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Don't die when out of bounds if non-DEBUG. Stops people hitting me when bugs kill their long-running sessions in release versions.
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19
grid.c
19
grid.c
@ -1,4 +1,4 @@
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/* $Id: grid.c,v 1.3 2008-09-28 20:34:22 nicm Exp $ */
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/* $Id: grid.c,v 1.4 2009-01-08 21:52:05 nicm Exp $ */
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/*
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* Copyright (c) 2008 Nicholas Marriott <nicm@users.sourceforge.net>
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@ -37,15 +37,30 @@
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/* Default grid cell data. */
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const struct grid_cell grid_default_cell = { ' ', 0, 0, 8, 8 };
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#ifdef DEBUG
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#define grid_check_x(gd, px) do { \
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if ((px) >= (gd)->sx) \
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log_fatalx("x out of range: %u", px); \
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} while (0)
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#define grid_check_y(gd, py) do { \
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if ((py) >= (gd)->hsize + (gd)->sy) \
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log_fatalx("y out of range: %u", py); \
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} while (0)
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#else
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#define grid_check_x(gd, px) do { \
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if ((px) >= (gd)->sx) { \
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log_debug("x out of range: %u", px); \
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return; \
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} \
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} while (0)
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#define grid_check_y(gd, py) do { \
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if ((py) >= (gd)->hsize + (gd)->sy) { \
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log_debug("y out of range: %u", py); \
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return; \
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} \
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} while (0)
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#endif
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#define grid_put_cell(gd, px, py, gc) do { \
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memcpy(&gd->data[py][px], gc, sizeof gd->data[py][px]); \
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