vulkan: Support ne[3]>1 in noncontig matrix-vector multiply (llama/15015)

This commit is contained in:
Jeff Bolz
2025-08-02 03:48:30 -05:00
committed by Georgi Gerganov
parent 46e9e5b9a7
commit 97341224b2
2 changed files with 21 additions and 12 deletions

View File

@@ -2885,7 +2885,7 @@ static void ggml_vk_load_shaders(vk_device& device) {
ggml_vk_create_pipeline(device, device->pipeline_mul_mat_vec_p021_f16_f32[i], "mul_mat_vec_p021_f16_f32"+std::to_string(i+1), mul_mat_vec_p021_f16_f32_len, mul_mat_vec_p021_f16_f32_data, "main", 3, 6 * sizeof(uint32_t), {1, 1, 1}, {device->subgroup_size, i + 1}, 1, true);
}
}
ggml_vk_create_pipeline(device, device->pipeline_mul_mat_vec_nc_f16_f32, "mul_mat_vec_nc_f16_f32", mul_mat_vec_nc_f16_f32_len, mul_mat_vec_nc_f16_f32_data, "main", 3, 9 * sizeof(uint32_t), {1, 1, 1}, {}, 1);
ggml_vk_create_pipeline(device, device->pipeline_mul_mat_vec_nc_f16_f32, "mul_mat_vec_nc_f16_f32", mul_mat_vec_nc_f16_f32_len, mul_mat_vec_nc_f16_f32_data, "main", 3, 12 * sizeof(uint32_t), {1, 1, 1}, {}, 1);
ggml_vk_create_pipeline(device, device->pipeline_norm_f32, "norm_f32", norm_f32_len, norm_f32_data, "main", 2, sizeof(vk_op_push_constants), {1, 1, 1}, {}, 1);
ggml_vk_create_pipeline(device, device->pipeline_group_norm_f32, "group_norm_f32", group_norm_f32_len, group_norm_f32_data, "main", 2, sizeof(vk_op_push_constants), {1, 1, 1}, {}, 1);
@@ -5821,7 +5821,7 @@ static void ggml_vk_mul_mat_vec_nc_f16_f32(ggml_backend_vk_context * ctx, vk_con
const uint64_t ne00 = src0->ne[0];
const uint64_t ne01 = src0->ne[1];
const uint64_t ne02 = src0->ne[2];
// const uint64_t ne03 = src0->ne[3];
const uint64_t ne03 = src0->ne[3];
const uint64_t nb01 = src0->nb[1];
const uint64_t nb02 = src0->nb[2];
@@ -5833,7 +5833,12 @@ static void ggml_vk_mul_mat_vec_nc_f16_f32(ggml_backend_vk_context * ctx, vk_con
const uint64_t ne12 = src1->ne[2];
// const uint64_t ne13 = src1->ne[3];
const uint32_t nb03 = (uint32_t)(src0->nb[3] / sizeof(ggml_fp16_t));
const uint32_t nb13 = (uint32_t)(src1->nb[3] / sizeof(float));
const uint32_t nb23 = (uint32_t)(dst->nb[3] / sizeof(float));
GGML_ASSERT(ne11 == 1);
GGML_ASSERT(src0->ne[3] == src1->ne[3]); // checked in supports_op
ggml_backend_vk_buffer_context * dst_buf_ctx = (ggml_backend_vk_buffer_context *)dst->buffer->context;
ggml_backend_vk_buffer_context * src0_buf_ctx = (ggml_backend_vk_buffer_context *)src0->buffer->context;
@@ -5849,7 +5854,7 @@ static void ggml_vk_mul_mat_vec_nc_f16_f32(ggml_backend_vk_context * ctx, vk_con
src1_uma = d_Qy != nullptr;
}
const uint64_t d_ne = ne01 * ne11 * ne12;
const uint64_t d_ne = ne01 * ne11 * ne12 * ne03;
const uint32_t row_stride_x = nb01 / sizeof(ggml_fp16_t);
const uint32_t channel_stride_x = nb02 / sizeof(ggml_fp16_t);
@@ -5884,10 +5889,10 @@ static void ggml_vk_mul_mat_vec_nc_f16_f32(ggml_backend_vk_context * ctx, vk_con
const uint64_t d_shader_offset = d_buf_offset - d_buffer_offset;
// compute
const std::array<uint32_t, 9> pc = { (uint32_t)ne00, (uint32_t)ne01, row_stride_x, channel_stride_x, channel_stride_y, (uint32_t)(ne12 / ne02), (uint32_t)ne12, (uint32_t)(qy_shader_offset / ggml_type_size(src1->type)), (uint32_t)(d_shader_offset / ggml_type_size(dst->type)) };
const std::array<uint32_t, 12> pc = { (uint32_t)ne00, (uint32_t)ne01, row_stride_x, channel_stride_x, channel_stride_y, (uint32_t)(ne12 / ne02), (uint32_t)ne12, (uint32_t)(qy_shader_offset / ggml_type_size(src1->type)), (uint32_t)(d_shader_offset / ggml_type_size(dst->type)), nb03, nb13, nb23 };
ggml_vk_sync_buffers(subctx);
ggml_vk_dispatch_pipeline(ctx, subctx, ctx->device->pipeline_mul_mat_vec_nc_f16_f32,
{ vk_subbuffer{ d_Qx, qx_buf_offset, qx_sz }, vk_subbuffer{ d_Qy, qy_buffer_offset, qy_sz + qy_shader_offset }, vk_subbuffer{ d_D, d_buffer_offset, d_sz + d_shader_offset } }, pc, { 1, (uint32_t)ne01, (uint32_t)ne12 });
{ vk_subbuffer{ d_Qx, qx_buf_offset, qx_sz }, vk_subbuffer{ d_Qy, qy_buffer_offset, qy_sz + qy_shader_offset }, vk_subbuffer{ d_D, d_buffer_offset, d_sz + d_shader_offset } }, pc, { (uint32_t)ne03, (uint32_t)ne01, (uint32_t)ne12 });
}
static void ggml_vk_mul_mat(ggml_backend_vk_context * ctx, vk_context& subctx, const ggml_tensor * src0, const ggml_tensor * src1, ggml_tensor * dst, bool dryrun = false) {

View File

@@ -26,6 +26,9 @@ layout (push_constant) uniform parameter
uint ne12;
uint b_offset;
uint d_offset;
uint nb03;
uint nb13;
uint nb23;
} p;
shared FLOAT_TYPE tmp[BLOCK_SIZE];
@@ -34,6 +37,7 @@ void main() {
const uint tid = gl_LocalInvocationID.x;
const uint row_x = gl_GlobalInvocationID.y;
const uint channel = gl_GlobalInvocationID.z;
const uint i3 = gl_WorkGroupID.x;
const uint channel_x = channel / p.channel_x_divisor;
const uint channel_y = channel % p.ne12;
@@ -41,7 +45,7 @@ void main() {
const uint nrows_dst = p.nrows_x;
const uint row_dst = row_x;
const uint idst = channel*nrows_dst + row_dst;
const uint idst = i3*p.nb23 + channel*nrows_dst + row_dst;
FLOAT_TYPE temp = 0.0f;
@@ -58,8 +62,8 @@ void main() {
const uint row_y = col_x;
const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
const uint iy = channel_y*p.channel_stride_y + row_y;
const uint ix = i3*p.nb03 + channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
const uint iy = i3*p.nb13 + channel_y*p.channel_stride_y + row_y;
const vec4 av4 = vec4(data_a_v4[ix / 4]);
const vec4 bv4 = vec4(data_b_v4[iy / 4]);
@@ -74,8 +78,8 @@ void main() {
const uint row_y = col_x;
const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
const uint iy = channel_y*p.channel_stride_y + row_y;
const uint ix = i3*p.nb03 + channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
const uint iy = i3*p.nb13 + channel_y*p.channel_stride_y + row_y;
const vec4 av4 = vec4(data_a_v4[ix / 4]);
const vec4 bv4 = vec4(data_b_v4[iy / 4]);
@@ -91,8 +95,8 @@ void main() {
const uint row_y = col_x;
const uint ix = channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
const uint iy = channel_y*p.channel_stride_y + row_y;
const uint ix = i3*p.nb03 + channel_x*p.channel_stride_x + row_x*p.row_stride_x + col_x;
const uint iy = i3*p.nb13 + channel_y*p.channel_stride_y + row_y;
const FLOAT_TYPE xi = FLOAT_TYPE(data_a[ix]);