Unexpected-Keyboard/srcs/juloo.keyboard2/Gesture.java
2024-06-09 14:25:19 +02:00

142 lines
3.5 KiB
Java

package juloo.keyboard2;
public final class Gesture
{
/** The pointer direction that caused the last state change.
Integer from 0 to 15 (included). */
int current_dir;
State state;
public Gesture(int starting_direction)
{
current_dir = starting_direction;
state = State.Swiped;
}
enum State
{
Cancelled,
Swiped,
Rotating_clockwise,
Rotating_anticlockwise,
Ended_swipe,
Ended_center,
Ended_clockwise,
Ended_anticlockwise
}
enum Name
{
None,
Swipe,
Roundtrip,
Circle,
Anticircle
}
/** Angle to travel before a rotation gesture starts. A threshold too low
would be too easy to reach while doing back and forth gestures, as the
quadrants are very small. In the same unit as [current_dir] */
static final int ROTATION_THRESHOLD = 2;
/** Return the currently recognized gesture. Return [null] if no gesture is
recognized. Might change everytime [changed_direction] return [true]. */
public Name get_gesture()
{
switch (state)
{
case Cancelled:
return Name.None;
case Swiped:
case Ended_swipe:
return Name.Swipe;
case Ended_center:
return Name.Roundtrip;
case Rotating_clockwise:
case Ended_clockwise:
return Name.Circle;
case Rotating_anticlockwise:
case Ended_anticlockwise:
return Name.Anticircle;
}
return Name.None; // Unreachable
}
public boolean is_in_progress()
{
switch (state)
{
case Swiped:
case Rotating_clockwise:
case Rotating_anticlockwise:
return true;
}
return false;
}
public int current_direction() { return current_dir; }
/** The pointer changed direction. Return [true] if the gesture changed
state and [get_gesture] return a different value. */
public boolean changed_direction(int direction)
{
int d = dir_diff(current_dir, direction);
boolean clockwise = d > 0;
switch (state)
{
case Swiped:
if (Math.abs(d) < Config.globalConfig().circle_sensitivity)
return false;
// Start a rotation
state = (clockwise) ?
State.Rotating_clockwise : State.Rotating_anticlockwise;
current_dir = direction;
return true;
// Check that rotation is not reversing
case Rotating_clockwise:
case Rotating_anticlockwise:
current_dir = direction;
if ((state == State.Rotating_clockwise) == clockwise)
return false;
state = State.Cancelled;
return true;
}
return false;
}
/** Return [true] if [get_gesture] will return a different value. */
public boolean moved_to_center()
{
switch (state)
{
case Swiped: state = State.Ended_center; return true;
case Rotating_clockwise: state = State.Ended_clockwise; return false;
case Rotating_anticlockwise: state = State.Ended_anticlockwise; return false;
}
return false;
}
/** Will not change the gesture state. */
public void pointer_up()
{
switch (state)
{
case Swiped: state = State.Ended_swipe; break;
case Rotating_clockwise: state = State.Ended_clockwise; break;
case Rotating_anticlockwise: state = State.Ended_anticlockwise; break;
}
}
static int dir_diff(int d1, int d2)
{
final int n = 16;
// Shortest-path in modulo arithmetic
if (d1 == d2)
return 0;
int left = (d1 - d2 + n) % n;
int right = (d2 - d1 + n) % n;
return (left < right) ? -left : right;
}
}