ios : whisper.objc example

This commit is contained in:
Georgi Gerganov 2022-10-23 11:10:15 +03:00
parent 5f7e9fa2dc
commit bb1ee266d2
17 changed files with 985 additions and 0 deletions

4
.gitignore vendored
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@ -12,3 +12,7 @@ out/
.vscode/
compile_commands.json
.DS_Store
examples/whisper.objc/whisper.objc.xcodeproj/xcshareddata
examples/whisper.objc/whisper.objc.xcodeproj/xcuserdata/
examples/whisper.objc/whisper.objc.xcodeproj/project.xcworkspace/xcuserdata

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<?xml version="1.0" encoding="UTF-8"?>
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@ -0,0 +1,14 @@
//
// AppDelegate.h
// whisper.objc
//
// Created by Georgi Gerganov on 23.10.22.
//
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@end

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@ -0,0 +1,40 @@
//
// AppDelegate.m
// whisper.objc
//
// Created by Georgi Gerganov on 23.10.22.
//
#import "AppDelegate.h"
@interface AppDelegate ()
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
return YES;
}
#pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
@end

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@ -0,0 +1,11 @@
{
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"info" : {
"author" : "xcode",
"version" : 1
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}

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{
"images" : [
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"platform" : "ios",
"size" : "1024x1024"
}
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"info" : {
"author" : "xcode",
"version" : 1
}
}

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{
"info" : {
"author" : "xcode",
"version" : 1
}
}

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<viewController id="BYZ-38-t0r" customClass="ViewController" sceneMemberID="viewController">
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="390" height="844"/>
<autoresizingMask key="autoresizingMask" flexibleMinX="YES" widthSizable="YES" flexibleMinY="YES" heightSizable="YES"/>
<subviews>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" lineBreakMode="middleTruncation" id="VOi-PT-Rbu">
<rect key="frame" x="35" y="121" width="156" height="34"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" systemColor="opaqueSeparatorColor"/>
<color key="tintColor" systemColor="opaqueSeparatorColor"/>
<state key="normal" title="Start Capturing">
<color key="titleColor" systemColor="labelColor"/>
</state>
<connections>
<action selector="toggleCapture:" destination="BYZ-38-t0r" eventType="touchUpInside" id="BuO-Wf-RgV"/>
</connections>
</button>
<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="Status: Idle" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="Tgu-2q-eHQ">
<rect key="frame" x="35" y="78" width="232" height="21"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<nil key="textColor"/>
<nil key="highlightedColor"/>
</label>
<button opaque="NO" contentMode="scaleToFill" contentHorizontalAlignment="center" contentVerticalAlignment="center" lineBreakMode="middleTruncation" id="Brs-xi-o8i">
<rect key="frame" x="35" y="177" width="156" height="34"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" systemColor="opaqueSeparatorColor"/>
<color key="tintColor" systemColor="opaqueSeparatorColor"/>
<state key="normal" title="Transcribe">
<color key="titleColor" systemColor="labelColor"/>
</state>
<connections>
<action selector="onTranscribe:" destination="BYZ-38-t0r" eventType="touchUpInside" id="ond-bx-48O"/>
<action selector="onTranscribePrepare:" destination="BYZ-38-t0r" eventType="touchDown" id="16T-dN-dfB"/>
</connections>
</button>
<textView clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="scaleToFill" fixedFrame="YES" text="Record some speech and press &quot;Transcribe&quot;. The result will be displayed here." textAlignment="natural" translatesAutoresizingMaskIntoConstraints="NO" id="mv2-KD-7jn">
<rect key="frame" x="35" y="248" width="320" height="300"/>
<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
<color key="textColor" systemColor="labelColor"/>
<fontDescription key="fontDescription" type="system" pointSize="14"/>
<textInputTraits key="textInputTraits" autocapitalizationType="sentences"/>
</textView>
</subviews>
<viewLayoutGuide key="safeArea" id="6Tk-OE-BBY"/>
<color key="backgroundColor" systemColor="systemBackgroundColor"/>
<constraints>
<constraint firstItem="Brs-xi-o8i" firstAttribute="trailing" secondItem="VOi-PT-Rbu" secondAttribute="trailing" id="8mF-AW-cbc"/>
</constraints>
</view>
<connections>
<outlet property="buttonTranscribe" destination="Brs-xi-o8i" id="N8h-9W-ywb"/>
<outlet property="labelStatusInp" destination="Tgu-2q-eHQ" id="1hH-Ql-K6j"/>
<outlet property="textviewResult" destination="mv2-KD-7jn" id="RBw-0L-iGj"/>
</connections>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="30.769230769230766" y="-28.436018957345969"/>
</scene>
</scenes>
<resources>
<systemColor name="labelColor">
<color red="0.0" green="0.0" blue="0.0" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</systemColor>
<systemColor name="opaqueSeparatorColor">
<color red="0.77647058823529413" green="0.77647058823529413" blue="0.78431372549019607" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
</systemColor>
<systemColor name="systemBackgroundColor">
<color white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
</systemColor>
</resources>
</document>

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>NSMicrophoneUsageDescription</key>
<string>This app requires microphone access in order to transcribe speech</string>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneConfigurationName</key>
<string>Default Configuration</string>
<key>UISceneDelegateClassName</key>
<string>SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
</dict>
</plist>

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//
// SceneDelegate.h
// whisper.objc
//
// Created by Georgi Gerganov on 23.10.22.
//
#import <UIKit/UIKit.h>
@interface SceneDelegate : UIResponder <UIWindowSceneDelegate>
@property (strong, nonatomic) UIWindow * window;
@end

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//
// SceneDelegate.m
// whisper.objc
//
// Created by Georgi Gerganov on 23.10.22.
//
#import "SceneDelegate.h"
@interface SceneDelegate ()
@end
@implementation SceneDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end

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//
// ViewController.h
// whisper.objc
//
// Created by Georgi Gerganov on 23.10.22.
//
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioQueue.h>
#define NUM_BUFFERS 3
#define MAX_AUDIO_SEC 30
#define SAMPLE_RATE 16000
struct whisper_context;
typedef struct
{
int ggwaveId;
bool isCapturing;
UILabel * labelReceived;
AudioQueueRef queue;
AudioStreamBasicDescription dataFormat;
AudioQueueBufferRef buffers[NUM_BUFFERS];
int n_samples;
int16_t * audioBufferI16;
float * audioBufferF32;
struct whisper_context * ctx;
} StateInp;
@interface ViewController : UIViewController
{
StateInp stateInp;
}
@end

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//
// ViewController.m
// whisper.objc
//
// Created by Georgi Gerganov on 23.10.22.
//
#import "ViewController.h"
#import "whisper.h"
#define NUM_BYTES_PER_BUFFER 16*1024
// callback used to process captured audio
void AudioInputCallback(void * inUserData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer,
const AudioTimeStamp * inStartTime,
UInt32 inNumberPacketDescriptions,
const AudioStreamPacketDescription * inPacketDescs);
@interface ViewController ()
@property (weak, nonatomic) IBOutlet UILabel *labelStatusInp;
@property (weak, nonatomic) IBOutlet UIButton *buttonToggleCapture;
@property (weak, nonatomic) IBOutlet UIButton *buttonTranscribe;
@property (weak, nonatomic) IBOutlet UITextView *textviewResult;
@end
@implementation ViewController
- (void)setupAudioFormat:(AudioStreamBasicDescription*)format
{
format->mSampleRate = 16000;
format->mFormatID = kAudioFormatLinearPCM;
format->mFramesPerPacket = 1;
format->mChannelsPerFrame = 1;
format->mBytesPerFrame = 2;
format->mBytesPerPacket = 2;
format->mBitsPerChannel = 16;
format->mReserved = 0;
format->mFormatFlags = kLinearPCMFormatFlagIsSignedInteger;
}
- (void)viewDidLoad {
[super viewDidLoad];
// whisper.cpp initialization
{
// load the model
NSString *modelPath = [[NSBundle mainBundle] pathForResource:@"ggml-base.en" ofType:@"bin"];
// check if the model exists
if (![[NSFileManager defaultManager] fileExistsAtPath:modelPath]) {
NSLog(@"Model file not found");
return;
}
NSLog(@"Loading model from %@", modelPath);
// create ggml context
stateInp.ctx = whisper_init([modelPath UTF8String]);
// check if the model was loaded successfully
if (stateInp.ctx == NULL) {
NSLog(@"Failed to load model");
return;
}
}
// initialize audio format and buffers
{
[self setupAudioFormat:&stateInp.dataFormat];
stateInp.n_samples = 0;
stateInp.audioBufferI16 = malloc(MAX_AUDIO_SEC*SAMPLE_RATE*sizeof(int16_t));
stateInp.audioBufferF32 = malloc(MAX_AUDIO_SEC*SAMPLE_RATE*sizeof(float));
}
}
-(IBAction) stopCapturing {
NSLog(@"Stop capturing");
_labelStatusInp.text = @"Status: Idle";
stateInp.isCapturing = false;
AudioQueueStop(stateInp.queue, true);
for (int i = 0; i < NUM_BUFFERS; i++) {
AudioQueueFreeBuffer(stateInp.queue, stateInp.buffers[i]);
}
AudioQueueDispose(stateInp.queue, true);
}
- (IBAction)toggleCapture:(id)sender {
if (stateInp.isCapturing) {
// stop capturing
[self stopCapturing];
[sender setTitle:@"Start Capturing" forState:UIControlStateNormal];
return;
}
// initiate audio capturing
NSLog(@"Start capturing");
stateInp.n_samples = 0;
OSStatus status = AudioQueueNewInput(&stateInp.dataFormat,
AudioInputCallback,
&stateInp,
CFRunLoopGetCurrent(),
kCFRunLoopCommonModes,
0,
&stateInp.queue);
if (status == 0) {
for (int i = 0; i < NUM_BUFFERS; i++) {
AudioQueueAllocateBuffer(stateInp.queue, NUM_BYTES_PER_BUFFER, &stateInp.buffers[i]);
AudioQueueEnqueueBuffer (stateInp.queue, stateInp.buffers[i], 0, NULL);
}
stateInp.isCapturing = true;
status = AudioQueueStart(stateInp.queue, NULL);
if (status == 0) {
_labelStatusInp.text = @"Status: Capturing";
[sender setTitle:@"Stop Capturing" forState:UIControlStateNormal];
}
}
if (status != 0) {
[self stopCapturing];
}
}
- (IBAction)onTranscribePrepare:(id)sender {
_textviewResult.text = @"Processing - please wait ...";
if (stateInp.isCapturing) {
// stop capturing
[self stopCapturing];
[sender setTitle:@"Start Capturing" forState:UIControlStateNormal];
return;
}
}
- (IBAction)onTranscribe:(id)sender {
NSLog(@"Processing %d samples", stateInp.n_samples);
// process captured audio
// convert I16 to F32
for (int i = 0; i < stateInp.n_samples; i++) {
stateInp.audioBufferF32[i] = (float)stateInp.audioBufferI16[i] / 32768.0f;
}
// run the model
struct whisper_full_params params = whisper_full_default_params(WHISPER_SAMPLING_GREEDY);
params.print_realtime = true;
params.print_progress = false;
params.print_timestamps = true;
params.print_special_tokens = false;
params.translate = false;
params.language = "en";
params.n_threads = 4;
params.offset_ms = 0;
if (whisper_full(stateInp.ctx, params, stateInp.audioBufferF32, stateInp.n_samples) != 0) {
NSLog(@"Failed to run the model");
_textviewResult.text = @"Failed to run the model";
return;
}
// clear the text in the textview
_textviewResult.text = @"";
int n_segments = whisper_full_n_segments(stateInp.ctx);
for (int i = 0; i < n_segments; i++) {
const char * text_cur = whisper_full_get_segment_text(stateInp.ctx, i);
// append the text to the textview
_textviewResult.text = [_textviewResult.text stringByAppendingString:[NSString stringWithUTF8String:text_cur]];
}
whisper_print_timings(stateInp.ctx);
}
//
// Callback implmentation
//
void AudioInputCallback(void * inUserData,
AudioQueueRef inAQ,
AudioQueueBufferRef inBuffer,
const AudioTimeStamp * inStartTime,
UInt32 inNumberPacketDescriptions,
const AudioStreamPacketDescription * inPacketDescs)
{
StateInp * stateInp = (StateInp*)inUserData;
if (!stateInp->isCapturing) {
NSLog(@"Not capturing, ignoring audio");
return;
}
const int n = inBuffer->mAudioDataByteSize / 2;
NSLog(@"Captured %d new samples", n);
if (stateInp->n_samples + n > MAX_AUDIO_SEC*SAMPLE_RATE) {
NSLog(@"Too much audio data, ignoring");
return;
}
for (int i = 0; i < n; i++) {
stateInp->audioBufferI16[stateInp->n_samples + i] = ((short*)inBuffer->mAudioData)[i];
}
stateInp->n_samples += n;
// put the buffer back in the queue
AudioQueueEnqueueBuffer(stateInp->queue, inBuffer, 0, NULL);
}
@end

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//
// main.m
// whisper.objc
//
// Created by Georgi Gerganov on 23.10.22.
//
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
NSString * appDelegateClassName;
@autoreleasepool {
// Setup code that might create autoreleased objects goes here.
appDelegateClassName = NSStringFromClass([AppDelegate class]);
}
return UIApplicationMain(argc, argv, nil, appDelegateClassName);
}