vulkan: optimizations for deepseek prompt processing (llama/14555)

* vulkan: allow unclamped loads in coopmat2 mul_mat_id shader

* vulkan: increase coopmat2 mul_mat_id tile size

* vulkan: optimize mat_mul_id row_ids search to batch loads, and port to coopmat1 path

* vulkan: use smaller FA row size when head size is large. applies to both scalar and CM2 paths (CM1 isn't used due to shared memory limits)
This commit is contained in:
Jeff Bolz
2025-07-12 04:51:58 -05:00
committed by Georgi Gerganov
parent 74f6d47904
commit 8670a3fd5d
3 changed files with 104 additions and 18 deletions

View File

@ -1735,7 +1735,14 @@ static FaHeadSizes fa_get_head_sizes(uint32_t hsk, uint32_t hsv) {
// number of rows/cols for flash attention shader
static constexpr uint32_t flash_attention_num_small_rows = 32;
static constexpr uint32_t scalar_flash_attention_num_small_rows = 1;
static constexpr uint32_t scalar_flash_attention_num_large_rows = 8;
static uint32_t get_fa_scalar_num_large_rows(uint32_t hsv) {
if (hsv >= 512) {
return 2;
} else {
return 8;
}
}
// The FA coopmat1 shader assumes 16x16x16 matrix multiply support.
// 128 threads split into four subgroups, each subgroup does 1/4
@ -1760,7 +1767,7 @@ static std::array<uint32_t, 2> fa_rows_cols(FaCodePath path, uint32_t hsk, uint3
if (small_rows) {
return {scalar_flash_attention_num_small_rows, 64};
} else {
return {scalar_flash_attention_num_large_rows, 32};
return {get_fa_scalar_num_large_rows(hsv), 32};
}
}
@ -1779,7 +1786,11 @@ static std::array<uint32_t, 2> fa_rows_cols(FaCodePath path, uint32_t hsk, uint3
// small cols to reduce register count
if (ggml_is_quantized(type) || hsk >= 256) {
return {64, 32};
if (hsk >= 512) {
return {32, 32};
} else {
return {64, 32};
}
}
return {64, 64};
}
@ -1821,7 +1832,7 @@ static bool ggml_vk_matmul_shmem_support(const vk_device& device, const std::vec
const uint32_t warps = warptile[0] / warptile[10];
const uint32_t load_bufs = (warptile[1] + warptile[2]) * (warptile[3] + bank_conflict_offset) * type_size;
const uint32_t mmid_row_ids = mul_mat_id ? 4096 * sizeof(uint32_t) : 0;
const uint32_t mmid_row_ids = mul_mat_id ? (4096 * sizeof(uint32_t) + 4/*_ne1*/) : 0;
const uint32_t coopmat_stage = device->coopmat_support ? warptile[7] * warptile[8] / warps * sizeof(float) : 0;
const uint32_t total_size = load_bufs + mmid_row_ids + coopmat_stage + lut_size;
@ -1946,10 +1957,10 @@ static void ggml_vk_load_shaders(vk_device& device) {
s_mmq_wg_denoms_k = { 32, 32, 1 };
// spec constants and tile sizes for quant matmul_id
l_warptile_mmqid = { 256, 128, 64, 16, 0 };
l_warptile_mmqid = { 256, 128, 128, 16, 0 };
m_warptile_mmqid = { 256, 128, 64, 16, 0 };
s_warptile_mmqid = { 256, 128, 64, 16, 0 };
l_mmqid_wg_denoms = { 128, 64, 1 };
l_mmqid_wg_denoms = { 128, 128, 1 };
m_mmqid_wg_denoms = { 128, 64, 1 };
s_mmqid_wg_denoms = { 128, 64, 1 };
@ -6048,7 +6059,7 @@ static bool ggml_vk_flash_attn_scalar_shmem_support(const vk_device& device, con
// Needs to be kept up to date on shader changes
GGML_UNUSED(hsv);
const uint32_t wg_size = scalar_flash_attention_workgroup_size;
const uint32_t Br = scalar_flash_attention_num_large_rows;
const uint32_t Br = get_fa_scalar_num_large_rows(hsv);
const uint32_t Bc = scalar_flash_attention_Bc;
const uint32_t tmpsh = wg_size * sizeof(float);
@ -6173,7 +6184,7 @@ static void ggml_vk_flash_attn(ggml_backend_vk_context * ctx, vk_context& subctx
case FA_SCALAR:
case FA_COOPMAT1:
// We may switch from coopmat1 to scalar, so use the scalar limit for both
max_gqa = scalar_flash_attention_num_large_rows;
max_gqa = get_fa_scalar_num_large_rows(HSV);
break;
case FA_COOPMAT2:
max_gqa = get_fa_num_small_rows(FA_COOPMAT2);

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@ -18,6 +18,7 @@
#extension GL_KHR_cooperative_matrix : enable
#extension GL_KHR_memory_scope_semantics : enable
#extension GL_KHR_shader_subgroup_basic : enable
#extension GL_KHR_shader_subgroup_ballot : enable
#endif
#ifdef MUL_MAT_ID
@ -104,6 +105,10 @@ shared FLOAT_TYPE buf_b[BN * SHMEM_STRIDE];
#ifdef MUL_MAT_ID
shared u16vec2 row_ids[4096];
uint _ne1;
#ifdef COOPMAT
shared uint _ne1_sh;
#endif
#endif // MUL_MAT_ID
#define NUM_WARPS (BLOCK_SIZE / WARP)
@ -172,7 +177,47 @@ void main() {
const uint loadstride_b = gl_WorkGroupSize.x * LOAD_VEC_B / BK;
#ifdef MUL_MAT_ID
uint _ne1 = 0;
#ifdef COOPMAT
// Spread the search across all elements in the first subgroup
if (gl_SubgroupID == 0) {
_ne1 = 0;
uint num_elements = p.nei1 * p.nei0;
uint ids[16];
uint iter = 0;
for (uint j = 0; j < num_elements; j += gl_SubgroupSize) {
// prefetch up to 16 elements
if (iter == 0) {
[[unroll]] for (uint k = 0; k < 16; ++k) {
uint i = j + gl_SubgroupInvocationID + k*gl_SubgroupSize;
bool in_range = i < num_elements;
uint ii1 = i / p.nei0;
uint ii0 = i % p.nei0;
ids[k] = in_range ? data_ids[ii1*p.nbi1 + ii0] : 0;
}
}
uint i = j + gl_SubgroupInvocationID;
bool in_range = i < num_elements;
uint ii1 = i / p.nei0;
uint ii0 = i % p.nei0;
uint id = ids[iter++];
uvec4 ballot = subgroupBallot(in_range && id == expert_idx);
uint idx = subgroupBallotExclusiveBitCount(ballot);
if (in_range && id == expert_idx) {
row_ids[_ne1 + idx] = u16vec2(ii0, ii1);
}
_ne1 += subgroupBallotBitCount(ballot);
iter &= 15;
}
_ne1_sh = _ne1;
}
barrier();
_ne1 = _ne1_sh;
#else
_ne1 = 0;
for (uint ii1 = 0; ii1 < p.nei1; ii1++) {
for (uint ii0 = 0; ii0 < p.nei0; ii0++) {
if (data_ids[ii1*p.nbi1 + ii0] == expert_idx) {
@ -183,6 +228,7 @@ void main() {
}
barrier();
#endif
// Workgroup has no work
if (ic * BN >= _ne1) return;

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@ -162,17 +162,32 @@ void main() {
_ne1 = 0;
uint num_elements = p.nei1 * p.nei0;
for (uint i = gl_SubgroupInvocationID; subgroupAny(i < num_elements); i += gl_SubgroupSize) {
uint ids[16];
uint iter = 0;
for (uint j = 0; j < num_elements; j += gl_SubgroupSize) {
// prefetch up to 16 elements
if (iter == 0) {
[[unroll]] for (uint k = 0; k < 16; ++k) {
uint i = j + gl_SubgroupInvocationID + k*gl_SubgroupSize;
bool in_range = i < num_elements;
uint ii1 = i / p.nei0;
uint ii0 = i % p.nei0;
ids[k] = in_range ? data_ids[ii1*p.nbi1 + ii0] : 0;
}
}
uint i = j + gl_SubgroupInvocationID;
bool in_range = i < num_elements;
uint ii0 = i % p.nei0;
uint ii1 = i / p.nei0;
uint id = in_range ? data_ids[ii1*p.nbi1 + ii0] : 0;
uint ii0 = i % p.nei0;
uint id = ids[iter++];
uvec4 ballot = subgroupBallot(in_range && id == expert_idx);
uint idx = subgroupBallotExclusiveBitCount(ballot);
if (in_range && id == expert_idx) {
row_ids[_ne1 + idx] = u16vec4(ii0 % p.ne11, ii1, ii0, 0);
}
_ne1 += subgroupBallotBitCount(ballot);
iter &= 15;
}
_ne1_sh = _ne1;
}
@ -414,17 +429,31 @@ void main() {
fetch_scales(ir * BM, pos_a, stride_a, block_k + BK, tid, false);
}
coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BN, gl_MatrixUseB> mat_b;
if ((ir + 1) * BM <= p.M && block_k + BK <= end_k) {
coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BN, gl_MatrixUseB> mat_b;
coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutAClamp, ir * BM, BM, block_k, BK) DECODEFUNCA);
coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutA, ir * BM, BM, block_k, BK) DECODEFUNCA);
#ifdef MUL_MAT_ID
coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutB, ic * BN, BN, block_k, BK), tensorViewTranspose, decodeFuncB);
coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutB, ic * BN, BN, block_k, BK), tensorViewTranspose, decodeFuncB);
#else
coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutBClamp, ic * BN, BN, block_k, BK), tensorViewTranspose);
coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutBClamp, ic * BN, BN, block_k, BK), tensorViewTranspose);
#endif
sum = coopMatMulAdd(mat_a, mat_b, sum);
sum = coopMatMulAdd(mat_a, mat_b, sum);
} else {
coopmat<MAT_TYPE, gl_ScopeWorkgroup, BM, BK, gl_MatrixUseA> mat_a;
coopmat<MAT_TYPE, gl_ScopeWorkgroup, BK, BN, gl_MatrixUseB> mat_b;
coopMatLoadTensorNV(mat_a, data_a, pos_a, sliceTensorLayoutNV(tensorLayoutAClamp, ir * BM, BM, block_k, BK) DECODEFUNCA);
#ifdef MUL_MAT_ID
coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutB, ic * BN, BN, block_k, BK), tensorViewTranspose, decodeFuncB);
#else
coopMatLoadTensorNV(mat_b, data_b, pos_b, sliceTensorLayoutNV(tensorLayoutBClamp, ic * BN, BN, block_k, BK), tensorViewTranspose);
#endif
sum = coopMatMulAdd(mat_a, mat_b, sum);
}
}
// Convert from ACC_TYPE to D_TYPE