The Inpainting toggle doesn't get restored at the very first attempt.
Repro steps:
1. Create a task with a source image and enable the inpainting toggle.
2. Copy the task to the clipboard
3. Refresh the page (F5)
4. Paste the task from the clipboard
Expected result:
The task gets restored and the toggle is ON.
Actual result:
The task is restored, but the toggle is OFF.
To fix that, we have to restore the toggle's state after loading the source image.
* Slider for preview image size
Add a slider to the system settings so that users can configure the max size of thumbnails
* Remove debug output
* Fix var definition
* Move slider to 'display settings' menu
* thumbnail slider CSS
Reloading of image tags with ((weight modifiers)) doesn't reuse the modifier card even if it exists, which means images are not restored either. This change fixes that behavior by ensuring proper matching of the tags with existing modifiers.
No change in existing UI behavior, this change allows image modifier plugins to (optionally) pass the card image as a base64-encoded image rather than a source file.
* Make stream_image_progress accept an integer
for the rate the progress frames should be generated.
* Use a different field for the progress interval.
Yesterday's PR caused a regression on the active brush display, specifically for Sharpness, which is treated differently from the other brushes in the code. This is the fix.
In newer versions of the picklescanner, scanning of .safetensors files creates an error:
21:28:01.067 ERROR MainThread ERROR: parsing pickle in D:\2.35\dev\models\stable-diffusion\dantionrealmix_10.safetensors: at position 1, opcode b'\xce' unknown
To avoid these entries in the logs, skip scanning of safetensors files.
When the first image is generated, the autoscroll triggers before the image is fully displayed by the browser. This causes it to not be positioned properly.
The fix is to listen for the "load" event on the IMG element before triggering the scrolling event. Once the image fully loaded and rendered, the browser correctly detects the size of the viewport and renders properly.
Here is a more robust fix for task restoration in dnd.js. Task restoration will fail if the JSON contains "use_face_correction": false, which can happen under some circumstances.
The fix checks if the filename passed to getModelPath is actually a string, which covers both the previous scenario (filename === null) and this new one (filename === false).