egroupware/api/js/etemplate/Et2InputWidget/Et2InputWidget.ts

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import {et2_IInput, et2_IInputNode, et2_ISubmitListener} from "../et2_core_interfaces";
import {Et2Widget} from "../Et2Widget/Et2Widget";
import {css, dedupeMixin, PropertyValues} from "@lion/core";
import {ManualMessage} from "../Validators/ManualMessage";
import {Required} from "../Validators/Required";
/**
* This mixin will allow any LitElement to become an Et2InputWidget
*
* Usage:
* export class Et2Button extends Et2InputWidget(LitWidget)) {...}
*/
/**
* Need to define the interface first, to get around TypeScript issues with protected/public
* This must match the public API for Et2InputWidgetClass
* @see https://lit.dev/docs/composition/mixins/#typing-the-subclass
*/
export declare class Et2InputWidgetInterface
{
readOnly : boolean;
protected value : string | number | Object;
public set_value(any) : void;
public get_value() : any;
public getValue() : any;
public set_readonly(boolean) : void;
public isDirty() : boolean;
public resetDirty() : void;
public isValid(messages : string[]) : boolean;
}
const Et2InputWidgetMixin = (superclass) =>
{
class Et2InputWidgetClass extends Et2Widget(superclass) implements et2_IInput, et2_IInputNode, et2_ISubmitListener
{
protected _oldValue : string | number | Object;
protected node : HTMLElement;
/** WebComponent **/
static get styles()
{
return [
super.styles,
css`
/* Needed so required can show through */
::slotted(input), input {
background-color: transparent;
}`
];
}
static get properties()
{
return {
...super.properties,
// readOnly is what the property is in Lion, readonly is the attribute
readOnly: {
type: Boolean,
attribute: 'readonly',
reflect: true,
},
// readonly is what is in the templates
// I put this in here so loadWebComponent finds it when it tries to set it from the template
readonly: {
type: Boolean
},
required: {
type: Boolean,
reflect: true
},
onchange: {
type: Function
},
};
}
/**
* List of properties that get translated
* Done separately to not interfere with properties - if we re-define label property,
* labels go missing.
* @returns object
*/
static get translate()
{
return {
...super.translate,
placeholder: true,
}
}
/**
* Compatibility for deprecated name "needed"
*
* @deprecated use required instead
* @param val
*/
set needed(val : boolean)
{
this.required = val;
}
/**
* Compatibility for deprecated name "needed"
*
* @deprecated use required instead
*/
get needed()
{
return this.required;
}
constructor(...args : any[])
{
super(...args);
}
connectedCallback()
{
super.connectedCallback();
this._oldChange = this._oldChange.bind(this);
this.addEventListener("change", this._oldChange);
this.node = this.getInputNode();
}
disconnectedCallback()
{
super.disconnectedCallback();
this.removeEventListener("change", this._oldChange);
}
/**
* A property has changed, and we want to make adjustments to other things
* based on that
*
* @param {import('@lion/core').PropertyValues } changedProperties
*/
updated(changedProperties : PropertyValues)
{
super.updated(changedProperties);
// required changed, add / remove validator
if(changedProperties.has('required'))
{
// Remove class
this.classList.remove("et2_required")
// Remove all existing Required validators (avoids duplicates)
this.validators = (this.validators || []).filter((validator) => validator instanceof Required)
if(this.required)
{
this.validators.push(new Required());
this.classList.add("et2_required");
}
}
}
/**
* Change handler calling custom handler set via onchange attribute
*
* @param _ev
* @returns
*/
_oldChange(_ev : Event) : boolean
{
if(typeof this.onchange == 'function')
{
// Make sure function gets a reference to the widget, splice it in as 2. argument if not
let args = Array.prototype.slice.call(arguments);
if(args.indexOf(this) == -1)
{
args.splice(1, 0, this);
}
return this.onchange(...args);
}
return true;
}
set_value(new_value)
{
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this.value = new_value;
if(typeof this._callParser == "function")
{
this.modelValue = this._callParser(new_value);
}
}
get_value()
{
return this.getValue();
}
set_readonly(new_value)
{
this.readonly = this.readOnly = new_value;
}
getValue()
{
return this.readOnly ? null : this.value;
}
isDirty()
{
let value = this.getValue();
if(typeof value !== typeof this._oldValue)
{
return true;
}
if(this._oldValue === value)
{
return false;
}
switch(typeof this._oldValue)
{
case "object":
if(Array.isArray(this._oldValue) &&
this._oldValue.length !== value.length
)
{
return true;
}
for(let key in this._oldValue)
{
if(this._oldValue[key] !== value[key])
{
return true;
}
}
return false;
default:
return this._oldValue != value;
}
}
resetDirty()
{
this._oldValue = this.getValue();
}
/**
* Used by etemplate2 to determine if we can submit or not
*
* @param messages
* @returns {boolean}
*/
isValid(messages)
{
var ok = true;
debugger;
// Check for required
if(this.required && !this.readonly && !this.disabled &&
(this.getValue() == null || this.getValue().valueOf() == ''))
{
messages.push(this.egw().lang('Field must not be empty !!!'));
ok = false;
}
return ok;
}
getInputNode()
{
// From LionInput
return this._inputNode;
}
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transformAttributes(attrs)
{
super.transformAttributes(attrs);
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// Check whether an validation error entry exists
if(this.id && this.getArrayMgr("validation_errors"))
{
let val = this.getArrayMgr("validation_errors").getEntry(this.id);
if(val)
{
this.set_validation_error(val);
}
}
}
set_validation_error(err : string | false)
{
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// ToDo - implement Lion validators properly, most likely by adding to this.validators
if(err === false)
{
// Remove all Manual validators
this.validators = (this.validators || []).filter((validator) => validator instanceof ManualMessage)
return;
}
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// Need to change interaction state so messages show up
// submitted is a little heavy-handed, especially on first load, but it works
this.submitted = true;
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// Add validator
this.validators.push(new ManualMessage(err));
// Force a validate - not needed normally, but if you call set_validation_error() manually,
// it won't show up without validate()
this.validate();
}
/**
* Called whenever the template gets submitted. We return false if the widget
* is not valid, which cancels the submission.
*
* @param _values contains the values which will be sent to the server.
* Listeners may change these values before they get submitted.
*/
async submit(_values) : Promise<boolean>
{
this.submitted = true;
// If using Lion validators, run them now
if(this.validate)
{
// Force update now
this.validate(true);
await this.validateComplete;
return (this.hasFeedbackFor || []).indexOf("error") == -1;
}
return true;
}
}
return Et2InputWidgetClass;
}
export const Et2InputWidget = dedupeMixin(Et2InputWidgetMixin);