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forked from extern/smegmesh
smegmesh/pkg/ctrlserver/ctrlserver.go

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package ctrlserver
import (
crdt "github.com/tim-beatham/wgmesh/pkg/automerge"
"github.com/tim-beatham/wgmesh/pkg/conf"
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"github.com/tim-beatham/wgmesh/pkg/conn"
"github.com/tim-beatham/wgmesh/pkg/ip"
"github.com/tim-beatham/wgmesh/pkg/lib"
"github.com/tim-beatham/wgmesh/pkg/mesh"
"github.com/tim-beatham/wgmesh/pkg/rpc"
"github.com/tim-beatham/wgmesh/pkg/wg"
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"golang.zx2c4.com/wireguard/wgctrl"
)
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// NewCtrlServerParams are the params requried to create a new ctrl server
type NewCtrlServerParams struct {
Conf *conf.WgMeshConfiguration
Client *wgctrl.Client
AuthProvider rpc.AuthenticationServer
CtrlProvider rpc.MeshCtrlServerServer
SyncProvider rpc.SyncServiceServer
}
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// Create a new instance of the MeshCtrlServer or error if the
// operation failed
func NewCtrlServer(params *NewCtrlServerParams) (*MeshCtrlServer, error) {
ctrlServer := new(MeshCtrlServer)
meshFactory := crdt.CrdtProviderFactory{}
nodeFactory := crdt.MeshNodeFactory{
Config: *params.Conf,
}
idGenerator := &lib.UUIDGenerator{}
ipAllocator := &ip.ULABuilder{}
interfaceManipulator := wg.NewWgInterfaceManipulator(params.Client)
meshManagerParams := &mesh.NewMeshManagerParams{
Conf: *params.Conf,
Client: params.Client,
MeshProvider: &meshFactory,
NodeFactory: &nodeFactory,
IdGenerator: idGenerator,
IPAllocator: ipAllocator,
InterfaceManipulator: interfaceManipulator,
}
ctrlServer.MeshManager = mesh.NewMeshManager(meshManagerParams)
ctrlServer.Conf = params.Conf
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connManagerParams := conn.NewConnectionManageParams{
CertificatePath: params.Conf.CertificatePath,
PrivateKey: params.Conf.PrivateKeyPath,
SkipCertVerification: params.Conf.SkipCertVerification,
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CaCert: params.Conf.CaCertificatePath,
}
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connMgr, err := conn.NewConnectionManager(&connManagerParams)
if err != nil {
return nil, err
}
ctrlServer.ConnectionManager = connMgr
connServerParams := conn.NewConnectionServerParams{
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Conf: params.Conf,
AuthProvider: params.AuthProvider,
CtrlProvider: params.CtrlProvider,
SyncProvider: params.SyncProvider,
}
connServer, err := conn.NewConnectionServer(&connServerParams)
if err != nil {
return nil, err
}
ctrlServer.ConnectionServer = connServer
return ctrlServer, nil
}
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// Close closes the ctrl server tearing down any connections that exist
func (s *MeshCtrlServer) Close() error {
if err := s.ConnectionManager.Close(); err != nil {
return err
}
if err := s.ConnectionServer.Close(); err != nil {
return err
}
return nil
}