forked from extern/naming-cheatsheet
278 lines
7.3 KiB
Markdown
278 lines
7.3 KiB
Markdown
<p align="center">
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<a href="https://github.com/kettanaito/naming-cheatsheet">
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<img src="./naming-cheatsheet.png" alt="Naming cheatsheet" />
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</a>
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</p>
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# Naming cheatsheet
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Naming things is hard. Let's make it easier.
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The purpose of this document is to break down and systematize the concepts and patterns commonly used for variable naming. Beware that *variable* in this document refers to variables, methods, and generally anything created during your programming work.
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## Summary
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* [Guidelines](#guidelines)
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* [HC/LC Pattern](#hclc-pattern)
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* **[Actions](#actions)**
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* [get](#get)
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* [fetch](#fetch)
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* [set](#set)
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* [reset](#reset)
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* [remove](#remove)
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* [delete](#delete)
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* [compose](#compose)
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* [handle](#handle)
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* **[Prefixes](#prefixes)**
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* [is](#is)
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* [has](#has)
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* [should](#should)
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* [min/max](#minmax)
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* [prev/next](#prevnext)
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## Guidelines
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* Pick **one** naming convention and follow it. Whether it is `likeThis`, or `like_this`, or anyhow else, it does not matter. What matters is consistency in your work.
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```js
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/* Bad */
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const pages_count = 5;
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const shouldUpdate = true;
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/* Good */
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const pagesCount = 5;
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const shouldUpdate = true;
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/* Good as well */
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const pages_count = 5;
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const should_update = true;
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```
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* Name, whether of a variable, method, or something else, should be *short*, *descriptive* and *intuitive*:
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* **Short**. Variable should not take long to type and, therefore, to remember,
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* **Descriptive**. Name of the variable should reflect what it does/possesses in the most efficient way,
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* **Intuitive**. Name of the variable should read naturally, as close to the common speach as possible
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```js
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/* Bad */
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const a = 5; // "a" could mean anything
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const isPaginatable = (postsCount > 10); // "Paginatable" sounds extremely unnatural
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const shouldPaginatize = (postsCount > 10); // Made up verbs are so much fun!
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/* Good */
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const postsCount = 5;
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const shouldDisplayPagination = (postsCount > 10);
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```
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* Do *not* use contractions. The latter contribute to nothing but decreased code readability. Finding a short, descriptive name may be hard, but don't think contractions help you in any way.
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```js
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/* Bad */
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const onItmClck = () => {};
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/* Good */
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const onItemClick = () => {};
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```
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* Name should not duplicate the context when the latter is known, and when removing the context does not decrease the name's readability:
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```js
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class MenuItem {
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/* Method name duplicates the context it is in (which is "MenuItem") */
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handleMenuItemClick = (event) => { ... }
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/* This way it reads as MenuItem.handleClick() */
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handleClick = (event) => { ... }
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}
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```
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* Name should reflect the expected result:
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```js
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/* Bad */
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const isEnabled = (itemsCount > 3);
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return (<Button disabled={!isEnabled} />);
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/* Good */
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const isDisabled = (itemsCount <= 3);
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return (<Button disabled={isDisabled} />);
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```
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## HC/LC Pattern
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There is a useful pattern you may follow when naming your methods:
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```
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prefix? + action (A) + high context (HC) + low context? (LC)
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```
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To illustrate, take a look at how this pattern may be applied in the table below.
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| Name | Prefix | Action | High context | Low context |
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| ---- | ---- | ------ | ------------ | ----------- |
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| `getPost` | | `get` | `Post` | |
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| `getPostData` | | `get` | `Post` | `Data` |
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| `handleClickOutside` | | `handle` | `Click` | `Outside` |
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| `shouldDisplayMessage` | `should` | `Display` | `Message`| |
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> **Note:** The order of the contexts affects the core meaning of a method. For example, `shouldUpdateComponent` means *you* are about to update a component, while `shouldComponentUpdate` tells you that *component* will update on itself, and you are but controlling whether it should do that right now.
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In other words, **high context emphasizes the meaning of the variable**.
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## Actions
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Chosing a proper action name may grant explicit descriptiveness to your methods. This is a good place to start when naming your methods.
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#### `get`
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Accesses data immediately (i.e. shorthand getter of internal data).
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```js
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function getFruitsCount() {
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return this.fruits.length;
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}
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```
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#### `fetch`
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Requests for a data, which takes time (i.e. async request).
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```js
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function fetchPosts(postCount) {
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return fetch('https://api.dev/posts', { ... });
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}
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```
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#### `set`
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Declaratively sets a variable with value `A` to value `B`.
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```js
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const fruits = 0;
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function setFruits(nextFruits) {
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fruits = nextFruits;
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}
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setFruits(5);
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console.log(fruits) // 5
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```
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#### `reset`
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Sets a variable back to its initial value or state.
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```js
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const initialFruits = 5;
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const fruits = initialFruits;
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setFruits(10);
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console.log(fruits); // 10
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function resetFruits() {
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fruits = initialFruits;
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}
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resetFruits();
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console.log(fruits); // 5
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```
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#### `remove`
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Removes something *from* somewhere.
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For example, if you have a collection of selected filters on a search page, removing one of them from the collection is `removeFilter`, **not** `deleteFilter` (and this is how you would naturally say it in English as well):
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```js
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const selectedFilters = ['price', 'availability', 'size'];
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function removeFilter(filterName) {
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const filterIndex = selectedFilters.indexOf(filterName);
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if (filterIndex !== -1) {
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selectedFilters.splice(filterIndex, 1);
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}
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return selectedFilters;
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}
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```
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#### `delete`
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Completely erazes something from the realms of existance.
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Imagine you are a content editor, and there is that notorious post you wish to get rid of. Once you clicked a shiny "Delete post" button, the CMS performed a `deletePost` action, **not** `removePost`.
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```js
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function deletePost(id) {
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return database.find({ id }).delete();
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}
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```
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#### `compose`
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Creates a new data from the existing one. Mostly applicable to strings or objects.
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```js
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function composePageUrl(pageName, pageId) {
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return `${pageName.toLowerCase()}-${pageId}`;
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}
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```
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#### `handle`
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Handles a dedicated action. Often used in naming the callback methods.
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```js
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function handleLinkClick(event) {
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event.preventDefault();
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console.log('Clicked a link!');
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}
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link.addEventListener('click', handleLinkClick);
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```
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## Prefixes
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Prefixes enhance variables and methods, indicating an additional meaning behind them.
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#### `is`
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Describes certain characteristic or state of the current context (returns `Boolean`).
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```js
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const color = 'blue';
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const isBlue = (color === 'blue'); // characteristic
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const isPresent = true; // state
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if (isBlue && isPresent) {
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console.log('The color is blue and it is present!');
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}
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```
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#### `has`
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Describes whether the current context possesses a certain value or state (returns `Boolean`).
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```js
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/* Bad */
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const isProductsExist = (productsCount > 0);
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const areProductsPresent = (productsCount > 0);
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/* Good */
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const hasProducts = (productsCount > 0);
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```
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#### `should`
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Reflects a positive conditional statement (returns `Boolean`) tightly coupled with a certain action.
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```js
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const currentUrl = 'https://dev.com';
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function shouldUpdateUrl(url) {
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return (url !== currentUrl);
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}
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```
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#### `min`/`max`
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Represent minimum or maximum value. Useful for describing boundaries or allowed limits.
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```js
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function PostsList() {
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this.minPosts = 3;
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this.maxPosts = 10;
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}
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```
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#### `prev`/`next`
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Indicate the previous and the next state of a variable in the current context. Useful for describing state transitions.
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```jsx
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function fetchPosts() {
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const prevPosts = this.state.posts;
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const fetchedPosts = fetch('...');
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const nextPosts = prevPosts.merge(fetchedPosts);
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return this.setState({ posts: nextPosts });
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}
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```
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