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309 lines
13 KiB
Markdown
309 lines
13 KiB
Markdown
# Contributing
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🚀 Thank you for contributing to starship! 🚀
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Please note that this project is released with a [Contributor Code of Conduct](CODE_OF_CONDUCT.md). By contributing to this project you agree to abide by its terms.
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If you have any questions that aren't addressed in this document, please don't hesitate to open an issue or drop into our [Discord server](https://discord.gg/8Jzqu3T)! 💬
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## Glossary
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- **Module**: A component in the prompt giving information based on contextual information from your OS. For example, the `rust` module shows the version of Rust that is currently installed on your computer, if your current directory is a Rust project.
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- **Segment**: Smaller subcomponents that compose a module. For example, the `symbol` segment in the `rust` module contains the character that is shown before the version number (`🦀` by default).
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## Philosophy
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We aim to make starship as fast, robust and reliable as possible, while also allowing for extensive customization. We do so by leveraging Rust's inherent safety and with thorough cross-platform testing. We also do our best to eliminate unnecessary work when displaying the prompt by reducing repeated work and by using caching to our favor.
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If you spot anywhere that we could trim some time or reduce the prompt's workload, we will gladly accept new issues or PRs! 😄
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## Architecture
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The project begins in [`main.rs`](src/main.rs), where the appropriate `print::` method is called based on which arguments are given to [clap](https://crates.io/crates/clap). When printing the full prompt, we use [rayon](https://crates.io/crates/rayon) to parallelize the computation of modules.
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Any styling that is applied to a module is inherited by its segments. Module prefixes and suffixes by default don't have any styling applied to them.
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## Environment Variables and external commands
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We have custom functions to be able to test our modules better. Here we show you how.
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### Environment Variables
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To get an environment variable we have special function to allow for mocking of vars. Here's a quick example:
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```rust
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use super::{Context, Module, RootModuleConfig};
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use crate::configs::php::PhpConfig;
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use crate::formatter::StringFormatter;
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pub fn module<'a>(context: &'a Context) -> Option<Module<'a>> {
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// Here `my_env_var` will be either the contents of the var or the function
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// will exit if the variable is not set.
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let my_env_var = context.get_env("MY_VAR")?;
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// Then you can happily use the value
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}
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```
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## External commands
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To run an external command (e.g. to get the version of a tool) and to allow for mocking use the `context.exec_cmd` function. Here's a quick example:
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```rust
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use super::{Context, Module, ModuleConfig};
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use crate::configs::php::PhpConfig;
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use crate::formatter::StringFormatter;
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pub fn module<'a>(context: &'a Context) -> Option<Module<'a>> {
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// Here `output` will be either the stdout of the called command or the function
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// will exit if the called program was not installed or could not be run.
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let output = context.exec_cmd("my_command", &["first_arg", "second_arg"])?.stdout;
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// Then you can happily use the output
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}
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```
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If using `context.exec_cmd` isn't possible, please use `crate::utils::create_command` instead of `std::process::Command::new`.
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## Absolute Filenames
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To use absolute filenames in your module, use `crate::utils::context_path()` to create a `PathBuf` from an absolute pathname.
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In the test environment the root directory will be replaced with a `Tempdir`, which you can get via `ModuleRenderer::root_path()`.
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So, you can populate that mocked root directory with any files you want.
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```rust
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use crate::utils::context_path;
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pub fn module<'a>(context: &'a Context) -> Option<Module<'a>> {
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if !context_path(context, "/run/test/testfile").exists() {
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return None
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}
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// ..
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}
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```
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```rust
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#[test]
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fn test_testfile() {
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let renderer = ModuleRenderer::new("mymodule");
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let root_path = renderer.root_path();
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// This creates `$TEMPDIR/run/test/testfile`
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let mut absolute_test_file = PathBuf::from(root_path);
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absolute_test_file.push("run");
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absolute_test_file.push("test");
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std::fs::DirBuilder::new()
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.recursive(true)
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.create(&absolute_test_file)?;
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absolute_test_file.push("testfile");
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std::fs::File::create(&absolute_test_file)?;
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// ...
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}
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```
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## Logging
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Debug logging in starship is done with our custom logger implementation.
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To run starship with debug logs, set the `STARSHIP_LOG` environment variable to the log level needed.
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For example, to enable the trace logs, run the following:
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```sh
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# Run installed starship
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STARSHIP_LOG=trace starship
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# Run with cargo
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STARSHIP_LOG=trace cargo run
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```
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## Linting
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Starship source files are linted with [clippy](https://crates.io/crates/clippy). Clippy will be run as part of CI. Linting errors will fail a build, so it is suggested that you run Clippy locally:
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```sh
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rustup component add clippy
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cargo clippy --all-targets --all-features
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```
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## Formatting
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Starship source files are formatted with [rustfmt](https://crates.io/crates/rustfmt-nightly). Markdown and TOML files (among others) are formatted with [dprint](https://github.com/dprint/dprint). Unformatted code will fail the CI, so it is suggested that you run these tools locally.
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For rustfmt:
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```sh
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rustup component add rustfmt
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cargo fmt
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```
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For dprint:
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```sh
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cargo install dprint
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dprint fmt
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```
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Editor plugins/functionality may help you run these automatically so that you don't accidentally create a PR that fails.
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If your changes cause changes to the configuration, you will need to update the configuration schema in `.github/config-schema.json` with `cargo run --features config-schema -- config-schema > .github/config-schema.json`.
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## Testing
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Testing is critical to making sure starship works as intended on systems big and small. Starship interfaces with many applications and system APIs when generating the prompt, so there's a lot of room for bugs to slip in.
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Unit tests are written using the built-in Rust testing library in the same file as the implementation, as is traditionally done in Rust codebases. These tests can be run with `cargo test` and are run on GitHub as part of our GitHub Actions continuous integration to ensure consistent behavior.
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All tests that test the rendered output of a module should use `ModuleRenderer`. For Example:
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```rust
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use super::{Context, Module, ModuleConfig};
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use crate::configs::php::PhpConfig;
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use crate::formatter::StringFormatter;
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use crate::utils;
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pub fn module<'a>(context: &'a Context) -> Option<Module<'a>> {
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/* This is where your module code goes */
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::test::ModuleRenderer;
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use nu_ansi_term::Color;
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use std::fs::File;
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use std::io;
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#[test]
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fn should_render() -> io::Result<()> {
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// Here you setup the testing environment
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let tempdir = tempfile::tempdir()?;
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// Create some file needed to render the module
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File::create(tempdir.path().join("YOUR_FILE"))?.sync_all()?;
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// The output of the module
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let actual = ModuleRenderer::new("YOUR_MODULE_NAME")
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// For a custom path
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.path(&tempdir.path())
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// For a custom config
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.config(toml::toml!{
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[YOUR_MODULE_NAME]
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val = 1
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})
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// For env mocking
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.env("KEY","VALUE")
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// Run the module and collect the output
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.collect();
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// The value that should be rendered by the module.
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let expected = Some(format!("{} ",Color::Black.paint("THIS SHOULD BE RENDERED")));
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// Assert that the actual and expected values are the same
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assert_eq!(actual, expected);
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// Close the tempdir
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tempdir.close()
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}
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}
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```
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If a module depends on output of another program, then that output should be added to the match statement in [`utils.rs`](src/utils.rs). The match has to be exactly the same as the call to `utils::exec_cmd()`, including positional arguments and flags. The array of arguments is joined by a `" "`, so `utils::exec_cmd("program", &["arg", "more_args"])` would match with the `program arg more_args` match statement.
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If the program cannot be mocked (e.g. It performs some filesystem operations, either writing or reading files) then it has to added to the project's GitHub Actions workflow file([`.github/workflows/workflow.yml`](.github/workflows/workflow.yml)) and the test has to be marked with an `#[ignored]`. This ensures that anyone can run the test suite locally without needing to pre-configure their environment. The `#[ignored]` attribute is bypassed during CI runs in GitHub Actions.
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Unit tests should be fully isolated, only testing a given function's expected output given a specific input, and should be reproducible on any machine. Unit tests should not expect the computer running them to be in any particular state. This includes having any applications pre-installed, having any environment variables set, etc.
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The previous point should be emphasized: even seemingly innocuous ideas like "if we can see the directory, we can read it" or "nobody will have their home directory be a git repo" have bitten us in the past. Having even a single test fail can completely break installation on some platforms, so be careful with tests!
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### Test Programming Guidelines
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Any tests that depend on File I/O should use [`sync_all()`](https://doc.rust-lang.org/std/fs/struct.File.html#method.sync_all) when creating files or after writing to files.
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Any tests that use `tempfile::tempdir` should take care to call `dir.close()` after usage to ensure the lifecycle of the directory can be reasoned about. This includes `fixture_repo()` as it returns a TempDir that should be closed.
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## Documentation
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### Crowdin Translated Pages
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Many documentation pages have versions in non-English languages. These
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translated pages are managed by
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[Crowdin](https://crowdin.com/project/starship-prompt). Please do not edit
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these pages directly, even for changes that do not need to be translated (e.g.
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whitespace or emoji changes), since this can cause merges to fail.
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If you would like to contribute translations or corrections to the Crowdin
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generated pages, please visit our Crowdin site.
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### Running the Documentation Website Locally
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Changes to documentation can be viewed in a rendered state from the GitHub PR page
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(go to the CI section at the bottom of the page and look for "deploy preview", then
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click on "details"). If you want to view changes locally as well, follow these steps.
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After cloning the project, you can do the following to run the VuePress website on your local machine:
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1. `cd` into the `/docs` directory.
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2. Install the project dependencies:
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```sh
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npm install
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```
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3. Start the project in development mode:
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```sh
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npm run dev
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```
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Once setup is complete, you can refer to VuePress documentation on the actual implementation here: <https://vuepress.vuejs.org/guide/>.
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## Git/GitHub workflow
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This is our preferred process for opening a PR on GitHub:
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1. Fork this repository
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2. Create a branch off of `master` for your work: `git checkout -b my-feature-branch`
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3. Make some changes, committing them along the way
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4. When your changes are ready for review, push your branch: `git push origin my-feature-branch`
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5. Create a pull request from your branch to `starship/master`
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6. No need to assign the pull request to anyone, we'll review it when we can
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7. When the changes have been reviewed and approved, someone will squash and merge for you
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## New Module Checklist
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We love getting new modules for starship! While we try to keep the barrier for
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writing new modules low, starship provides a lot of functionality for a module,
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which requires quite a few things be done. These are listed here to help
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everyone remember what they are. Don't worry: most of them are quite simple!
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- [ ] Add a section to `docs/config/README.md` describing the module, and
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its configuration options/variables (more documentation is often
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appropriate--this is a bare minimum).
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- [ ] Add the variable to the appropriate location in the "Default Prompt
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Format" section of the documentation
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- [ ] Add an appropriate choice of options to each preset in `docs/.vuepress/public/presets/toml`
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- [ ] Update the config file schema by running `cargo run --features config-schema -- config-schema > .github/config-schema.json`
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- [ ] Create configs structs/traits in `src/configs/<module>.rs` and add the
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following:
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- [ ] An entry in `PROMPT_ORDER` (`src/configs/starship_root.rs`)
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- [ ] An entry in `FullConfig` and the `Default` impl (`src/configs/mod.rs`)
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- [ ] An entry in `ALL_MODULES` (`src/module.rs`)
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- [ ] A `mod` declaration at the top of `src/modules/mod.rs`
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- [ ] An entry in `handle()` (`src/modules/mod.rs`)
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- [ ] A description for the `description()` function (`src/modules/mod.rs`)
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Finally, you should make sure to write your module's code in `src/modules`
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and add any commands that need to be mocked when testing in `src/utils.rs`.
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Command output can also be mocked in test by using `ModuleRenderer::cmd`.
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