mirror of
https://github.com/ggerganov/whisper.cpp.git
synced 2025-06-19 08:07:09 +02:00
cmake: clean up external project logic for vulkan-shaders-gen (llama/14179)
* Remove install step for vulkan-shaders-gen * Add install step to normalize msvc with make * Regenerate modified shaders at build-time
This commit is contained in:
parent
dbad9d8fba
commit
ad6cd94a3a
@ -49,15 +49,7 @@ if (Vulkan_FOUND)
|
||||
../../include/ggml-vulkan.h
|
||||
)
|
||||
|
||||
set(VULKAN_SHADER_GEN_CMAKE_ARGS
|
||||
-DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}
|
||||
-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=${CMAKE_RUNTIME_OUTPUT_DIRECTORY}
|
||||
)
|
||||
|
||||
set(VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS "")
|
||||
if (CMAKE_BUILD_TYPE AND CMAKE_BUILD_TYPE MATCHES "Debug|Release|MinSizeRel|RelWithDebInfo")
|
||||
list(APPEND VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS --config=${CMAKE_BUILD_TYPE})
|
||||
endif()
|
||||
set(VULKAN_SHADER_GEN_CMAKE_ARGS "")
|
||||
|
||||
# Test all shader extensions
|
||||
test_shader_extension_support(
|
||||
@ -136,42 +128,39 @@ if (Vulkan_FOUND)
|
||||
set(HOST_CMAKE_TOOLCHAIN_FILE "")
|
||||
endif()
|
||||
|
||||
# Always use ExternalProject_Add approach
|
||||
include(ExternalProject)
|
||||
|
||||
# Add toolchain file if cross-compiling
|
||||
if (CMAKE_CROSSCOMPILING)
|
||||
list(APPEND VULKAN_SHADER_GEN_CMAKE_ARGS -DCMAKE_TOOLCHAIN_FILE=${HOST_CMAKE_TOOLCHAIN_FILE})
|
||||
message(STATUS "vulkan-shaders-gen toolchain file: ${HOST_CMAKE_TOOLCHAIN_FILE}")
|
||||
endif()
|
||||
|
||||
# Native build through ExternalProject_Add
|
||||
ExternalProject_Add(
|
||||
vulkan-shaders-gen
|
||||
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders
|
||||
CMAKE_ARGS ${VULKAN_SHADER_GEN_CMAKE_ARGS}
|
||||
BUILD_COMMAND ${CMAKE_COMMAND} --build . ${VULKAN_SHADER_GEN_CMAKE_BUILD_ARGS}
|
||||
INSTALL_COMMAND ${CMAKE_COMMAND} --install .
|
||||
INSTALL_DIR ${CMAKE_BINARY_DIR}
|
||||
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_BINARY_DIR}/$<CONFIG>
|
||||
-DCMAKE_INSTALL_BINDIR=.
|
||||
-DCMAKE_BUILD_TYPE=$<CONFIG>
|
||||
${VULKAN_SHADER_GEN_CMAKE_ARGS}
|
||||
|
||||
BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG>
|
||||
INSTALL_COMMAND ${CMAKE_COMMAND} --install . --config $<CONFIG>
|
||||
)
|
||||
ExternalProject_Add_StepTargets(vulkan-shaders-gen build install)
|
||||
|
||||
set (_ggml_vk_host_suffix $<IF:$<STREQUAL:${CMAKE_HOST_SYSTEM_NAME},Windows>,.exe,>)
|
||||
set (_ggml_vk_genshaders_cmd ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/vulkan-shaders-gen${_ggml_vk_host_suffix})
|
||||
set (_ggml_vk_header ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp)
|
||||
set (_ggml_vk_source ${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp)
|
||||
set (_ggml_vk_input_dir ${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders)
|
||||
set (_ggml_vk_output_dir ${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv)
|
||||
set (_ggml_vk_genshaders_dir "${CMAKE_BINARY_DIR}/$<CONFIG>")
|
||||
set (_ggml_vk_genshaders_cmd "${_ggml_vk_genshaders_dir}/vulkan-shaders-gen${_ggml_vk_host_suffix}")
|
||||
set (_ggml_vk_header "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.hpp")
|
||||
set (_ggml_vk_source "${CMAKE_CURRENT_BINARY_DIR}/ggml-vulkan-shaders.cpp")
|
||||
set (_ggml_vk_input_dir "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders")
|
||||
set (_ggml_vk_output_dir "${CMAKE_CURRENT_BINARY_DIR}/vulkan-shaders.spv")
|
||||
|
||||
file(GLOB _ggml_vk_shader_deps "${_ggml_vk_input_dir}/*.comp")
|
||||
set (_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen)
|
||||
|
||||
# Add build and install dependencies for all builds
|
||||
set(_ggml_vk_shader_deps ${_ggml_vk_shader_deps} vulkan-shaders-gen-build vulkan-shaders-gen-install)
|
||||
file(GLOB _ggml_vk_shader_files CONFIGURE_DEPENDS "${_ggml_vk_input_dir}/*.comp")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${_ggml_vk_header}
|
||||
${_ggml_vk_source}
|
||||
${_ggml_vk_source}
|
||||
|
||||
COMMAND ${_ggml_vk_genshaders_cmd}
|
||||
--glslc ${Vulkan_GLSLC_EXECUTABLE}
|
||||
@ -181,7 +170,11 @@ if (Vulkan_FOUND)
|
||||
--target-cpp ${_ggml_vk_source}
|
||||
--no-clean
|
||||
|
||||
DEPENDS ${_ggml_vk_shader_deps}
|
||||
DEPENDS ${_ggml_vk_shader_files}
|
||||
vulkan-shaders-gen
|
||||
vulkan-shaders-gen-build
|
||||
vulkan-shaders-gen-install
|
||||
|
||||
COMMENT "Generate vulkan shaders"
|
||||
)
|
||||
|
||||
|
@ -25,15 +25,3 @@ add_executable(${TARGET} vulkan-shaders-gen.cpp)
|
||||
install(TARGETS ${TARGET} RUNTIME)
|
||||
target_compile_features(${TARGET} PRIVATE cxx_std_17)
|
||||
target_link_libraries(vulkan-shaders-gen PUBLIC Threads::Threads)
|
||||
|
||||
# Configure output directories for MSVC builds
|
||||
if(MSVC)
|
||||
# Get the main project's runtime output directory if possible
|
||||
if(DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY)
|
||||
foreach(CONFIG ${CMAKE_CONFIGURATION_TYPES})
|
||||
string(TOUPPER ${CONFIG} CONFIG)
|
||||
set_target_properties(${TARGET} PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY_${CONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
|
||||
endforeach()
|
||||
endif()
|
||||
endif()
|
||||
|
Loading…
x
Reference in New Issue
Block a user