Makes it easier to understand what happens when a real element isn't
passed as a target to updateVisibility(). Also makes the code more
robust to future changes.
Co-authored-by: Alex Tanskanen <aleta@cendio.se>
Co-authored-by: Niko Lehto <nikle@cendio.se>
In the cursor emulation when deciding if the cursor should be hidden -
Instead of checking what's under the cursor, we check the element that
has capture.
This introduced another bug in the cursor emulation. The cursor did not
always disappear properly when using our cursor emulation together with
our setCapture polyfill. More specifically, we saw a problem when a
capture ended on an element without cursor emulation.
We solved this by introducing another visibility check on a timer in
the cursor emulation. However this led to yet another problem where
this timer conflicted with the timer in the setCapture polyfill.
We removed the timeout in the setCapture polyfill and created a
variable to make sure that all the events remaining in the queue can be
completed.
Co-authored-by: Alex Tanskanen <aleta@cendio.se>
Co-authored-by: Niko Lehto <nikle@cendio.se>
It's not obvious that we want to hide the cursor when we get a leave,
it depends on the element that we're leaving to. This makes the code
more robust.
Co-authored-by: Alex Tanskanen <aleta@cendio.se>
Co-authored-by: Niko Lehto <nikle@cendio.se>
The names of many variables were too similar. To make the code easier
to follow we renamed:
* _captureElem to _capturedElem
* _captureElemChanged() to _capturedElemChanged()
* captureElem to proxyElem
* elem to target
Co-authored-by: Alex Tanskanen <aleta@cendio.se>
Co-authored-by: Niko Lehto <nikle@cendio.se>
Toggling the enabled state is a remnant from an earlier version
of the code where we could determine if the the session is actually
clipped, and not just that the setting is enabled.
Right now we only change things based on the setting, so let's
completely hide the button when clipping is disabled.
Supports both classic cursor type and alpha cursor type. In classic
mode the server can send 'inverted' pixels for the cursor, our code
does not support this but handles these pixels as opaque black.
Co-authored-by: Samuel Mannehed <samuel@cendio.se>
It is not relevant for the connection stage so it should not have
been a constructor argument to begin with. Ship with a warning for
a release before we remove it.
The cursor object is only attached to our canvas whilst connecting,
so we need to make sure we don't try to update anything when were
not connected or we'll get a crash.
When compacting the receive buffer, we should only copy the bytes
between _rQi and _rQlen (the index of the first unread byte, and the
next write position).
Previously, we copied everything for _rQi up untill the end of the
buffer.
Previously, we would compact the buffer (moving unread data to the
start of the buffer) as follows:
- after processing a message, if there are zero unread bytes, just reset
the indices for first and last unread byte to zero
- else, if at least 1/8th of the buffer is used, copy remaining data to the beginning of the buffer
The second option is never actually necessary, as before inserting new data
into the array, we already check if there's enough free space, and
compact the buffer first if necessary. So we've been doing a lot of
copies that weren't actually needed. Let's not do that any more.
The Firefox workaround which checks for missing Alt key events may
synthesise new KeyboardEvents. On these events, checkAlt should not be
recursively triggered. Otherwise, we get "too much recursion" errors
whenever the Alt key is pressed.
Previously launch.sh would check both for the existence of a local
websockify file and /websockify/run file.
This initial check should really be for a local websockify directory
as in packaged environments a file could very well be the actual
executable leading to launch.sh incorrectly attempting to use a local
version of websockify.
These are harmless and really only for debugging. So remove them
as they tend to trick people in to thinking something is wrong.
We already print the entire server pixel format earlier anyway in
case we need the details.
* First attempt to make the fullscreen button work inside an iframe.
* Cleaner distinction between document element and document.
* Scoping corrections. Auto-detect correct iframe.
* Added comments to the relevant sections.
* IE issue fixed.
* Same source issue solved. fullscreenToggle now checks if it is permitted to inspect other iframes.
Commit 6e7e6f9 stopped the function from running if width or height was
zero, this commit reverts that change. This commit also makes the
resulting canvas 0x0 if autoscale is called with zero. By adding this
special case we can avoid division by zero in the calculations.