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106 Commits

Author SHA1 Message Date
Jules Aguillon
408d80b26c Remove the old implementation of the Caps lock button 2024-02-17 12:04:02 +01:00
Jules Aguillon
95e7494ad7 Define Caps lock as a modifier
The previous implementation has unintended interactions with
auto-capitalisation.

Caps lock can now be locked twice at the same time, independently:
- Long press on shift
- Tap on Caps lock

Both have to be disabled independently. This might seem weird.
2024-02-17 11:59:38 +01:00
Ryan Gibb
38deb810f9 Add QWERTY GB layout (#557)
Adapted from latn_qwerty_us

* Make it the default layout for en-GB
2024-02-16 21:09:28 +01:00
vedamanavi
d8beda411d Improve latn_qwerty_tly.xml (#549)
Removing "g" as it was used two times as a main key.
shift="0.5" added
2024-02-14 22:55:56 +01:00
Jules Aguillon
d96577963e Don't invert the pin entry layout
The pin entry layout shouldn't be inverted as the letter indications
would be meaningless and the order would be opposite to what the option
specifies.

The enter and action key are swapped as the automatic swapping is also
removed.
2024-02-14 22:52:25 +01:00
BogdanLata
f369b5d90b Update README.md (#553)
I made more clearer how to use the keys
2024-02-11 20:54:35 +01:00
Jules Aguillon
f4d88cc087 Fix various linter warnings
Among others:
- Use `apply` instead of `commit` when saving shared preferences.
- Avoid inlined Api
- Remove unused resources
2024-02-10 18:10:49 +01:00
Jules Aguillon
d5676d683f Fix compatibility with Android 3.0
Incompatible APIs were used in the custom layouts and the extra keys
options.

Add @TargetApi annotations to help catch similar issues in the future
with the help of 'gradle lint'.
2024-02-10 17:33:42 +01:00
Jules Aguillon
332413ed3c Drop support for Android versions below 3.0
Android 3.0 (API level 11) was released in Feb 2011.

These versions were already unsupported due to unavoidable calls to:
- MotionEvent.getActionMasked() (API 8)

And avoidable calls to:
- SharedPreferences.Editor.putStringSet() (API 11)
2024-02-10 17:24:15 +01:00
RetrogisusDEV
93d8af4505 Custom border settings (#524) 2024-02-10 11:38:46 +01:00
Mehmet Ali
f74e5a9f73 Update Turkish translations (#550) 2024-02-10 00:43:34 +01:00
ErrrorMaxx
6513c21144 contributing: Fix typo (#551) 2024-02-10 00:42:35 +01:00
Rapha
79aec5b9bc CI: Update to node.js-20 (#546) 2024-02-07 00:01:54 +01:00
Jules Aguillon
be053b082c Add more Russian vowels combined with acute accent 2024-02-06 23:32:58 +01:00
Jules Aguillon
5ce89d1b4b Move store descriptions into strings files
This makes translation easier as there's a single file to edit at.
Existing short and full descriptions are conserved.

sync_translations.py takes care of updating the metadata files.

The metadata directories are renamed to match the language codes used in `res/`.

Contributing guidelines are updated accordingly.
2024-02-06 23:11:14 +01:00
vedamanavi
82a9774f5a Update method.xml to support arab_hamvaj_tly (#547) 2024-02-06 22:24:43 +01:00
Jules Aguillon
5d1a503210 Release 1.26.0 (38) 2024-02-04 23:24:34 +01:00
vedamanavi
d1aa59768d Create layout arabic-hamvaj-tly (#542) 2024-02-04 23:18:33 +01:00
Jules Aguillon
2c52e94e0b Workaround cursor slider bug in Acode
Moving the cursor with setSelection has no effect on Acode, for which
the fallback must be used.
2024-02-04 00:29:07 +01:00
vedamanavi
3adf95a4c9 Add language support for Talysh New Latin (#534) 2024-01-31 01:06:47 +01:00
vedamanavi
44f39059e4 Add layout QWERTY (Talysh New Latin) (#529) 2024-01-28 23:49:27 +01:00
Jules Aguillon
bbc6226839 Redefined the key margin options in percent
Define the key margin options relative to the baseline dimensions of
keys. This removes the doubling of the horizontal margin in landscape
mode.
2024-01-28 19:38:29 +01:00
Jules Aguillon
c5f2c0b727 Send down event for modifiers on time
This allows to use modifiers in combination with other inputs like a
mouse click, for example under termux-x11.

The key down event and notification about modifiers changing are sent
down to KeyEventHandler. A mutable state remember for which modifier
down events have been sent.

When pressing down a modifier with one finger and typing with the
other, it might appear that the modifier is released after the first
time an other key is pressed and then pressed and released for the
following keys.
This prevents unintentionally type two modified keys instead of one
when the second key is pressed while the other is not yet released.
2024-01-26 00:17:51 +01:00
Jules Aguillon
fb27f8d36f check_layout: Warn against whitespaces and "loc" 2024-01-22 20:55:36 +01:00
Jules Aguillon
5beacf32b7 Add Russian vowels combined with the acute accent 2024-01-21 19:47:03 +01:00
Jules Aguillon
ad7314a016 Move layout definitions into srcs/layouts
This separates the layout definitions from the special layouts
(bottom_row, greekmath) and other unrelated files (method, settings).

This is also a more intuitive location for layouts and make the resource
directory easier to navigate.

Under the hood, layouts are copied back into
build/generated-resources/xml.
2024-01-21 16:34:49 +01:00
marciozomb13
bef29da3de Update pt-br translation (#527)
Update translation pt-br
2024-01-21 16:10:26 +01:00
RetrogisusDEV
a55506e607 Light and dark themes for the launcher and settings 2024-01-20 22:37:51 +01:00
abb128
b3dcd61c28 Add <queries> element for detecting IMEs (#526)
To detect voice IMEs, Unexpected Keyboard calls InputMethodManager.getEnabledInputMethodList

Internally, this method eventually calls a method that returns a filtered list of packages that may not include the installed voice IME, and thus Unexpected Keyboard unexpectedly claims no voice input is installed because it can't see it.

The fix is to explicitly state in the manifest that we want to query for other IMEs, based on https://developer.android.com/training/package-visibility/declaring

This is not an issue with Google's voice input or other preinstalled voice inputs because they usually have android:forceQueryable=true, but this is an issue with third-party voice inputs such as FUTO Voice Input. Launching the voice input app after activating the keyboard also usually makes the package visible, so a consistent way to replicate this issue on modern Android is to reboot the device and try triggering voice input from the keyboard
2024-01-18 23:42:29 +01:00
Sergiy Stupar
9257bf7392 Add Ukrainian translation (#525) 2024-01-18 22:44:22 +01:00
Jules Aguillon
95bd9312a7 Allow hidding the keyboard switching key
The keyboard switching key is now selected by default in the Extra Keys
option and can be deselected.
2024-01-15 23:26:40 +01:00
Jules Aguillon
0a86f9ab01 Always show the keyboard switching key
Android's shouldOfferSwitchingToNextInputMethod() method might return
false when an other IME is installed, perhaps when the other IME doesn't
specify android:supportsSwitchingToNextInputMethod="true".
2024-01-15 23:15:16 +01:00
Jules Aguillon
70d777253c Use switchToNextInputMethod instead of switchToPreviousInputMethod
This is warranted by the API.
2024-01-15 22:10:11 +01:00
Jules Aguillon
d7fa5ffa9a Refactor: Clearer names for CHANGE_METHOD* events
The keys are not renamed to retain compatibility.
2024-01-15 22:09:15 +01:00
Jules Aguillon
b114c78bf1 Refactor: Keyboard2View: Take layout id attr
Removes EmojiBottomRow.
2024-01-13 23:22:26 +01:00
Jules Aguillon
eddf9c6c11 Refactor: New namespace for preference classes 2024-01-13 20:59:05 +01:00
Jules Aguillon
148f3dfc05 prefs: Show custom layout names if provided
Show the name of custom layouts in the list if it's provided using the
`name` attribute.
This should make managing several custom layouts easier.
2024-01-10 23:39:19 +01:00
Jules Aguillon
6725d3057b check_layout: Stronger bottom row key check 2024-01-10 23:00:40 +01:00
Jules Aguillon
cf9fd3a0db CI: Fix debug build due to missing release keystore 2024-01-10 00:34:19 +01:00
Jules Aguillon
329a35e7d3 Fix layouts containing empty keys
This results in a key being the empty string and do not trigger an
error:

    key1="\"

Layouts are fixed and check_layout now checks for this case.
2024-01-10 00:28:21 +01:00
Jules Aguillon
b319356a08 Fix crash on shift with empty keys
Tapping shift might call `Utils.capitalize_string` on some symbols
(notably custom keys), which crashes on empty string.

This also happens on builtin layouts with `key1="\"`.
2024-01-10 00:17:09 +01:00
Jules Aguillon
73267d68fb Revert "Remove the vibration settings"
This reverts commits ef03dfed5c and
ff01678ba6.

The "vibration duration" slider is bought back.
The "vibration enabled" option is replaced by "custom vibration", which switch between the system haptic feedback or the custom vibration.

The slider is greyed when "custom vibration" is unchecked and is
allowed to have a value of 0 to disable vibrations within the app.

The intermediate values "light", "medium" and "strong" are removed and
no migration of the setting is made.
2024-01-09 00:43:28 +01:00
Jules Aguillon
3f2f3177da gradle: Enforce release build is signed 2024-01-08 22:49:59 +01:00
Jules Aguillon
e26e1d112c gradle: Name outputs after the application ID 2024-01-08 22:47:21 +01:00
Diego Puma
0005eb2dd5 Update Spanish translations (#517) 2024-01-07 02:18:40 +01:00
Jules Aguillon
8b2c7d9337 Release 1.25.0 (37) 2024-01-03 01:07:22 +01:00
Jules Aguillon
409362ddb4 launcher: Remove intro video when not supported
Previously, this would trigger an error popup and make the activity
unresponsive.
2024-01-03 00:48:26 +01:00
Jules Aguillon
c524caa6f1 Remove unsupported API readAllBytes 2024-01-01 21:04:54 +01:00
Jules Aguillon
7caf60c93b README: Display the intro video 2023-12-31 20:19:58 +01:00
Jules Aguillon
49a6a30773 Add an introduction video in the launcher activity
A video is more intuitive than a written description and doesn't need
translations.
2023-12-31 13:18:15 +01:00
Jules Aguillon
4a5a125aea Bring the voice IME chooser with a long press 2023-12-30 01:24:21 +01:00
Jules Aguillon
51a41ec90a Voice IME chooser popup
Bring a popup for choosing the voice IME when the voice key is pressed
for the first time or the list of voice IMEs installed on the device
change.

A preference stores the last selected IME and the last seen list of
IMEs.
2023-12-30 00:56:55 +01:00
Jules Aguillon
7e7a5e4425 Separate arabic layouts with hindu or arabic numerals
This reverts the Tusinian layout (1af4e45) and instead introduce a new
arabic PC layout with arabic numbers.

Layouts are renamed:
- arab_pc => arab_pc_hindu
- arab_pc_tn => arab_pc
2023-12-26 17:16:29 +01:00
Jules Aguillon
9ff8179d49 Add layout attribute 'numpad_script'
This new attribute is now used instead of 'script' for modifying the
numpad according to the selected layout's script.
If not provided, it defaults to the value of 'script'.
2023-12-26 17:05:51 +01:00
Jules Aguillon
1af4e45117 Add Tunisian layout
It is a copy of the 'arab_pc' layout with arabic digits.
Also, fix the default layout for arabic.
2023-12-21 21:45:56 +01:00
Jules Aguillon
2db4ae3730 Fix the number row showing up on top of pinentry
This wasn't intended and was caused by the "current_layout_unmodified"
optimisation.
2023-12-21 20:59:30 +01:00
polyctena
2aecbca9ac Update strings.xml (#505) 2023-12-20 21:27:19 +01:00
Validbit
dce7e2b9d9 Update strings.xml (cz_CS) (#506) 2023-12-20 21:26:46 +01:00
1
7c12aa610c Update Turkish translations (#501)
Turkish translate update
2023-12-18 19:38:06 +01:00
Chasm Solacer
294ebee6f1 Update Polish translations (#502) 2023-12-18 19:35:56 +01:00
Edgars
bd1afd2c3c Update Latvian translations (#503) 2023-12-18 19:34:15 +01:00
Jules Aguillon
44f6908411 Update French translation 2023-12-17 20:25:43 +01:00
RetrogisusDEV
df04eae85f Launcher activity: Add "Select keyboard" button 2023-12-17 20:10:39 +01:00
Jules Aguillon
d7c230e173 prefs: Use QWERTY (US) as the default custom layout
This layout definition contains some documentation and is a better
default than no text.
2023-12-17 12:41:19 +01:00
Jules Aguillon
478d8082f4 Improve layout parsing errors
Add location information to all error and improve "expected tag" errors.
2023-12-17 12:12:23 +01:00
Jules Aguillon
7af6adcf11 prefs: Report errors while editing custom layouts
Errors are obtained by running the parser, validation is throttle to
when the user stops editing for a second.
2023-12-17 11:58:41 +01:00
Jules Aguillon
dd327cc812 prefs: Render line numbers in custom layout input box
Line numbers will help reporting errors. Also, disable line breaking to
improve readability.
2023-12-10 19:44:50 +01:00
Jules Aguillon
d073523125 shell.nix: Update dependencies and add Gradle
Update OpenJDK to version 17, Android build tools to 33.0.1 and platform to 33.
These are required to build with Gradle.

Add Gradle to the environment, which must be wrapped to fix a
permissions issue. Setting `GRADLE_OPTS` has no effect as it seems not
to be passed down to the daemon.
2023-11-25 20:13:24 +01:00
deftkHD
684d5c7b70 Use Gradle (#452) 2023-11-25 20:11:12 +01:00
deftk
851d22da6e Make check_layout.py independent from dir structure 2023-11-25 19:08:24 +01:00
Jules Aguillon
44adb55544 Separately persisted current layout in landscape mode
Remember the selected layout in portrait and landscape mode
independently.
This allows to define a layout specific to landscape without having to
switch manually.
2023-11-19 20:10:45 +01:00
Jules Aguillon
15de829138 Persist current selected layout 2023-11-19 19:07:54 +01:00
Jules Aguillon
c57d896d8d Update translations
Was missing from the previous commit.
2023-11-19 12:03:39 +01:00
RetrogisusDEV
80c6f97767 Add Desert and Jungle themes 2023-11-19 11:33:39 +01:00
Diego Puma
b0cf9a52b5 Update Spanish translations (#489) 2023-11-13 00:06:43 +01:00
Jules Aguillon
f696452c59 method.xml: Add Armenian 2023-11-13 00:04:31 +01:00
Jules Aguillon
70500ba6f8 Update check_layout.output 2023-11-13 00:03:45 +01:00
Rafael Grigorian
474c693427 Add Armenian layout (#490) 2023-11-13 00:00:25 +01:00
RetrogisusDEV
73060bfc00 Adaptive launcher icon
Existing icons are kept for API < 26.
2023-11-06 20:52:35 +01:00
Reza Hosseinzadeh
60134effdc Remove extra paranthesis in persian layout (#485) 2023-11-01 16:30:01 +01:00
1
838fbc8ef8 Update Turkish translation (#486) 2023-10-31 20:57:42 +01:00
Jules Aguillon
148bed769a Add left/right slider to the emoji pane
This entirely changes the implementation of the bottom row in the emoji
pane.
2023-10-28 20:14:32 +02:00
deftk
3d36ecb34d Make special font glyphs pass linting 2023-10-28 18:48:25 +02:00
Jules Aguillon
2d164ca64f Add '₽' to Russian layout and to the Fn layer
Other currencies are moved on the Fn layer for consistency with the
compose key.
2023-10-21 11:56:56 +02:00
matthiakl
d594242a53 Update the neo2 layout (#477) 2023-10-20 21:06:21 +02:00
Lyubomir Vasilev
bd886a24eb Add Bulgarian BDS layout (#479) 2023-10-20 14:21:14 +02:00
Luke Videckis
7b7202ec1b Add * and @ to Hindi layout (#480) 2023-10-20 12:59:19 +02:00
Jules Aguillon
33653a94cb Add page_up, page_down, home, end to extra keys
The new keys are placed on the corner of the arrow keys. Key
descriptions are added.

They are removed from the Fn layer to avoid showing up twice.
2023-10-20 12:20:25 +02:00
Ojas Bhagavath
5b4345088d Use standard Greek layout in greekmath.xml (#474) 2023-09-24 16:59:47 +02:00
Jules Aguillon
d5cbcb37e3 Preferred position for locale extra_keys
`method.xml` is now able to specify a preferred position for each extra
keys in term of an other key to which it should be placed nearby.

It's implemented for French as an example.
2023-09-24 16:35:24 +02:00
Jules Aguillon
66b1bdc9c9 Refactor: Preferred positions for extra keys
The new PreferredPos class represents where an extra key should be
placed
Currently used to place keys at the same positions they were placed
before.
2023-09-15 18:00:27 +02:00
Jules Aguillon
d771e9d2c7 Refactor: Compute key positions in layouts
`KeyboardData.getKeys()` now returns a map of the keys present on the
layout to their position. Positions are the row, column and swipe
direction.

The computed map is cached in the KeyboardData object as it might be
accessed later by `findKeyWithValue`, which now do less work.
2023-09-10 11:43:56 +02:00
Jules Aguillon
44e2e86f19 Capitalize the first letter of custom keys
This is more useful than turning the entire string full caps.
2023-09-09 14:32:03 +02:00
Jules Aguillon
92a8db5e93 Update auto-capitalisation state when input starts
The initial capitalisation state given by the editor
(`info.initialCapsMode`) is always 0 in many editors.

For some text input types, update the state when typing starts,
disregarding the value given by `info.initialCapsMode`.
2023-09-09 14:15:44 +02:00
Jules Aguillon
687d88f4f7 Per-script numpad
The numeric layout and the optional right hand side numpad are modified
to show the digits belonging to the script used in the current layout.

The numpads are still defined as it was before. The digits are changed
in `modify_numpad` if needed.
2023-09-03 23:38:55 +02:00
Jules Aguillon
b079e5cf43 Consistent layout for optional numpad
Modify the optional right hand numpad the same way as the numeric
layout.
2023-09-03 23:36:49 +02:00
Jules Aguillon
86038ef512 check_layout.py: Deterministic output order 2023-09-03 20:15:31 +02:00
Jules Aguillon
816269aed0 Remove unused editing keys from the settings
These keys don't seem to have a purpose, which is confusing.
2023-09-03 15:05:23 +02:00
Ben Slusky
234986817f Change Greek math koppa to lowercase (#457)
Uppercase koppa can still be entered as shift+koppa.
2023-08-30 09:33:36 +02:00
pharook
f4a995e2bd Add Czech QWERTY layout (#455) 2023-08-28 19:16:39 +02:00
Jules Aguillon
f07fbaff3b CONTRIBUTING: Fix typos 2023-08-27 17:44:13 +02:00
Jules Aguillon
3530263083 CONTRIBUTING: Improve translation guidelines 2023-08-27 17:39:04 +02:00
Jules Aguillon
9b917e79b1 Fix regression on Ctrl on space bar slider
This makes Ctrl+move_cursor the same as before 5123ce5.
2023-08-26 23:44:41 +02:00
Jules Aguillon
f4c11d99ed Disable automatically Shift when pressing Ctrl
Automatic capitalisation might interferes with keyboard shortcuts.
2023-08-26 23:37:22 +02:00
Jules Aguillon
cf76118548 Add missing combining accents
Implement the combinations that were previously not possible and were
commented out.

Also remove `apply_dead_char` and `apply_combining` and make all
dead-keys definitions uniform.
2023-08-20 01:03:14 +02:00
Jules Aguillon
40498e7b4c Refactor: Allow combining diacritics modifiers
Change the API of `KeyModifier.Map_char` to allow returning a string
instead of a single 16 bits char.

This allows to return combining diacritics.

This also gets rid of `apply_map_or_dead_char`, maps can have their own
fallback.
2023-08-20 00:44:22 +02:00
246 changed files with 3662 additions and 1623 deletions

View File

@@ -13,7 +13,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v4
- run: python3 gen_layouts.py
- name: Check that the generated layouts.xml is uptodate, run python3 gen_layouts.py otherwise
run: git diff --exit-code

View File

@@ -10,7 +10,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout repo
uses: actions/checkout@v3
uses: actions/checkout@v4
- run: python3 sync_translations.py
- name: Check that strings files are uptodate, run python3 sync_translations.py otherwise
run: git diff --exit-code

View File

@@ -9,39 +9,41 @@ jobs:
Build-Apk:
runs-on: ubuntu-latest
steps:
- uses: actions/setup-java@v3
- uses: actions/setup-java@v4
with:
distribution: 'zulu' # See 'Supported distributions' for available options
java-version: '11'
java-version: '17'
- name: Checkout repo
uses: actions/checkout@v3
- name: Cache debug certificate
uses: actions/cache@v3
with:
path: _build/debug.keystore
key: debug-keystore
- name: Restore debug keystore from github Secrets
uses: actions/checkout@v4
- name: Restore debug keystore from GitHub Secrets
run: |
mkdir -p _build
cd "_build"
# Check if exist and use the secret named DEBUG_KEYSTORE
# The contents of the secret can be obtained -
# from the debug.keystore.asc from you local _build folder
# from the debug.keystore.asc from you local folder
# (refer to CONTRIBUTING.md Using the local debug.keystore on the Github CI actions)
if [[ ! "${{ secrets.DEBUG_KEYSTORE }}" = "" ]]; then
echo "${{ secrets.DEBUG_KEYSTORE }}" > "debug.keystore.asc"
if [[ -s "debug.keystore.asc" ]]; then
echo "Restoring debug keystore from GitHub secrets"
gpg -d --passphrase "debug0" --batch "debug.keystore.asc" > "debug.keystore"
fi
fi
- name: Build
run: make
- name: Build debug APK
uses: gradle/gradle-build-action@v3
env:
DEBUG_KEYSTORE: "debug.keystore"
DEBUG_KEYSTORE_PASSWORD: debug0
DEBUG_KEY_ALIAS: debug
DEBUG_KEY_PASSWORD: debug0
with:
arguments: assembleDebug
- name: Artifact naming
run: |
artifact="${{github.repository_owner}} ${{github.ref_name}}"
artifact="${artifact//\//-}" # replace slashes
echo "artifact=${artifact}" >> $GITHUB_ENV
- name: Save debug apk
uses: actions/upload-artifact@v3
- name: Upload debug APK
uses: actions/upload-artifact@v4
with:
name: "${{env.artifact}} debug_apk"
path: _build/*.apk
path: build/outputs/apk/debug/*.apk

10
.gitignore vendored
View File

@@ -1,4 +1,12 @@
*.keystore
*.keystore.asc
_build
/*-keystore.conf
*.iml
.gradle
/local.properties
/.idea
.DS_Store
/captures
/build
# Directory _build is not used anymore
/_build

View File

@@ -1,25 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="juloo.keyboard2" android:versionCode="36" android:versionName="1.24.0" android:hardwareAccelerated="false">
<uses-sdk android:minSdkVersion="4" android:targetSdkVersion="33"/>
<application android:label="@string/app_name" android:allowBackup="true" android:icon="@drawable/ic_launcher" android:hardwareAccelerated="false">
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:hardwareAccelerated="false">
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<application android:label="@string/app_name" android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:hardwareAccelerated="false">
<service android:name="juloo.keyboard2.Keyboard2" android:label="@string/app_name" android:permission="android.permission.BIND_INPUT_METHOD" android:exported="true" android:directBootAware="true">
<intent-filter>
<action android:name="android.view.InputMethod"/>
</intent-filter>
<meta-data android:name="android.view.im" android:resource="@xml/method"/>
</service>
<activity android:name="juloo.keyboard2.SettingsActivity" android:icon="@drawable/ic_launcher" android:label="@string/settings_activity_label" android:theme="@style/android:Theme.DeviceDefault" android:exported="true" android:directBootAware="true">
<activity android:name="juloo.keyboard2.SettingsActivity" android:icon="@mipmap/ic_launcher" android:label="@string/settings_activity_label" android:theme="@style/appTheme" android:exported="true" android:directBootAware="true">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
</intent-filter>
</activity>
<activity android:name="juloo.keyboard2.LauncherActivity" android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/android:Theme.DeviceDefault" android:exported="true" android:directBootAware="true">
<activity android:name="juloo.keyboard2.LauncherActivity" android:icon="@mipmap/ic_launcher" android:theme="@style/appTheme" android:exported="true" android:directBootAware="true">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED"/>
<!-- To query enabled input methods for voice IME detection -->
<queries>
<intent>
<action android:name="android.view.InputMethod" />
</intent>
</queries>
</manifest>

View File

@@ -4,52 +4,46 @@ Thanks for contributing :)
## Building the app
The application doesn't use Gradle and it might be hard to use some features of
Android Studio.
Fortunately, there's not many dependencies:
- OpenJDK 8
The application uses Gradle and can be used with Android Studio, but using
Android Studio is not required. The build dependencies are:
- OpenJDK 17
- Android SDK: build tools (minimum `28.0.1`), platform `30`
- Make sure to have the `$ANDROID_HOME` environment variable set.
Python 3 is required to update generated files but not to build the app.
For Android Studio users, no more setup is needed.
For Nix users, the right environment can be obtained with `nix-shell ./shell.nix`.
Instructions to install Nix are [here](https://nixos.wiki/wiki/Nix_Installation_Guide).
If you don't use Android Studio or Nix, you have to inform Gradle about the
location of your Android SDK by either:
- Setting the `ANDROID_HOME` environment variable to point to the android sdk or
- Creating the file `local.properties` and writing
`sdk.dir=<location_of_android_home>` into it.
Building the debug apk:
```sh
make
./gradlew assembleDebug
```
If the build succeed, the debug apk is located in `_build/juloo.keyboard2.debug.apk`.
Nix users can call gradle directly: `gradle assembleDebug`.
## Using the local debug.keystore on the Github CI actions
It's possible to save the local debug.keystore into a github secret, so the same keystore is utilized to build the debug apk in the CI github actions.
Doing this, they wil have the same signature, thus the debug apk can be updated without having to uninstall it first.
After you sucessfully run `make`, (thus a debug.keystore exists) you can use this second command to generate a base64 stringified version of it
```sh
cd _build
gpg -c --armor --pinentry-mode loopback --passphrase debug0 --yes "debug.keystore"
```
A file will be generated inside the local `_build/` folder, called `debug.keystore.asc`
You can copy the content of this file, and with that, paste it into a new github secret in your repo settings.
The secret must be named `DEBUG_KEYSTORE`
If the build succeeds, the debug apk is located in `build/outputs/apk/debug/app-debug.apk`.
## Debugging on your phone
First [Enable adb debugging on your device](https://developer.android.com/studio/command-line/adb#Enabling).
Then connect your phone to your computer using an USB cable or wireless
Then connect your phone to your computer using an USB cable or via wireless
debugging.
If you use Android Studio, this process will be automatic and you don't have to
follow this guide anymore.
And finally, install the application with:
```sh
make installd
./gradlew installDebug
```
The released version of the application won't be removed, both versions will
@@ -57,11 +51,13 @@ be installed at the same time.
## Debugging the application: INSTALL_FAILED_UPDATE_INCOMPATIBLE
`make installd` can fail with the following error message:
`./gradlew installDebug` can fail with the following error message:
```
adb: failed to install _build/juloo.keyboard2.debug.apk: Failure [INSTALL_FAILED_UPDATE_INCOMPATIBLE: Package juloo.keyboard2.debug signatures do not match previously installed version; ignoring!]
make: *** [Makefile:20: installd] Error 1
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':installDebug'.
> java.util.concurrent.ExecutionException: com.android.builder.testing.api.DeviceException: com.android.ddmlib.InstallException: INSTALL_FAILED_UPDATE_INCOMPATIBLE: Existing package juloo.keyboard2.debug signatures do not match newer version; ignoring!
```
The application can't be "updated" because the temporary certificate has been
@@ -70,36 +66,53 @@ The application must be enabled again in the settings.
```sh
adb uninstall juloo.keyboard2.debug
make installd
./gradlew installDebug
```
## Specifying a debug signing certificate on Github Actions
It's possible to specify the signing certificate that the automated build
should use.
After you successfully run `./gradlew asssembleDebug`, (thus a debug.keystore
exists) you can use this second command to generate a base64 stringified
version of it:
```sh
gpg -c --armor --pinentry-mode loopback --passphrase debug0 --yes "debug.keystore"
```
This will create the file `debug.keystore.asc`, paste its content into a new
Github secret named `DEBUG_KEYSTORE`.
## Guidelines
### Adding a layout
Layouts are defined in XML, see `res/xml/latn_qwerty_us.xml`.
Layouts are defined in XML, see `srcs/layouts/latn_qwerty_us.xml`.
An online tool for editing layout files written by @Lixquid is available
[here](https://unexpected-keyboard-layout-editor.lixquid.com/).
Makes sure to specify the `name` attribute like in `latn_qwerty_us.xml`,
otherwise the layout won't be added to the app.
The layout file must be placed in the `res/xml/` directory and named according to:
The layout file must be placed in the `srcs/layouts` directory and named
according to:
- script (`latn` for latin, etc..)
- layout name (eg. the name of a standard)
- country code (or language code if more adequate)
Then, run `make gen_layouts` to add the layout to the app.
Then, run `./gradlew genLayoutsList` to add the layout to the app.
The last step will update the file `res/values/layouts.xml`, that you should
not edit directly.
Run `make check_layouts` to check some properties about your layout. This will
change the file `check_layout.output`, which you should commit.
Run `./gradlew checkKeyboardLayouts` to check some properties about your
layout. This will change the file `check_layout.output`, which you should
commit.
#### Adding a programming layout
A programming layout must contains every ASCII characters.
A programming layout must contain all ASCII characters.
The current programming layouts are: QWERTY, Dvorak and Colemak.
See for example, Dvorak, added in https://github.com/Julow/Unexpected-Keyboard/pull/16
@@ -133,27 +146,41 @@ and other extra keys to show.
The list of language tags (generally two letters)
and locales (generally of the form `xx_XX`)
can be found in this stackoverflow answer: https://stackoverflow.com/a/7989085
can be found in this [stackoverflow answer](https://stackoverflow.com/a/7989085)
### Translations
### Updating translations
Translations are always welcome !
The text used in the app is written in `res/values-<language_tag>/strings.xml`.
See for example: 1723288 (Latvian), baf867a (French).
The app can be translated by writing `res/values-<language code>/strings.xml`
(for example `values-fr`, `values-lv`), based on the default:
`res/values/strings.xml` (English).
The list of language tags can be found in this
[stackoverflow answer](https://stackoverflow.com/a/7989085)
The first part before the `_` is used, for example,
`res/values-fr/strings.xml` for French,
`res/values-lv/strings.xml` for Latvian.
Commented-out lines indicate missing translations:
```xml
<!-- <string name="pref_layouts_add">Add an alternate layout</string> -->
```
Remove the `<!--` and `-->` parts and change the text.
### Adding a translation
The `res/values-<language_tag>/strings.xml` file must be created by copying the
default translation in `res/values/strings.xml`, which contain the structure of
the file and the English strings.
To check that `strings.xml` is formatted correctly, run
`python sync_translations.py`. This will modify your files.
The store description is found in `metadata/android/<locale>/`,
`short_description.txt` and `full_description.txt`.
The short description must not exceed 80 characters.
Store descriptions in `metadata/` are updated automatically.
Translating changelogs is not useful.
The app name might be partially translated, the "unexpected" word should remain
untranslated.
The app name might be partially translated, the "Unexpected" word should remain
untranslated if possible.
As translations need to be updated regularly, you can subscribe to this issue
to receive a notification when an update is needed:

139
Makefile
View File

@@ -1,139 +0,0 @@
# Configuration
PACKAGE_NAME = juloo.keyboard2
ANDROID_PLATFORM_VERSION = android-30
JAVA_VERSION = 1.7
SRC_DIR = srcs
RES_DIR = res
EXTRA_JARS =
# /
debug: _build/$(PACKAGE_NAME).debug.apk
release: _build/$(PACKAGE_NAME).apk
installd: _build/$(PACKAGE_NAME).debug.apk
adb install -r "$<"
clean:
rm -rf _build/*.dex _build/class _build/gen _build/*.apk _build/*.unsigned-apk \
_build/*.idsig _build/assets
rebuild_special_font: _build/special_font.ttf
cp "$<" srcs/special_font/result.ttf
sync_translations:
python sync_translations.py
check_layouts:
python check_layout.py $(wildcard res/xml/*.xml) > check_layout.output
gen_layouts:
python gen_layouts.py
# Will modify the source tree.
runtest: rebuild_special_font sync_translations check_layouts gen_layouts
.PHONY: release debug installd clean rebuild_special_font check_layouts \
sync_translations runtest gen_layouts
$(shell mkdir -p _build)
ifndef ANDROID_HOME
$(error ANDROID_HOME not set)
endif
ANDROID_BUILD_TOOLS = $(lastword $(sort $(wildcard $(ANDROID_HOME)/build-tools/*)))
ANDROID_PLATFORM = $(ANDROID_HOME)/platforms/$(ANDROID_PLATFORM_VERSION)
ifeq ($(shell [ -d "$(ANDROID_PLATFORM)" ] && echo ok),)
$(error Android platform not found. Want $(ANDROID_PLATFORM_VERSION), \
found $(notdir $(wildcard $(ANDROID_HOME)/platforms/*)))
endif
JAVAC_FLAGS = -source $(JAVA_VERSION) -target $(JAVA_VERSION) -encoding utf8
# Source files
MANIFEST_FILE = AndroidManifest.xml
JAVA_FILES = $(shell find $(SRC_DIR) -name '*.java')
RES_FILES = $(shell find $(RES_DIR) -type f)
# Debug signing
DEBUG_KEYSTORE = _build/debug.keystore
DEBUG_PASSWD = debug0
$(DEBUG_KEYSTORE):
echo y | keytool -genkeypair -dname "cn=d, ou=e, o=b, c=ug" \
-alias debug -keypass $(DEBUG_PASSWD) -keystore "$@" \
-keyalg rsa -storepass $(DEBUG_PASSWD) -validity 10000
_build/%.debug.apk: _build/%.debug.unsigned-apk $(DEBUG_KEYSTORE)
$(ANDROID_BUILD_TOOLS)/apksigner sign --in "$<" --out "$@" \
--ks $(DEBUG_KEYSTORE) --ks-key-alias debug --ks-pass "pass:$(DEBUG_PASSWD)"
# Debug apk
_build/$(PACKAGE_NAME).debug.unsigned-apk: AAPT_PACKAGE_FLAGS+=--rename-manifest-package $(PACKAGE_NAME).debug --product debug
# Release signing
# %-keystore.conf should declare KEYSTORE, KEYNAME and KEYSTOREPASS
# it is interpreted as a shell script
_build/%.apk: _build/%.unsigned-apk %-keystore.conf
eval `cat $(word 2,$^)` && \
$(ANDROID_BUILD_TOOLS)/apksigner sign --in "$<" --out "$@" \
--ks "$$KEYSTORE" --ks-key-alias "$$KEYNAME" --ks-pass "pass:$$KEYSTOREPASS"
# Package
_build/%.unsigned-apk: _build/%.unaligned-apk
$(ANDROID_BUILD_TOOLS)/zipalign -fp 4 "$<" "$@"
APK_EXTRA_FILES = classes.dex assets/special_font.ttf
_build/%.unaligned-apk: $(addprefix _build/,$(APK_EXTRA_FILES)) $(MANIFEST_FILE)
$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(MANIFEST_FILE) -S $(RES_DIR) \
-I $(ANDROID_PLATFORM)/android.jar -F "$@" $(AAPT_PACKAGE_FLAGS)
cd $(@D) && $(ANDROID_BUILD_TOOLS)/aapt add $(@F) $(APK_EXTRA_FILES)
# Copy the special font file into _build because aapt requires relative paths
_build/assets/special_font.ttf: srcs/special_font/result.ttf
mkdir -p $(@D)
cp "$<" "$@"
# R.java
GEN_DIR = _build/gen
R_FILE = $(GEN_DIR)/$(subst .,/,$(PACKAGE_NAME))/R.java
$(R_FILE): $(RES_FILES) $(MANIFEST_FILE)
mkdir -p "$(@D)"
$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(RES_DIR) -J $(GEN_DIR) \
-M $(MANIFEST_FILE) -I $(ANDROID_PLATFORM)/android.jar
# Compile java classes and build classes.dex
OBJ_DIR = _build/class
# A$B.class files are ignored
# CLASS_FILES = $(JAVA_FILES:$(SRC_DIR)/%.java=$(OBJ_DIR)/%.class) \
# $(R_FILE:$(GEN_DIR)/%.java=$(OBJ_DIR)/%.class)
_build/classes.dex: $(JAVA_FILES) $(R_FILE)
mkdir -p $(OBJ_DIR)
javac -d $(OBJ_DIR) $(JAVAC_FLAGS) \
-classpath $(ANDROID_PLATFORM)/android.jar:$(EXTRA_JARS) \
-sourcepath $(SRC_DIR):$(GEN_DIR) \
$^
$(ANDROID_BUILD_TOOLS)/d8 --output $(@D) $(OBJ_DIR)/*/*/* $(subst :, ,$(EXTRA_JARS))
# Font file
FONT_GLYPHS = $(wildcard srcs/special_font/*.svg)
_build/special_font.ttf: srcs/special_font/build.pe $(FONT_GLYPHS)
fontforge -lang=ff -script $< "$@" $(FONT_GLYPHS)

View File

@@ -9,9 +9,7 @@
Lightweight and privacy-conscious virtual keyboard for Android.
| <img src="/metadata/android/en-US/images/phoneScreenshots/1.png" alt="Screenshot-1" /> | <img src="/metadata/android/en-US/images/phoneScreenshots/2.png" alt="Screenshot-2"/> | <img src="/metadata/android/en-US/images/phoneScreenshots/3.png" alt="Screenshot-3"/> |
| --- | --- | --- |
| <img src="/metadata/android/en-US/images/phoneScreenshots/4.png" alt="Screenshot-4" /> | <img src="/metadata/android/en-US/images/phoneScreenshots/5.png" alt="Screenshot-5" /> | <img src="/metadata/android/en-US/images/phoneScreenshots/6.png" alt="Screenshot-6" /> |
https://github.com/Julow/Unexpected-Keyboard/assets/2310568/28f8f6fe-ac13-46f3-8c5e-d62443e16d0d
The main feature is that you can type more characters by swiping the keys towards the corners.
@@ -20,6 +18,12 @@ Now perfect for everyday use.
This application contains no ads, doesn't make any network requests and is Open Source.
Usage: to apply the symbols located in the corners of each key, slide your finger in the direction of the symbols. For example, the Settings are opened by sliding in the left down corner.
| <img src="/metadata/android/en-US/images/phoneScreenshots/1.png" alt="Screenshot-1" /> | <img src="/metadata/android/en-US/images/phoneScreenshots/2.png" alt="Screenshot-2"/> | <img src="/metadata/android/en-US/images/phoneScreenshots/3.png" alt="Screenshot-3"/> |
| --- | --- | --- |
| <img src="/metadata/android/en-US/images/phoneScreenshots/4.png" alt="Screenshot-4" /> | <img src="/metadata/android/en-US/images/phoneScreenshots/5.png" alt="Screenshot-5" /> | <img src="/metadata/android/en-US/images/phoneScreenshots/6.png" alt="Screenshot-6" /> |
## Similar apps
* [Calculator++](https://github.com/Bubu/android-calculatorpp) - Calculator with a similar UX, swipe to corners for advanced math symbols and operators. Works up to Android 13 but maybe unmaintained.

172
build.gradle Normal file
View File

@@ -0,0 +1,172 @@
plugins {
id 'com.android.application' version '8.1.1'
}
android {
namespace 'juloo.keyboard2'
compileSdk 33
defaultConfig {
applicationId "juloo.keyboard2"
minSdk 11
targetSdkVersion 33
versionCode 38
versionName "1.26.0"
}
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['srcs']
res.srcDirs = ['res', 'build/generated-resources']
assets.srcDirs = ['assets']
}
}
signingConfigs {
// Debug builds will always be signed. If no environment variables are set, a default
// keystore will be initialized by the task initDebugKeystore and used. This keystore
// can be uploaded to GitHub secrets by following instructions in CONTRIBUTING.md
// in order to always receive correctly signed debug APKs from the CI.
debug {
storeFile(System.env.DEBUG_KEYSTORE ? file(System.env.DEBUG_KEYSTORE) : file("debug.keystore"))
storePassword(System.env.DEBUG_KEYSTORE_PASSWORD ? "$System.env.DEBUG_KEYSTORE_PASSWORD" : "debug0")
keyAlias(System.env.DEBUG_KEY_ALIAS ? "$System.env.DEBUG_KEY_ALIAS" : "debug")
keyPassword(System.env.DEBUG_KEY_PASSWORD ? "$System.env.DEBUG_KEY_PASSWORD" : "debug0")
}
release {
if (System.env.RELEASE_KEYSTORE) {
storeFile file(System.env.RELEASE_KEYSTORE)
storePassword "$System.env.RELEASE_KEYSTORE_PASSWORD"
keyAlias "$System.env.RELEASE_KEY_ALIAS"
keyPassword "$System.env.RELEASE_KEY_PASSWORD"
}
}
}
buildTypes {
release {
minifyEnabled true
shrinkResources true
debuggable false
proguardFiles getDefaultProguardFile('proguard-android-optimize.txt')
resValue "string", "app_name", "@string/app_name_release"
signingConfig signingConfigs.release
}
debug {
minifyEnabled false
shrinkResources false
debuggable true
applicationIdSuffix ".debug"
resValue "string", "app_name", "@string/app_name_debug"
resValue "bool", "debug_logs", "true"
signingConfig signingConfigs.debug
}
}
// Name outputs after the application ID.
android.applicationVariants.all { variant ->
variant.outputs.all {
outputFileName = "${applicationId}.apk"
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_7
targetCompatibility JavaVersion.VERSION_1_7
}
lintOptions {
// Translation are already checked by 'syncTranslations'
disable 'MissingTranslation'
}
}
dependencies {
}
tasks.register('buildKeyboardFont') {
println "\nBuilding assets/special_font.ttf"
mkdir "$buildDir"
exec {
workingDir "$projectDir/srcs/special_font"
def svgFiles = workingDir.listFiles().findAll {
it.isFile() && it.name.endsWith(".svg")
}
commandLine("fontforge", "-lang=ff", "-script", "build.pe", "$buildDir/special_font.ttf", *svgFiles)
}
copy {
from "$buildDir/special_font.ttf"
into "assets"
}
}
tasks.withType(Test).configureEach {
dependsOn 'genLayoutsList'
dependsOn 'checkKeyboardLayouts'
dependsOn 'syncTranslations'
}
tasks.register('genLayoutsList') {
println "\nGenerating res/values/layouts.xml"
exec {
workingDir = projectDir
commandLine "python", "gen_layouts.py"
}
}
tasks.register('checkKeyboardLayouts') {
println "\nChecking layouts"
exec {
def layouts = new File(projectDir, "srcs/layouts").listFiles().findAll {
it.name.endsWith(".xml")
}
workingDir = projectDir
commandLine("python", "check_layout.py", *layouts)
standardOutput = new FileOutputStream("${projectDir}/check_layout.output")
}
}
tasks.register('syncTranslations') {
println "\nUpdating translations"
exec {
workingDir = projectDir
commandLine "python", "sync_translations.py"
}
}
tasks.named("preBuild") {
dependsOn += "initDebugKeystore"
dependsOn += "copyRawQwertyUS"
dependsOn += "copyLayoutDefinitions"
}
tasks.register('initDebugKeystore') {
if (!file("debug.keystore").exists()) {
println "Initializing default debug keystore"
exec {
// A shell script might be needed if this line requires input from the user
commandLine "keytool", "-genkeypair", "-dname", "cn=d, ou=e, o=b, c=ug", "-alias", "debug", "-keypass", "debug0", "-keystore", "debug.keystore", "-keyalg", "rsa", "-storepass", "debug0", "-validity", "10000"
}
}
}
// latn_qwerty_us is used as a raw resource by the custom layout option.
tasks.register('copyRawQwertyUS')
{
copy {
from "srcs/layouts/latn_qwerty_us.xml"
into "build/generated-resources/raw"
}
}
tasks.register('copyLayoutDefinitions')
{
copy {
from "srcs/layouts"
into "build/generated-resources/xml"
}
}

View File

@@ -1,117 +1,135 @@
# res/xml/arab_alt.xml
# arab_alt
Layout includes some ASCII punctuation but not all, missing: !, ", ', +, -, /, :, ;, <, =, >, ?, [, \, ], _, |, ~
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
2 warnings
# res/xml/arab_pc_ckb.xml
Layout includes some ASCII punctuation but not all, missing: ", %, ', +, ,, ., :, ;, <, =, >, ?, `, |, ~
1 warnings
# res/xml/arab_pc_ir.xml
Duplicate keys: (, )
Layout includes some ASCII punctuation but not all, missing: ", %, ', ,, /, ;, <, =, >, ?, [, \, ], `, {, |, }
# arab_hamvaj_tly
Layout includes some ASCII punctuation but not all, missing: ", %, ', ,, /, ;, <, =, >, ?, [, \, ], _, `, {, |, }
Layout doesn't define some important keys, missing: esc, f11_placeholder, f12_placeholder
2 warnings
# res/xml/arab_pc.xml
# arab_pc
Layout includes some ASCII punctuation but not all, missing: !, ', +, ;, ?, \, |
1 warnings
# res/xml/beng_national.xml
# arab_pc_ckb
Layout includes some ASCII punctuation but not all, missing: ", %, ', +, ,, ., :, ;, <, =, >, ?, `, |, ~
1 warnings
# arab_pc_hindu
Layout includes some ASCII punctuation but not all, missing: !, ', +, ;, ?, \, |
1 warnings
# arab_pc_ir
Layout includes some ASCII punctuation but not all, missing: ", %, ', ,, /, ;, <, =, >, ?, [, \, ], `, {, |, }
1 warnings
# armenian_ph_am
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
1 warnings
# beng_national
Layout includes some ASCII punctuation but not all, missing: $
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
Layout doesn't specify a script.
3 warnings
# res/xml/beng_provat.xml
2 warnings
# beng_provat
Layout includes some ASCII punctuation but not all, missing: $, &, *, ., /, <, >, [, \, ], `, {, |, }
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
Layout doesn't specify a script.
3 warnings
# res/xml/cyrl_jcuken_ru.xml
2 warnings
# cyrl_jcuken_ru
0 warnings
# res/xml/cyrl_jcuken_uk.xml
# cyrl_jcuken_uk
0 warnings
# res/xml/cyrl_yaverti.xml
# cyrl_ueishsht
0 warnings
# cyrl_yaverti
Layout includes some ASCII punctuation but not all, missing: ~
1 warnings
# res/xml/deva_alt.xml
Layout includes some ASCII punctuation but not all, missing: #, $, %, &, ', (, ), *, +, ., /, :, <, =, >, @, [, \, ], ^, _, `, {, |, }, ~
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
# deva_alt
Layout includes some ASCII punctuation but not all, missing: #, $, %, &, ', (, ), +, ., /, :, <, =, >, [, \, ], ^, _, `, {, |, }, ~
Layout doesn't define some important keys, missing: esc, f11_placeholder, f12_placeholder, tab
2 warnings
# res/xml/deva_inscript.xml
Duplicate keys: ,
# deva_inscript
Duplicate keys: ।
Layout includes some ASCII punctuation but not all, missing: ", $, ', ^, _, `, |
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
3 warnings
# res/xml/grek_qwerty.xml
# grek_qwerty
Duplicate keys: ;
1 warnings
# res/xml/hang_dubeolsik_kr.xml
# hang_dubeolsik_kr
0 warnings
# res/xml/hebr_1_il.xml
# hebr_1_il
Layout includes some ASCII punctuation but not all, missing: (, ), <, >, [, ], {, }
1 warnings
# res/xml/hebr_2_il.xml
# hebr_2_il
Layout includes some ASCII punctuation but not all, missing: (, ), <, >, [, ], {, }
1 warnings
# res/xml/latn_azerty_fr.xml
# latn_azerty_fr
0 warnings
# res/xml/latn_bepo_fr.xml
# latn_bepo_fr
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
1 warnings
# res/xml/latn_bone.xml
# latn_bone
Layout includes some ASCII punctuation but not all, missing: $
Layout redefines the bottom row but some important keys are missing, missing: switch_backward
Layout redefines the bottom row but some important keys are missing, missing: cursor_left, cursor_right, loc end, loc home, loc page_down, loc page_up, loc switch_greekmath, loc voice_typing, switch_backward
2 warnings
# res/xml/latn_colemak.xml
# latn_colemak
Some keys contain whitespaces, unexpected: ́
1 warnings
# latn_dvorak
0 warnings
# res/xml/latn_dvorak.xml
# latn_neo2
Layout redefines the bottom row but some important keys are missing, missing: loc end, loc home, loc page_down, loc page_up
1 warnings
# latn_qwerty_br
0 warnings
# res/xml/latn_neo2.xml
Duplicate keys: -
Layout redefines the bottom row but some important keys are missing, missing: switch_forward
2 warnings
# res/xml/latn_qwerty_br.xml
# latn_qwerty_cz
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
1 warnings
# latn_qwerty_es
0 warnings
# res/xml/latn_qwerty_es.xml
# latn_qwerty_gb
0 warnings
# res/xml/latn_qwerty_hu.xml
# latn_qwerty_hu
0 warnings
# res/xml/latn_qwerty_lv.xml
# latn_qwerty_lv
0 warnings
# res/xml/latn_qwerty_no.xml
# latn_qwerty_no
0 warnings
# res/xml/latn_qwerty_pl.xml
# latn_qwerty_pl
0 warnings
# res/xml/latn_qwerty_ro.xml
# latn_qwerty_ro
0 warnings
# res/xml/latn_qwerty_se.xml
# latn_qwerty_se
Duplicate keys: !, ', ,, -, ., ?
1 warnings
# res/xml/latn_qwerty_tr.xml
# latn_qwerty_tly
Duplicate keys: a, c, j, q
Layout doesn't define some important keys, missing: esc, f11_placeholder, f12_placeholder, tab
2 warnings
# latn_qwerty_tr
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
1 warnings
# res/xml/latn_qwerty_us.xml
# latn_qwerty_us
0 warnings
# res/xml/latn_qwerty_vi.xml
Layout includes some ASCII punctuation but not all, missing: \
# latn_qwerty_vi
0 warnings
# latn_qwertz
0 warnings
# latn_qwertz_cz
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
1 warnings
# res/xml/latn_qwertz_cz_multifunctional.xml
# latn_qwertz_cz_multifunctional
Layout includes some ASCII punctuation but not all, missing: `
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
2 warnings
# res/xml/latn_qwertz_cz.xml
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
1 warnings
# res/xml/latn_qwertz_de.xml
# latn_qwertz_de
0 warnings
# res/xml/latn_qwertz_fr_ch.xml
# latn_qwertz_fr_ch
0 warnings
# res/xml/latn_qwertz_hu.xml
# latn_qwertz_hu
0 warnings
# res/xml/latn_qwertz_sk.xml
Layout includes some ASCII punctuation but not all, missing: \, `
# latn_qwertz_sk
Layout includes some ASCII punctuation but not all, missing: `
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
2 warnings
# res/xml/latn_qwertz.xml
0 warnings
# res/xml/urdu_phonetic_ur.xml
# urdu_phonetic_ur
Duplicate keys:
Layout includes some ASCII punctuation but not all, missing: <, >, ?, `, |, ~
Layout doesn't define some important keys, missing: f11_placeholder, f12_placeholder
3 warnings
Some keys contain whitespaces, unexpected:
4 warnings

View File

@@ -1,12 +1,12 @@
import xml.etree.ElementTree as ET
import sys
import sys, os
warning_count = 0
KNOWN_NOT_LAYOUT = set([
"res/xml/number_row.xml", "res/xml/numpad.xml", "res/xml/pin.xml",
"res/xml/bottom_row.xml", "res/xml/settings.xml", "res/xml/method.xml",
"res/xml/greekmath.xml", "res/xml/numeric.xml" ])
"number_row", "numpad", "pin",
"bottom_row", "settings", "method",
"greekmath", "numeric", "emoji_bottom_row" ])
def warn(msg):
global warning_count
@@ -34,6 +34,15 @@ def unexpected_keys(keys, symbols, msg):
if len(unexpected) > 0:
warn("%s, unexpected: %s" % (msg, key_list_str(unexpected)))
# Write to [keys] and [dup].
def parse_row_from_et(row, keys, dup):
for key in row:
for attr in key.keys():
if attr.startswith("key"):
k = key.get(attr).removeprefix("\\")
if k in keys: dup.add(k)
keys.add(k)
def parse_layout(fname):
keys = set()
dup = set()
@@ -41,12 +50,16 @@ def parse_layout(fname):
if root.tag != "keyboard":
return None
for row in root:
for key in row:
for attr in key.keys():
if attr.startswith("key"):
k = key.get(attr).removeprefix("\\")
if k in keys: dup.add(k)
keys.add(k)
parse_row_from_et(row, keys, dup)
return root, keys, dup
def parse_row(fname):
keys = set()
dup = set()
root = ET.parse(fname).getroot()
if root.tag != "row":
return None
parse_row_from_et(root, keys, dup)
return root, keys, dup
def check_layout(layout):
@@ -60,19 +73,17 @@ def check_layout(layout):
"Layout doesn't define some important keys")
unexpected_keys(keys,
["copy", "paste", "cut", "selectAll", "shareText",
"pasteAsPlainText", "undo", "redo", "replaceText",
"textAssist", "autofill" ],
"pasteAsPlainText", "undo", "redo" ],
"Layout contains editing keys")
unexpected_keys(keys,
[ "f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9",
"f10", "f11", "f12" ],
"Layout contains function keys")
unexpected_keys(keys, [""], "Layout contains empty strings")
unexpected_keys(keys, ["loc"], "Special keyword cannot be a symbol")
unexpected_keys(keys, filter(lambda k: k.strip()!=k, keys), "Some keys contain whitespaces")
bottom_row_keys = [
"ctrl", "fn", "switch_numeric", "change_method", "switch_emoji",
"config", "switch_forward", "switch_backward", "enter", "action",
"left", "up", "right", "down", "space"
]
_, bottom_row_keys, _ = parse_row("res/xml/bottom_row.xml")
if root.get("bottom_row") == "false":
missing_required(keys, bottom_row_keys,
@@ -84,14 +95,15 @@ def check_layout(layout):
if root.get("script") == None:
warn("Layout doesn't specify a script.")
for fname in sys.argv[1:]:
if fname in KNOWN_NOT_LAYOUT:
for fname in sorted(sys.argv[1:]):
layout_id, _ = os.path.splitext(os.path.basename(fname))
if layout_id in KNOWN_NOT_LAYOUT:
continue
layout = parse_layout(fname)
if layout == None:
print("Not a layout file: %s" % fname)
print("Not a layout file: %s" % layout_id)
else:
print("# %s" % fname)
print("# %s" % layout_id)
warning_count = 0
check_layout(layout)
print("%d warnings" % warning_count)

View File

@@ -1,7 +1,7 @@
#!/usr/bin/env python
# Generates the list of layouts in res/values/layouts.xml from the layout files
# in res/xml. Every layouts must have a 'name' attribute to be listed.
# in srcs/layouts. Every layouts must have a 'name' attribute to be listed.
import itertools as it
import sys, os, glob
@@ -11,11 +11,6 @@ import xml.etree.ElementTree as XML
# are sorted alphabetically.
FIRST_LAYOUTS = [ "latn_qwerty_us", "latn_colemak", "latn_dvorak" ]
# File names that are known not to be layouts. Avoid warning about them.
KNOWN_NOT_LAYOUT = set([
"number_row", "numpad", "pin", "bottom_row", "settings", "method",
"greekmath", "numeric" ])
# Read a layout from a file. Returns [None] if [fname] is not a layout.
def read_layout(fname):
root = XML.parse(fname).getroot()
@@ -28,9 +23,7 @@ def read_layouts(files):
for layout_file in files:
layout_id, _ = os.path.splitext(os.path.basename(layout_file))
layout = read_layout(layout_file)
if layout_id in KNOWN_NOT_LAYOUT:
continue
elif layout == None:
if layout == None:
print("Not a layout file: %s" % layout_file)
elif layout["name"] == None:
print("Layout doesn't have a name: %s" % layout_id)
@@ -66,6 +59,6 @@ def generate_arrays(out, layouts):
XML.indent(root)
XML.ElementTree(element=root).write(out, encoding="unicode", xml_declaration=True)
layouts = sort_layouts(read_layouts(glob.glob("res/xml/*.xml")))
layouts = sort_layouts(read_layouts(glob.glob("srcs/layouts/*.xml")))
with open("res/values/layouts.xml", "w") as out:
generate_arrays(out, layouts)

3
gradle.properties Normal file
View File

@@ -0,0 +1,3 @@
org.gradle.jvmargs=-Dfile.encoding=UTF-8
android.useAndroidX=false
android.nonTransitiveRClass=true

BIN
gradle/wrapper/gradle-wrapper.jar vendored Normal file

Binary file not shown.

View File

@@ -0,0 +1,6 @@
#Mon Aug 21 18:13:41 CEST 2023
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.0-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

185
gradlew vendored Executable file
View File

@@ -0,0 +1,185 @@
#!/usr/bin/env sh
#
# Copyright 2015 the original author or authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=`expr $i + 1`
done
case $i in
0) set -- ;;
1) set -- "$args0" ;;
2) set -- "$args0" "$args1" ;;
3) set -- "$args0" "$args1" "$args2" ;;
4) set -- "$args0" "$args1" "$args2" "$args3" ;;
5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
exec "$JAVACMD" "$@"

89
gradlew.bat vendored Normal file
View File

@@ -0,0 +1,89 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View File

@@ -0,0 +1,8 @@
Improved custom layout option.
Allow selecting voice typing app with a long press.
The numpad can work with other numeral systems.
New and updated layouts.
New themes.
Many small improvements.
Thanks to the contributors: @pharook, @syskill, @ojas-bhagavath, @lrvideckis, @lyubomirv, @matthiakl, @deftkHD, @V6lhost, @RZHSSNZDH, @RetrogisusDEV, @rafasaurus, @krtsgnr7230, @eandersons, @ChasmSolacer, @Validbit, @polyctena

View File

@@ -0,0 +1,7 @@
The custom vibration setting is back.
Allow to hide the keyboard switching key.
Fixed modifier keys in some development apps.
Updated translations.
Bug fixes and general improvements.
Many thanks to the contributors: @abb128, @marciozomb13, @RetrogisusDEV, @Sestowner, @vedamanavi, @krtsgnr7230

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@@ -0,0 +1 @@
https://www.youtube.com/watch?v=rwGvWesPFX8

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@@ -3,4 +3,4 @@ La característica principal es que hay acceso a más caractéres deslizando hac
Esta aplicación fue originalmente diseñada para programadores que usaran Termux.
Ahora es perfecta para uso cotidiano.
La misma no contiene ningún anuncio/publicidad, no realiza peticiones de red y es de Fuente Abierta.
La misma no contiene ningún anuncio/publicidad, no realiza peticiones de red y es de Fuente Abierta.

View File

@@ -0,0 +1 @@
صفحه کلید غیرمنتظره

View File

@@ -15,4 +15,4 @@
- 다중 레이아웃: QWERTY, QWERTZ, AZERTY. 다양한 테마: White, Dark, OLED Black. 또한 다른 많은 옵션들.
다른 가상 키보드와 마찬가지로 시스템 설정에서 활성화해야 합니다. 시스템 설정을 열고 다음으로 이동합니다.
시스템 > 언어 및 입력 > 키보드 > 키보드 관리.
시스템 > 언어 및 입력 > 키보드 > 키보드 관리.

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@@ -0,0 +1 @@
Unexpected Keyboard

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@@ -0,0 +1 @@
Unexpected Keyboard

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@@ -0,0 +1,6 @@
Bu uygulama özünde tuşların kenarlarından kaydırarak daha fazla karakter yazabilmek amacıyla geliştirildi.
Bu uygulama aslında Termux kullanıcıları için geliştirildi.
Artık gündelik kullanım için de uygun.
Bu uygulama açık kaynaklıdır. Reklam içermez ve internete bağlanmaz.

View File

@@ -0,0 +1 @@
Android için hafif ve güvenlik odaklı bir sanal klavye uygulaması.

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@@ -0,0 +1 @@
Unexpected Keyboard

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@@ -0,0 +1 @@
Unexpected Keyboard

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Unexpected Keyboard

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Unexpected Keyboard

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android">
<solid android:color="#ff101010"/>
</shape>

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