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forked from extern/smegmesh
smegmesh/pkg/crdt/g_map.go
Tim Beatham 661fb0d54c 45-use-statistical-testing
Keepalive is based on per mesh and not per node.
Using total ordering mechanism similar to paxos to elect a leader
if leader doesn't update it's timestamp within 3 * keepAlive then
give the leader a gravestone and elect the next leader.
Leader is bassed on lexicographically ordered public key.
2023-12-07 18:18:13 +00:00

173 lines
2.6 KiB
Go

// crdt is a golang implementation of a crdt
package crdt
import (
"cmp"
"sync"
)
type Bucket[D any] struct {
Vector uint64
Contents D
Gravestone bool
}
// GMap is a set that can only grow in size
type GMap[K cmp.Ordered, D any] struct {
lock sync.RWMutex
contents map[K]Bucket[D]
clock *VectorClock[K]
}
func (g *GMap[K, D]) Put(key K, value D) {
g.lock.Lock()
clock := g.clock.IncrementClock()
g.contents[key] = Bucket[D]{
Vector: clock,
Contents: value,
}
g.lock.Unlock()
}
func (g *GMap[K, D]) Contains(key K) bool {
g.lock.RLock()
_, ok := g.contents[key]
g.lock.RUnlock()
return ok
}
func (g *GMap[K, D]) put(key K, b Bucket[D]) {
g.lock.Lock()
if g.contents[key].Vector < b.Vector {
g.contents[key] = b
}
g.lock.Unlock()
}
func (g *GMap[K, D]) get(key K) Bucket[D] {
g.lock.RLock()
bucket := g.contents[key]
g.lock.RUnlock()
return bucket
}
func (g *GMap[K, D]) Get(key K) D {
return g.get(key).Contents
}
func (g *GMap[K, D]) Mark(key K) {
g.lock.Lock()
bucket := g.contents[key]
bucket.Gravestone = true
g.contents[key] = bucket
g.lock.Unlock()
}
// IsMarked: returns true if the node is marked
func (g *GMap[K, D]) IsMarked(key K) bool {
marked := false
g.lock.RLock()
bucket, ok := g.contents[key]
if ok {
marked = bucket.Gravestone
}
g.lock.RUnlock()
return marked
}
func (g *GMap[K, D]) Keys() []K {
g.lock.RLock()
contents := make([]K, len(g.contents))
index := 0
for key := range g.contents {
contents[index] = key
index++
}
g.lock.RUnlock()
return contents
}
func (g *GMap[K, D]) Save() map[K]Bucket[D] {
buckets := make(map[K]Bucket[D])
g.lock.RLock()
for key, value := range g.contents {
buckets[key] = value
}
g.lock.RUnlock()
return buckets
}
func (g *GMap[K, D]) SaveWithKeys(keys []K) map[K]Bucket[D] {
buckets := make(map[K]Bucket[D])
g.lock.RLock()
for _, key := range keys {
buckets[key] = g.contents[key]
}
g.lock.RUnlock()
return buckets
}
func (g *GMap[K, D]) GetClock() map[K]uint64 {
clock := make(map[K]uint64)
g.lock.RLock()
for key, bucket := range g.contents {
clock[key] = bucket.Vector
}
g.lock.RUnlock()
return clock
}
func (g *GMap[K, D]) GetHash() uint64 {
hash := uint64(0)
g.lock.RLock()
for _, value := range g.contents {
hash += value.Vector
}
g.lock.RUnlock()
return hash
}
func (g *GMap[K, D]) Prune() {
stale := g.clock.getStale()
g.lock.Lock()
for _, outlier := range stale {
delete(g.contents, outlier)
}
g.lock.Unlock()
}
func NewGMap[K cmp.Ordered, D any](clock *VectorClock[K]) *GMap[K, D] {
return &GMap[K, D]{
contents: make(map[K]Bucket[D]),
clock: clock,
}
}