zrepl/daemon/pruner/state_enumer.go
Christian Schwarz def510abfd chore: require go 1.22/1.23, upgrade protobuf, upgrade all deps
Go upgrade:
- Go 1.23 is current => use that for release builds
- Go 1.22 is less than one year old, it's desirable to support it.
- The [`Go Toolchains`](https://go.dev/doc/toolchain) stuff is available
  in both of these (would also be in Go 1.21). That is quite nice stuff,
  but required some changes to how we versions we use in CircleCI and
  the `release-docker` Makefile target.

Protobuf upgrade:
- Go to protobuf GH release website
- Download latest locally
- run `sha256sum`
- replace existing pinned hashes
- `make generate`

Deps upgrade:
- `go get -t -u all`
- repository moves aren't handled well automatically, fix manually
- repeat until no changes
2024-09-08 20:49:09 +00:00

72 lines
1.4 KiB
Go

// Code generated by "enumer -type=State"; DO NOT EDIT.
package pruner
import (
"fmt"
)
const (
_StateName_0 = "PlanPlanErr"
_StateName_1 = "Exec"
_StateName_2 = "ExecErr"
_StateName_3 = "Done"
)
var (
_StateIndex_0 = [...]uint8{0, 4, 11}
_StateIndex_1 = [...]uint8{0, 4}
_StateIndex_2 = [...]uint8{0, 7}
_StateIndex_3 = [...]uint8{0, 4}
)
func (i State) String() string {
switch {
case 1 <= i && i <= 2:
i -= 1
return _StateName_0[_StateIndex_0[i]:_StateIndex_0[i+1]]
case i == 4:
return _StateName_1
case i == 8:
return _StateName_2
case i == 16:
return _StateName_3
default:
return fmt.Sprintf("State(%d)", i)
}
}
var _StateValues = []State{1, 2, 4, 8, 16}
var _StateNameToValueMap = map[string]State{
_StateName_0[0:4]: 1,
_StateName_0[4:11]: 2,
_StateName_1[0:4]: 4,
_StateName_2[0:7]: 8,
_StateName_3[0:4]: 16,
}
// StateString retrieves an enum value from the enum constants string name.
// Throws an error if the param is not part of the enum.
func StateString(s string) (State, error) {
if val, ok := _StateNameToValueMap[s]; ok {
return val, nil
}
return 0, fmt.Errorf("%s does not belong to State values", s)
}
// StateValues returns all values of the enum
func StateValues() []State {
return _StateValues
}
// IsAState returns "true" if the value is listed in the enum definition. "false" otherwise
func (i State) IsAState() bool {
for _, v := range _StateValues {
if i == v {
return true
}
}
return false
}