues relating to it, were often
|
||
considered too taboo to discuss comprehen-
|
||
sively. The other major problem was that most
|
||
of the education on this topic was being taught
|
||
through television advertising, billboards, and
|
||
other mass-media campaigns, which meant
|
||
people were only receiving bits and pieces of
|
||
information.
|
||
In late 2005, Piya and her team used re-
|
||
search-based design to create new education-
|
||
al materials and worked with local partners in
|
||
India to help distribute them. As soon as the
|
||
animated software was posted online, Piya’s
|
||
team started receiving requests from indi-
|
||
viduals and governments who were interest-
|
||
ed in bringing this model to more countries.
|
||
“We realized fairly quickly that educating large
|
||
populations about a topic that was consid-
|
||
ered taboo would be challenging. We began by
|
||
identifying optimal local partners and worked
|
||
toward creating an effective, culturally appro-
|
||
priate education,” Piya said.
|
||
Very shortly after the initial release, Piya’s
|
||
team decided to spin the endeavor into an in-
|
||
dependent nonprofit out of Stanford Univer-
|
||
sity. They also decided to use Creative Com-
|
||
mons licenses on the materials.
|
||
Given their educational mission, TeachAIDS
|
||
had an obvious interest in seeing the materi-
|
||
als as widely shared as possible. But they also
|
||
needed to preserve the integrity of the med-
|
||
ical information in the content. They chose
|
||
the Attribution-NonCommercial-NoDerivs li-
|
||
cense (CC BY-NC-ND), which essentially gives
|
||
the public the right to distribute only verba-
|
||
tim copies of the content, and for noncom-
|
||
mercial purposes. “We wanted attribution for
|
||
TeachAIDS, and we couldn’t stand by deriva-
|
||
tives without vetting them,” the cofounder and
|
||
chair Shuman Ghosemajumder said. “It was
|
||
almost a no-brainer to go with a CC license
|
||
because it was a plug-and-play solution to this
|
||
exact problem. It has allowed us to scale our
|
||
materials safely and quickly worldwide while
|
||
preserving our content and protecting us at
|
||
the same time.”
|
||
|
||
```
|
||
Choosing a license that does not allow adap-
|
||
tation of the content was an outgrowth of the
|
||
careful precision with which TeachAIDS crafts
|
||
their content. The organization invests heavily
|
||
in research and testing to determine the best
|
||
method of conveying the information. “Creat-
|
||
ing high-quality content is what matters most
|
||
to us,” Piya said. “Research drives everything
|
||
we do.”
|
||
One important finding was that people ac-
|
||
cept the message best when it comes from fa-
|
||
miliar voices they trust and admire. To achieve
|
||
this, TeachAIDS researches cultural icons that
|
||
would best resonate with their target audienc-
|
||
es and recruits them to donate their likenesses
|
||
and voices for use in the animated software.
|
||
The celebrities involved vary for each localized
|
||
version of the materials.
|
||
Localization is probably the single-most im-
|
||
portant aspect of the way TeachAIDS creates
|
||
its content. While each regional version builds
|
||
from the same core scientific materials, they
|
||
pour a lot of resources into customizing the
|
||
content for a particular population. Because
|
||
they use a CC license that does not allow the
|
||
public to adapt the content, TeachAIDS retains
|
||
careful control over the localization process.
|
||
The content is translated into the local lan-
|
||
guage, but there are also changes in substance
|
||
and format to reflect cultural differences. This
|
||
process results in minor changes, like choosing
|
||
different idioms based on the local language,
|
||
and significant changes, like creating gendered
|
||
versions for places where people are more
|
||
likely to accept information from someone of
|
||
the same gender.
|
||
The localization process relies heavily on
|
||
volunteers. Their volunteer base is deeply
|
||
committed to the cause, and the organization
|
||
has had better luck controlling the quality of
|
||
the materials when they tap volunteers instead
|
||
of using paid translators. For quality control,
|
||
TeachAIDS has three separate volunteer teams
|
||
translate the materials from English to the lo-
|
||
cal language and customize the content based
|
||
on local customs and norms. Those three ver-
|
||
sions are then analyzed and combined into a
|
||
single master translation. TeachAIDS has ad-
|
||
```
|
||
|
||
ditional teams of volunteers then translate
|
||
that version back into English to see how well
|
||
it lines up with the original materials. They re-
|
||
peat this process until they reach a translated
|
||
version that meets their standards. For the
|
||
Tibetan version, they went through this cycle
|
||
eleven times.
|
||
TeachAIDS employs full-time employees,
|
||
contractors, and volunteers, all in different
|
||
capacities and organizational configurations.
|
||
They are careful to use people from diverse
|
||
backgrounds to create the materials, including
|
||
teachers, students, and doctors, as well as in-
|
||
dividuals experienced in working in the NGO
|
||
space. This diversity and breadth of knowl-
|
||
edge help ensure their materials resonate
|
||
with people from all walks of life. Additionally,
|
||
TeachAIDS works closely with film writers and
|
||
directors to help keep the concepts entertain-
|
||
ing and easy to understand. The inclusive, but
|
||
highly controlled, creative process is under-
|
||
taken entirely by people who are specifically
|
||
brought on to help with a particular project,
|
||
rather than ongoing staff. The final product
|
||
they create is designed to require zero train-
|
||
ing for people to implement in practice. “In our
|
||
research, we found we can’t depend on peo-
|
||
ple passing on the information correctly, even
|
||
if they have the best of intentions,” Piya said.
|
||
“We need materials where you can push play
|
||
and they will work.”
|
||
|
||
Piya’s team was able to produce all of these
|
||
versions over several years with a head count
|
||
that never exceeded eight full-time employ-
|
||
ees. The organization is able to reduce costs
|
||
by relying heavily on volunteers and in-kind
|
||
donations. Nevertheless, the nonprofit need-
|
||
ed a sustainable revenue model to subsidize
|
||
content creation and physical distribution of
|
||
the materials. Charging even a low price was
|
||
simply not an option. “Educators from various
|
||
nonprofits around the world were just creating
|
||
their own materials using whatever they could
|
||
find for free online,” Shuman said. “The only
|
||
|
||
```
|
||
way to persuade them to use our highly effec-
|
||
tive model was to make it completely free.”
|
||
Like many content creators offering their
|
||
work for free, they settled on advertising as a
|
||
funding model. But they were extremely care-
|
||
ful not to let the advertising compromise their
|
||
credibility or undermine the heavy investment
|
||
they put into creating quality content. Spon-
|
||
sors of the content have no ability to influence
|
||
the substance of the content, and they cannot
|
||
even create advertising content. Sponsors only
|
||
get the right to have their logo appear before
|
||
and after the educational content. All of the
|
||
content remains branded as TeachAIDS.
|
||
TeachAIDS is careful not to seek funding to
|
||
cover the costs of a specific project. Instead,
|
||
sponsorships are structured as unrestricted
|
||
donations to the nonprofit. This gives the non-
|
||
profit more stability, but even more important-
|
||
ly, it enables them to subsidize projects being
|
||
localized for an area with no sponsors. “If we
|
||
just created versions based on where we could
|
||
get sponsorships, we would only have materi-
|
||
als for wealthier countries,” Shuman said.
|
||
As of 2016, TeachAIDS has dozens of spon-
|
||
sors. “When we go into a new country, various
|
||
companies hear about us and reach out to us,”
|
||
Piya said. “We don’t have to do much to find or
|
||
attract them.” They believe the sponsorships
|
||
are easy to sell because they offer so much val-
|
||
ue to sponsors. TeachAIDS sponsorships give
|
||
corporations the chance to reach new eyeballs
|
||
with their brand, but at a much lower cost than
|
||
other advertising channels. The audience for
|
||
TeachAIDS content also tends to skew young,
|
||
which is often a desirable demographic for
|
||
brands. Unlike traditional advertising, the con-
|
||
tent is not time-sensitive, so an investment in
|
||
a sponsorship can benefit a brand for many
|
||
years to come.
|
||
Importantly, the value to corporate spon-
|
||
sors goes beyond commercial considerations.
|
||
As a nonprofit with a clearly articulated so-
|
||
cial mission, corporate sponsorships are do-
|
||
nations to a cause. “This is something com-
|
||
panies can be proud of internally,” Shuman
|
||
said. Some companies have even built public-
|
||
```
|
||
|
||
ity campaigns around the fact that they have
|
||
sponsored these initiatives.
|
||
|
||
The core mission of TeachAIDS—ensuring
|
||
global access to life-saving education—is at
|
||
the root of everything the organization does. It
|
||
underpins the work; it motivates the funders.
|
||
The CC license on the materials they create
|
||
furthers that mission, allowing them to safe-
|
||
ly and quickly scale their materials worldwide.
|
||
“The Creative Commons license has been a
|
||
game changer for TeachAIDS,” Piya said.
|
||
|
||
|
||
In the early 2000s, Hessel van Oorschot was
|
||
an entrepreneur running a business where he
|
||
coached other midsize entrepreneurs how to
|
||
create an online business. He also coauthored
|
||
a number of workbooks for small- to medium-
|
||
size enterprises to use to optimize their busi-
|
||
ness for the Web. Through this early work,
|
||
Hessel became familiar with the principles
|
||
of open licensing, including the use of open-
|
||
source software and Creative Commons.
|
||
In 2005, Hessel and Sandra Brandenburg
|
||
launched a niche video-production initia-
|
||
tive. Almost immediately, they ran into issues
|
||
around finding and licensing music tracks. All
|
||
they could find was standard, cold stock-mu-
|
||
sic. They thought of looking up websites where
|
||
you could license music directly from the mu-
|
||
|
||
```
|
||
sician without going through record labels or
|
||
agents. But in 2005, the ability to directly li-
|
||
cense music from a rights holder was not read-
|
||
ily available.
|
||
They hired two lawyers to investigate fur-
|
||
ther, and while they uncovered five or six ex-
|
||
amples, Hessel found the business models
|
||
lacking. The lawyers expressed interest in
|
||
being their legal team should they decide to
|
||
pursue this as an entrepreneurial opportunity.
|
||
Hessel says, “When lawyers are interested in
|
||
a venture like this, you might have something
|
||
special.” So after some more research, in ear-
|
||
ly 2008, Hessel and Sandra decided to build a
|
||
platform.
|
||
```
|
||
## Tribe of Noise.
|
||
|
||
Tribe of Noise is a for-profit online music plat-
|
||
form serving the film, TV, video, gaming, and
|
||
in-store-media industries. Founded in 2008 in
|
||
the Netherlands.
|
||
|
||
```
|
||
www tribeofnoise com
|
||
```
|
||
```
|
||
Revenue model: charging a transaction fee
|
||
```
|
||
```
|
||
Interview date: January 26, 2016
|
||
Interviewee: Hessel van Oorschot, cofounder
|
||
```
|
||
```
|
||
Profile written by Paul Stacey
|
||
```
|
||
|
||
Building a platform posed a real chicken-and-
|
||
egg problem. The platform had to build an on-
|
||
line community of music-rights holders and, at
|
||
the same time, provide the community with in-
|
||
formation and ideas about how the new econ-
|
||
omy works. Community willingness to try new
|
||
music business models requires a trust rela-
|
||
tionship.
|
||
In July 2008, Tribe of Noise opened its virtual
|
||
doors with a couple hundred musicians willing
|
||
to use the CC BY-SA license (Attribution-Share-
|
||
Alike) for a limited part of their repertoire. The
|
||
two entrepreneurs wanted to take the pain
|
||
away for media makers who wanted to license
|
||
music and solve the problems the two had per-
|
||
sonally experienced finding this music.
|
||
As they were growing the community, Hessel
|
||
got a phone call from a company that made in-
|
||
store music playlists asking if they had enough
|
||
music licensed with Creative Commons that
|
||
they could use. Stores need quality, good-lis-
|
||
tening music but not necessarily hits, a bit like
|
||
a radio show without the DJ. This opened a
|
||
new opportunity for Tribe of Noise. They start-
|
||
ed their In-store Music Service, using music (li-
|
||
censed with CC BY-SA) uploaded by the Tribe of
|
||
Noise community of musicians.^1
|
||
|
||
In most countries, artists, authors, and musi-
|
||
cians join a collecting society that manages the
|
||
licensing and helps collect the royalties. Copy-
|
||
right collecting societies in the European Union
|
||
usually hold monopolies in their respective na-
|
||
tional markets. In addition, they require their
|
||
members to transfer exclusive administration
|
||
rights to them of all of their works. This compli-
|
||
cates the picture for Tribe of Noise, who wants
|
||
to represent artists, or at least a portion of their
|
||
repertoire. Hessel and his legal team reached
|
||
out to collecting societies, starting with those in
|
||
the Netherlands. What would be the best legal
|
||
way forward that would respect the wishes of
|
||
composers and musicians who’d be interested
|
||
in trying out new models like the In-store Music
|
||
Service? Collecting societies at first were hesi-
|
||
tant and said no, but Tribe of Noise persisted
|
||
|
||
```
|
||
arguing that they primarily work with unknown
|
||
artists and provide them exposure in parts of
|
||
the world where they don’t get airtime normal-
|
||
ly and a source of revenue—and this convinced
|
||
them that it was OK. However, Hessel says, “We
|
||
are still fighting for a good cause every single
|
||
day.”
|
||
Instead of building a large sales force, Tribe
|
||
of Noise partnered with big organizations who
|
||
have lots of clients and can act as a kind of Tribe
|
||
of Noise reseller. The largest telecom network
|
||
in the Netherlands, for example, sells Tribe’s In-
|
||
store Music Service subscriptions to their busi-
|
||
ness clients, which include fashion retailers and
|
||
fitness centers. They have a similar deal with the
|
||
leading trade association representing hotels
|
||
and restaurants in the country. Hessel hopes to
|
||
“copy and paste” this service into other coun-
|
||
tries where collecting societies understand
|
||
what you can do with Creative Commons. Out-
|
||
side of the Netherlands, early adoptions have
|
||
happened in Scandinavia, Belgium, and the U.S.
|
||
```
|
||
```
|
||
Tribe of Noise doesn’t pay the musicians up
|
||
front; they get paid when their music ends up
|
||
in Tribe of Noise’s in-store music channels. The
|
||
musicians’ share is 42.5 percent. It’s not un-
|
||
common in a traditional model for the artist
|
||
to get only 5 to 10 percent, so a share of over
|
||
40 percent is a significantly better deal. Here’s
|
||
how they give an example on their website:
|
||
```
|
||
```
|
||
A few of your songs [licensed with CC BY-SA],
|
||
for example five in total, are selected for a be-
|
||
spoke in-store music channel broadcasting at
|
||
a large retailer with 1,000 stores nationwide. In
|
||
this case the overall playlist contains 350 songs
|
||
so the musician’s share is 5/350 = 1.43%. The li-
|
||
cense fee agreed with this retailer is US$12 per
|
||
month per play-out. So if 42.5% is shared with
|
||
the Tribe musicians in this playlist and your
|
||
share is 1.43%, you end up with US$12 * 1000
|
||
stores * 0.425 * 0.0143 = US$73 per month.^2
|
||
```
|
||
```
|
||
Tribe of Noise has another model that does
|
||
not involve Creative Commons. In a survey with
|
||
```
|
||
|
||
members, most said they liked the exposure
|
||
using Creative Commons gets them and the
|
||
way it lets them reach out to others to share
|
||
and remix. However, they had a bit of a men-
|
||
tal struggle with Creative Commons licenses
|
||
being perpetual. A lot of musicians have the
|
||
mind-set that one day one of their songs may
|
||
become an overnight hit. If that happened the
|
||
CC BY-SA license would preclude them getting
|
||
rich off the sale of that song.
|
||
Hessel’s legal team took this feedback and
|
||
created a second model and separate area of
|
||
the platform called Tribe of Noise Pro. Songs
|
||
uploaded to Tribe of Noise Pro aren’t Creative
|
||
Commons licensed; Tribe of Noise has instead
|
||
created a “nonexclusive exploitation” contract,
|
||
similar to a Creative Commons license but al-
|
||
lowing musicians to opt out whenever they
|
||
want. When you opt out, Tribe of Noise agrees
|
||
to take your music off the Tribe of Noise plat-
|
||
form within one to two months. This lets the
|
||
musician reuse their song for a better deal.
|
||
Tribe of Noise Pro is primarily geared toward
|
||
media makers who are looking for music. If
|
||
they buy a license from this catalog, they don’t
|
||
have to state the name of the creator; they just
|
||
license the song for a specific amount. This is a
|
||
big plus for media makers. And musicians can
|
||
pull their repertoire at any time. Hessel sees
|
||
this as a more direct and clean deal.
|
||
Lots of Tribe of Noise musicians upload
|
||
songs to both Tribe of Noise Pro and the com-
|
||
munity area of Tribe of Noises. There aren’t
|
||
that many artists who upload only to Tribe of
|
||
Noise Pro, which has a smaller repertoire of
|
||
music than the community area.
|
||
Hessel sees the two as complementary.
|
||
Both are needed for the model to work. With
|
||
a whole generation of musicians interested in
|
||
the sharing economy, the community area of
|
||
Tribe of Noise is where they can build trust,
|
||
create exposure, and generate money. And
|
||
after that, musicians may become more inter-
|
||
ested in exploring other models like Tribe of
|
||
Noise Pro.
|
||
Every musician who joins Tribe of Noise gets
|
||
their own home page and free unlimited Web
|
||
space to upload as much of their own music
|
||
|
||
```
|
||
as they like. Tribe of Noise is also a social net-
|
||
work; fellow musicians and professionals can
|
||
vote for, comment on, and like your music.
|
||
Community managers interact with and sup-
|
||
port members, and music supervisors pick and
|
||
choose from the uploaded songs for in-store
|
||
play or to promote them to media producers.
|
||
Members really like having people working for
|
||
the platform who truly engage with them.
|
||
Another way Tribe of Noise creates commu-
|
||
nity and interest is with contests, which are
|
||
organized in partnership with Tribe of Noise
|
||
clients. The client specifies what they want,
|
||
and any member can submit a song. Contests
|
||
usually involve prizes, exposure, and money.
|
||
In addition to building member engagement,
|
||
contests help members learn how to work
|
||
with clients: listening to them, understanding
|
||
what they want, and creating a song to meet
|
||
that need.
|
||
Tribe of Noise now has twenty-seven thou-
|
||
sand members from 192 countries, and many
|
||
are exploring do-it-yourself models for gener-
|
||
ating revenue. Some came from music labels
|
||
and publishers, having gone through the tradi-
|
||
tional way of music licensing and now seeing if
|
||
this new model makes sense for them. Others
|
||
are young musicians, who grew up with a DIY
|
||
mentality and see little reason to sign with a
|
||
third party or hand over some of the control.
|
||
Still a small but growing group of Tribe mem-
|
||
bers are pursuing a hybrid model by licens-
|
||
ing some of their songs under CC BY-SA and
|
||
```
|
||
**WITH A WHOLE GENERATION**
|
||
|
||
**OF MUSICIANS INTERESTED IN**
|
||
|
||
**THE SHARING ECONOMY, THE**
|
||
|
||
**COMMUNITY AREA OF TRIBE OF**
|
||
|
||
**NOISE IS WHERE THEY CAN BUILD**
|
||
|
||
**TRUST, CREATE EXPOSURE, AND**
|
||
|
||
**GENERATE MONEY**
|
||
|
||
|
||
opting in others with collecting societies like
|
||
ASCAP or BMI.
|
||
It’s not uncommon for performance-rights
|
||
organizations, record labels, or music pub-
|
||
lishers to sign contracts with musicians based
|
||
on exclusivity. Such an arrangement prevents
|
||
those musicians from uploading their music to
|
||
Tribe of Noise. In the United States, you can
|
||
have a collecting society handle only some of
|
||
your tracks, whereas in many countries in Eu-
|
||
rope, a collecting society prefers to represent
|
||
your entire repertoire (although the European
|
||
Commission is making some changes). Tribe
|
||
of Noise deals with this issue all the time and
|
||
gives you a warning whenever you upload a
|
||
song. If collecting societies are willing to be
|
||
open and flexible and do the most they can for
|
||
their members, then they can consider orga-
|
||
nizations like Tribe of Noise as a nice add-on,
|
||
generating more exposure and revenue for
|
||
the musicians they represent. So far, Tribe of
|
||
Noise has been able to make all this work with-
|
||
out litigation.
|
||
|
||
For Hessel the key to Tribe of Noise’s success is
|
||
trust. The fact that Creative Commons licenses
|
||
work the same way all over the world and have
|
||
been translated into all languages really helps
|
||
build that trust. Tribe of Noise believes in cre-
|
||
ating a model where they work together with
|
||
musicians. They can only do that if they have a
|
||
live and kicking community, with people who
|
||
think that the Tribe of Noise team has their best
|
||
interests in mind. Creative Commons makes it
|
||
possible to create a new business model for
|
||
music, a model that’s based on trust.
|
||
|
||
**Web links**
|
||
1 [http://www.instoremusicservice.com](http://www.instoremusicservice.com)
|
||
2 [http://www.tribeofnoise.com](http://www.tribeofnoise.com)
|
||
/info_instoremusic.php
|
||
|
||
|
||
Nearly every person with an online presence
|
||
knows Wikipedia.
|
||
In many ways, it is _the_ preeminent open
|
||
project: The online encyclopedia is created en-
|
||
tirely by volunteers. Anyone in the world can
|
||
edit the articles. All of the content is available
|
||
for free to anyone online. All of the content is
|
||
released under a Creative Commons license
|
||
that enables people to reuse and adapt it for
|
||
any purpose.
|
||
As of December 2016, there were more than
|
||
forty-two million articles in the 295 language
|
||
editions of the online encyclopedia, according
|
||
to—what else?—the Wikipedia article about
|
||
Wikipedia.
|
||
The Wikimedia Foundation is a U.S.-based
|
||
nonprofit organization that owns the Wikipe-
|
||
|
||
```
|
||
dia domain name and hosts the site, along with
|
||
many other related sites like Wikidata and Wi-
|
||
kimedia Commons. The foundation employs
|
||
about two hundred and eighty people, who all
|
||
work to support the projects it hosts. But the
|
||
true heart of Wikipedia and its sister projects
|
||
is its community. The numbers of people in
|
||
the community are variable, but about seven-
|
||
ty-five thousand volunteers edit and improve
|
||
Wikipedia articles every month. Volunteers are
|
||
organized in a variety of ways across the globe,
|
||
including formal Wikimedia chapters (most-
|
||
ly national), groups focused on a particular
|
||
theme, user groups, and many thousands who
|
||
are not connected to a particular organization.
|
||
As Wikimedia legal counsel Stephen LaPorte
|
||
told us, “There is a common saying that Wiki-
|
||
```
|
||
## Wikimedia Foundation
|
||
|
||
The Wikimedia Foundation is the nonprofit or-
|
||
ganization that hosts Wikipedia and its sister
|
||
projects. Founded in 2003 in the U.S.
|
||
|
||
```
|
||
wikimediafoundation org
|
||
```
|
||
```
|
||
Revenue model: donations
|
||
```
|
||
```
|
||
Interview date: December 18, 2015
|
||
Interviewees: Luis Villa, former Chief Officer of Community Engagement,
|
||
and Stephen LaPorte, legal counsel
|
||
```
|
||
```
|
||
Profile written by Sarah Hinchliff Pearson
|
||
```
|
||
|
||
pedia works in practice but not in theory.”
|
||
While it undoubtedly has its challenges and
|
||
flaws, Wikipedia and its sister projects are a
|
||
striking testament to the power of human col-
|
||
laboration.
|
||
Because of its extraordinary breadth and
|
||
scope, it does feel a bit like a unicorn. Indeed,
|
||
there is nothing else like Wikipedia. Still, much
|
||
of what makes the projects successful—
|
||
community, transparency, a strong mission,
|
||
trust—are consistent with what it takes to be
|
||
successfully **Made with Creative Commons**
|
||
more generally. With Wikipedia, everything
|
||
just happens at an unprecedented scale.
|
||
|
||
The story of Wikipedia has been told many
|
||
times. For our purposes, it is enough to know
|
||
the experiment started in 2001 at a small scale,
|
||
inspired by the crazy notion that perhaps a
|
||
truly open, collaborative project could create
|
||
something meaningful. At this point, Wikipe-
|
||
dia is so ubiquitous and ingrained in our digital
|
||
lives that the fact of its existence seems less
|
||
remarkable. But outside of software, Wikipe-
|
||
dia is perhaps the single most stunning exam-
|
||
ple of successful community cocreation. Every
|
||
day, seven thousand new articles are created
|
||
on Wikipedia, and nearly fifteen thousand ed-
|
||
its are made every hour.
|
||
The nature of the content the community
|
||
creates is ideal for asynchronous cocreation.
|
||
“An encyclopedia is something where incre-
|
||
mental community improvement really works,”
|
||
Luis Villa, former Chief Officer of Community
|
||
Engagement, told us. The rules and process-
|
||
es that govern cocreation on Wikipedia and
|
||
its sister projects are all community-driven
|
||
and vary by language edition. There are entire
|
||
books written on the intricacies of their sys-
|
||
tems, but generally speaking, there are very
|
||
few exceptions to the rule that anyone can edit
|
||
any article, even without an account on their
|
||
system. The extensive peer-review process in-
|
||
cludes elaborate systems to resolve disputes,
|
||
methods for managing particularly controver-
|
||
|
||
```
|
||
sial subject areas, talk pages explaining deci-
|
||
sions, and much, much more.
|
||
The Wikimedia Foundation’s decision to
|
||
leave governance of the projects to the com-
|
||
munity is very deliberate. “We look at the
|
||
things that the community can do well, and we
|
||
want to let them do those things,” Stephen told
|
||
us. Instead, the foundation focuses its time
|
||
and resources on what the community cannot
|
||
do as effectively, like the software engineering
|
||
that supports the technical infrastructure of
|
||
the sites. In 2015-16, about half of the foun-
|
||
dation’s budget went to direct support for the
|
||
Wikimedia sites.
|
||
Some of that is directed at servers and gen-
|
||
eral IT support, but the foundation also invests
|
||
a significant amount on architecture designed
|
||
to help the site function as effectively as pos-
|
||
sible. “There is a constantly evolving system
|
||
to keep the balance in place to avoid Wikipe-
|
||
dia becoming the world’s biggest graffiti wall,”
|
||
Luis said. Depending on how you measure it,
|
||
somewhere between 90 to 98 percent of edits
|
||
to Wikipedia are positive. Some portion of that
|
||
success is attributable to the tools Wikimedia
|
||
has in place to try to incentivize good actors.
|
||
“The secret to having any healthy community
|
||
is bringing back the right people,” Luis said.
|
||
“Vandals tend to get bored and go away. That
|
||
is partially our model working, and partially
|
||
just human nature.” Most of the time, people
|
||
want to do the right thing.
|
||
Wikipedia not only relies on good behav-
|
||
ior within its community and on its sites, but
|
||
also by everyone else once the content leaves
|
||
Wikipedia. All of the text of Wikipedia is avail-
|
||
able under an Attribution-ShareAlike license
|
||
(CC BY-SA), which means it can be used for any
|
||
purpose and modified so long as credit is giv-
|
||
en and anything new is shared back with the
|
||
public under the same license. In theory, that
|
||
means anyone can copy the content and start
|
||
a new Wikipedia. But as Stephen explained,
|
||
“Being open has only made Wikipedia bigger
|
||
and stronger. The desire to protect is not al-
|
||
ways what is best for everyone.”
|
||
Of course, the primary reason no one has
|
||
successfully co-opted Wikipedia is that copycat
|
||
```
|
||
|
||
efforts do not have the Wikipedia community
|
||
to sustain what they do. Wikipedia is not sim-
|
||
ply a source of up-to-the-minute content on
|
||
every given topic—it is also a global patchwork
|
||
of humans working together in a million differ-
|
||
ent ways, in a million different capacities, for
|
||
a million different reasons. While many have
|
||
tried to guess what makes Wikipedia work as
|
||
well it does, the fact is there is no single expla-
|
||
nation. “In a movement as large as ours, there
|
||
is an incredible diversity of motivations,” Ste-
|
||
phen said. For example, there is one editor of
|
||
the English Wikipedia edition who has correct-
|
||
ed a single grammatical error in articles more
|
||
than forty-eight thousand times.^1
|
||
Only a fraction of Wikipedia users are also
|
||
editors. But editing is not the only way to con-
|
||
tribute to Wikipedia. “Some donate text, some
|
||
donate images, some donate financially,” Ste-
|
||
phen told us. “They are all contributors.”
|
||
But the vast majority of us who use Wiki-
|
||
pedia are not contributors; we are passive
|
||
readers. The Wikimedia Foundation survives
|
||
primarily on individual donations, with about
|
||
$15 as the average. Because Wikipedia is one
|
||
of the ten most popular websites in terms of
|
||
total page views, donations from a small por-
|
||
tion of that audience can translate into a lot of
|
||
money. In the 2015-16 fiscal year, they received
|
||
more than $77 million from more than five mil-
|
||
lion donors.
|
||
The foundation has a fund-raising team that
|
||
works year-round to raise money, but the bulk
|
||
of their revenue comes in during the Decem-
|
||
ber campaign in Australia, Canada, Ireland,
|
||
New Zealand, the United Kingdom, and the
|
||
United States. They engage in extensive user
|
||
testing and research to maximize the reach
|
||
of their fund-raising campaigns. Their basic
|
||
fund-raising message is simple: We provide
|
||
our readers and the world immense value, so
|
||
give back. Every little bit helps. With enough
|
||
eyeballs, they are right.
|
||
|
||
The vision of the Wikimedia Foundation is a
|
||
world in which every single human being can
|
||
|
||
```
|
||
freely share in the sum of all knowledge. They
|
||
work to realize this vision by empowering peo-
|
||
ple around the globe to create educational
|
||
content made freely available under an open
|
||
license or in the public domain. Stephen and
|
||
Luis said the mission, which is rooted in the
|
||
same philosophy behind Creative Commons,
|
||
drives everything the foundation does.
|
||
The philosophy behind the endeavor also
|
||
enables the foundation to be financially sus-
|
||
tainable. It instills trust in their readership,
|
||
which is critical for a revenue strategy that re-
|
||
lies on reader donations. It also instills trust in
|
||
their community.
|
||
Any given edit on Wikipedia could be moti-
|
||
vated by nearly an infinite number of reasons.
|
||
But the social mission of the project is what
|
||
binds the global community together. “Wikipe-
|
||
dia is an example of how a mission can moti-
|
||
vate an entire movement,” Stephen told us.
|
||
Of course, what results from that move-
|
||
ment is one of the Internet’s great public re-
|
||
sources. “The Internet has a lot of businesses
|
||
and stores, but it is missing the digital equiva-
|
||
lent of parks and open public spaces,” Stephen
|
||
said. “Wikipedia has found a way to be that
|
||
open public space.”
|
||
```
|
||
```
|
||
Web link
|
||
1 gimletmedia.com/episode/14-the-art-of
|
||
-making-and-fixing-mistakes/
|
||
```
|
||
|
||
|
||
## Bibliography
|
||
|
||
Alperovitz, Gar. _What Then Must We Do?
|
||
Straight Talk about the Next American Rev-
|
||
olution; Democratizing Wealth and Building
|
||
a Community-Sustaining Economy from the
|
||
Ground Up._ White River Junction, VT: Chel-
|
||
sea Green, 2013.
|
||
Anderson, Chris. _Free: How Today’s Smartest
|
||
Businesses Profit by Giving Something for
|
||
Nothing_ , reprint with new preface. New
|
||
York: Hyperion, 2010.
|
||
———. _Makers: The New Industrial Revolution_.
|
||
New York: Signal, 2012.
|
||
Ariely, Dan. _Predictably Irrational: The Hidden
|
||
Forces That Shape Our Decisions_. Rev. ed.
|
||
New York: Harper Perennial, 2010.
|
||
Bacon, Jono. _The Art of Community_. 2nd ed.
|
||
Sebastopol, CA: O’Reilly Media, 2012.
|
||
Benkler, Yochai. _The Wealth of Networks: How
|
||
Social Production Transforms Markets and
|
||
Freedom._ New Haven: Yale University
|
||
Press, 2006. [http://www.benkler.org/Benkler](http://www.benkler.org/Benkler)
|
||
_Wealth_Of_Networks.pdf (licensed under
|
||
CC BY-NC-SA).
|
||
Benyayer, Louis-David, ed. _Open Models: Busi-
|
||
ness Models of the Open Economy._ Cachan,
|
||
France: Without Model, 2016. www
|
||
.slideshare.net/WithoutModel/open
|
||
-models-book-64463892 (licensed under
|
||
CC BY-SA).
|
||
Bollier, David. _Commoning as a Transformative
|
||
Social Paradigm_. Paper commissioned by
|
||
the Next Systems Project. Washington, DC:
|
||
Democracy Collaborative, 2016. thenext-
|
||
system.org/commoning-as-a-transforma-
|
||
tive-social-paradigm/.
|
||
———. _Think Like a Commoner: A Short Intro-
|
||
duction to the Life of the Commons_. Gabriola
|
||
Island, BC: New Society, 2014.
|
||
Bollier, David, and Pat Conaty. _Democrat-_
|
||
|
||
```
|
||
ic Money and Capital for the Commons:
|
||
Strategies for Transforming Neoliberal
|
||
Finance through Commons-Based Alterna-
|
||
tives. A report on a Commons Strategies
|
||
Group Workshop in cooperation with the
|
||
Heinrich Böll Foundation, Berlin, Ger-
|
||
many, 2015. bollier.org/democratic-mon-
|
||
ey-and-capital-commons-report-pdf. For
|
||
more information, see bollier.org/blog
|
||
/democratic-money-and-capital-commons.
|
||
Bollier, David, and Silke Helfrich, eds. The
|
||
Wealth of the Commons: A World Beyond
|
||
Market and State. Amherst, MA: Levellers
|
||
Press, 2012.
|
||
Botsman, Rachel, and Roo Rogers. What’s
|
||
Mine Is Yours: The Rise of Collaborative
|
||
Consumption. New York: Harper Business,
|
||
2010.
|
||
Boyle, James. The Public Domain: Enclosing the
|
||
Commons of the Mind. New Haven: Yale
|
||
University Press, 2008.
|
||
http://www.thepublicdomain.org/download/
|
||
(licensed under CC BY-NC-SA).
|
||
Capra, Fritjof, and Ugo Mattei. The Ecology of
|
||
Law: Toward a Legal System in Tune with
|
||
Nature and Community. Oakland, CA: Ber-
|
||
rett-Koehler, 2015.
|
||
Chesbrough, Henry. Open Business Models:
|
||
How to Thrive in the New Innovation Land-
|
||
scape. Boston: Harvard Business School
|
||
Press, 2006.
|
||
———. Open Innovation: The New Imperative
|
||
for Creating and Profiting from Technology.
|
||
Boston: Harvard Business Review Press,
|
||
2006.
|
||
City of Bologna. Regulation on Collaboration
|
||
between Citizens and the City for the Care
|
||
and Regeneration of Urban Commons.
|
||
Translated by LabGov (LABoratory for the
|
||
```
|
||
|
||
GOVernance of Commons). Bologna, Italy:
|
||
City of Bologna, 2014). [http://www.labgov.it](http://www.labgov.it)
|
||
/wp-content/uploads/sites/9/Bologna
|
||
-Regulation-on-collaboration-between
|
||
-citizens-and-the-city-for-the-cure-and
|
||
-regeneration-of-urban-commons1.pdf.
|
||
Cole, Daniel H. “Learning from Lin: Lessons
|
||
and Cautions from the Natural Commons
|
||
for the Knowledge Commons.” Chap. 2 in
|
||
Frischmann, Madison, and Strandburg,
|
||
_Governing Knowledge Commons_.
|
||
Creative Commons. _2015 State of the Com-
|
||
mons_. Mountain View, CA: Creative Com-
|
||
mons, 2015. stateof.creativecommons.
|
||
org/2015/.
|
||
Doctorow, Cory. _Information Doesn’t Want to
|
||
Be Free: Laws for the Internet Age._ San Fran-
|
||
cisco: McSweeney’s, 2014.
|
||
Eckhardt, Giana, and Fleura Bardhi. “The Shar-
|
||
ing Economy Isn’t about Sharing at All.”
|
||
_Harvard Business Review_ , January 28, 2015.
|
||
hbr.org/2015/01/the-sharing-economy
|
||
-isnt-about-sharing-at-all.
|
||
Elliott, Patricia W., and Daryl H. Hepting, eds.
|
||
(2015). _Free Knowledge: Confronting the
|
||
Commodification of Human Discovery._ Re-
|
||
gina, SK: University of Regina Press, 2015.
|
||
uofrpress.ca/publications/Free-Knowledge
|
||
(licensed under CC BY-NC-ND).
|
||
Eyal, Nir. _Hooked: How to Build Habit-Forming
|
||
Products_. With Ryan Hoover. New York:
|
||
Portfolio, 2014.
|
||
Farley, Joshua, and Ida Kubiszewski. “The Eco-
|
||
nomics of Information in a Post-Carbon
|
||
Economy.” Chap. 11 in Elliott and Hepting,
|
||
_Free Knowledge_.
|
||
Foster, William Landes, Peter Kim, and Barba-
|
||
ra Christiansen. “Ten Nonprofit Funding
|
||
Models.” _Stanford Social Innovation Review_ ,
|
||
Spring 2009. ssir.org/articles/entry/ten
|
||
_nonprofit_funding_models.
|
||
Frischmann, Brett M. _Infrastructure: The Social
|
||
Value of Shared Resources._ New York: Ox-
|
||
ford University Press, 2012.
|
||
Frischmann, Brett M., Michael J. Madison, and
|
||
Katherine J. Strandburg, eds. _Governing
|
||
Knowledge Commons._ New York: Oxford
|
||
University Press, 2014.
|
||
|
||
```
|
||
Frischmann, Brett M., Michael J. Madison,
|
||
and Katherine J. Strandburg. “Govern-
|
||
ing Knowledge Commons.” Chap. 1 in
|
||
Frischmann, Madison, and Strandburg,
|
||
Governing Knowledge Commons.
|
||
Gansky, Lisa. The Mesh: Why the Future of Busi-
|
||
ness Is Sharing. Reprint with new epilogue.
|
||
New York: Portfolio, 2012.
|
||
Grant, Adam. Give and Take: Why Helping Oth-
|
||
ers Drives Our Success. New York: Viking,
|
||
2013.
|
||
Haiven, Max. Crises of Imagination, Crises of
|
||
Power: Capitalism, Creativity and the Com-
|
||
mons. New York: Zed Books, 2014.
|
||
Harris, Malcom, ed. Share or Die: Voices of the
|
||
Get Lost Generation in the Age of Crisis. With
|
||
Neal Gorenflo. Gabriola Island, BC: New
|
||
Society, 2012.
|
||
Hermida, Alfred. Tell Everyone: Why We Share
|
||
and Why It Matters. Toronto: Doubleday
|
||
Canada, 2014.
|
||
Hyde, Lewis. Common as Air: Revolution, Art,
|
||
and Ownership. New York: Farrar, Straus
|
||
and Giroux, 2010.
|
||
———. The Gift: Creativity and the Artist in the
|
||
Modern World. 2nd Vintage Books edition.
|
||
New York: Vintage Books, 2007.
|
||
Kelley, Tom, and David Kelley. Creative Confi-
|
||
dence: Unleashing the Potential within Us All.
|
||
New York: Crown, 2013.
|
||
Kelly, Marjorie. Owning Our Future: The Emerg-
|
||
ing Ownership Revolution; Journeys to a
|
||
Generative Economy. San Francisco:
|
||
Berrett-Koehler, 2012.
|
||
Kleon, Austin. Show Your Work: 10 Ways to
|
||
Share Your Creativity and Get Discovered.
|
||
New York: Workman, 2014.
|
||
———. Steal Like an Artist: 10 Things Nobody
|
||
Told You about Being Creative. New York:
|
||
Workman, 2012.
|
||
Kramer, Bryan. Shareology: How Sharing Is
|
||
Powering the Human Economy. New York:
|
||
Morgan James, 2016.
|
||
Lee, David. “Inside Medium: An Attempt to
|
||
Bring Civility to the Internet.” BBC News,
|
||
March 3, 2016. http://www.bbc.com/news
|
||
/technology-35709680
|
||
Lessig, Lawrence. Remix: Making Art and Com-
|
||
```
|
||
|
||
_merce Thrive in the Hybrid Economy_. New
|
||
York: Penguin Press, 2008.
|
||
Menzies, Heather. _Reclaiming the Commons for
|
||
the Common Good: A Memoir and Manifesto._
|
||
Gabriola Island, BC: New Society, 2014.
|
||
Mason, Paul. _Postcapitalism: A Guide to Our Fu-
|
||
ture._ New York: Farrar, Straus and Giroux,
|
||
2015.
|
||
New York Times Customer Insight Group. _The
|
||
Psychology of Sharing: Why Do People Share
|
||
Online?_ New York: New York Times Cus-
|
||
tomer Insight Group, 2011. [http://www.iab.net](http://www.iab.net)
|
||
/media/file/POSWhitePaper.pdf.
|
||
Osterwalder, Alex, and Yves Pigneur. _Business
|
||
Model Generation._ Hoboken, NJ: John Wiley
|
||
and Sons, 2010. A preview of the book is
|
||
available at strategyzer.com/books
|
||
/business-model-generation.
|
||
Osterwalder, Alex, Yves Pigneur, Greg Ber-
|
||
narda, and Adam Smith. _Value Proposition
|
||
Design._ Hoboken, NJ: John Wiley and Sons,
|
||
|
||
2014. A preview of the book is available at
|
||
strategyzer.com/books/value
|
||
-proposition-design.
|
||
Palmer, Amanda. _The Art of Asking: Or How I
|
||
Learned to Stop Worrying and Let People
|
||
Help._ New York: Grand Central, 2014.
|
||
Pekel, Joris. _Democratising the Rijksmuseum:
|
||
Why Did the Rijksmuseum Make Available
|
||
Their Highest Quality Material without
|
||
Restrictions, and What Are the Results?_ The
|
||
Hague, Netherlands: Europeana Founda-
|
||
tion, 2014. pro.europeana.eu/publication
|
||
/democratising-the-rijksmuseum (licensed
|
||
under CC BY-SA).
|
||
Ramos, José Maria, ed. _The City as Commons: A
|
||
Policy Reader._ Melbourne, Australia: Com-
|
||
mons Transition Coalition, 2016. www
|
||
.academia.edu/27143172/The_City_as
|
||
_Commons_a_Policy_Reader (licensed
|
||
under CC BY-NC-ND).
|
||
Raymond, Eric S. _The Cathedral and the Bazaar:
|
||
Musings on Linux and Open Source by an Ac-
|
||
cidental Revolutionary_. Rev. ed. Sebastopol,
|
||
CA: O’Reilly Media, 2001. See esp. “The
|
||
Magic Cauldron.” [http://www.catb.org/esr](http://www.catb.org/esr)
|
||
/writings/cathedral-bazaar/.
|
||
Rries, Eric. _The Lean Startup: How Today’s_
|
||
|
||
```
|
||
Entrepreneurs Use Continuous Innovation to
|
||
Create Radically Successful Businesses. New
|
||
York: Crown Business, 2011.
|
||
Rifkin, Jeremy. The Zero Marginal Cost Society:
|
||
The Internet of Things, the Collaborative
|
||
Commons, and the Eclipse of Capitalism.
|
||
New York: Palgrave Macmillan, 2014.
|
||
Rowe, Jonathan. Our Common Wealth. San
|
||
Francisco: Berrett-Koehler, 2013.
|
||
Rushkoff, Douglas. Throwing Rocks at the Goo-
|
||
gle Bus: How Growth Became the Enemy of
|
||
Prosperity. New York: Portfolio, 2016.
|
||
Sandel, Michael J. What Money Can’t Buy: The
|
||
Moral Limits of Markets. New York: Farrar,
|
||
Straus and Giroux, 2012.
|
||
Shirky, Clay. Cognitive Surplus: How Technology
|
||
Makes Consumers into Collaborators. Lon-
|
||
don, England: Penguin Books, 2010.
|
||
Slee, Tom. What’s Yours Is Mine: Against the
|
||
Sharing Economy. New York: OR Books,
|
||
2015.
|
||
Stephany, Alex. The Business of Sharing: Mak-
|
||
ing in the New Sharing Economy. New York:
|
||
Palgrave Macmillan, 2015.
|
||
Stepper, John. Working Out Loud: For a Better
|
||
Career and Life. New York: Ikigai Press,
|
||
2015.
|
||
Sull, Donald, and Kathleen M. Eisenhardt. Sim-
|
||
ple Rules: How to Thrive in a Complex World.
|
||
Boston: Houghton Mifflin Harcourt, 2015.
|
||
Sundararajan, Arun. The Sharing Economy: The
|
||
End of Employment and the Rise of Crowd-
|
||
Based Capitalism. Cambridge, MA: MIT
|
||
Press, 2016.
|
||
Surowiecki, James. The Wisdom of Crowds. New
|
||
York: Anchor Books, 2005.
|
||
Tapscott, Don, and Alex Tapscott. Blockchain
|
||
Revolution: How the Technology Behind
|
||
Bitcoin Is Changing Money, Business, and the
|
||
World. Toronto: Portfolio, 2016.
|
||
Tharp, Twyla. The Creative Habit: Learn It and
|
||
Use It for Life. With Mark Reiter. New York:
|
||
Simon and Schuster, 2006.
|
||
Tkacz, Nathaniel. Wikipedia and the Politics of
|
||
Openness. Chicago: University of Chicago
|
||
Press, 2015.
|
||
Van Abel, Bass, Lucas Evers, Roel Klaassen,
|
||
and Peter Troxler, eds. Open Design Now:
|
||
```
|
||
|
||
_Why Design Cannot Remain Exclusive._ Am-
|
||
sterdam: BIS Publishers, with Creative
|
||
Commons Netherlands; Premsela, the
|
||
Netherlands Institute for Design and
|
||
Fashion; and the Waag Society, 2011.
|
||
opendesignnow.org (licensed under CC
|
||
BY-NC-SA).
|
||
Van den Hoff, Ronald. _Mastering the Glob-
|
||
al Transition on Our Way to Society 3.0._
|
||
Utrecht, the Netherlands: Society 3.0
|
||
Foundation, 2014. society30.com/get-the
|
||
-book/ (licensed under CC BY-NC-ND).
|
||
Von Hippel, Eric. _Democratizing Innovation._
|
||
London: MIT Press, 2005. web.mit.edu
|
||
/evhippel/www/democ1.htm (licensed
|
||
under CC BY-NC-ND).
|
||
Whitehurst, Jim. _The Open Organization: Ig-
|
||
niting Passion and Performance._ Boston:
|
||
Harvard Business Review Press, 2015.
|
||
|
||
|
||
## Acknowledgments.
|
||
|
||
We extend special thanks to Creative Com-
|
||
mons CEO Ryan Merkley, the Creative Com-
|
||
mons Board, and all of our Creative Commons
|
||
colleagues for enthusiastically supporting our
|
||
work. Special gratitude to the William and Flora
|
||
Hewlett Foundation for the initial seed funding
|
||
that got us started on this project.
|
||
Huge appreciation to all the **Made with
|
||
Creative Commons** interviewees for sharing
|
||
their stories with us. You make the commons
|
||
come alive. Thanks for the inspiration.
|
||
We interviewed more than the twenty-four
|
||
organizations profiled in this book. We extend
|
||
special thanks to Gooru, OERu, Sage Bionet-
|
||
works, and Medium for sharing their stories
|
||
with us. While not featured as case studies in
|
||
this book, you all are equally interesting, and
|
||
we encourage our readers to visit your sites
|
||
and explore your work.
|
||
This book was made possible by the gener-
|
||
ous support of 1,687 Kickstarter backers listed
|
||
below. We especially acknowledge our many
|
||
Kickstarter co-editors who read early drafts
|
||
of our work and provided invaluable feedback.
|
||
Heartfelt thanks to all of you.
|
||
|
||
_Co-editor Kickstarter backers (alphabetically by
|
||
first name):_ Abraham Taherivand, Alan Gra-
|
||
ham, Alfredo Louro, Anatoly Volynets, Aurora
|
||
Thornton, Austin Tolentino, Ben Sheridan, Ben-
|
||
edikt Foit, Benjamin Costantini, Bernd Nurn-
|
||
berger, Bernhard Seefeld, Bethanye Blount,
|
||
Bradford Benn, Bryan Mock, Carmen Garcia
|
||
Wiedenhoeft, Carolyn Hinchliff, Casey Milford,
|
||
Cat Cooper, Chip McIntosh, Chris Thorne, Chris
|
||
Weber, Chutika Udomsinn, Claire Wardle, Clau-
|
||
dia Cristiani, Cody Allard, Colleen Cressman,
|
||
Craig Thomler, Creative Commons Uruguay,
|
||
Curt McNamara, Dan Parson, Daniel Domin-
|
||
|
||
```
|
||
guez, Daniel Morado, Darius Irvin, Dave Taille-
|
||
fer, David Lewis, David Mikula, David Varnes,
|
||
David Wiley, Deborah Nas, Diderik van Wing-
|
||
erden, Dirk Kiefer, Dom Lane, Domi Enders,
|
||
Douglas Van Houweling, Dylan Field, Einar
|
||
Joergensen, Elad Wieder, Elie Calhoun, Erika
|
||
Reid, Evtim Papushev, Fauxton Software, Felix
|
||
Maximiliano Obes, Ferdies Food Lab, Gatien
|
||
de Broucker, Gaurav Kapil, Gavin Romig-Koch,
|
||
George Baier IV, George De Bruin, Gianpaolo
|
||
Rando, Glenn Otis Brown, Govindarajan Uma-
|
||
kanthan, Graham Bird, Graham Freeman,
|
||
Hamish MacEwan, Harry Kaczka, Humble
|
||
Daisy, Ian Capstick, Iris Brest, James Cloos, Ja-
|
||
mie Stevens, Jamil Khatib, Jane Finette, Jason
|
||
Blasso, Jason E. Barkeloo, Jay M Williams, Jean-
|
||
Philippe Turcotte, Jeanette Frey, Jeff De Cagna,
|
||
Jérôme Mizeret, Jessica Dickinson Goodman,
|
||
Jessy Kate Schingler, Jim O’Flaherty, Jim Pel-
|
||
legrini, Jiří Marek, Jo Allum, Joachim von Goetz,
|
||
Johan Adda, John Benfield, John Bevan, Jonas
|
||
Öberg, Jonathan Lin, JP Rangaswami, Juan Car-
|
||
los Belair, Justin Christian, Justin Szlasa, Kate
|
||
Chapman, Kate Stewart, Kellie Higginbottom,
|
||
Kendra Byrne, Kevin Coates, Kristina Pop-
|
||
ova, Kristoffer Steen, Kyle Simpson, Laurie
|
||
Racine, Leonardo Bueno Postacchini, Leticia
|
||
Britos Cavagnaro, Livia Leskovec, Louis-David
|
||
Benyayer, Maik Schmalstich, Mairi Thomson,
|
||
Marcia Hofmann, Maria Liberman, Marino
|
||
Hernandez, Mario R. Hemsley, MD, Mark Co-
|
||
hen, Mark Mullen, Mary Ellen Davis, Mathias
|
||
Bavay, Matt Black, Matt Hall, Max van Balgooy,
|
||
Médéric Droz-dit-Busset, Melissa Aho, Men-
|
||
achem Goldstein, Michael Harries, Michael
|
||
Lewis, Michael Weiss, Miha Batic, Mike Stop
|
||
Continues, Mike Stringer, Mustafa K Calik, MD,
|
||
Neal Stimler, Niall McDonagh, Niall Twohig,
|
||
Nicholas Norfolk, Nick Coghlan, Nicole Hick-
|
||
```
|
||
|
||
man, Nikki Thompson, Norrie Mailer, Omar
|
||
Kaminski, OpenBuilds, Papp István Péter, Pat
|
||
Sticks, Patricia Brennan, Paul and Iris Brest,
|
||
Paul Elosegui, Penny Pearson, Peter Mengel-
|
||
ers, Playground Inc., Pomax, Rafaela Kunz, Ra-
|
||
jiv Jhangiani, Rayna Stamboliyska, Rob Berkley,
|
||
Rob Bertholf, Robert Jones, Robert Thomp-
|
||
son, Ronald van den Hoff, Rusi Popov, Ryan
|
||
Merkley, S Searle, Salomon Riedo, Samuel A.
|
||
Rebelsky, Samuel Tait, Sarah McGovern, Scott
|
||
Gillespie, Seb Schmoller, Sharon Clapp, She-
|
||
ona Thomson, Siena Oristaglio, Simon Law,
|
||
Solomon Simon, Stefano Guidotti, Subhendu
|
||
Ghosh, Susan Chun, Suzie Wiley, Sylvain Carle,
|
||
Theresa Bernardo, Thomas Hartman, Thomas
|
||
Kent, Timothée Planté, Timothy Hinchliff, Traci
|
||
Long DeForge, Trevor Hogue, Tumuult, Vickie
|
||
Goode, Vikas Shah, Virginia Kopelman, Wayne
|
||
Mackintosh, William Peter Nash, Winie Evers,
|
||
Wolfgang Renninger, Xavier Antoviaque, Yanc-
|
||
ey Strickler
|
||
|
||
_All other Kickstarter backers (alphabetically by
|
||
first name):_ A. Lee, Aaron C. Rathbun, Aaron
|
||
Stubbs, Aaron Suggs, Abdul Razak Manaf,
|
||
Abraham Taherivand, Adam Croom, Adam Fin-
|
||
er, Adam Hansen, Adam Morris, Adam Procter,
|
||
Adam Quirk, Adam Rory Porter, Adam Sim-
|
||
mons, Adam Tinworth, Adam Zimmerman,
|
||
Adrian Ho, Adrian Smith, Adriane Ruzak, Adria-
|
||
no Loconte, Al Sweigart, Alain Imbaud, Alan
|
||
Graham, Alan M. Ford, Alan Swithenbank, Alan
|
||
Vonlanthen, Albert O’Connor, Alec Foster, Ale-
|
||
jandro Suarez Cebrian, Aleks Degtyarev, Alex
|
||
Blood, Alex C. Ion, Alex Ross Shaw, Alexander
|
||
Bartl, Alexander Brown, Alexander Brunner,
|
||
Alexander Eliesen, Alexander Hawson, Alexan-
|
||
der Klar, Alexander Neumann, Alexander
|
||
Plaum, Alexander Wendland, Alexandre Rafa-
|
||
lovitch, Alexey Volkow, Alexi Wheeler, Alexis
|
||
Sevault, Alfredo Louro, Ali Sternburg, Alicia
|
||
Gibb & Lunchbox Electronics, Alison Link, Ali-
|
||
son Pentecost, Alistair Boettiger, Alistair
|
||
Walder, Alix Bernier, Allan Callaghan, Allen Rid-
|
||
dell, Allison Breland Crotwell, Allison Jane
|
||
Smith, Álvaro Justen, Amanda Palmer, Amanda
|
||
Wetherhold, Amit Bagree, Amit Tikare, Amos
|
||
Blanton, Amy Sept, Anatoly Volynets, Anders
|
||
|
||
```
|
||
Ericsson, Andi Popp, André Bose Do Amaral,
|
||
Andre Dickson, André Koot, André Ricardo, An-
|
||
dre van Rooyen, Andre Wallace, Andrea Bagna-
|
||
cani, Andrea Pepe, Andrea Pigato, Andreas
|
||
Jagelund, Andres Gomez Casanova, Andrew A.
|
||
Farke, Andrew Berhow, Andrew Hearse, An-
|
||
drew Matangi, Andrew R McHugh, Andrew
|
||
Tam, Andrew Turvey, Andrew Walsh, Andrew
|
||
Wilson, Andrey Novoseltsev, Andy McGhee,
|
||
Andy Reeve, Andy Woods, Angela Brett, Ange-
|
||
liki Kapoglou, Angus Keenan, Anne-Marie
|
||
Scott, Antero Garcia, Antoine Authier, Antoine
|
||
Michard, Anton Kurkin, Anton Porsche, Antònia
|
||
Folguera, António Ornelas, Antonis Triantafyl-
|
||
lakis, aois21 publishing, April Johnson, Aria F.
|
||
Chernik, Ariane Allan, Ariel Katz, Arithmomani-
|
||
ac, Arnaud Tessier, Arnim Sommer, Ashima
|
||
Bawa, Ashley Elsdon, Athanassios Diacakis,
|
||
Aurora Thornton, Aurore Chavet Henry, Austin
|
||
Hartzheim, Austin Tolentino, Avner Shanan,
|
||
Axel Pettersson, Axel Stieglbauer, Ay Okpo-
|
||
kam, Barb Bartkowiak, Barbara Lindsey, Barry
|
||
Dayton, Bastian Hougaard, Ben Chad, Ben
|
||
Doherty, Ben Hansen, Ben Nuttall, Ben Rosen-
|
||
thal, Ben Sheridan, Benedikt Foit, Benita Tsao,
|
||
Benjamin Costantini, Benjamin Daemon, Ben-
|
||
jamin Keele, Benjamin Pflanz, Berglind Ósk
|
||
Bergsdóttir, Bernardo Miguel Antunes, Bernd
|
||
Nurnberger, Bernhard Seefeld, Beth Gis, Beth
|
||
Tillinghast, Bethanye Blount, Bill Bonwitt, Bill
|
||
Browne, Bill Keaggy, Bill Maiden, Bill Rafferty,
|
||
Bill Scanlon, Bill Shields, Bill Slankard, BJ Beck-
|
||
er, Bjorn Freeman-Benson, Bjørn Otto Walle-
|
||
vik, BK Bitner, Bo Ilsøe Hansen, Bo Sprotte Ko-
|
||
fod, Bob Doran, Bob Recny, Bob Stuart, Bonnie
|
||
Chiu, Boris Mindzak, Boriss Lariushin, Borjan
|
||
Tchakaloff, Brad Kik, Braden Hassett, Bradford
|
||
Benn, Bradley Keyes, Bradley L’Herrou, Brady
|
||
Forrest, Brandon McGaha, Branka Tokic, Brant
|
||
Anderson, Brenda Sullivan, Brendan O’Brien,
|
||
Brendan Schlagel, Brett Abbott, Brett Gaylor,
|
||
Brian Dysart, Brian Lampl, Brian Lipscomb,
|
||
Brian S. Weis, Brian Schrader, Brian Walsh, Bri-
|
||
an Walsh, Brooke Dukes, Brooke Schreier
|
||
Ganz, Bruce Lerner, Bruce Wilson, Bruno Bou-
|
||
tot, Bruno Girin, Bryan Mock, Bryant Durrell,
|
||
Bryce Barbato, Buzz Technology Limited,
|
||
Byung-Geun Jeon, C. Glen Williams, C. L. Couch,
|
||
```
|
||
|
||
Cable Green, Callum Gare, Cameron Callahan,
|
||
Cameron Colby Thomson, Cameron Mulder,
|
||
Camille Bissuel / Nylnook, Candace Robertson,
|
||
Carl Morris, Carl Perry, Carl Rigney, Carles Ma-
|
||
teu, Carlos Correa Loyola, Carlos Solis, Carmen
|
||
Garcia Wiedenhoeft, Carol Long, Carol mar-
|
||
quardsen, Caroline Calomme, Caroline Mail-
|
||
loux, Carolyn Hinchliff, Carolyn Rude, Carrie
|
||
Cousins, Carrie Watkins, Casey Hunt, Casey
|
||
Milford, Casey Powell Shorthouse, Cat Cooper,
|
||
Cecilie Maria, Cedric Howe, Cefn Hoile,
|
||
@ShrimpingIt, Celia Muller, Ces Keller, Chad
|
||
Anderson, Charles Butler, Charles Carstensen,
|
||
Charles Chi Thoi Le, Charles Kobbe, Charles S.
|
||
Tritt, Charles Stanhope, Charlotte Ong-Wisen-
|
||
er, Chealsye Bowley, Chelle Destefano, Chen-
|
||
pang Chou, Cheryl Corte, Cheryl Todd, Chip
|
||
Dickerson, Chip McIntosh, Chris Bannister,
|
||
Chris Betcher, Chris Coleman, Chris Conway,
|
||
Chris Foote (Spike), Chris Hurst, Chris Mitchell,
|
||
Chris Muscat Azzopardi, Chris Niewiarowski,
|
||
Chris Opperwall, Chris Stieha, Chris Thorne,
|
||
Chris Weber, Chris Woolfrey, Chris Zabriskie,
|
||
Christi Reid, Christian Holzberger, Christian
|
||
Schubert, Christian Sheehy, Christian Thibault,
|
||
Christian Villum, Christian Wachter, Christina
|
||
Bennett, Christine Henry, Christine Rico, Chris-
|
||
topher Burrows, Christopher Chan, Christo-
|
||
pher Clay, Christopher Harris, Christopher
|
||
Opiah, Christopher Swenson, Christos Keramit-
|
||
sis, Chuck Roslof, Chutika Udomsinn, Claire
|
||
Wardle, Clare Forrest, Claudia Cristiani, Clau-
|
||
dio Gallo, Claudio Ruiz, Clayton Dewey, Clem-
|
||
ent Delort, Cliff Church, Clint Lalonde, Clint
|
||
O’Connor, Cody Allard, Cody Taylor, Colin Ayer,
|
||
Colin Campbell, Colin Dean, Colin Mutchler,
|
||
Colleen Cressman, Comfy Nomad, Connie
|
||
Roberts, Connor Bär, Connor Merkley, Con-
|
||
stantin Graf, Corbett Messa, Cory Chapman,
|
||
Cosmic Wombat Games, Craig Engler, Craig
|
||
Heath, Craig Maloney, Craig Thomler, Creative
|
||
Commons Uruguay, Crina Kienle, Cristiano Go-
|
||
zzini, Curt McNamara, D C Petty, D. Moonfire,
|
||
D. Rohhyn, D. Schulz, Dacian Herbei, Dagmar
|
||
M. Meyer, Dan Mcalister, Dan Mohr, Dan Par-
|
||
son, Dana Freeman, Dana Ospina, Dani Leviss,
|
||
Daniel Bustamante, Daniel Demmel, Daniel
|
||
Dominguez, Daniel Dultz, Daniel Gallant, Dan-
|
||
|
||
```
|
||
iel Kossmann, Daniel Kruse, Daniel Morado,
|
||
Daniel Morgan, Daniel Pimley, Daniel Sabo,
|
||
Daniel Sobey, Daniel Stein, Daniel Wildt, Dan-
|
||
iele Prati, Danielle Moss, Danny Mendoza,
|
||
Dario Taraborelli, Darius Irvin, Darius Whelan,
|
||
Darla Anderson, Dasha Brezinova, Dave Ain-
|
||
scough, Dave Bull, Dave Crosby, Dave Eagle,
|
||
Dave Moskovitz, Dave Neeteson, Dave Taille-
|
||
fer, Dave Witzel, David Bailey, David Cheung,
|
||
David Eriksson, David Gallagher, David H.
|
||
Bronke, David Hartley, David Hellam, David
|
||
Hood, David Hunter, David jlaietta, David Lew-
|
||
is, David Mason, David Mcconville, David Miku-
|
||
la, David Nelson, David Orban, David Parry,
|
||
David Spira, David T. Kindler, David Varnes, Da-
|
||
vid Wiley, David Wormley, Deborah Nas, Denis
|
||
Jean, dennis straub, Dennis Whittle, Denver
|
||
Gingerich, Derek Slater, Devon Cooke, Diana
|
||
Pasek-Atkinson, Diane Johnston Graves, Diane
|
||
K. Kovacs, Diane Trout, Diderik van Wingerden,
|
||
Diego Cuevas, Diego De La Cruz, Dimitrie Grig-
|
||
orescu, Dina Marie Rodriguez, Dinah Fabela,
|
||
Dirk Haun, Dirk Kiefer, Dirk Loop, DJ Fusion -
|
||
FuseBox Radio Broadcast, Dom jurkewitz,
|
||
Dom Lane, Domi Enders, Domingo Gallardo,
|
||
Dominic de Haas, Dominique Karadjian, Dong-
|
||
po Deng, Donnovan Knight, Door de Flines,
|
||
Doug Fitzpatrick, Doug Hoover, Douglas Crav-
|
||
er, Douglas Van Camp, Douglas Van Houwel-
|
||
ing, Dr. Braddlee, Drew Spencer, Duncan
|
||
Sample, Durand D’souza, Dylan Field, E C Hum-
|
||
phries, Eamon Caddigan, Earleen Smith, Eden
|
||
Sarid, Eden Spodek, Eduardo Belinchon, Edu-
|
||
ardo Castro, Edwin Vandam, Einar Joergensen,
|
||
Ejnar Brendsdal, Elad Wieder, Elar Haljas, Elena
|
||
Valhalla, Eli Doran, Elias Bouchi, Elie Calhoun,
|
||
Elizabeth Holloway, Ellen Buecher, Ellen Kaye-
|
||
Cheveldayoff, Elli Verhulst, Elroy Fernandes,
|
||
Emery Hurst Mikel, Emily Catedral, Enrique
|
||
Mandujano R., Eric Astor, Eric Axelrod, Eric Ce-
|
||
leste, Eric Finkenbiner, Eric Hellman, Eric
|
||
Steuer, Erica Fletcher, Erik Hedman, Erik Lind-
|
||
holm Bundgaard, Erika Reid, Erin Hawley, Erin
|
||
McKean of Wordnik, Ernest Risner, Erwan
|
||
Bousse, Erwin Bell, Ethan Celery, Étienne Gilli,
|
||
Eugeen Sablin, Evan Tangman, Evonne Okafor,
|
||
Evtim Papushev, Fabien Cambi, Fabio Natali,
|
||
Fauxton Software, Felix Deierlein, Felix Gebau-
|
||
```
|
||
|
||
er, Felix Maximiliano Obes, Felix Schmidt, Felix
|
||
Zephyr Hsiao, Ferdies Food Lab, Fernand Des-
|
||
chambault, Filipe Rodrigues, Filippo Toso, Fio-
|
||
na MacAlister, fiona.mac.uk, Floor Scheffer,
|
||
Florent Darrault, Florian Hähnel, Florian
|
||
Schneider, Floyd Wilde, Foxtrot Games, Francis
|
||
Clarke, Francisco Rivas-Portillo, Francois De-
|
||
chery, Francois Grey, François Gros, François
|
||
Pelletier, Fred Benenson, Frédéric Abella,
|
||
Frédéric Schütz, Fredrik Ekelund, Fumi Ya-
|
||
mazaki, Gabor Sooki-Toth, Gabriel Staples, Ga-
|
||
briel Véjar Valenzuela, Gal Buki, Gareth Jordan,
|
||
Garrett Heath, Gary Anson, Gary Forster, Ga-
|
||
tien de Broucker, Gaurav Kapil, Gauthier de
|
||
Valensart, Gavin Gray, Gavin Romig-Koch,
|
||
Geoff Wood, Geoffrey Lehr, George Baier IV,
|
||
George De Bruin, George Lawie, George Strak-
|
||
hov, Gerard Gorman, Geronimo de la Lama,
|
||
Gianpaolo Rando, Gil Stendig, Gino Cingolani
|
||
Trucco, Giovanna Sala, Glen Moffat, Glenn D.
|
||
Jones, Glenn Otis Brown, Global Lives Project,
|
||
Gorm Lai, Govindarajan Umakanthan, Graham
|
||
Bird, Graham Freeman, Graham Heath, Gra-
|
||
ham Jones, Graham Smith-Gordon, Graham
|
||
Vowles, Greg Brodsky, Greg Malone, Grégoire
|
||
Detrez, Gregory Chevalley, Gregory Flynn, Grit
|
||
Matthias, Gui Louback, Guillaume Rischard,
|
||
Gustavo Vaz de Carvalho Gonçalves, Gustin
|
||
Johnson, Gwen Franck, Gwilym Lucas, Haggen
|
||
So, Håkon T Sønderland, Hamid Larbi, Hamish
|
||
MacEwan, Hannes Leo, Hans Bickhofe, Hans
|
||
de Raad, Hans Vd Horst, Harold van Ingen,
|
||
Harold Watson, Harry Chapman, Harry Kaczka,
|
||
Harry Torque, Hayden Glass, Hayley Rosen-
|
||
blum, Heather Leson, Helen Crisp, Helen
|
||
Michaud, Helen Qubain, Helle Rekdal
|
||
Schønemann, Henrique Flach Latorre Moreno,
|
||
Henry Finn, Henry Kaiser, Henry Lahore, Hen-
|
||
ry Steingieser, Hermann Paar, Hillary Miller, Hi-
|
||
ronori Kuriaki, Holly Dykes, Holly Lyne, Hubert
|
||
Gertis, Hugh Geenen, Humble Daisy, Hüppe
|
||
Keith, Iain Davidson, Ian Capstick, Ian Johnson,
|
||
Ian Upton, Icaro Ferracini, Igor Lesko, Imran
|
||
Haider, Inma de la Torre, Iris Brest, Irwin
|
||
Madriaga, Isaac Sandaljian, Isaiah Tanenbaum,
|
||
Ivan F. Villanueva B., J P Cleverdon, Jaakko Tam-
|
||
mela Jr, Jacek Darken Gołębiowski, Jack Hart,
|
||
Jacky Hood, Jacob Dante Leffler, Jaime Perla,
|
||
|
||
```
|
||
Jaime Woo, Jake Campbell, Jake Loeterman,
|
||
Jakes Rawlinson, James Allenspach, James
|
||
Chesky, James Cloos, James Docherty, James
|
||
Ellars, James K Wood, James Tyler, Jamie Finlay,
|
||
Jamie Stevens, Jamil Khatib, Jan E Ellison, Jan
|
||
Gondol, Jan Sepp, Jan Zuppinger, Jane Finette,
|
||
jane Lofton, Jane Mason, Jane Park, Janos Ko-
|
||
vacs, Jasmina Bricic, Jason Blasso, Jason Chu,
|
||
Jason Cole, Jason E. Barkeloo, Jason Hibbets,
|
||
Jason Owen, Jason Sigal, Jay M Williams, Jazzy
|
||
Bear Brown, JC Lara, Jean-Baptiste Carré, Jean-
|
||
Philippe Dufraigne, Jean-Philippe Turcotte,
|
||
Jean-Yves Hemlin, Jeanette Frey, Jeff Atwood,
|
||
Jeff De Cagna, Jeff Donoghue, Jeff Edwards, Jeff
|
||
Hilnbrand, Jeff Lowe, Jeff Rasalla, Jeff Ski Kinsey,
|
||
Jeff Smith, Jeffrey L Tucker, Jeffrey Meyer, Jen
|
||
Garcia, Jens Erat, Jeppe Bager Skjerning, Jere-
|
||
my Dudet, Jeremy Russell, Jeremy Sabo, Jere-
|
||
my Zauder, Jerko Grubisic, Jerome Glacken,
|
||
Jérôme Mizeret, Jessica Dickinson Goodman,
|
||
Jessica Litman, Jessica Mackay, Jessy Kate
|
||
Schingler, Jesús Longás Gamarra, Jesus Marin,
|
||
Jim Matt, Jim Meloy, Jim O’Flaherty, Jim Pel-
|
||
legrini, Jim Tittsler, Jimmy Alenius, Jiří Marek, Jo
|
||
Allum, Joachim Brandon LeBlanc, Joachim Pile-
|
||
borg, Joachim von Goetz, Joakim Bang Larsen,
|
||
Joan Rieu, Joanna Penn, João Almeida, Jochen
|
||
Muetsch, Jodi Sandfort, Joe Cardillo, Joe Carpi-
|
||
ta, Joe Moross, Joerg Fricke, Johan Adda, Johan
|
||
Meeusen, Johannes Förstner, Johannes Visinti-
|
||
ni, John Benfield, John Bevan, John C Patterson,
|
||
John Crumrine, John Dimatos, John Feyler, John
|
||
Huntsman, John Manoogian III, John Muller,
|
||
John Ober, John Paul Blodgett, John Pearce,
|
||
John Shale, John Sharp, John Simpson, John
|
||
Sumser, John Weeks, John Wilbanks, John Wor-
|
||
land, Johnny Mayall, Jollean Matsen, Jon Alber-
|
||
di, Jon Andersen, Jon Cohrs, Jon Gotlin, Jon
|
||
Schull, Jon Selmer Friborg, Jon Smith, Jonas
|
||
Öberg, Jonas Weitzmann, Jonathan Campbell,
|
||
Jonathan Deamer, Jonathan Holst, Jonathan
|
||
Lin, Jonathan Schmid, Jonathan Yao, Jordon Ka-
|
||
lilich, Jörg Schwarz, Jose Antonio Gallego
|
||
Vázquez, Joseph Mcarthur, Joseph Noll, Joseph
|
||
Sullivan, Joseph Tucker, Josh Bernhard, Josh
|
||
Tong, Joshua Tobkin, JP Rangaswami, Juan Car-
|
||
los Belair, Juan Irming, Juan Pablo Carbajal,
|
||
Juan Pablo Marin Diaz, Judith Newman, Judy
|
||
```
|
||
|
||
Tuan, Jukka Hellén, Julia Benson-Slaughter, Ju-
|
||
lia Devonshire, Julian Fietkau, Julie Harboe, Ju-
|
||
lien Brossoit, Julien Leroy, Juliet Chen, Julio Ter-
|
||
ra, Julius Mikkelä, Justin Christian, Justin
|
||
Grimes, Justin Jones, Justin Szlasa, Justin Walsh,
|
||
JustinChung.com, K. J. Przybylski, Kaloyan
|
||
Raev, Kamil Śliwowski, Kaniska Padhi, Kara
|
||
Malenfant, Kara Monroe, Karen Pe, Karl Jahn,
|
||
Karl Jonsson, Karl Nelson, Kasia Zygmunto-
|
||
wicz, Kat Lim, Kate Chapman, Kate Stewart,
|
||
Kathleen Beck, Kathleen Hanrahan, Kathryn
|
||
Abuzzahab, Kathryn Deiss, Kathryn Rose,
|
||
Kathy Payne, Katie Lynn Daniels, Katie Meek,
|
||
Katie Teague, Katrina Hennessy, Katriona
|
||
Main, Kavan Antani, Keith Adams, Keith Ber-
|
||
ndtson, MD, Keith Luebke, Kellie Higginbot-
|
||
tom, Ken Friis Larsen, Ken Haase, Ken Torbeck,
|
||
Kendel Ratley, Kendra Byrne, Kerry Hicks, Kev-
|
||
in Brown, Kevin Coates, Kevin Flynn, Kevin Ru-
|
||
mon, Kevin Shannon, Kevin Taylor, Kevin Tost-
|
||
ado, Kewhyun Kelly-Yuoh, Kiane l’Azin, Kianosh
|
||
Pourian, Kiran Kadekoppa, Kit Walsh, Klaus
|
||
Mickus, Konrad Rennert, Kris Kasianovitz, Kris-
|
||
tian Lundquist, Kristin Buxton, Kristina Popo-
|
||
va, Kristofer Bratt, Kristoffer Steen, Kumar Mc-
|
||
Millan, Kurt Whittemore, Kyle Pinches, Kyle
|
||
Simpson, L Eaton, Lalo Martins, Lane Rasberry,
|
||
Larry Garfield, Larry Singer, Lars Josephsen,
|
||
Lars Klaeboe, Laura Anne Brown, Laura Bill-
|
||
ings, Laura Ferejohn, Lauren Pedersen, Lau-
|
||
rence Gonsalves, Laurent Muchacho, Laurie
|
||
Racine, Laurie Reynolds, Lawrence M. Schoen,
|
||
Leandro Pangilinan, Leigh Verlandson, Lenka
|
||
Gondolova, Leonardo Bueno Postacchini,
|
||
leonardo menegola, Lesley Mitchell, Leslie
|
||
Krumholz, Leticia Britos Cavagnaro, Levi Bos-
|
||
tian, Leyla Acaroglu, Liisa Ummelas, Lilly Kash-
|
||
mir Marques, Lior Mazliah, Lisa Bjerke, Lisa
|
||
Brewster, Lisa Canning, Lisa Cronin, Lisa Di Val-
|
||
entino, Lisandro Gaertner, Livia Leskovec, Li-
|
||
ynn Worldlaw, Liz Berg, Liz White, Logan Cox,
|
||
Loki Carbis, Lora Lynn, Lorna Prescott, Lou Yu-
|
||
fan, Louie Amphlett, Louis-David Benyayer,
|
||
Louise Denman, Luca Corsato, Luca Lesinigo,
|
||
Luca Palli, Luca Pianigiani, Luca S.G. de Marin-
|
||
is, Lucas Lopez, Lukas Mathis, Luke Chamber-
|
||
lin, Luke Chesser, Luke Woodbury, Lulu Tang,
|
||
Lydia Pintscher, M Alexander Jurkat, Maarten
|
||
|
||
```
|
||
Sander, Macie J Klosowski, Magnus Adamsson,
|
||
Magnus Killingberg, Mahmoud Abu-Wardeh,
|
||
Maik Schmalstich, Maiken Håvarstein, Maira
|
||
Sutton, Mairi Thomson, Mandy Wultsch, Man-
|
||
ickkavasakam Rajasekar, Marc Bogonovich,
|
||
Marc Harpster, Marc Martí, Marc Olivier Bas-
|
||
tien, Marc Stober, Marc-André Martin, Marcel
|
||
de Leeuwe, Marcel Hill, Marcia Hofmann, Mar-
|
||
cin Olender, Marco Massarotto, Marco Mon-
|
||
tanari, Marco Morales, Marcos Medionegro,
|
||
Marcus Bitzl, Marcus Norrgren, Margaret Gary,
|
||
Mari Moreshead, Maria Liberman, Marielle
|
||
Hsu, Marino Hernandez, Mario Lurig, Mario R.
|
||
Hemsley, MD, Marissa Demers, Mark Chandler,
|
||
Mark Cohen, Mark De Solla Price, Mark Gabby,
|
||
Mark Gray, Mark Koudritsky, Mark Kupfer,
|
||
Mark Lednor, Mark McGuire, Mark Moleda,
|
||
Mark Mullen, Mark Murphy, Mark Perot, Mark
|
||
Reeder, Mark Spickett, Mark Vincent Adams,
|
||
Mark Waks, Mark Zuccarell II, Markus Dei-
|
||
mann, Markus Jaritz, Markus Luethi, Marshal
|
||
Miller, Marshall Warner, Martijn Arets, Martin
|
||
Beaudoin, Martin Decky, Martin DeMello, Mar-
|
||
tin Humpolec, Martin Mayr, Martin Peck, Mar-
|
||
tin Sanchez, Martino Loco, Martti Remmelgas,
|
||
Martyn Eggleton, Martyn Lewis, Mary Ellen
|
||
Davis, Mary Heacock, Mary Hess, Mary Mi, Ma-
|
||
sahiro Takagi, Mason Du, Massimo V.A. Man-
|
||
zari, Mathias Bavay, Mathias Nicolajsen Kjær-
|
||
gaard, Matias Kruk, Matija Nalis, Matt Alcock,
|
||
Matt Black, Matt Broach, Matt Hall, Matt
|
||
Haughey, Matt Lee, Matt Plec, Matt Skoss, Matt
|
||
Thompson, Matt Vance, Matt Wagstaff, Matteo
|
||
Cocco, Matthew Bendert, Matthew Bergholt,
|
||
Matthew Darlison, Matthew Epler, Matthew
|
||
Hawken, Matthew Heimbecker, Matthew Ors-
|
||
tad, Matthew Peterworth, Matthew Sheehy,
|
||
Matthew Tucker, Adaptive Handy Apps, LLC,
|
||
Mattias Axell, Max Green, Max Kossatz, Max
|
||
lupo, Max Temkin, Max van Balgooy, Médéric
|
||
Droz-dit-Busset, Megan Ingle, Megan Wacha,
|
||
Meghan Finlayson, Melissa Aho, Melissa Ster-
|
||
ry, Melle Funambuline, Menachem Goldstein,
|
||
Micah Bridges, Michael Ailberto, Michael An-
|
||
derson, Michael Andersson Skane, Michael C.
|
||
Stewart, Michael Carroll, Michael Cavette, Mi-
|
||
chael Crees, Michael David Johas Teener, Mi-
|
||
chael Dennis Moore, Michael Freundt Karlsen,
|
||
```
|
||
|
||
Michael Harries, Michael Hawel, Michael Lew-
|
||
is, Michael May, Michael Murphy, Michael
|
||
Murvine, Michael Perkins, Michael Sauers, Mi-
|
||
chael St.Onge, Michael Stanford, Michael Stan-
|
||
ley, Michael Underwood, Michael Weiss, Mi-
|
||
chael Wright, Michael-Andreas Kuttner,
|
||
Michaela Voigt, Michal Rosenn, Michał Szy-
|
||
mański, Michel Gallez, Michell Zappa, Michelle
|
||
Heeyeon You, Miha Batic, Mik Ishmael, Mikael
|
||
Andersson, Mike Chelen, Mike Habicher, Mike
|
||
Maloney, Mike Masnick, Mike McDaniel, Mike
|
||
Pouraryan, Mike Sheldon, Mike Stop Contin-
|
||
ues, Mike Stringer, Mike Wittenstein, Mikkel
|
||
Ovesen, Mikołaj Podlaszewski, Millie Gonzalez,
|
||
Mindi Lovell, Mindy Lin, Mirko “Macro” Ficht-
|
||
ner, Mitch Featherston, Mitchell Adams, Mo-
|
||
lika Oum, Molly Shaffer Van Houweling, Moni-
|
||
ca Mora, Morgan Loomis, Moritz Schubert,
|
||
Mrs. Paganini, Mushin Schilling, Mustafa K Ca-
|
||
lik, MD, Myk Pilgrim, Myra Harmer, Nadine For-
|
||
get-Dubois, Nagle Industries, LLC, Nah Wee
|
||
Yang, Natalie Brown, Natalie Freed, Nathan D
|
||
Howell, Nathan Massey, Nathan Miller, Neal
|
||
Gorenflo, Neal McBurnett, Neal Stimler, Neil
|
||
Wilson, Nele Wollert, Neuchee Chang, Niall
|
||
McDonagh, Niall Twohig, Nic McPhee, Nicholas
|
||
Bentley, Nicholas Koran, Nicholas Norfolk,
|
||
Nicholas Potter, Nick Bell, Nick Coghlan, Nick
|
||
Isaacs, Nick M. Daly, Nick Vance, Nickolay Ved-
|
||
ernikov, Nicky Weaver-Weinberg, Nico Prin,
|
||
Nicolas Weidinger, Nicole Hickman, Niek
|
||
Theunissen, Nigel Robertson, Nikki Thomp-
|
||
son, Nikko Marie, Nikola Chernev, Nils Laves-
|
||
son, Noah Blumenson-Cook, Noah Fang, Noah
|
||
Kardos-Fein, Noah Meyerhans, Noel Hanigan,
|
||
Noel Hart, Norrie Mailer, O.P. Gobée, Ohad
|
||
Mayblum, Olivia Wilson, Olivier De Doncker,
|
||
Olivier Schulbaum, Olle Ahnve, Omar Kamins-
|
||
ki, Omar Willey, OpenBuilds, Ove Ødegård,
|
||
Øystein Kjærnet, Pablo López Soriano, Pablo
|
||
Vasquez, Pacific Design, Paige Mackay, Papp
|
||
István Péter, Paris Marx, Parker Higgins,
|
||
Pasquale Borriello, Pat Allan, Pat Hawks, Pat
|
||
Ludwig, Pat Sticks, Patricia Brennan, Patricia
|
||
Rosnel, Patricia Wolf, Patrick Berry, Patrick
|
||
Beseda, Patrick Hurley, Patrick M. Lozeau, Pat-
|
||
rick McCabe, Patrick Nafarrete, Patrick Tan-
|
||
guay, Patrick von Hauff, Patrik Kernstock, Patti
|
||
|
||
```
|
||
J Ryan, Paul A Golder, Paul and Iris Brest, Paul
|
||
Bailey, Paul Bryan, Paul Bunkham, Paul Elose-
|
||
gui, Paul Hibbitts, Paul Jacobson, Paul Keller,
|
||
Paul Rowe, Paul Timpson, Paul Walker, Pavel
|
||
Dostál, Peeter Sällström Randsalu, Peggy Frith,
|
||
Pen-Yuan Hsing, Penny Pearson, Per Åström,
|
||
Perry Jetter, Péter Fankhauser, Peter Hirtle, Pe-
|
||
ter Humphries, Peter Jenkins, Peter Langmar,
|
||
Peter le Roux, Peter Marinari, Peter Mengelers,
|
||
Peter O’Brien, Peter Pinch, Peter S. Crosby, Pe-
|
||
ter Wells, Petr Fristedt, Petr Viktorin, Petronel-
|
||
la Jeurissen, Phil Flickinger, Philip Chung, Philip
|
||
Pangrac, Philip R. Skaggs Jr., Philip Young,
|
||
Philippa Lorne Channer, Philippe Vandenbro-
|
||
eck, Pierluigi Luisi, Pierre Suter, Pieter-Jan Pau-
|
||
wels, Playground Inc., Pomax, Popenoe,
|
||
Pouhiou Noenaute, Prilutskiy Kirill, Print-
|
||
3Dreams Ltd., Quentin Coispeau, R. Smith,
|
||
Race DiLoreto, Rachel Mercer, Rafael Scapin,
|
||
Rafaela Kunz, Rain Doggerel, Raine Lourie, Ra-
|
||
jiv Jhangiani, Ralph Chapoteau, Randall Kirby,
|
||
Randy Brians, Raphaël Alexandre, Raphaël
|
||
Schröder, Rasmus Jensen, Rayn Drahps, Rayna
|
||
Stamboliyska, Rebecca Godar, Rebecca Lendl,
|
||
Rebecca Weir, Regina Tschud, Remi Dino, Ric
|
||
Herrero, Rich McCue, Richard “TalkToMeGuy”
|
||
Olson, Richard Best, Richard Blumberg, Rich-
|
||
ard Fannon, Richard Heying, Richard Karnesky,
|
||
Richard Kelly, Richard Littauer, Richard Sobey,
|
||
Richard White, Richard Winchell, Rik ToeWater,
|
||
Rita Lewis, Rita Wood, Riyadh Al Balushi, Rob
|
||
Balder, Rob Berkley, Rob Bertholf, Rob Emanu-
|
||
ele, Rob McAuliffe, Rob McKaughan, Rob Tillie,
|
||
Rob Utter, Rob Vincent, Robert Gaffney, Rob-
|
||
ert Jones, Robert Kelly, Robert Lawlis, Robert
|
||
McDonald, Robert Orzanna, Robert Paterson
|
||
Hunter, Robert R. Daniel Jr., Robert Ryan-Silva,
|
||
Robert Thompson, Robert Wagoner, Roberto
|
||
Selvaggio, Robin DeRosa, Robin Rist Kildal, Ro-
|
||
drigo Castilhos, Roger Bacon, Roger Saner,
|
||
Roger So, Roger Solé, Roger Tregear, Roland
|
||
Tanglao, Rolf and Mari von Walthausen, Rolf
|
||
Egstad, Rolf Schaller, Ron Zuijlen, Ronald Bis-
|
||
sell, Ronald van den Hoff, Ronda Snow, Rory
|
||
Landon Aronson, Ross Findlay, Ross Pruden,
|
||
Ross Williams, Rowan Skewes, Roy Ivy III, Ru-
|
||
ben Flores, Rupert Hitzenberger, Rusi Popov,
|
||
Russ Antonucci, Russ Spollin, Russell Brand,
|
||
```
|
||
|
||
Rute Correia, Ruth Ann Carpenter, Ruth White,
|
||
Ryan Mentock, Ryan Merkley, Ryan Price, Ryan
|
||
Sasaki, Ryan Singer, Ryan Voisin, Ryan Weir, S
|
||
Searle, Salem Bin Kenaid, Salomon Riedo, Sam
|
||
Hokin, Sam Twidale, Samantha Levin, Saman-
|
||
tha-Jayne Chapman, Samarth Agarwal, Sami
|
||
Al-AbdRabbuh, Samuel A. Rebelsky, Samuel
|
||
Goëta, Samuel Hauser, Samuel Landete, Sam-
|
||
uel Oliveira Cersosimo, Samuel Tait, Sandra
|
||
Fauconnier, Sandra Markus, Sandy Bjar, Sandy
|
||
ONeil, Sang-Phil Ju, Sanjay Basu, Santiago Gar-
|
||
cia, Sara Armstrong, Sara Lucca, Sara Rodri-
|
||
guez Marin, Sarah Brand, Sarah Cove, Sarah
|
||
Curran, Sarah Gold, Sarah McGovern, Sarah
|
||
Smith, Sarinee Achavanuntakul, Sasha Moss,
|
||
Sasha VanHoven, Saul Gasca, Scott Abbott,
|
||
Scott Akerman, Scott Beattie, Scott Bruinooge,
|
||
Scott Conroy, Scott Gillespie, Scott Williams,
|
||
Sean Anderson, Sean Johnson, Sean Lim, Sean
|
||
Wickett, Seb Schmoller, Sebastiaan Bekker, Se-
|
||
bastiaan ter Burg, Sebastian Makowiecki, Se-
|
||
bastian Meyer, Sebastian Schweizer, Sebastian
|
||
Sigloch, Sebastien Huchet, Seokwon Yang,
|
||
Sergey Chernyshev, Sergey Storchay, Sergio
|
||
Cardoso, Seth Drebitko, Seth Gover, Seth Lep-
|
||
ore, Shannon Turner, Sharon Clapp, Shauna
|
||
Redmond, Shawn Gaston, Shawn Martin, Shay
|
||
Knohl, Shelby Hatfield, Sheldon (Vila) Widuch,
|
||
Sheona Thomson, Si Jie, Sicco van Sas, Siena
|
||
Oristaglio, Simon Glover, Simon John King, Si-
|
||
mon Klose, Simon Law, Simon Linder, Simon
|
||
Moffitt, Solomon Kahn, Solomon Simon, Sou-
|
||
janna Sarkar, Stanislav Trifonov, Stefan Du-
|
||
mont, Stefan Jansson, Stefan Langer, Stefan
|
||
Lindblad, Stefano Guidotti, Stefano Luzardi,
|
||
Stephan Meißl, Stéphane Wojewoda, Stepha-
|
||
nie Pereira, Stephen Gates, Stephen Murphey,
|
||
Stephen Pearce, Stephen Rose, Stephen Suen,
|
||
Stephen Walli, Stevan Matheson, Steve Battle,
|
||
Steve Fisches, Steve Fitzhugh, Steve Guen-
|
||
gerich, Steve Ingram, Steve Kroy, Steve Midg-
|
||
ley, Steve Rhine, Steven Kasprzyk, Steven
|
||
Knudsen, Steven Melvin, Stig-Jørund B. Ö.
|
||
Arnesen, Stuart Drewer, Stuart Maxwell, Stu-
|
||
art Reich, Subhendu Ghosh, Sujal Shah, Sune
|
||
Bøegh, Susan Chun, Susan R Grossman, Suzie
|
||
Wiley, Sven Fielitz, Swan/Starts, Sylvain Carle,
|
||
Sylvain Chery, Sylvia Green, Sylvia van Brug-
|
||
|
||
```
|
||
gen, Szabolcs Berecz, T. L. Mason, Tanbir Baeg,
|
||
Tanya Hart, Tara Tiger Brown, Tara Westover,
|
||
Tarmo Toikkanen, Tasha Turner Lennhoff, Ta-
|
||
thagat Varma, Ted Timmons, Tej Dhawan, Tere-
|
||
sa Gonczy, Terry Hook, Theis Madsen, Theo M.
|
||
Scholl, Theresa Bernardo, Thibault Badenas,
|
||
Thomas Bacig, Thomas Boehnlein, Thomas
|
||
Bøvith, Thomas Chang, Thomas Hartman,
|
||
Thomas Kent, Thomas Morgan, Thomas
|
||
Philipp-Edmonds, Thomas Thrush, Thomas
|
||
Werkmeister, Tieg Zaharia, Tieu Thuy Nguyen,
|
||
Tim Chambers, Tim Cook, Tim Evers, Tim Nich-
|
||
ols, Tim Stahmer, Timothée Planté, Timothy
|
||
Arfsten, Timothy Hinchliff, Timothy Vollmer,
|
||
Tina Coffman, Tisza Gergő, Tobias Schonwet-
|
||
ter, Todd Brown, Todd Pousley, Todd Satter-
|
||
sten, Tom Bamford, Tom Caswell, Tom Goren,
|
||
Tom Kent, Tom MacWright, Tom Maillioux, Tom
|
||
Merkli, Tom Merritt, Tom Myers, Tom Olijhoek,
|
||
Tom Rubin, Tommaso De Benetti, Tommy
|
||
Dahlen, Tony Ciak, Tony Nwachukwu, Torsten
|
||
Skomp, Tracey Depellegrin, Tracey Henton,
|
||
Tracey James, Traci Long DeForge, Trent Yar-
|
||
wood, Trevor Hogue, Trey Blalock, Trey Hun-
|
||
ner, Tryggvi Björgvinsson, Tumuult, Tushar
|
||
Roy, Tyler Occhiogrosso, Udo Blenkhorn, Uri
|
||
Sivan, Vanja Bobas, Vantharith Oum, Vaughan
|
||
jenkins, Veethika Mishra, Vic King, Vickie
|
||
Goode, Victor DePina, Victor Grigas, Victoria
|
||
Klassen, Victorien Elvinger, VIGA Manufacture,
|
||
Vikas Shah, Vinayak S.Kaujalgi, Vincent O’Leary,
|
||
Violette Paquet, Virginia Gentilini, Virginia Ko-
|
||
pelman, Vitor Menezes, Vivian Marthell, Wayne
|
||
Mackintosh, Wendy Keenan, Werner Wiethege,
|
||
Wesley Derbyshire, Widar Hellwig, Willa Köern-
|
||
er, William Bettridge-Radford, William Jeffer-
|
||
son, William Marshall, William Peter Nash, Wil-
|
||
liam Ray, William Robins, Willow Rosenberg,
|
||
Winie Evers, Wolfgang Renninger, Xavier Anto-
|
||
viaque, Xavier Hugonet, Xavier Moisant, Xueqi
|
||
Li, Yancey Strickler, Yann Heurtaux, Yasmine
|
||
Hajjar, Yu-Hsian Sun, Yves Deruisseau, Zach
|
||
Chandler, Zak Zebrowski, Zane Amiralis and
|
||
Joshua de Haan, ZeMarmot Open Movie
|
||
```
|
||
|
||
|
||
|
||
|
||
|