wchess : dynamic grammar

This commit is contained in:
Fraxy V 2023-11-29 18:53:28 +02:00
parent 8962a6bd67
commit ffc244845b
2 changed files with 336 additions and 11 deletions

View File

@ -201,12 +201,9 @@ size_t Chessboard::tokenToPos(std::string_view token) {
return operator ""_P(token.data(), token.size());
}
void Chessboard::updateMoves(const Move& m) {
// todo
}
std::string Chessboard::process(const std::string& command) {
fprintf(stdout, "%s: Command '%s%.*s%s'\n", __func__, "\033[1m", int(command.size()), command.data(), "\033[0m");
auto color = Piece::Colors(m_moveCounter % 2);
fprintf(stdout, "%s: Command to %s: '%s%.*s%s'\n", __func__, (color ? "Black" : "White"), "\033[1m", int(command.size()), command.data(), "\033[0m");
if (command.empty()) return "";
auto tokens = split(command, ' ');
for (auto& t : tokens) fprintf(stdout, "%s: Token %.*s\n", __func__, int(t.size()), t.data());
@ -223,7 +220,6 @@ std::string Chessboard::process(const std::string& command) {
pos_to = tokenToPos(tokens.back());
}
if (pos_to == INVALID_POS) return "";
auto color = Piece::Colors(m_moveCounter % 2);
if (pos_from == INVALID_POS) {
if (type == Piece::Types::Taken) return "";
auto& pieces = color ? blackPieces : whitePieces;
@ -239,12 +235,46 @@ std::string Chessboard::process(const std::string& command) {
Move m = {pos_from, pos_to};
auto& allowed_moves = color ? blackMoves : whiteMoves;
auto it = std::lower_bound(allowed_moves.begin(), allowed_moves.end(), m);
if (it == allowed_moves.end() || *it != m) return "";
allowed_moves.erase(it);
fprintf(stdout, "%s:allowed size %d :\n", __func__, int(allowed_moves.size()));
for (auto& m : allowed_moves) fprintf(stdout, " %s %s; ", positions[m.first], positions[m.second]);
fprintf(stdout, "\n");
if (!std::binary_search(allowed_moves.begin(), allowed_moves.end(), m)) return "";
move(m);
updateMoves(m);
{
auto it = std::remove_if(allowed_moves.begin(), allowed_moves.end(), [p = m.first] (const Move& m) { return m.first == p; });
allowed_moves.erase(it, allowed_moves.end());
}
std::vector<Piece*> affected = { board[m.second] };
for (auto& p : whitePieces) {
if (&p == board[m.second]
|| validateMove(p, m.first)
|| validateMove(p, m.second)
|| std::binary_search(whiteMoves.begin(), whiteMoves.end(), Move(p.pos, m.second))
) {
auto it = std::remove_if(whiteMoves.begin(), whiteMoves.end(), [p = p.pos] (const Move& m) { return m.first == p; });
whiteMoves.erase(it, whiteMoves.end());
affected.push_back(&p);
}
}
for (auto& p : blackPieces) {
if (&p == board[m.second]
|| validateMove(p, m.first)
|| validateMove(p, m.second)
|| std::binary_search(blackMoves.begin(), blackMoves.end(), Move(p.pos, m.second))
) {
auto it = std::remove_if(blackMoves.begin(), blackMoves.end(), [p = p.pos] (const Move& m) { return m.first == p; });
blackMoves.erase(it, blackMoves.end());
affected.push_back(&p);
}
}
for (auto& p : affected) getValidMoves(*p, p->color ? blackMoves : whiteMoves);
std::sort(blackMoves.begin(), blackMoves.end());
std::sort(whiteMoves.begin(), whiteMoves.end());
std::string result = positions[m.first];
result += "-";
@ -254,6 +284,301 @@ std::string Chessboard::process(const std::string& command) {
return result;
}
void Chessboard::getValidMoves(const Piece& piece, std::vector<Move>& result) {
std::string cur = positions[piece.pos];
switch (piece.type) {
case Piece::Pawn: {
std::string next = cur;
piece.color ? --next[1] : ++next[1]; // one down / up
std::string left = { char(next[0] - 1), next[1]};
auto pos = tokenToPos(left);
if (pos != INVALID_POS && board[pos] && board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
std::string right = { char(next[0] + 1), next[1]};
pos = tokenToPos(right);
if (pos != INVALID_POS && board[pos] && board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
pos = tokenToPos(next);
if (pos != INVALID_POS && !board[pos]) result.emplace_back(piece.pos, pos);
else break;
piece.color ? --next[1] : ++next[1]; // one down / up
pos = tokenToPos(next);
if (pos != INVALID_POS && !board[pos]) result.emplace_back(piece.pos, pos);
break;
}
case Piece::Knight: {
std::string next = cur;
--next[1]; --next[1]; --next[0];
auto pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
--next[1]; --next[1]; ++next[0];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
++next[1]; ++next[1]; --next[0];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
++next[1]; ++next[1]; ++next[0];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
--next[1]; --next[0]; --next[0];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
++next[1]; --next[0]; --next[0];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
--next[1]; ++next[0]; ++next[0];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
++next[1]; ++next[0]; ++next[0];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
break;
}
case Piece::Bishop: {
std::string next = cur;
while (true) {
--next[0]; --next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
--next[0]; ++next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
++next[0]; --next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
++next[0]; ++next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
break;
}
case Piece::Rook: {
std::string next = cur;
while (true) {
--next[0];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
++next[0];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
--next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
++next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
break;
}
case Piece::Queen: {
std::string next = cur;
while (true) {
--next[0]; --next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
--next[0]; ++next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
++next[0]; --next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
++next[0]; ++next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
--next[0];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
++next[0];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
--next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
next = cur;
while (true) {
++next[1];
auto pos = tokenToPos(next);
if (pos == INVALID_POS) break;
else if (board[pos]) {
if (board[pos]->color != piece.color) result.emplace_back(piece.pos, pos);
break;
}
result.emplace_back(piece.pos, pos);
}
break;
}
case Piece::King: {
std::string next = cur;
--next[0]; --next[1];
auto pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
--next[0]; ++next[1];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
++next[0]; --next[1];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
++next[0]; ++next[1];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
--next[0];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
++next[0];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
--next[1];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
next = cur;
++next[1];
pos = tokenToPos(next);
if (pos != INVALID_POS && !(board[pos] && board[pos]->color == piece.color)) result.emplace_back(piece.pos, pos);
break;
}
case Piece::Taken: break;
default: break;
}
}
bool Chessboard::validatePawnMove(Piece::Colors color, int from_rank, int from_file, int to_rank, int to_file) {
int direction = color == Piece::White ? 1 : -1;
if (from_file == to_file) {

View File

@ -12,7 +12,6 @@ public:
using Move = std::pair<int, int>;
private:
bool move(const Move& move);
void updateMoves(const Move& move);
struct Piece {
enum Types {
@ -50,6 +49,7 @@ private:
std::vector<Move> blackMoves;
bool validateMove(const Piece& piece, int pos);
void getValidMoves(const Piece& piece, std::vector<Move>& moves);
// just basic validation
// fixme: missing en passant, castling, promotion, etc.
bool validatePawnMove(Piece::Colors color, int from_rank, int from_file, int to_rank, int to_file);